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  • #Divinity Map Submissions
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#Divinity Map Submissions
Urook
« Citoyen »
1732205460000
    • Urook#1131
    • Profil
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    • Tribu
#1081
  3
@5921709
@5921784
Shinsetsu
« Citoyen »
1738750080000
    • Shinsetsu#0311
    • Profil
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    • Tribu
#1082
  0
@7964926
Starlightroses
« Citoyen »
1745694360000
    • Starlightroses#9272
    • Profil
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    • Tribu
#1083
  0
@7967468
Lynxions
« Citoyen »
1746345180000
    • Lynxions#7271
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    • Tribu
#1084
  1
@7967772
Shinsetsu
« Citoyen »
1746745680000
    • Shinsetsu#0311
    • Profil
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    • Tribu
#1085
  0
@7968013
Forbieee
« Citoyen »
1746799740000
    • Forbieee#3095
    • Profil
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    • Tribu
#1086
  1
@6636997
Lynxions
« Citoyen »
1746883560000
    • Lynxions#7271
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    • Tribu
#1087
  0
@7967457
Shinsetsu
« Citoyen »
1746918000000
    • Shinsetsu#0311
    • Profil
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    • Tribu
#1088
  0
@7968107
Nekko
« Citoyen »
1747165740000
    • Nekko#3630
    • Profil
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    • Tribu
#1089
  0
@7968255
Shinsetsu
« Citoyen »
1747227900000
    • Shinsetsu#0311
    • Profil
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    • Tribu
#1090
  0
@7968327
Rainbowfart
« Citoyen »
1747330800000
    • Rainbowfart#0000
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    • Tribu
#1091
  0
@7904306
@7960824
@7960825
Shinsetsu
« Citoyen »
1747377540000
    • Shinsetsu#0311
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    • Tribu
#1092
  0
@7968418 (last map)
Nekko
« Citoyen »
1747442160000
    • Nekko#3630
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    • Tribu
#1093
  0
@7968461
Nekko
« Citoyen »
1748301540000
    • Nekko#3630
    • Profil
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    • Tribu
#1094
  0
@7968923
Rin
« Citoyen »
1749047220000
    • Rin#9249
    • Profil
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    • Tribu
#1095
  0
@7969279 (Gravity-7)
@7969267 (gravity-5)
@7969342 (gravity-5)

Dernière modification le 1749189960000
Rin
« Citoyen »
1749198120000
    • Rin#9249
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    • Tribu
#1096
  0
@7969346 (acid , gravity -7)
Divinity
« Citoyen »
1749529200000
    • Divinity#0177
    • Profil
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#1097
  5
  • Reviews
  • Changelog
  • In Discussion (November - December 2022)

https://i.imgur.com/oXmbY3U.png


a dit :


No way… div review after 3 years ???! We have completed a review of prior map submissions and compiled a list of maps that have been accepted or rejected. Thank you to everyone who submitted and please continue sending in maps for review!

Please congratulate https://i.imgur.com/q4SZ0Jc.png Zmiji#0000 to the team!
As a long-time Divinity player with several maps already accepted into rotation, he brings expertise and creativity to the table. Not only is he a very talented Divinity builder, but he is also a dedicated staff of the Spiritual Team, already contributing to other building modules in meaningful ways. Please join us in giving Zmiji a warm welcome! We are excited for what’s to come! :)
~ Divinity Team



MAP REVIEWS
November - December 2022 : UP TILL POST #1096


If you would like to seek further suggestions or clarification on your maps, message us here.
Alternatively, you may reach out to the team on our new Discord server here!


https://i.imgur.com/KxUVcV0.png?1 Pending (1)

Yinjackson#0000
@7923493 - Interesting to work with the dynamic ground! However, edits are needed as one path is a lot easier than the other. Do also prevent balloon catching at the start and forcing, and consider improving the design of the map.

https://i.imgur.com/gHdfoEo.png?1 Accepted (12)

Wiannix#7716
@7918265 → Difficulty 7 Category 2 - Map's concept indeed looks like @6368567 but with a unique and challenging twist. What differentiate those maps are the wrapping style, Gekkeiju’s is to have a more flexible and curvy wrapping style, while Wiannix’s is to keep a tight and horizontal wrap in between the two supporting grounds. It is a stepping stone for players to test their precision and balance. Yet still very doable and fun to build on.

Forbieee#3095
@7920500 → Difficulty 6 Category 2 - Clean art map design, aesthetically satisfying. The map challenges the shaman’s fundamental stabilizing skills by requiring them to build continuously across a slippery foundation. A decent map to add in the rotation.

Inthebin#0000
@7918896 → Difficulty 7 Category 2 - An unique map that encourages players to create a variety of dynamic solutions.

@7593320 → Difficulty 7 Category 1 - It’s a good high diff map to learn how to force a base against a wall from a corner point, while most other maps are from a long and safe ground.

Zhaozhenyu#0000
@7947767 → Difficulty 7 Category 2 - Original art map, the anti-gravity and the long-skull landscape makes the map hard to stabilize and to finish off, besides that the PAC-MAN will add something new into the rotation pool.

@7944885 → Difficulty 5 Category 2 - New looping map concept.

Cave#0647
@7857615 → Difficulty 6 Category 2 - Another dynamic build map with wind, similar concept to @7887888, the difference between these maps are the grounds that prevent the building from flying away, one is a vertical wall, the other is a horizontal ceiling that gradually shrinks, which makes both maps unique.

Lilith#0123
@7780677 → Difficulty 7 Category 2 - Map has multiple interesting supporting ground positions for the shaman to build on, which creates a variety of solutions through the map based on which surfaces are being used, the pink circles bring the map to diff 7. Aesthetically pleasing.

Urook#1131
@7731136 → Difficulty 7 Category 1 - An unique concept that leads to builds being squeezed by the wall, which will make the shaman want to build a dynamic solution that clings to the ice circle.

Gekkeiju#0000
@7028840 → Difficulty 7 Category 2 - Map has a vertical linear joint that requires the shaman to force it up and maintain it at height to avoid a fall, which makes the map unique and fun to build on, definitely a cool concept to add into rotation..

Yuugiooohhhh#0000
@7147084 → Difficulty 3 Category 2 - Friendly map for beginners, supporting grounds are all over the maps, the gaps between the rectangles aren’t spaced that far apart, which may allow beginners to start learning and making a stable base, worth to add.

Pigzzy#1607
@7966766 → Difficulty 7 Category 1 - Map’s layout might looking like @6730173, yet the concept is completely different, The map is completely new and original, It’s about connecting both sides planks and forcing each sides against the gradually expanding ice wall, instead of utilising basic splints.

https://i.imgur.com/uWQ2fPj.png?1 Rejected (10)

Zeus#6550
@7919556 - Cheese is in a very convenient spot to just jump down and avoid most of the map, defeating the intent of the map. Hole is also jumpable from the ice. As such, it doesn’t make a great addition since the builder can omit the anticloud challenge.

Yinjackson#0000
@7919565 - Balancing concept is interesting, but it currently is more precise than fun. Non-standard map height for no reason.

Zmiji#0000
@7917727 - Very spiritual-esque gameplay. Generally very time sensitive unless skipped with a motor trampoline. The change in sham's ground height off-screen is iffy. Adding map into rotation might be a free B(80) with opportunist.

Nicks#0852
@7917837 - The following are individual opinions from each reviewer:
Vote 1 - No - a dit :
The dynamic cage concept has potential but the path to the hole is rather linear and boring. The black grounds should be removed as they only make cannon solutions easier. I suggest using this concept in a less straightforward layout.

Vote 2 - No - a dit :
Great concept and fix for desync, but the pathing is very dull.

Vote 3 - No - a dit :
Unclear mechanic at first glance since I thought the ball would disappear. Map needs a better intricate design.

Vote 4 - No - a dit :
The cage adds a vanilla room concept into divinity, which attempts to be interesting. However, it does not add much to the map. Also, there needs to be an indication that the black grounds are in collision with shaman objects

@7919438 - Multi-layered timers are used to stop standard wrapping bases (e.g. H base) but it is still possible to do so anyways. The cloud decoration under mice spawn should be background instead of foreground.

@7920306 - The following are individual opinions from each reviewer:
Vote 1 - No - a dit :
Minimal bridging needed. The concept of a large water ground submerging the whole map falls pretty flat, even if we're looking at mid-difficulties. I'd suggest to edit the layout of the map (i.e - Shifting hole/cheese spawns, whatever else you can think of)

Vote 2 - No - a dit :
Not a bad intro to water maps, but the bubble is a little too particular on the top and enterable from the bottom making the map soloable. Build path could be more interesting.

Vote 3 - No - a dit :
A map covered completely in water can be a unique addition to rotation but the layout is too straightforward. Change the layout to promote more complex builds rather than a simple bridge. Also the map is soloable.

Inthebin#0000
@7920142 - The following are individual opinions from each reviewer:
Vote 1 a dit :
No

Vote 2 a dit :
Yes

Vote 3 - No - a dit :
I enjoy the concept of the map, but I can't see much variety outside of the box V on the right. Box V can also be done alone in the water, ignoring the timer grounds

Vote 4 - No - a dit :
Seems too rushed to build a base + bridge below sham. Worried about the tight build/lagginess associated with it

@7921575 - Tough gameplay for high latency or rooms with many players, making it not as enjoyable as it should be.

Wiannix#7716
@7918918 - Trampoline grounds don't affect the building as much as they affect the sham and rats. Resupporting grounds being so close to each other make the build path a little too easy/safe

Xaxadoooooo#0000
@7844185 - Resubmitted with no edits made. Comments as per April 2021 review



CHANGELOG


a dit :

Removed
Dbradbery#0000 - @7916386: Map’s playstyle doesn’t fit divinity, the building ground is too uncomfortable and narrow to build on, the potential use of the entire map space wasn’t achieved, also just one swing solution isn’t enough nor original.
Zingo#0095 - @423670: Easily solved with 3 cannons.
Jfrl - @5702311: Map has been moved to p8 (dual shaman).

Category changes

Difficulty changes
Zmiji#0000 - @7912605: Difficulty 7 → Difficulty 6
Shetthat - @7359384: Difficulty 7 → Difficulty 6
Darklantern - @7032115: Difficulty 7 → Difficulty 6
Nafitalina#0095 - @4101389: Difficulty 7 → Difficulty 6
Force_Shaman - @6550895: Difficulty 6 → Difficulty 5
Reidobalon - @2628865: Difficulty 5 → Difficulty 4
Fireburner#0095 - @417959: Difficulty 7 → Difficulty 6
Troodman - @2026827: Difficulty 5 → Difficulty 4
Deeznuts#5330 - @7073978: Difficulty 7 → Difficulty 6
Wiannix#7716 - @7830024: Difficulty 7 → Difficulty 6
Arthiola - @3462066: Difficulty 4 → Difficulty 3
Eliaseeg - @5313515: Difficulty 4 → Difficulty 3
Krenium - @7043065: Difficulty 7 → Difficulty 6
Frayz - @1929267: Difficulty 5 → Difficulty 4
Catochi - @3238661: Difficulty 4 → Difficulty 3
Enhasa#0095 - @1233889: Difficulty 3 → Difficulty 2
Lordlego#0095 - @364544: Difficulty 4 → Difficulty 3
Grimmaro#0095 - @7243159: Difficulty 4 → Difficulty 3
Eyux - @7100030: Difficulty 4 → Difficulty 3

Edits
Arnees - @3904261: Fixed no-b.
Feniksboy#0000 - @7813241: Fixed no-anchor cloud. Replaced with @7952032.
Inthebin#0000 - @7595365: Fixed lava mechanism.
Pigzzy#1607 - @7966766: Added no-flip.
Slipprs#0000 - @7917706: Reduced the precision required to complete the map. Replaced with @7932143.




DISCUSSION STATUS


a dit :

Yinjackson#0000 - @7923493: AWAITING EDITS




Dernière modification le 1749543720000
Slipperyfish
« Citoyen »
1750153620000
    • Slipperyfish#3177
    • Profil
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    • Tribu
#1098
  0
@7795604
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