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Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan
Fastyle
« Citoyen »
1560230940000
    • Fastyle#0000
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#11141
  1
@7606167
Claraa
« Citoyen »
1560294120000
    • Claraa#8136
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#11142
  0
3838838
Weien
« Citoyen »
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    • Weien#6059
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#11143
  0
@7611641
Caaioceesar
« Citoyen »
1560446580000
    • Caaioceesar#0000
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#11144
  0
@6590179
Deadlag
« Citoyen »
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    • Deadlag#0095
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#11145
  0
@7612113
R_y
« Citoyen »
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    • R_y#8502
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#11146
  0
@7612620
Plubio
« Censeur »
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    • Plubio#0010
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#11147
  3
Left as is:
@6825913 - Alnitak#7205 - Wind makes is terrible to build in this map; there's nowhere safe to stay to keep building. Also, cheese part is way too cramped because of the grounds being so close to each other and, then again, the wind.
@7008434 - Rip#8110 - This map would bring nothing new to rotation, a few planks to build a bridge to the cloud ground and a ramp up to the cheese and hole will solve the map. Moreover, both the right and left sides and the top part of the map are unused. On a side note, the ghost shaman plank spawned in the map wasn't a great addition to the map.
@7608950 - Austinbacky#0000 - There are a lot of maps with this same layout in rotation already. The cloud grounds limit even more the diversity of builds. Also, the cheese part is very close to the chat box; in other words, it is hard to build on that area and there are no good supports to do it properly.
@7609111 - Zoldseg#0000 - If you can solve a map with only a bridge, everything's wrong. Try adding more grounds so it isn't that linear.
@7608193 - Blackout#6525 - The plank in the bottom is very interesting if it was the only way to get out of the mice cage. If you made the grounds where shaman spawns longer and remove the plank on the right, it could be better. Also, the plank next to shaman is nothing, it should be removed too. On a last note, cheese is kind of placed nowhere, Perhaps some grounds around it will help.
@7609617 - Anilem#2306 - This map fits Miscellaneous (P9) rotation better than Shaman (P4).
@7609922 - Stefanmocarz#0000 - This map is very hard to Shaman (P4) rotation, once shaman does anything wrong in the cheese part there is no way to fix it and consequently the entire map is ruined.
@7422951 - John#9081 - This map would bring nothing new to rotation, nonetheless, it plays fine. P1 will be.
@7610194 - Xdxboxjaja#0000 - Nothing interesting in here, there are a lot of maps exactly like this one in the current rotation. Use all the empty space to add different paths to follow and significant obstacles in your map, it for sure will increase the gameplay.
@7608276 - Awesync#8255 - The concept is interesting but unfortunately there's a map already in rotation with this layout. Also yours is basically forcing the shaman to follow the same path which isn't good.
@7610526 - Ventrumx#4278 - I like the concept of Shaman + Mechanism maps, nevertheless, it wasn't well executed in here. First of all, the map is a bit confusing at a first sight. Secondly, the map, in general, is very cramped; in other words, it will be hard to build without blocking the pathways. On a side note, the cloud grounds weren't a great addition to the map because they don't add anything good to the map.
@6551788 - Vintage#0246 - This map would bring nothing new to rotation. The planks used like this are only annoying for the shaman and they aren't a good obstacle.
@7610889 - Soricelul_1#0000 - There's a lot of empty space everywhere on this map, leading to a very boring with barely any obstacle map. Also it has no reason to be this long, the scroll is in general very annoying to deal with as a shaman, try to avoid adding it to your shaman maps.
@7606167 - Fastyle#0000 - The map is very cramped thanks to the grounds being so close to each other. The water is very annoying and mostly useless, as you can choice a path which doesn't deal with it. Also, little obstacles such as lifting mice up from the ground they are with a box or a simple object are useless, try to avoid adding them.
@7611641 - Namelessh#0000 - The cloud ground is really frustrating to deal with. The rest of the map is just bridge and ramps up, which is boring and, therefore, not good.
@6590179 - Caaioceesar#0000 - Afk death. Also, the map in general is very cramped, which isn't any good either. On a last note, the entire top part of the map is unused.
@7612113 - Deadlag#0095 - Just like the vanilla map, enjoyable for beginners but that's it.
@7612620 - R_Y#8502 - A bridge and a ramp up to the hole and cheese will solve the map immediately, which makes it really boring to play as a shaman in here. Try to add different obstacles so it isn't always the same kind of build.


P1'ed:
@7607604 - Krome#1204 - The map design offers an interesting options of building, however, it is unbalanced, which means one path is easier to follow than the other. P1 will be.
@710233 - Viniciusdara#4015 - Nothing outstanding in this map, but it is still enjoyable. It fits P1 perfectly.
@5088121 - Kormarta#0000 - Submit your own maps only. If you want to submit someone else's map, use the Official - Submit Other People's Maps Here thread.


Will be discussed:
None


Ignored:
@7610619 - Youshi#1019 - Posted more than 1 map (#11137)
@7610583 - Youshi#1019 - Posted more than 1 map (#11137)

Dernière modification le 1561057920000
Obsyt
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    • Obsyt#0000
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#11148
  0
@6631206
Yuizai
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    • Yuizai#0416
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#11149
  0
@7614755
Blackout
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    • Blackout#6525
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#11150
  0
edit - @7608193
Soricelul_1
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    • Soricelul_1#0000
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#11151
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EDITED - @7610889
Xdxboxjaja
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    • Xdxboxjaja#0000
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#11152
  0
@7610166
Viniciusdara
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    • Viniciusdara#4015
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#11153
  0
@1122982
Ventrumx
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    • Ventrumx#4278
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#11154
  0
@7610526-edited
Bendittt
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    • Bendittt#0000
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#11155
  0
@7200154

Dernière modification le 1561381380000
Soricelul_1
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    • Soricelul_1#0000
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#11156
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@7615750
Floaremulti
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    • Floaremulti#0000
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#11157
  0
@7616880
Sekakmad
« Citoyen »
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    • Sekakmad#0000
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#11158
  0
@6777213 edited

Dernière modification le 1562124600000
Karbasan
« Citoyen »
1561699800000
    • Karbasan#3553
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#11159
  0
@7613007
Krome
« Citoyen »
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    • Krome#1204
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#11160
  0
@7519661
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