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Darkicarax « Citoyen » 1613150580000
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Left as is: @7823659 - Somrak#8801 - The layout is identical to maps currently in rotation @7824373 - Somrak#8801 - There is too much surface that will help mice survive especially as it is directly beneath the shaman's spawn thus making it harder to aim. It is also impossible to aim at the bottom section from the sham spawn as the middle ground is in the way. The tramps are too strong @7826013 - +guai#0000 - On one hand, the platforms either side of the acid are too short and realistically too hard to survive on. On the other hand, i'm not sure i like how the 3 grounds at the bottom are within touching distance of each other, as it means that pros will easily recover after being struck onto the next lower platform @7804935 - Zetdey#3845 - Knocking pros off of such long anticloud grounds can prove quite a challenge so i'd rather it had collision, then you would also have to move the ground to its right as it will be hard to aim at. Otherwise it's somewhat generic @7820036 - Zetdey#3845 - I don't think the acid is that useful, i can see the point in it limiting the walljump possibilities but mice would die from being struck down there anyway. You can also get propelled upwards whenever a cannon pushes you against the corner of the lower ground to the left @7822414 - Bigfluffball#0000 - Too much water gives mice way too much mobility here, they can always be running around, the fact that they're able to walljump on the side walls adds to that as well. It's also confusing that the tramps don't have collision with mice, they should be replaced with clouds with the same properties @7824702 - Bigfluffball#0000 - It's annoying for the sham to always be bouncing up and down, though it is possible to slow yourself down, i don't see the point in it. Apart from that there is not much going on and i feel like it will be in favour of the sham, mice need a bit more surface @7798254 - Newen#6196 - It was cleared too easily in the tests, probably because the grounds are quite short and a decent sham can stop people from recovering, while the acid also took some people out. I like how slowly the acid moves, i think it gives mice enough time to see them as they rise above the chat box @7825516 - Bluevintrix#6860 - It resembles other maps, i'd also say it's hard to knock pros off their long spawn ground that's pretty far away from the sham @7830901 - Bluevintrix#6860 - It resembles several recently permed maps and some of the grounds are also hard to clear from the sham's spawn as they are so far away @7813425 - Orororii#0000 - The tramps are way too strong and, on the other hand, the bottom ground is way too large. It's also a flaw that, if the mice reach the upper middle ground, there will be offscreen gameplay @7822536 - Orororii#0000 - Ninety seconds is, i'd say, not enough to knock pros off 2 anticloud grounds and, of course, the section to the upper right where there's quite a bit of surface with the ramp @7824451 - Nnaaaz#0000 - The layout is exactly the same as an older map regardless of the mech (which is pretty cool in theory) @7822393 - Nnaaaz#0000 - I love the idea, the mech is well executed, and actually i like the downwards boosters even more - a nice way to make it harder to camp the interior wall and also reach the sham. However, it seemed pretty difficult to sham on when tested; 90 seconds wasn't enough to properly attack people that had spread out onto the 5 grounds, and 2 anticloud grounds were also an advantage for mice @7766074 - M23#4702 - In testing the mech glitched on the left as several people touched it and died instantly @7800006 - Jasseh#0000 - It's pretty similar to other maps regardless of the curved edges at the bottom or the cloud @5208099 - Viniciusdara#4015 - I still don't think this concept works. The mobility is a huge advantage, though it looks easy to get pushed into all the lava. Overall i think it's easy to survive once mastered and the kills will be chaotic and annoying rather than a reward for aiming properly @2679826 - Viniciusdara#4015 - All those springs offer a bit too much mobility for pros. On the other hand, i like the upwards cannon + tramp combination, though i'd say the tramps could be a bit more spread out @7824798 - Stovedove#0000 - It seemed a bit difficult to sham on regardless of the acid, probably because there are so many grounds close to each other,, also i like the design, those reversed woods next to eachother @7825062 - Stovedove#0000 - I feel like it will be hard to get pros out of the section they spawn it - even if they are pushed to the left of the anticloud ground they can generally recover. The mechs are interesting but again, i'm not sure pros will let themselves be struck hard enough to pass through the wall that easily @7815481 - Jets#9678 - Some of the 4 grounds in the middle seem awkwardly close, i generally feel like pros will move around quite easily and recover @7827079 - Jets#9678 - There's not much to it, i think it's even slightly easy for a decent sham, the mice's spawn ground is pretty short and obviously the clouds are another advantage (though i like how they're set up) @7819428 - Edw#7117 - Newer shams generally struggled to aim at the bottom left ground; apart from that it's pretty generic but plays ok @7822371 - Edw#7117 - I don't like the bottom left ground, i think it will be rather difficult to aim at for newer shams and also easy to survive on as it is so far away and some hard shots are covered by the iced rectangles @7825192 - Sseventeen#0000 - It's pretty generic, i'm also not sure i like that people can run continuously between the ground at the bottom and the one to the left @7736460 - Commandantso#0000 - The 4 moving anticloud grounds, though short, provide too many places for mice to stand on and run around @7623342 - Fastyle#0000 - It was a bit difficult to sham in the tests, particularly the moving platform at the bottom, experienced players realised that they're in a better position if they stay on it all the time as the sham's snipes will always just push them onto the ground to the right @7829278 - Fastyle#0000 - The cloud is too strong and the layout could be better, it looks easy to survive on the top right ground as pros will be able to control their movement and not get struck into the acid - they can always recover from the ground to the left @7825563 - Jiranza#0000 - There is way too much surface for mice to survive on on the 2 large wood grounds. It doesn't help that mice can use the ice ramps either, and once they reach the top of the vertical wood on the left, there can be offscreen gameplay @7825584 - Agatharm#7913 - There's not much to it, the mice's spawn ground is too long and the grounds on the left are so far away i doubt they will be used @7824914 - Aquaaah#0000 - The 2 lateral platforms look easy to clear individually as they're at the edge of the map, while the one in the middle is slightly difficult to aim at as it's directly below the sham. Apart from that the layout almost identical to some current maps, though there's a difference in gameplay @7825556 - Aquaaah#0000 - Circles make it too easy to survive, players just get propelled upwards whenever cannons strike them against the circular surface. Regardless it is easy to run continuously between the two @7825761 - Xxxskywalker#0000 - The acid isn't needed as mice would be dead anyway if they fall down there. Apart from that, it will be pretty difficult to knock pros off of the top sections including the anticloud ramp @7820246 - Godmcb#6577 - The ice triangle just gives mice too much mobility, and, even if they don't use it to run around, it is fairly easy to survive at its edge too by switching to either side when attacked. The combo possibilities are cool in theory but they won't cancel out the previous flaws @6663166 - Godmcb#6577 - The giant slope provides too much surface to survive on, it's especially overpowered if people stay near the acid as the cloud makes it harder to aim properly @7751186 - Eremia#2246 - I like the cobweb a lot but it could be made slightly easier for the mice, right now it seemed a bit difficult at the bottom as there's quite some surface. The mice's spawn ground could have collision too @7821493 - Eremia#2246 - Somehow shams generally struggled in the tests and couldn't use the apples efficiently, though i think the concept is executed pretty well. I think the apple at the top could be moved cuz right now shams can shoot cannons against it and they become a bit unpredictable @7827551 - Gremix#4123 - In my tests there were generally too many mice left every time @7809052 - Gremix#4123 - Same, there wasn't enough time to clear each individual section @310716 - Trexexjc#0000 - The acid kinda wrecks people but at the same time i'd say it's a bit hard, it takes a minute just to knock more experienced players off the spawn ground which is anticloud and then there's not enough time to clear the remaining sections. I do like that acid concept though @417265 - Trexexjc#0000 - Same except here it's even harder cuz there are also 2 relatively long grounds far away from the sham @5927205 - Periculoss#1884 - It was pretty annoying how people were constantly able to walljump up the wall on both sides, sure, pro shams might be able to focus on both sides quick enough but it will still be annoying for mice to run around like that @7826477 - Hackdesamba#0000 - Way too much surface for mice to survive on with those 3 large grounds, circles are also easy to survive on as people get propelled upwards whenever a cannon pushes them against the circular surface @6190562 - Sewaged#0000 - I don't necessarily hate the water, i think shams can counter it, but against a slower sham people will reach his spawn easily and hug. It might also prove to be difficult to survive on as all the grounds are quite short, vulnerable or have cheese @7826557 - Sewaged#0000 - Maybe fun, but it will be unbalanced. Mice will generally find it easy to survive on the circle as they get propelled upwards whenever a cannon pushes them against the circular surface. It seems even a bit chaotic, cannons make the circle move quite a lot @7826601 - Loulougie#0000 - The top left ground should be lower as, right now, sham has to spawn cannons above the info bar to aim at it properly. The anticloud ground is also quite hard to knock pros off of @7821830 - Ougoundare#0000 - It's too hard to kill pros on the anticloud ground in the middle. Apart from that it's pretty generic, and it seems like it was meant as a double mice spawn but it isn't working @7826314 - Ougoundare#0000 - Shams can use the offscreen part of the cage easily to make combos. The layout is generally generic, though the innovative cage somewhat cancels that out. I'd like you to fix the cage as right now it looks like cannons slide on nothing if you try to use the blue circle for combos @7807125 - F3n1ksss#0000 - It will generally be hard to knock pros off of the ice ramp + wood section to the left. Apart from that, the rotated design squares could probably be removed, they don't add much, they don't look that good and instead just occupy space @7826900 - F3n1ksss#0000 - Visually, it's a collection of random grounds. In terms of gameplay it's similar to other maps apart from the clouds that can't really be used efficiently as they don't offer good shots @7827164 - Senhsrat#9429 - Knocking mice off of the iced circles will be hard as people just get propelled upwards whenever a cannon pushes them against the circular surface. It is also possible to run around continuously between the 3 bottom grounds. The tramps are also too strong @7827927 - Sil4#3455 - The mice's spawn ground is too long and therefore hard to kill on, apart from that there's not much to it, and mice realistically only have one other ground to move to @7828589 - Ashleyyxxxx#0000 - It's a copy of an oldschool map, except with ice and tramps instead of wood. The tramps are also too strong @7830569 - Junior104boy#0000 - There is too much movement as people can continuously run around between the 3 rotated squares in the middle. It is also generally difficult to deal with mice on these grounds as they can survive easily by switching between the sides of the "triangle". Apart from that, it's generally not suggested for the whole map to be iced as it is annoying to continuously slide off, and also, the sham spawn ground is a bit too high up. Finally, the clouds are too strong @7830727 - Yucita#4578 - The clouds are too strong, some of them aren't needed as they don't offer good shots. Apart from that the mice don't have that much surface to survive on and generally there's not much to it @7830858 - Yucita#4578 - Again it feels like mice don't have enough surface and they're also isolated once they fall down, they are so far away from other grounds. The clouds are a bit much but i appreciate the combo possibilities @7830741 - Mousechris#0000 - I prefer the other version so i'll review there, though i'd like to say that the acid seemed no problem, no mice tried it though shams showed they can go through it @7831682 - Mousechris#0000 - I like the booster idea a lot but in the tests i discovered that downwards cannons into the boosters are overpowered, as they got quite strong rebounds, headsurfed and kinda wrecked everyone @7830993 - Xzowtx#0000 - There is too much movement around the map as so many grounds are close to each other. It's also impossible to kill mice on the right as they are struck against the wall @7831814 - Zeenyoo#6132 - The wood at the bottom is way too long and therefore easy to survive on. The 2 grounds at the top are too close to each other and they can generally be abused. I guess i can appreciate the concept of mice having to risk the cornerjump in order to get to a place that isn't so vulnerable but apart from that the layout needs to be improved Will be discussed: @7829683 - +guai#0000 - It was slightly difficult to knock people off their spawn as it's so far away but i'll allow it @7798255 - Newen#6196 - Not sure i see the point in that little cobweb but we'll see what the others think @7770223 - M23#4702 - How well the shams deal with the anticloud ground decides whether it plays well or not; in the tests it showed that it can work so it'll be discussed @7800008 - Jasseh#0000 - It looks like you can jump over the acid and not die but it's not the case; i don't know how to solve that without moving grounds too much... anyway not many ppl died to that in the tests and it played almost perfectly. Hope the newer shams don't struggle with sniping Ignored: None Dernière modification le 1613582400000 |
Prroblackops « Citoyen » 1613520060000
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@7824778 |
Budweiser « Censeur » 1613520240000
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@7834295 @7842940 Dernière modification le 1616692380000 |
Stovedove « Citoyen » 1613522400000
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@7823345 i don't believe this was fairly reviewed, just because someone said it "looked similar to another map" without even testing it, so pls... Dernière modification le 1616433720000 |
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@7833389 @7835098 Dernière modification le 1614120180000 |
Viniciusdara « Consul » 1613578620000
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Bluevintrix « Censeur » 1613590560000
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@7832130 @7839261 Dernière modification le 1615733160000 |
Zetdey « Censeur » 1613600460000
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-deleted message- Dernière modification le 1614948120000 |
Orororii « Citoyen » 1613600940000
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@7833503 @7814807 Dernière modification le 1613713620000 |
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@7819428 (edited: i added a cloud under souris spawn as required from darkicarax to be easier for newcomers to target the lower left platform) @7825850 |
Sewaged « Citoyen » 1613665800000
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@1283271 @1912741 |
Ougoundare « Citoyen » 1613670480000
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@ 7826314 edited @7826698 Dernière modification le 1615385220000 |
Bikanyl « Citoyen » 1613675640000
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Xxxskywalker « Citoyen » 1613678580000
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@7815512 @7840542 Dernière modification le 1615998300000 |
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Jasseh « Censeur » 1613860500000
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@7800005 - despawn @7800006 Dernière modification le 1613936820000 |
Zetdey « Censeur » 1613863680000
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@5903672 @7840194 Dernière modification le 1615853340000 |
Gheeseking « Citoyen » 1613936700000
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Eremia « Censeur » 1613992020000
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@7751186 - edited @7834634 |