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@7841679 |
Xzowtx « Citoyen » 1616719080000
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@7843028 |
Darkicarax « Citoyen » 1616787360000
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Left as is: @7824778 - Prroblackops#0000 - There's not much to it, i wouldn't necessarily call it generic as there are some different elements but realistically the gameplay is very similar to existing maps. I don't mind the colors that much but they're not particularly aesthetic, and the water will be annoying for the shams to deal with; though it's not that tall, newer shams will for sure struggle to snipe people before they use the water to get back up @7834295 - +guai#0000 - It's alright but the layout on the left could be spiced up a little, sure the curved parts are cool but as a whole those parts almost act as just longer grounds @7842940 - +guai#0000 - Too easy for experienced mice as they just land back on the ground to the right when struck off of their spawn, and that top right ground is very far away from the sham. Plus the grounds at the bottom..90 seconds arent enough. The despawn doesn't help as it just makes it possible for mice to also use the left side of their spawn ground, and also reach the sham directly with a cj @7823345 - Stovedove#0000 - I would say the layout on the right could definitely be spiced up, the gameplay is not that different to other maps, regardless of the iced ramp, which i do appreciate but its not enough @7835098 - Newen#6196 - In public rooms it might work as big chunks of mice get headsurfed but in smaller rooms it is very difficult to get experienced players off such long anticloud grounds. The layout is also slightly generic if you look past the walls and water that are there purely for the design @3030412 - Viniciusdara#4015 - The layout is slightly awkward and generic, it is too easy to survive once all grounds become anticloud, and i'll asume the dozens of balloons were a prank @7777803 - Viniciusdara#4015 - The velocity of the cannons is way too big. Also, if i am to accept this concept, mice should have some longer grounds rather than those mini squares and the acid oceans of death @7832130 - Bluevintrix#6860 - It looks and feels like a more linear version of @7699977, it's alright and i guess it's different cuz that map has more ramps but still.. too similar i'd say @7839261 - Bluevintrix#6860 - Now that i've played on it i'd say it's difficult to kill experienced mice, at the top they can always recover and move from left to right with an easy cj on the ice, not to mention that very often they get propelled upwards when a cannon strikes them from the top middle ground and into the corner of the ground to the left. At the bottom newer shams might struggle to snipe as well @7833503 - Orororii#0000 - It's interesting i like it but it was maybe too hard to sham in public. The way the mech is placed so that the wall is not as campable is nice but that section was still slightly awkward to aim at, and some of the sections to the left of the map are far away and again, shams struggled a bit to knock experienced mice off of there @7814807 - Orororii#0000 - I kinda like this kind of simplicity and it plays slightly differently to other maps with similar layouts but the grounds are pretty short i feel it'll be easy to sham @7819428 - Edw#7117 - Indeed it is better. It's kinda basic but i can't really pinpoint another map which has quite the same gameplay, i also don't really like the futuristic look but it played ok. People seemed to enjoy it but in the end i think it won't be that enjoyable against a decent sham that could restrain mice on just their spawn ground, since the mobility is already pretty reduced. The cj that mice can risk in order to get to the wall is fun, but i'd wanna see that last flaw corrected in some way @7825850 - Edw#7117 - You could move the cage to the left as right now it's taking up a lot of unnecessary space. Apart from that you could spice up the layout on the right a bit, the ice ramps and tramp are good additions for the sham but it's not enough @1283271 - Sewaged#0000 - Ehh there's not much to it, might be easy to sham due to the lack of (longer) grounds and also i'd make the mech move slightly slower it's almost hard to deal with for both the sham and mice @1912741 - Sewaged#0000 - A decent sham will be able to restrain mice on just their spawn ground which is obviously not enough, and even with the middle ground there's just so little surface to survive on. If the grounds were longer, the layout would be very similar to other maps @7826698 - Ougoundare#0000 - I kinda like it particularly the placement of the shorter grounds but in the end it felt like quite a large space helping mice survive and newer shams struggled to use the map's assets properly (the ice ramp and circular surface to the left) @7833718 - Bikanyl#0000 - It will be hard to kill experienced survivers as they will just land on either lateral ground when struck off of the middle platform. The curved surfaces are kinda interesting and i'd be curious to see how shams deal with them @7826305 - Xxxskywalker#0000 - Too much surface for the mice to survive on, particularly at the bottom where they can continuously recover from the bottom left ground and onto the grounds to the left which mice can constantly run between @7829560 - Xxxskywalker#0000 - It's alright but again it presents too many opportunities for mice to recover, with or without the sham's involvement @7815512 - Jets#9678 - I tested it and every time there were too many mice left in the bottom right section, apart from that, the fact that the grounds are so short and easy to get knocked off helped in balancing out the quite high number of grounds @7840542 - Jets#9678 - It's simple but i kinda like it, though it got mixed feedback, and i think a decent sham will have an easy job here as the lower grounds are pretty short. I also really like the idea to stop campers that way with the acid @5514055 - Lei#0020 - The nostalgia..still, it's pretty hard to kill experienced survivers on the longer continuous surface, and they're also able to reach the ground higher up easily as it's so close @7800005 - Jasseh#0000 - Before the despawn it's more than enough time for a decent sham to deal with mice that he can restrain on just one, maybe 2 grounds. After the despawn it reminds me of a map that is by Imortaliss i believe @5903672 - Zetdey#3845 - You could spice up the layout on the right a bit, sure the tramp and cloud are good additions for the sham but the gameplay from the mice's perspective is 3 layers of the same @7840194 - Zetdey#3845 - I'd love to give it a chance, it's nice and simple yet the layout is kinda new. Still, shams generally struggled a bit too much, probably because people struck off of the anticloud landed on the longer ground to the left, that one is pretty close to the one above and it was kind of a cycle with the sham having to knock the same group of mice off the same grounds several times. I'd wanna see it resubmitted with some change to make it slightly easier for the sham, maybe bring the longer wood to the left slightly lower and shorter @7834515 - Gheeseking#0000 - Too easy for the mice regardless of the acid, i believe they will learn how to dodge cannons properly so as not to get propelled upwards on the ramp, and also the map generally offers quite a lot of surface to survive on @7751186 - Eremia#2246 - I like it, i do wanna see one more edit though: make it so mice can't reach the bottom right section from the bottom left one on their own. As it is i can't help but imagine people continuously recovering from down here @7834634 - Eremia#2246 - Has it been edited? I noticed the same things as last time @7766021 - M23#4702 - It's alright but if you look past the acid and mech which isn't highly influential on the gameplay, it plays out similarly to other maps as the layout is realistically identical. The mech doesn't change much as there will always be more mice on the left, and therefore the sham's platform will stay at the top. It is kinda funny to try to cannon yourself as the sham to propel mice upwards tho @7766074 - M23#4702 - Again, it's ok but the mech doesn't add that much, if anything it makes it possible to recover sometimes in annoying fashion from the sham's perspective. Apart from that it's 3 almost identical layers, and also it's slightly awkward for newer shams to aim at the bottom ground below @7831568 - Zekos#0908 - The tramps are too strong, the layout is pretty generic, the clouds are campable and also if the mice reach the top sections i think 90 seconds won't be enough to clear those long grounds and then the bottom as well @7837449 - Gremix#4123 - I think the layout is interesting enough however the anticloud ground was pretty problematic, sure it wasn't impossible to knock experienced mice off it but doing it several times as they recovered from the lower grounds took too much time and also there wasn't always enough time for them to deal with the middle bottom platform at all @1418791 - Jota#0676 - It takes a very long time to knock experienced mice off the anticloud and then the ground below is still quite close, they're very likely to come back, It is slightly uncomfortable for newer shams to aim at the ground directly below. It also slightly resembles other maps @7079639 - Jota#0676 - Impossible to kill as mice have a lot of mobility due to the ice ramps and also they can stand on the one further away to the sham to be immortal/get propelled upwards when struck by cannons @7834625 - Osihrhon#0652 - The gameplay is rather awkward and hard for mice on such short surfaces and also the green thing is useless and very glitchy @7837366 - Xaxadoooooo#0000 - I like the idea how the mechs restrict you on half-grounds and the layout is pretty interesting, however during testing all the shams generally struggled, and it seemed as though it was difficult for them to deal with mice in the bottom right section without moving @7836942 - Colouree#0000 - A decent sham can restrain the mice to just 2 places to the right, which dont particularly offer a lot of surface so it might be easy for him. It becomes quite difficult to kill mice if they reach the rotated square to the left as they can just keep switching between the sides of the square as they react to the cannons. The pink circles having collision with cannons are slightly odd as well @5368783 - Koulouh#0010 - The layout is too similar to other maps @7835850 - Jennie_Kim#2675 - The design is appealing however there is waaay too much surface for mice to survive on, in the middle section and on the 2 long anticloud grounds at the bottom @7836477 - Jennie_Kim#2675 - Same. Also, sham can't aim properly at the longer ice ground at the bottom as the middle wood is in the way. Also also, if im not mistaken, the chocolate to the left is partly offscreen @417265 - Trexexjc#0000 - Too easy to survive due to the mobility, many grounds are close enough together that mice can always recover when struck onto the next lower platform @7839423 - Gh_Az#6465 - It's pretty difficult for the sham to knock experienced mice off of their spawn ground (without moving), as it's a pretty long, anticloud ground directly below. Apart from that it's layout already used in rotation, in fact this exact layout with slightly different proportions (@6622204) @7839491 - Gh_Az#6465 - The mice's spawn grounds are so far away from anything else that mobility is not enough, those grounds are also short and vulnerable, at the edges of the map. If mice do reach the anticloud squares they become very hard to kill as they can just camp the inner side to get propelled upwards whenever a cannon pushes them against the ramp @7841739 - Stovedove#0000 - The first 30 seconds are free, it's way too easy to survive on those 3 grounds on almost the same Y coordinate, when mice are struck off the one closest to the sham they just land back on the next one and so on, not to mention that they can get propelled when struck into the corner of the leftmost ground. Regardless 2 anticlouds is too much. After that, i kinda liked the simplicity..maybe you can make the layout more balanced before the despawn and resubmit @5920513 - Viaxeiro#0000 - Haha, the memories..still impossible to kill though (too much surface and mobility due to the water) @7841144 - Eae#7717 - The top grounds could be thicker, there isn't enough mobility and generally the layout is pretty generic @7841388 - Werty#6347 - The sham's spawn ground is so high up that the sham is partly offscreen, also there isn't enough surface for the mice to survive on, all grounds are pretty short and far away from each other. The tramps are kinda useless, sham can't use them efficiently and neither can mice @7841589 - Gaboquintero#0000 - The grounds could be thicker. The mice's spawn ground is too short and vulnerable, a decent sham could restrain them all on that one ground @7841598 - Cheff#5441 - There isn't enough mobility, the mice will realistically only ever use the 2 on the right, which are long enough but it won't be fun @7841679 - Cheff#5441 - Again, a decent sham will probably restrain mice on just their spawn ground, which isn't enough. The layout is also slightly generic and the clouds are too strong @7843028 - Xzowtx#0000 - The top section is so high up that mice are realistically offscreen when they jump. Aside from that i think a decent sham can really have the control here and restrain mice on just their spawn ground and maybe the curved section at the bottom, which is pretty short and vulnerable Will be discussed: @7833389 - Newen#6196 - I like it its interesting, its slightly difficult to handle for a newer sham in a large room, particularly the section directly below him, but it showed that it can work and they seemed to enjoy it. Ill give it a chance @7800006 - Jasseh#0000 - The ice ramp makes the map interesting, it was pretty fun to try to cj to it from the start. At the same time its kind of a challenge for newer shams to aim at it properly but it worked @7837510 - Gremix#4123 - I'll allow it, it's nothing special but i can't really pinpoint a map with a really similar gameplay so.. you get a free pass. I also noticed newer shams struggling to snipe at the bottom platforms but in the end it played well @310716 - Trexexjc#0000 - I'll allow it, might be a bit hard to deal with for newer shams, the bottom left section i wouldve thought will be op but really it's easy to get pushed into the acid as well. If anything that section makes it interesting @5368852 - Koulouh#0010 - I edited it slightly cuz i thought 2 anticlouds so far away from the sham would've been too much. It's really fun and different, sure i have some doubts about newer shams sniping so far away Ignored: @7840104 - Minusv#5655 - Posted more than 2 maps (#11095) @7840120 - Minusv#5655 - Posted more than 2 maps (#11095) @7840402 - Minusv#5655 - Posted more than 2 maps (#11095) @7227416 - Okpatinhos#0000 - Posted more than 2 maps (#11096) @7070346 - Okpatinhos#0000 - Posted more than 2 maps (#11096) @7062417 - Okpatinhos#0000 - Posted more than 2 maps (#11096) Dernière modification le 1616925420000 |
Zetdey « Censeur » 1616872140000
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@6392518 @6397228 Dernière modification le 1616887440000 |
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@7843522 |
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@7840466 @7840040 |
Okpatinhos « Citoyen » 1616901240000
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Removed. Dernière modification le 1617914220000 |
Bluevintrix « Censeur » 1616931000000
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@7832130 - edited @7839261 - edited |
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@7840542 @7815512 - Both are edited. |
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@7704627 @7836991 Dernière modification le 1617140160000 |
Trexexjc « Citoyen » 1616971200000
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@417265 |
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@1510539 @1418791 Dernière modification le 1620399960000 |
Refused « Censeur » 1616996160000
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@7841331 |
Xaxadoooooo « Citoyen » 1617027780000
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@7849586 Dernière modification le 1620392700000 |
Budweiser « Censeur » 1617115920000
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@7844155 @7846529 Dernière modification le 1619159280000 |
Ougoundare « Citoyen » 1617118860000
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@7826698 @7849062 Dernière modification le 1618792980000 |