Rotação Oficial - P6 - Mecanismoالدوران الرسمي - P6 - الآليات والميكانيكيا 公式カテゴリー - P6 - メカニズム Official Rotation - P6 - MechanismRotazione Ufficiale - P6 - MeccanicoRotation Officielle - P6 - MécanismeOficjalna Rotacja - P6 - MechanicznePálya Körforgás - P6 - MechanikusRotația Oficială - P6 - MecanismRotación Oficial - P6 - MecanismoResmi Rotasyon - P6 - MekanizmaOfficiële Rotatie - P6 - Mechaniek |
Kalypso « Citoyen » 1442933400000
| 0 | ||
@5463643 |
Cowbty « Citoyen » 1442970720000
| 0 | ||
@6263291 |
+Mistersacri « Censeur » 1443041100000
| 0 | ||
Removed Dernière modification le 1443199680000 |
Caniinoooooo « Citoyen » 1443144180000
| 0 | ||
@6266101 usando Xml |
0 | ||
Left as is: @6228695 - Arthiforum - I like this but it's kinda boring. Keep trying though. @5990659 - Mahpereira - Trampoline and chocolate don't disappear when it says bye. @6261464 - Mahpereira - Not really fun for P6 @6216218 - Dprocik - Tested this in public. It's an interesting concept, but it didn't go as expected, it's hard to get to the hole, try fixing that and resubmit. @6220827 - Vr007 - I just tested this 4 times and I still don't know if it's buggy. @6216152 - Vr007 - This is boring. @6219075 - Peterbope - Boring. @6220966 - Reppam - I really like what that button does, but I'm not a fan of spinning grounds with 'rype's glitch', we already have too many maps with that and it's just more of the same, try using it in an innovative way. @2472301 - Dogyyyyyyyyy - This is too complicate... @6242968 - Ahyenn - Boring. @5953543 - Bubamg - Se mueve y ya, no es muy divertido. @5993339 - Bubamg - Tus treadmills van muy lento, no dan mucha propulsión si eso es lo que buscabas. @6213254 - Lucasrslv - Nice concept, but it's boring and it's not very appealing visually. @6226043 - Xtrollreyizx - This concept is really cool, but I don't think people will understand your map. Try making a different map with the same concept. @2843705 - Xtrollreyizx - Same as your other map. @6227251 - Rlxnowhisk - This isn't really fun. @6226909 - Tdpnice - Maps that depend on the sham moving one or two grounds aren't enjoyable when the shaman is afk/doesn't understand the map. There are many maps with shams having to move grounds concept. @6073134 - Tdpnice - This is so cool! Maybe you could add 2 or 3 of those in the map to make it more fun. @6231198 - Mtcobain - Boring. @6234953 - Provincias - Cool effect, but boring gameplay. @6234279 - Renaxan - Change the colours please. @6260199 - Renaxan - Boring. @6236305 - Ltuv - It's boring, but it might work for Halloween. Would you mind submitting it here for P6? @6244791 - Ltuv - Boring. @6210186 - Chuilan - Boring. @5781791 - Wyple - I think you submitted the wrong code. @5932252 - Nlff - Boring. @6050765 - Sewdycreator - I really like this, but the tradmill looks kinda unstable. Could you PM me about it? I don't know much about mech so I don't know if it's stable or not. It's worth discussing if it is stable. @6248965 - Sewdycreator - Not really fun. @565330 - Garyarcanine - This is cool! But it's just a waiting game at the beginning, could you work on that? @317619 - Seeteegee - Uhm this is already P6? @1147672 - Jotatavo - Boring. @6248033 - Reganjsg - Boring. @6248806 - Mynameisnan - Boring. @3641636 - Paradoxxoo - When I hit the bottom right grass ground by accident when bouncing on the trampoline it shoots me. Fix that. @5647530 - Paradoxxoo - Nice concept, but poorly executed. @5384139 - Farmva - Boring. @5463643 - Farmva - Boring. @6263291 - Cowbty - Skate makes me think there is a floor so I die when trying to get there. It's not really nice, but the "elevator" thing in the middle is really nice. @6266101 - Caniinoooooo - Boring. P1'ed: None Will be discussed: @6216916 - Arthiforum - @6218850 - Ahyenn - @6012723 - Nlff - We have maps like this already, but I think they're worth it. @6039473 - Modifys - It moves funny, I like it. Ignored: @6238321 - Fellipedapaz - Blacklisted @6187601 - Fellipedapaz - Blacklisted @6242274 - +Mistersacri - Blacklisted @6124174 - +Mistersacri - Blacklisted Dernière modification le 1443245760000 |
Arthiola « Censeur » 1443202200000
| 0 | ||
@6233092 @6200563 |
Drotik « Citoyen » 1443261360000
| 0 | ||
@6216218-edited |
+Mistersacri « Censeur » 1443287580000
| 0 | ||
@6242274 @6124174 |
0 | ||
@6264100 |
Mmdc32 « Citoyen » 1443350580000
| 0 | ||
@6270871 |
0 | ||
@6270984 |
Xtrollreyizx « Citoyen » 1443369720000
| 0 | ||
@6254769 |
Sewdycreator « Citoyen » 1443380340000
| 0 | ||
@3643480 @2971850 Dernière modification le 1443380700000 |
Seeteegee « Citoyen » 1443535440000
| 0 | ||
Bogkitty a dit : Yeah, this thread kinda took so much time on it that someone else already looked at my map, gave feedback, and allowed me time to to edit the map. Do you guys need some help reviewing P6 maps on this thread? I might be able to help out once every other month depending on how much work I have going on since I might have a solid enough understanding of what makes maps rotation-worthy. Although you might also notice that my maps tend to focus on mech/concept first, and squish in some gameplay around it to satisfy the needs of people who enjoy mashing arrow keys. So my tastes might not necessarily be aligned with what's best for "gameplay". The thing is that I actually dislike the style of review on here since the comments are often blunt and unhelpful. I understand that you guys have a lot of maps to go through, and this work is unpaid, but it would at least help people figure out how to improve their maps if you were a bit more descriptive of what exactly is wrong with their maps and more importantly, if there is anything in their maps that they did right, so they have something to build on and improve, instead of throwing everything away, in terms of mapmaking elements. Dernière modification le 1443537000000 |
0 | ||
@6211935 |
0 | ||
@6274297 |
0 | ||
@6274860 I'm not sure how much weight can be taken on this map so it may or may not work properly. rip. |
Eljortdn « Citoyen » 1443756780000
| 0 | ||
@6277556 |
Eljortdn « Citoyen » 1443757320000
| 0 | ||
Mensaje eliminado |
0 | ||
@6279062 |