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  • #Divinity Map Submissions
« ‹ 56 / 56
#Divinity Map Submissions
Capitan_pro
« Citoyen »
1755240480000
    • Capitan_pro#0000
    • Profil
    • Derniers messages
    • Tribu
#1101
  1
@7972426
@7972689 No balloons
@7972913

Dernière modification le 1757136900000
Tactcat
« Citoyen »
1755988320000
    • Tactcat#0000
    • Profil
    • Derniers messages
    • Tribu
#1102
  0
@7969902
Starlightroses
« Citoyen »
1756030620000
    • Starlightroses#9272
    • Profil
    • Derniers messages
    • Tribu
#1103
  1
@7969269 timer
@7972526 timer
@7969308 sham cage
Urook
« Citoyen »
1759107960000
    • Urook#1131
    • Profil
    • Derniers messages
    • Tribu
#1104
  2
@6464282
@6497006
@7973558
Divinity
« Citoyen »
1759249080000
    • Divinity#0177
    • Profil
    • Derniers messages
#1105
  1

CHECKPOINT
Posts #1061 – #1104
ALL MAPS SUBMITTED BEYOND THIS POINT WILL BE CARRIED OVER TO THE NEXT CHECKPOINT BATCH
ANY EDITS MADE TO MAPS WITHIN THE CHECKPOINT RANGE MAY BE MISSED


PRE-REJECTED


a dit :


Alove_snowolf#6862 (#1063)
@7875036 - The map has not been edited since it was last reviewed.

Xaxadoooooo#0000 (#1064)
@7828336 - The map has not been edited since it was last reviewed.
@7828202 - The map has not been edited since it was last reviewed.

Yinjackson#0000 (#1071)
@7765034 - The original map (@7731136) is already in rotation.

Nicks#0852 (#1075)
@7947400 - Inappropriate map.

Rin#9249 (#1095, #1096)
@7969279 - We only accept P1, P4 and P22 maps
@7969267 - We only accept P1, P4 and P22 maps
@7969342 - We only accept P1, P4 and P22 maps
@7969346 - We only accept P1, P4 and P22 maps



Dernière modification le 1760766360000
Forbieee
« Citoyen »
1759833540000
    • Forbieee#3095
    • Profil
    • Derniers messages
    • Tribu
#1106
  2
@7945591
Randomid
« Citoyen »
1761370380000
    • Randomid#0000
    • Profil
    • Derniers messages
    • Tribu
#1107
  0
@7961872
Wiannix
« Citoyen »
1763212860000
    • Wiannix#7716
    • Profil
    • Derniers messages
    • Tribu
#1108
  0
@7974260
@7864995
Divinity
« Citoyen »
1764064920000
    • Divinity#0177
    • Profil
    • Derniers messages
#1109
  1
  • Reviews
  • Changelog

https://i.imgur.com/oXmbY3U.png


MAP REVIEWS
JANUARY 2023 - SEPTEMBER 2025: UP TILL POST #1104


If you would like to seek further suggestions or clarification on your maps, message us here.
Alternatively, you may reach out to the team on our new Discord server here!


https://i.imgur.com/KxUVcV0.png?1 Pending (0)

https://i.imgur.com/gHdfoEo.png?1 Accepted (3)

Strawberry#6091
@7842351 → Difficulty 7 Category 2 - Very fun ice slide concept.

Urook#1131
@5921784 → Difficulty 7 Category 1 - Great teleporting support ground concept, it is very unique and has a lot of variety in builds.

@7973558 → Difficulty 7 Category 1 - Unique concept, very satisfying to build, can come up with lots of solutions with multiple possible bases. Might be a bit confusing to understand the map on the first attempt but the concept is interesting enough to warrant this.

https://i.imgur.com/uWQ2fPj.png?1 Rejected (52)

Zeus#6550
@7913585 - The following are individual opinions from each reviewer:
Vote 1 - Yes - a dit :
Unique abstract support grounds, with non-consistent solutions that allows many possibilities to solve the map.

Vote 2 - Undecided - a dit :
The ice blocks seem a little random, but I get the idea of having a lot of options to base or resupport. I don't think it would be that bad of a d4 for strange/awkward basing, but you can get away with interlocking things at random in the ice blocks too easily

Vote 3 - No - a dit :
Doesn't really add anything new to the current rotation..need to develop some more details to the map other than the ice grounds. Potential if more edits are made

Vote 4 - No - a dit :
concept meaningless

@7969902 - Dodue in this map is not explored properly for Divinity, there is no reason for the shaman to build to both cheeses.

Tadzio#2404
@7806063 - B-nail free rotating circles can be explored as a concept for lowdiff, but there is no other compelling reason to include this particular map which is harsh on the eyes and rather repetitive.

@7820527 - Mice can wj over the wall for cheese and then jump back and wj into hole. Even with a ceiling, the bottom left floor should be removed and the stone pillars to ice. Generic.

@7969219 - The map seems to have been replaced for a different category. It is almost completely soloable.

Sin#9948
@7930465 - Needlessly cramped, which encourages 90° wj.

@7930541 - There is not really a reasonable way to complete the map in time without relying on buoyancy.

Mmmmmmmmmmmmmmm#4582
@7929997 - No nailing is cool but it doesn’t have a place in Divinity.

@7933033 - The boulder pushing comes across to be unusual and somewhat intriguing, though the execution doesn't really sit well with Divinity. Mice can be saved by stacking boxes. Consider submitting to a high perm category after refining design/alignment.

@7941226 - Broken map for high ping. Generic.

Eyux#0000
@7555554 - The cloud around the cheese makes it too easy to balloon or launch up, then just run + jump into hole.

Yinjackson#0000
@7938503 - Water doesn’t affect the build much. Generic.

@7940025 - Requires unreliable buoyancy build only which is disadvantageous to low fps.

Inkysoup#0344
@7938798 - Cramped acid tunnels are always a needless annoyance, requiring precision rather than anything interesting.

@7943228 - The following are individual opinions from each reviewer:
Vote 1 - No - a dit :
This no jump map is too precise since you can't jump yet still difficult to stabilize with awkward support ground position, also mice and cheese spot are hard to get out

Vote 2 - No - a dit :
I like the map, but prefer the other. changes should be made to match the other. align cloud and ground at mice spawn, make ceiling solid or shoot a rune up for clarity, grav 5'

Vote 3 - No - a dit :
unclear collision on first try. consider giving the left cloud ground a very small amount of friction which will allow builds stablized. make improvements on the above and i may consider including map for trial

Vote 4 - No - a dit :
Unnecessarily long map, concept is meaningless as no jumping is practically the same as anti-gravity.

@7943385 - The following are individual opinions from each reviewer:
Vote 1 - Yes - a dit :
Better base potential, I would suggest adjust the spawn wall axis line same as cheese, lower the gravity to 5 and do something about that anticloud ground

Vote 2 - Yes - a dit :
I like the map but dislike the item bar. I wouldn't mind it tbh but it is annoying. tricky to get shaman aligned with build without taking too much time and the concept is cool

Vote 3 - No - a dit :
i see potential, but there has to be some edits for approval.. The no-jump setup is an interesting idea but gets frustrating fast, and the layout feels kind of confusing at first glance

Vote 4 - No - a dit :
unclear collision on first try. consider giving the left cloud ground a very small amount of friction which will allow builds stablized. make improvements on the above and i may consider including map for trial

Vote 5 - No - a dit :
Unnecessarily long map, concept is meaningless as no jumping is practically the same as anti-gravity.

Devillorde#1090
@7941825 - Generic.

Dodo9487#0000
@7894849 - Can skip the mice side with a cannon and the left side is quite easy with balloons. The lava circles aren't much of a factor.

@7894316 - Boring buildathon, needlessly cramped.

@7893251 - Anti-gravity is too harsh to be well received. Generic otherwise.

Newton#8063
@7949977 - The following are individual opinions from each reviewer:
Vote 1 - Yes - a dit :
New map concept, lots of new unpredictable bases that could end up solving the map, a great challenge as a D7

Vote 2 - No - a dit :
keeping build from rotating isn't that difficult, other maps with the same concept feel better to build on

Vote 3 - No - a dit :
Frustrating base setup and insufficient ground elements

Vote 4 - No - a dit :
generic / weak aesthetics

@7950913 - Cute map, but the wind is pointless.

Catastrophe#6528
@7958282 - Generic, does not offer room for creativity in basing

@7958299 - Concept meaningless, confusing grounds.

@7958331 - Easily forceable, map does not offer new concepts.

Rioxmaps#3702
@7960175 - Buoyancy or force solution only which is not suitable for Divinity. Underwhelming layout.

@7960208 - Underwhelming layout. Easily solved with buoyancy

Urook#1131
@5921709 - Interesting mech, however the layout is rather generic and doesn’t really suit the concept of the mech.

@6464282 - Although the slowly moving ground seems interesting at first, it’s hard not to judge this as just a long splint map. The following build route isn't that interesting either.

@6497006 - Unique and cool concept, however it is still confusing to both the mice and the shaman. Concept has potential if done in a different layout/made less confusing.

Shinsetsu#0311
@7964926 - Design is too awful, confusing acid rectangles, cheese/hole spots are awkward, harsh on the eyes.

@7968013 - Monosolu bridge build, unstable and nothing interesting.

@7968107 - Lack of solid grounds on the left side, which makes the build unstable and not ping-friendly.

@7968327 - Big splint. Base and route are uninteresting.

@7968418 - Confusing combination of grounds, misalignment, concept isn't new at all.

Starlightroses#9272
@7967468 - Very similar to existing maps in rotation. Encourages 90° wj.

@7969269 - Another build based on a giant timer splint, nothing really new to add to rotation.

@7972526 - The base pit doesn't have any originality, the rest is basic.

@7969308 - Cage makes it tedious to reach the hole with a plank, but not very difficult. Base is really simple to make and the route is just a straight bridge.

Lynxions#7271
@7967772 - Feels like the map wasn't tested, cloud grounds are fake. Monobase, 10x10 px grounds are not enough, unpleasant to build on.

@7967457 - Poor layout, misunderstanding acid ground, useless cheese/hole position, lack of grounds.

Forbieee#3095
@6636997 - Galaxy ground, aside from creating a maze, doesn't really impact the building experience other than making the map a buildathon.

@7955031 - A giant splint bridge concept, uninteresting.

Nekko#3630
@7968255 - A waste of time understanding collisions and what the timer implies. The entire build is based on a giant splint in the middle adding up to the worst path to the hole ever.

@7968461 - Wind is too harsh and messes too much with the orientation of builds. Confusing to understand what timer implies at first.

@7968923 - Looks more like an event map than a building map, too much going on for the eyes.

Shetthat#0000
@7971505 - Feels like a few other maps in rotation, just with water, which doesn’t affect the build much.

@7971504 - There are limited means to stabilize the build which can encourage weird cannon tricks and use of unstable runes.

@7971700 - Cute strawberry art but the building is not interesting enough to warrant a place in rotation.

Capitan_pro#0000
@7972426 - There is not much building involved, it's more like a quiz map with basic nailing.

@7972689 - Oscillating block doesn’t really do anything other than make it annoying to build on and relies on mice to not die.

@7972913 - The acid rain concept has potential but the lack of interesting ground layout makes the build really basic. The concept should be reused in an entirely new layout.



CHANGELOG


a dit :

Difficulty changes
Lilith#0123 - @7780677: Difficulty 7 → Difficulty 6




Dernière modification le 1764249180000
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