×

Langue

Fermer
Atelier 801
  • Forums
  • Dev Tracker
  • Connexion
    • English Français
      Português do Brasil Español
      Türkçe Polski
      Magyar Română
      العربية Skandinavisk
      Nederlands Deutsch
      Bahasa Indonesia Русский
      中文 Filipino
      Lietuvių kalba 日本語
      Suomi עברית
      Italiano Česky
      Hrvatski Slovensky
      Български Latviešu
      Estonian
  • Langue
  • Forums
  • /
  • Transformice
  • /
  • Soumission de cartes
  • /
  • Rotation Officielle - P7 - Sans Chamane
« ‹ 553 / 553
  • Portugais (brésilien)
  • Arabe
  • Japonais
  • Anglais
  • Italien
  • Français
  • Polonais
  • Hongrois
  • Roumain
  • Turc
  • Espagnol
  • Néerlandais
Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan
Vividia
« Consul »
1768672680000
    • Vividia#0020
    • Profil
    • Derniers messages
    • Tribu
#11041
  0
Left as is:
@7903909 - Katwyn#1614 - I feel like the layout may be a bit too unclear or confusing, ruining the flow of the map. The obstacles are not particularly interesting either.
@7975676 - B_R#8259 - The bridge seems to always be breaking instantly, making the map impossible to finish.
@7926078 - Fakedoaero#0000 - I like how you tried to use a bunch of different concepts, but I felt the gameplay was rather linear. Some of the features, such as modified water grounds don't add too much either, but rather just slow the gameplay down.
@7438887 - Fakedoaero#0000 - It's easy to get locked in some areas if you miss some moves / tokens, for example next to the cheese. I also don't believe the obstacles provide anything new to the rotation.
@7371831 - Fakedoaero#0000 - Rather linear and repetitive gameplay.
@7975819 - B_R#8259 - Boring gameplay, and the grass ground at the bottom seems to be blocking the galaxi grounds. The cheese area is just wj, which is not very exciting.
@7975835 - Weck#3300 - This feels like it would fit more into the racing (P17) category. The gameplay is not very enjoyable for normal rotation, consisting mainly of wj.
@7940134 - Weck#3300 - Same as above, this map also has a more racing-ish feel to it. This map layout doesn't work very well in normal rotation, and the obstacle below the mouse hole is too difficult for newer players.
@7975948 - Intravenous#9620 - Linear and repetitive gameplay, too much wj for normal rotation, this feels like it would fit racing more.
@7975947 - Intravenous#9620 - This is too difficult for normal rotation, and the water ground obstacles are repetitive.
@7975946 - Intravenous#9620 - This sort of gameplay doesn't fit normal rotation very well, it's too difficult, and the gameplay flow doesn't provide anything interesting.


P1'ed:
None


Will be discussed:
@2141556 - Katwyn#1614 - I liked how there are some shortcuts and different approaches you can take, and gather more advantage on the map the more experience you have.
@7969994 - Bautipro#5357 - It's simple but fun.


Ignored:
None

Dernière modification le 1768945920000
  • Forums
  • /
  • Transformice
  • /
  • Soumission de cartes
  • /
  • Rotation Officielle - P7 - Sans Chamane
« ‹ 553 / 553
© Atelier801 2018

Equipe Conditions Générales d'Utilisation Politique de Confidentialité Contact

Version 1.27