![]() Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan |
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@7964349 @7960786 Dernière modification le 1752742920000 |
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[Modéré par Regigigas, raison : Removed] Dernière modification le 1753650840000 |
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Left as is: @7971057 - Xendpoint#0000 - Please, do not submit the same map for multiple categories, especially if you didn't change anything in it before submitting again. @7971068 - Zaturapro#8143 - It would be better if you had submitted this map for Racing (P17) due to its style. However, this map is way too simple and would add nothing new or interesting for both P7 or P17 rotation, as its layout is generic and, consequently, its gameplay. @1105843 - Nosiro#0000 - It looks like you have already submitted this map before and got a review, and I agree with what has been said before. That said, it has no potential to become anything other than P1, in other words, it stays as is. @1114065 - Nosiro#0000 - Exactly the very same comment as above, except for the P1 part. In addition, the mechanism on this map adds little to no gameplay to it, because it is just annoying and doesn't enrich the gameplay in any aspect. Also, it stops bouncing after some time. @7964349 - Rioxmaps#3702 - This map still has the same issues mentioned for you earlier this year when you submitted for Racing (P17): it is possible to get the cheese with the up CJ easily - and quickly. It is also way too repetitive and, consequently, boring. Plus, some less experienced players might have some difficulty while trying to complete this map, which is an issue for a map without a shaman. To sum up, it is a nice idea, but it wasn't well executed, as we stated before. @7960786 - Rioxmaps#3702 - Plagiarism. If you ever submit another copied map again, you'll be blacklisted. @7970369 - Jim#3189 - This map has a nice idea, but brings nothing we haven't seen before, with lava grounds instead of galaxies. As a result, the gameplay is very simple. In addition to this, it is hard for the less experienced players to get the cheese. You may work this idea better, somehow, to improve the gameplay in a future map. @7971402 - Zaturapro#8143 - The idea of making an "Indiana Jones" scenario is fun! But it lacks gameplay a lot once it plays in a very linear and automatic way: players don't have much to do other than avoid the acid, waaaaaaalk straight ahead, get boostered with the spinning grounds, and maybe a bit of wall jump if you miss the boost. @7971791 - Zeus#6550 - This map is good and worthy of discussion. Nonetheless, you must edit the platform on the top (second part of the map) in order to make it a little longer, because the way it is, it is too deadly, and this isn't good. Once you apply this edit, let me know via Discord. @7969238 - Zeus#6550 - This map is, overall, linear. Despite the galaxy grounds, it doesn't have anything interesting here. Plus, even though you added restitution near the circle grounds, they might stop moving at some point, and the players who are on the other side of the platforms won't be able to complete it. Lastly, it also has some sync issues. @1688428 - Aydnburucu#0000 - This map has a very simple layout and, as a result, the gameplay is way too repetitive, boring, and somehow "linear". So, it doesn't fit what we're looking for this category standards. P1'ed: @7970041 - Danzo#6972 - This map is very generic, I even felt like I've played in it already. In other words, it wouldn't add anything new or interesting to the rotation. On a side note: an offscreen gameplay can be done on the right, but it is not a big deal. Anyway, it is well made and P1 would be harmless here. @6592874 - Brenow#4577 - This map is well made, but it can be completed very quickly, in less than 20 seconds, which is not a nice thing for normal rooms, because it feels automatic in some parts. P1 will do. Will be discussed: @7971600 - Zeus#6550 - Nice map! Will be discussed for P12. Ignored: None Dernière modification le 1754310000000 |
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@7971793 @7971797 @7971798 90% luck and 10% skill. Sometimes you may be blocked in the triangle objects due to lags/glitches, but idk if you'll refuse that kind of maps ^^ @7971799 Dernière modification le 1756208100000 |
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