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Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan
Mquk
« Consul »
1750777440000
    • Mquk#0020
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#10981
  0
@7404054
Regigigas
« Citoyen »
1750871700000
    • Regigigas#0020
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#10982
  1
Left as is:
@5568084 - Unknown#3300 - O mapa é um pouco difícil para alguns usuários completarem de forma ágil, principalmente, para novos jogadores. Sinto que o "imã" não tem força o suficiente para fazer sua função de forma efetiva. Além disso, o mapa não traz muita diversidade no que diz respeito à jogabilidade: não tem muito o que explorar, nem caminhos e coisas do tipo.
@5577522 - Unknown#3300 - Gostei da ideia, mas o mecanismo depender de uma certa cooperação dos ratos para ser girado é algo ruim nesse mapa, porque sempre haverá muitos trolls, principalmente, numa sala normal. Suponho que se ele girasse sozinho, iria ser melhor. Além disso, não gostei muito da disposição dos queijos, estão acumulados em um único lado, não muda muito a jogabilidade em si na prática. De qualquer forma, não vejo muito potencial como highperm também, ainda que o mecanismo rode sozinho.
@7959122 - Unknown#3300 - Estarei "recusando" esse mapa novamente, baseado nos mesmos problemas que mencionei antes e acredito que ele tenha potencial. O conceito é bastante legal, os jogadores gostaram bastante da ideia, inclusive. Contudo, quando os efeitos são aplicados aos jogadores (mel/gel) ainda não afetam a jogabilidade de forma efetiva. Tente melhorar isso e envie o mapa novamente, pode me mandar no Discord mesmo, não é necessário reenviar aqui.
@7969238 - Zeus#6550 - The idea is quite interesting and explores the actual function of the galaxy grounds. But, there are some issues: the shaman objects might stay on the opposite side of the mice when it is touched and some players can get stuck and won't be able to complete the map. Also, it is, overall, linear. On a side note, I think the treadmill is way too weak, maybe it can become a bit faster in next time.
@7969272 - Zeus#6550 - It won't work in a normal room. The majority of players are going to be teleported to the cage and will only be released after a long time, which leads to a waiting gameplay that is VERY VERY boring and annoying.
@7970176 - Zeus#6550 - I don't have much to comment regarding this map, but tell you it is very hard for the rotation. The players struggle a lot to avoid the obstacles and the gravity makes it even worse.
@7969625 - Tadzio#2404 - The map is, in general, confusing to play on: you don't know where you should go or not, where they will be teleported, etc. Also, the lava ground doesn't impact the gameplay too much on the gameplay it only provides a "shortcut" to avoid the galaxy grounds, which is the main attraction on this map.
@857492 - Elk#0095 - This map brings little to no challenge for the players. All they have to do is a corner jump and slide to the ice until the cheese and repeat to reach the hole. Also, the mechanism is unstable as it stops working at some point, and it covers the cheese, as a result, the later players can't either get the cheese or get into the hole.
@7970020 - Danzo#6972 - This map took me back to 2011, when this type of map was popular. That said, there are several maps like that already in rotation and this one wouldn't bring anything new or interesting, such as obstacles, or paths, or even use of new grounds. The gameplay is linear and poor.


P1'ed:
@7969371 - Antoni0#8587 - This map is pretty simple, but it's well and makes good use of the galaxy grounds. P1.
@5454490 - Unknown#3300 - Eu gostei bastante dessa paródia, é bem divertida. Porém, não tem potencial para se tornar um highperm.
@7969663 - Zeus#6550 - The map plays fine, but it would add nothing new for the rotation. That said, P1 fits it.
@7947875 - Bautipro#5357 - This version plays better than the other versions you made. Nevertheless, the same problems still exist. P1!
@7969977 - Bautipro#5357 - Strongly inspired by the vanilla map you submitted for the contest. However, it is fun and the dodue was well used on this map, which is very rare. Fits P1.
@7404054 - Mquk#0095 - This map plays very fine and smoothly, the players didn't have any difficulty understanding and completing it. However, as a consequence, this map is completed in just a few seconds by pretty much everyone, which is not a good thing. As it is well executed, it will be P1.


Will be discussed:
@7734185 - Bautipro#5357 - Very innovative and cool! I liked how you made the player who got caged part of the gameplay instead of just waiting.
@7955500 - Bautipro#5357 - This map is quite unique and very well executed, the reference is amazing. Nonetheless, there are two main problems: initial lag, due to the number of joints, and it is a bit hard for new players. Let's see what the others think about it.


Ignored:
None

Dernière modification le 1750874640000
Zeus
« Censeur »
1750943940000
    • Zeus#6550
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#10983
  0
@7961846
@7944099
@7940925
@7968328

Dernière modification le 1751608980000
Unknown
« Censeur »
1750987800000
    • Unknown#3300
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#10984
  0
@5558380 - (Galaxy grounds are arranged in 3 different random ways for each round.)
@5560961
@6712784

Dernière modification le 1751482140000
Katwyn
« Citoyen »
1751207520000
    • Katwyn#1614
    • Profil
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#10985
  0
@7969808
Jim
« Citoyen »
1751253120000
    • Jim#3189
    • Profil
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#10986
  0
@7970370
Newen
« Archonte »
1751390940000
    • Newen#6196
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#10987
  0
@7804154
@7804156
Antoni0
« Citoyen »
1751569920000
    • Antoni0#8587
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#10988
  0
@7968229
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