Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Orororii « Citoyen » 1609709340000
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@7814807 Edited @7820325 |
Budweiser « Censeur » 1609778160000
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@7829683 @7823634 Dernière modification le 1612394940000 |
Jennie_kim « Citoyen » 1609848720000
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@7815503 @7815451 I got more cool maps it's over 40 but I just send this two first cause these are my new ones |
F3n1ksss « Citoyen » 1609852080000
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@7807125 edited @7820927 |
Phansi « Citoyen » 1609870500000
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Edit: @7801523 Edit: @7800746 Dernière modification le 1609984860000 |
Vicente502 « Citoyen » 1609968480000
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@7821844 @7815850 |
Darklyght « Citoyen » 1610019000000
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@7817383 |
Loulougie « Citoyen » 1610051700000
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@7822228 |
Trexexjc « Citoyen » 1610109840000
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@310716 @292832 |
Periculoss « Citoyen » 1610191920000
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@5927205 Dernière modification le 1610284080000 |
Gremix « Citoyen » 1610218920000
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@7776511 @7822864 Dernière modification le 1610300160000 |
Stovedove « Citoyen » 1610248500000
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@7823345 @7823617 Dernière modification le 1610492520000 |
Apelo_maximo « Citoyen » 1610253420000
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@ 7822896 for survivor |
Apelo_maximo « Citoyen » 1610253780000
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@7822885 for race |
Soulpatch « Citoyen » 1610315460000
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@4267243 |
Ougoundare « Citoyen » 1610386740000
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@7821197 @7821830 |
Gabriel_dual « Citoyen » 1610409600000
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@7823341 double spawn pls |
Bluevintrix « Censeur » 1610475480000
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@7814353 |
Somrak « Citoyen » 1610528220000
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@7823659 my first map submission, wish me luck lmao |
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Left as is: @7811044 - Apelidunsete#0000 - Firstly, the layout of the map isn't bad. However, the shaman spawn platform as well as the platform furthest to the right are slightly outside of the screen, and that is not allowed. The ice in the middle is potentially an issue since mice are easily able to fly against it once cannons are fired against them. Also, there is a potential for headsurfing from where the mice spawn, in relation to the platform to the right of the spawn point, since it's lower. To fix this, I would raise the platforms to be of equal height. @7739030 - Apelidunsete#0000 - The layout of the map is interesting, but it overlooks several areas. The area behind the bottom right side ground can be accessed by going to the right side offscreen. In addition, the cheese does not have much use; rarely will mice be able to reach the water column and not die after a while. In addition, the water column seems more gimmick-y than useful; shamans may have a hard time cannoning mice down as the cannon can ricochet off the ice. Overall, this map requires edits to be considered for P10. @7804935 - Zetdey#3845 - While the map itself isn't bad, there are a few issues with it that make it hard to accept it as is. Firstly, the spawn platform for mice should be anticloud, so cannons can go through it. Otherwise, the shaman will have trouble aiming at the bottom right platform, especially newer shamans. The platform to the right of the spawn platform should be lowered to match the spawn height, otherwise mice will use it to launch themselves upwards. Also, the roof where the shaman cage is, underneath the information bar, should be removed. Shamans could go off screen with portals there, and make it unfair for the rest of the mice, as well as getting stuck if they jump too high there. @7820036 - Zetdey#3845 - It’s a decent attempt at integrating acid grounds, but the map has several errors that make the map unplayable. Shamans are able to move offscreen via the right side of the map. In addition, there is no roof on the map, so shamans may die touching the acid ground, as well as enabling offscreen spawning above the navigation bar. Furthermore, the chocolate ground is solid, which prevents shamans from spawning cannons inside the cage. The small column of wood in the middle of the bottom acid ground is too small for mice to survive on. The bottom acid ground also does not serve any use, as mice would die regardless from falling. This map does not fit into P10 in its current state. @7811455 - Smutny_Nalesnik#0000 - This map is similar to maps already in rotation. @7819561 - Edw#7117 - While the design of the map is very cool, the layout itself isn't anything new. The bottom left platform is too small, and should be widened. Not only that, but it doesn't need to be anticloud, since there is nothing underneath it. Also, there is a random platform underneath the chatbox. @7819428 - Edw#7117 - The layout of the map is interesting, and the aesthetic is nice. However, the acid ground is useless as mice rarely hit the underside of the topmost ground, and the ice is climbable. In addition, the bottom rightmost ground is a tad bit too small. The rectangle at the corner of the bottom right is also not used much by players. @7751186 - Eremiaovidiu#0000 - This map is similar to maps already in rotation. @7729613 - Eremiaovidiu#0000 - The yellow rectangles only prevent mice from corner camping, otherwise they do not add anything to the map, and this feature doesn't have a significant nor exciting change in the gameplay. Also the low friction on grounds tends to cause mice and shaman to slip unintentionally at times. It's also quite tricky for the shaman to deal with mice that manage to make it up to the shaman spawn since they cannot then use right cannons to clear them due to the anticloud ice wall in the top middle of the map, so mice simply just have to camp the right corner of the shaman spawn ground. Overall the map favours mice and is quite unfriendly for the shaman. @7702477 - Newen#6196 - This map has not undergone any significant edits, and the previous review still stands. @7810745 - Jets#9678 - The layout of the map is interesting, but it has several flaws. The lowered anticloud on the topmost portion makes it impossible for shaman to use left cannons on the platform. The clouds are also a bit hard to notice. Shamans may find it hard to kill mice due to the mobility across the bottom grounds, and the mice spawn and shaman spawn on the same ground, which may result in hugging. @7812145 - Jets#9678 - As it is now, the map will not work for P10. Firstly, the platforms are too small and difficult to survive on as a result. Secondly, there are far too many platforms, so the shaman will struggle to be able to kill all the mice as they spread out through the map. The anticloud grounds are nicely placed, but it doesn't add too much to the overall gameplay. Not only that, but some platforms will be difficult to reach for newer shamans who don't understand how anticloud ground work, and they won't be able to reach the bottom most platforms as a result. For a fix, I would change some of the middle platforms to anticloud. The layout itself, however, is rather dull and adds nothing new and exciting to the game. @7820311 - Stanislovl#7148 - The curved purple ground is easily abused by mice camping the left side so that the shaman won't be able to kill them with right cannons as the cannons would instead knock the mice up. Mice can also reach the yellow ground from spawn, and if the shaman cannons them right, they'll be caught by the purple ground, from where they can once again reach the yellow ground. This would require the shaman to repeatedly hit mice in quick succession to actually kill them which is too difficult. Lower circle grounds are also pretty much a death sentence for mice that go there since it'll be difficult to try to get back up and also there's hardly any room for mice to stand on while dodging cannons. @7780609 - Sazd#0148 - The concept is interesting, but the grounds on the map are too small to survive on (the squares in particular). The anticloud ground with the arrow above it seems to be a broken sticky ground. This map requires edits before it can be considered for P10. @7817413 - Pumape#0000 - This map is similar to one in rotation. There is also a small acid ground in the top left that doesn't serve any use. @7800006 - Jasseh#0000 - This map is too similar to maps already submitted. @7800008 - Jasseh#0000 - While the ice is interesting, the layout is generic and does not add much to the rotation. @7819476 - Bikanyl#0000 - This map is too similar to maps already in rotation; although the acid is unique, it does not add much. @7821901 - Bigfluffball#0000 - This map seems too much like it would fit into P24 rather than P10. Reasons being there are too many platforms. Each of those platforms are too small to survive on. Not only that, but the bottom platform would be impossible to kill on since the mice would pool into the bottom part of it, and be unable to die unless a cannon was shot directly against them. The water would make things difficult for both the mice and the shaman, because the cannons could be manipulated, as well as mice going up and down the water itself. The layout itself isn't too interesting as it is as well. @7822414 - Bigfluffball#0000 - The water and trampoline combination is very unique and interesting, but unfortunately does not work. The trampolines have too high restitution and are therefore very difficult to dodge. In addition, the bottommost wood platform is almost invisible to the eye, and the shaman spawn is solid ground and not anticloud. The mice also have high mobility and can spread out easily. This map requires edits before it can be considered for P10. @7814807 - Orororii#0000 - While the bottom ground has been made more visible, the problems of the topmost left ground and the one under it have not been addressed. The small one on the topmost left is also too far from the shaman spawn, and is hard to kill mice on that ground. @7820325 - Orororii#0000 - Firstly, the layout of this map is similar to maps already in rotation. Secondly, it won't work as it is since the map overall seems to be in favor of the shaman. The trampoline maps are too overpowered, while the acid gives the mice no room to hide afterwards. Also, there is too much room for the mice to move, which will make it difficult for the shaman to kill any mice. Lastly, if mice get to the top where the shaman spawns, the layout makes it difficult for the shaman to get them off since there is too much room. @7821206 - +guai#0000 - This map is too similar to another map in rotation. @7823634 - +guai#0000 - This map is too similar to a map in discussion. @7815503 - Jennie_Kim#2675 - The topmost ground is misleading as it looks solid, but is anticloud. In addition, the arrow denoting it as a sticky ground is hard to notice, and the visual of the platform is of a solid wood ground. Furthermore, the cubes on the bottom are too small to survive on; the anticloud is also unnecessary and makes it more difficult for the shaman to kill the mice on those platforms. This map requires edits before it can be considered for P10. @7815451 - Jennie_Kim#2675 - Firstly, the map is all the same color, which is misleading when it comes to the ice grounds. Mice will attempt to jump against them, but will fall since they can't tell if it's ice or not. The circle ground is not recommended, as mice will use it to ramp themselves upwards by camping against the dies. Also, the layout is pretty plain, and wouldn't add anything unique to rotation. @7807125 - F3n1ksss#0000 - This map has an interesting concept, but the design of the grounds can be misleading. Mice are unable to walljump the slanted wood grounds, despite it seeming possible. In addition, the ice grounds are too hard to survive on, as mice are required to constantly move and dodge incoming cannons. Furthermore, the undersides of the slanted wood grounds can be used to direct cannons in unpredictable ways. This map requires edits before it can be considered for P10. @7820927 - F3n1ksss#0000 - The map is similar to those already in rotation. In addition, the purple anticloud is misleading as it is a cloud ground, not anticloud. @7801523 - Phansi#7362 - This map seems a bit too much like a P24 map due to the layout. Also, it's far too easy to kill mice, and is in favor of the shaman. Also, the layout provides nothing new, and seems very stereotypical for survivor, rather than something new. @7800746 - Phansi#7362 - The anticloud grass ground above the trampoline is ice and not climbable. The topmost anticloud ground and middle rightmost ground is also difficult to reach from the shaman spawn. Overall, the layout is rather generic, and requires edits before it can be considered for P10. @7821844 - Vicente502#5976 - The colours of this map are quite bold, but the green should be toned down as it resembles the green of acid grounds. Furthermore, the anticloud grounds are cloud, as mice can go through them. The restitution of those grounds are too high and need to be marked so that players know they have trampoline/cloud properties. The water grounds also add a lot of mobility to the map, and make it easier for mice to survive. @7815850 - Vicente502#5976 - Firstly, the fake grounds are not allowed, as mice will attempt to jump on them, and will instead go through, misleading them. Secondly, it appears to be wood, but it's actually anticloud or trampoline, which is misleading to the shaman. Thirdly, mice will camp underneath the anticloud and be impossible to kill unless the shaman physically goes down with meeps, or spirits/sparks. Also, the layout is overused, and provides nothing interesting to the rotation. @7817383 - Darklyght#0000 - The layout of the map is too similar to maps already in rotation. @7822228 - Loulougie#0000 - While this map plays decently, it seems a bit too similar to maps that already exist, and provides nothing new to the rotation @310716 - Trexexjc#0000 - The layout is generic and resembles other maps. While the ice cage is unique, it does not add much to the rotation. @5927205 - Periculoss#1884 - This map is too similar to that one water map with four platforms on the sides of the water. The anticloud cubes are too small to survive on, and the anticloud properties are unnecessary and make it more difficult for the shaman. @7644532 - Periculoss#1884 - This map is too similar to one already in rotation. Mice can also camp the sides of the cubes. The cubes are also solid, and not anticloud, despite its appearance. @7776511 - Gremix#4123 - While the layout isn't too bad, there are a few issues with it. Firstly, the shaman is too close to the information bar, which would make it difficult to fire across the map to hit the mice on the other side. Secondly, the bottom right two platforms are a major headsurf area due to the height difference on the both of them. Also, the ramps on either side of the spawn platforms could be abused by mice if they were to camp and hide against them, making it difficult for the shaman to kill any mice. The cloud ground prevents shamans from going to the right platform and killing mice below, as the cloud blocks that area off. @7822864 - Gremix#4123 - While the layout of the map is interesting, it is a mix of different maps that requires edits before it can work in rotation. The bottom rightmost platform is awkward for shamans to kill mice on. In addition, the transition to ice grounds make it more difficult for players to survive. In addition, the leftmost ramp can be camped and will be near-impossible for mice to be killed on. @7823345 - Stovedove#0000 - This map is too similar to one already in rotation. @7823617 - Stovedove#0000 - Firstly, the layout of this map is highly focused on the mice surviving, rather than the shaman managing to kill any mice. With each ramp is a new place for a mouse to camp, making it difficult for the shaman, especially newer shamans who won't be able to get their cannons to reach properly. The bottom platform produces a bit of an issue, as shamans will force mice against the ice on the left, then be ricocheted back to their starting platform. @7822885 - Apelo_Maximo#4086 - This map is submitted in the wrong category. Please submit it in the appropriate thread. @4267243 - Soulpatch#0000 - This map is heavily skewed in favour of the mice. There are many areas that are hard to reach and can be camped, such as the outer side of the vertical column. In addition, the square grounds are too small for mice to survive on. Players have high mobility on this map, and are able to spread out and make it more difficult for the shaman to efficiently kill mice. @7821197 - Ougoundare#0000 - The layout of this map is too similar to maps already in rotation. Also, the gameplay seems rather boring and provides nothing new to P10. @7821830 - Ougoundare#0000 - The grounds are misleading on the map- the bottom anticloud is solid, as well as the cloud grounds in the shaman cage. In addition, the cloud grounds have minimal restitution and do not add much to the map. Mice are also able to spread out easily, and will be hard to kill. This map requires edits before it can be considered for P10. @7823341 - Gabriel_Dual#0000 - This map is too similar to ones already in rotation. Shamans will also have a hard time killing mice due to the distance from the shaman spawn to mice spawn. @7814353 - Bluevintrix#6860 - This map is too similar to one already in rotation. @7823659 - Somrak#8801 - The layout is too generic and is similar to one already in rotation. Mice can also camp the edges of the wooden grounds. This map requires edits before it can be considered for P10. Will be discussed: @7820074 - Xxxskywalker#0000 @7766073 - M23#4702 @7820093 - M23#4702 @292832 - Trexexjc#0000 Ignored: None Dernière modification le 1610856420000 |