![]() Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan |
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Left as is: @5568084 - Unknown#3300 - O mapa é um pouco difícil para alguns usuários completarem de forma ágil, principalmente, para novos jogadores. Sinto que o "imã" não tem força o suficiente para fazer sua função de forma efetiva. Além disso, o mapa não traz muita diversidade no que diz respeito à jogabilidade: não tem muito o que explorar, nem caminhos e coisas do tipo. @5577522 - Unknown#3300 - Gostei da ideia, mas o mecanismo depender de uma certa cooperação dos ratos para ser girado é algo ruim nesse mapa, porque sempre haverá muitos trolls, principalmente, numa sala normal. Suponho que se ele girasse sozinho, iria ser melhor. Além disso, não gostei muito da disposição dos queijos, estão acumulados em um único lado, não muda muito a jogabilidade em si na prática. De qualquer forma, não vejo muito potencial como highperm também, ainda que o mecanismo rode sozinho. @7959122 - Unknown#3300 - Estarei "recusando" esse mapa novamente, baseado nos mesmos problemas que mencionei antes e acredito que ele tenha potencial. O conceito é bastante legal, os jogadores gostaram bastante da ideia, inclusive. Contudo, quando os efeitos são aplicados aos jogadores (mel/gel) ainda não afetam a jogabilidade de forma efetiva. Tente melhorar isso e envie o mapa novamente, pode me mandar no Discord mesmo, não é necessário reenviar aqui. @7969238 - Zeus#6550 - The idea is quite interesting and explores the actual function of the galaxy grounds. But, there are some issues: the shaman objects might stay on the opposite side of the mice when it is touched and some players can get stuck and won't be able to complete the map. Also, it is, overall, linear. On a side note, I think the treadmill is way too weak, maybe it can become a bit faster in next time. @7969272 - Zeus#6550 - It won't work in a normal room. The majority of players are going to be teleported to the cage and will only be released after a long time, which leads to a waiting gameplay that is VERY VERY boring and annoying. @7970176 - Zeus#6550 - I don't have much to comment regarding this map, but tell you it is very hard for the rotation. The players struggle a lot to avoid the obstacles and the gravity makes it even worse. @7969625 - Tadzio#2404 - The map is, in general, confusing to play on: you don't know where you should go or not, where they will be teleported, etc. Also, the lava ground doesn't impact the gameplay too much on the gameplay it only provides a "shortcut" to avoid the galaxy grounds, which is the main attraction on this map. @857492 - Elk#0095 - This map brings little to no challenge for the players. All they have to do is a corner jump and slide to the ice until the cheese and repeat to reach the hole. Also, the mechanism is unstable as it stops working at some point, and it covers the cheese, as a result, the later players can't either get the cheese or get into the hole. @7970020 - Danzo#6972 - This map took me back to 2011, when this type of map was popular. That said, there are several maps like that already in rotation and this one wouldn't bring anything new or interesting, such as obstacles, or paths, or even use of new grounds. The gameplay is linear and poor. P1'ed: @7969371 - Antoni0#8587 - This map is pretty simple, but it's well and makes good use of the galaxy grounds. P1. @5454490 - Unknown#3300 - Eu gostei bastante dessa paródia, é bem divertida. Porém, não tem potencial para se tornar um highperm. @7969663 - Zeus#6550 - The map plays fine, but it would add nothing new for the rotation. That said, P1 fits it. @7947875 - Bautipro#5357 - This version plays better than the other versions you made. Nevertheless, the same problems still exist. P1! @7969977 - Bautipro#5357 - Strongly inspired by the vanilla map you submitted for the contest. However, it is fun and the dodue was well used on this map, which is very rare. Fits P1. @7404054 - Mquk#0095 - This map plays very fine and smoothly, the players didn't have any difficulty understanding and completing it. However, as a consequence, this map is completed in just a few seconds by pretty much everyone, which is not a good thing. As it is well executed, it will be P1. Will be discussed: @7734185 - Bautipro#5357 - Very innovative and cool! I liked how you made the player who got caged part of the gameplay instead of just waiting. @7955500 - Bautipro#5357 - This map is quite unique and very well executed, the reference is amazing. Nonetheless, there are two main problems: initial lag, due to the number of joints, and it is a bit hard for new players. Let's see what the others think about it. Ignored: None Dernière modification le 1750874640000 |
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@7961846 @7944099 @7940925 @7970176 - Edited Dernière modification le 1752060660000 |
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@5442878 @5558380 - (Galaxy grounds are arranged in 3 different random ways for each round.) @5560961 @7400846 Dernière modification le 1752041400000 |
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[Modéré par Regigigas, raison : Removed] Dernière modification le 1752066060000 |
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@7970781 @7970929 Dernière modification le 1752323880000 |
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@7959933 @7962386 @7970820 Dernière modification le 1752146100000 |
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Left as is: @7961846 - Zeus#6550 - This map is very simple, other than the night mode enabled in it - which wasn't a great addition for this map - it has nothing interesting in it. Just a generic map with lava. @7940925 - Zeus#6550 - Honestly, there are several maps like that already in rotation, once it relies on the linear and angular damping. The only difference here is that you use circle grounds instead of other more usual grounds, and also, for the treadmills. Overall, the "gameplay" makes no sense in here. @5442878 - Unknown#3300 - É extremamente frustrante jogar nesse mapa por alguns motivos: o primeiro é que na maioria as vezes - e essa talvez seja a intenção - você avança poucos espaços, ou seja, depende de esperar os círculos baterem nos ratos mais que uma vez. Contudo, ao mesmo tempo, você tem que desviar das bolas que vem do lado oposto e pode acabar voltando ao ponto inicial e isso é muito chato porquê acaba ficando repetitivo. Além disso, quando há varios ratos numa mesma "linha", os círculos nem sempre tem força o suficiente para empurrá-los, então os ratos acabam ficando presos e alguns dos circulos parados até que sejam atingidos por outro círculo que pode ter, ou não, força para mover tudo isso. Consequentemente, acaba sendo necessário esperar mais ainda. @5558380 - Unknown#3300 - Esse mapa já está como P1 e foi revisado após o final do concurso. Portanto, fica como está. @5560961 - Unknown#3300 - Exatamente o mesmo comentário que o mapa anterior. Apenas resumindo uma das principais razões: esse mapa é mais difícil os jogadores estão sujeitos a morrer com bastante facilidade. @7969808 - Katwyn#1614 - De maneira geral, o mapa é totalmente linear e sem diversidade no que diz respeito a jogabilidade: você só vai e volta. Além disso, os pisos de galáxia não impactam muito na jogabilidade. @7970370 - Jim#3189 - This map is already P1 and has no potential to become a highperm due to its simplicity. Staying as is. @7804154 - Newen#6196 - This map was already checked when the contest finished. @7804156 - Newen#6196 - This map was already checked when the contest finished. @7202793 - Mquk#0020 - This map was already checked when the contest finished. @7970929 - Relaxbir2#3456 - This map is confusing to understand what the players are supposed to do, and this is not good for a lot of reasons, mostly when you submit a map like that for a category that doesn't have shamans to help. And, when you finally get what needs to be done on the map, it is hard for new players or players who are not so skilled. @7970303 - Jordan8#2489 - This map took me back to the maps we were used to seeing in 2011/12. Its layout is extremely generic, consequently, its gameplay. Also, it is misaligned and there are some grounds that don't even make sense, such as the cloud ground, which doesn't impact on the map gameplay at all. @7970301 - Jordan8#2489 - Pretty much, the very same comment above, except for the cloud ground part. Moreover, I can mention the pointless addition of that paper ball. On a side note, I felt like you placed the grounds randomly on the map. @7962386 - Rioxmaps#3702 - This map is linear, without any obstacles, and the players can complete it in just a few seconds. The wind wasn't a great addition here as well because it just makes the water part annoying, other than that, it doesn't impact the gameplay at all. On a side note, using very big grounds, like the chocolate ground you used, may cause lag for some players. That said, avoid this. @7970820 - Rioxmaps#3702 - Once again, you're making the same "mistake" by doing an automatic gameplay. When you do that, it lacks gameplay diversity, which is bad because it becomes repetitive. Plus, it might become chaotic at some point due to the teleportation + restitution of the trampoline grounds, making you lose control of your own mouse. Also, this map is a bit hard to understand for new players. @7743775 - Bautipro#5357 - The map indeed got better in comparison to the old version. But if you go to the water, you can't leave it even if you don't have the cheese collected, which isn't good because a few players can get stuck there. Fix it and let me know via Discord. @7919077 - Barakusum#4485 - I enjoyed this map A LOT! It is very fun and challenging. Nonetheless, it has some issues that must be fixed. On the first part, it leads to AFK death, and this is not allowed in the rotation. Also, when the acid grounds press against the mice, they get stuck for a bit before dying, and the acid ground gets a bit higher, and it delays its fall. As a result, the players don't have enough time to walk and avoid these obstacles. On the second part, it is not clear what is going to happen (dying when hit by the cannon balls), try to make it as clear as possible. Once you fix it, let me know via Discord. P1'ed: @7944099 - Zeus#6550 - This map is somewhat fun, but there's nothing actually new in it. P1 seems fine enough here. @7970176 - Zeus#6550 - This map is also fun, and you have made good use of galaxy grounds. Nevertheless, if it plays a lot like a highperm does, it will be VERY irritating and repetitive. P1 will do. @7970781 - Relaxbir2#3456 - This map is very automatic, and the players don't have to do anything but touch the treadmills and get into the galaxy grounds. As a result, it can be easily completed in just a few seconds. Please, avoid making automatic maps in which players don't have much to do or explore, they are not fun and when a map is completed quickly by the players, some of them tend to "troll" until the time ends and waiting for another map is boring. @7970723 - Zaturapro#8143 - Firstly, you should have submitted this map for the Art (P5) category because it would fit it better. Anyway, this map looks visually nice, and its gameplay is okay-ish, however, the players can't complete it by themselves, and this must be possible for maps submitted for the No-Shaman (P7) category. So, as it is fine enough, it'll be P1'ed and will have a shaman in it. @7959933 - Rioxmaps#3702 - I already spoke to you regarding this map when I was doing the review. However, it is somehow enjoyable and has some sort of challenge. P1 will do. Will be discussed: @7400846 - Unknown#3300 - A ideia desse mapa é muito legal, mas pode ficar um pouco batido e repetitivo com o tempo. Vou ver o que as demais pessoas da equipe acham. Ignored: None Dernière modification le 1752476220000 |
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