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@3749090 @3749181 @3749209 @3749249 @3750647 @2394642 |
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Edited: @3718494 - I don't know about you guys but, I think this should count as a new map, I repositioned alot of the platforms (all of them actually) and I tried my best to prevent the shaman from dominating. But imo every map has that either way but meh. So maybe give this a second thought? =p Problems with this map however is the bottom bit, it's purty hard for some n00bs to sj to save themselves therefore they have to be skilled at sj to save themselves. But usually they get sp'd anyway. Another problem is that when the shaman at the middle-bottom platform gets cannoned, and they try to get up using that, they won't, that's intentional so it won't be too easy to get up. New: @3749363 - uh yeah, I expect this map to be rejected since it looks too generic and I don't even know if its simillar even since I usually forget how fight maps are when I'm making them. Shaman spawns on the top two holes (common sense) and mouse automatically spawns into the two bottom holes. (MAKING FAVORITISM EZ) onkei for best ranter 2013 |
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hey @3750740 @3752675 |
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@3753099 |
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@3753504 |
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@3753703 I might edit it if I have time |
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[Modéré par Mausibiene, raison : Spamming everywhere] |
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@3752919 |
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New @3755777 |
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@3757554 @3778107 @3694862 |
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@3757252 |
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@2154283 |
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@3757534 One shaman spawn at shamanspawn, the other one on the opposite side. (showing with holes) @3591912 Here one shaman should spawn at each hole. After the fight, the winner simply baloon himself/herself and fire 1 cannons at each cage, and the mice is saved. |
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@3757699 |
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@3759714 |
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dodo polop dodo polop |
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26/03/13: @3692288 Added to fight rotation! 26/03/13: @3665891 Added to fight rotation! but this maps aren't good enough for fight ? |
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@3761306 |
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@3762101 @3762135 |
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@3762156 @3764694 @3763758 @3762227 @3765258 |