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Mafia_yt « Citoyen » 1625857020000
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xD no se que hago |
Mafia_yt « Citoyen » 1625857920000
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@7865781 @7865781 @7865781 @7865781 |
Mafia_yt 1625857980000
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[Modéré par Furianera, raison : Double posting] |
Mafia_yt « Citoyen » 1625858400000
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@7865785 |
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U trippin? |
Widabapo « Citoyen » 1626062760000
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@7866192 |
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@7866480 Dernière modification le 1626224340000 |
Darkicarax « Citoyen » 1626262620000
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Left as is: @7857225 - +guai#0000 - I like the springs but it could be executed in a better layout - I guess that 4 springs are enough to balance out the fact that all grounds are so short but I don't really like that way of balancing it out; the ice is not that necessary @6392518 - Zetdey#3845 - Dealing with 2 anticlouds is pretty difficult, otherwise I like the simplicity @6397228 - Zetdey#3845 - The ramp to the left is an issue in public, most shamans won't be able to do anything besides use the corner above or spam downwards cannons so they will struggle. With a better shaman it can work @7857228 - Hyk#6465 - It's alright but in my tests shams struggled to snipe and generally it's pretty similar to other maps @7860971 - Hyk#6465 - It's too much in favor of the mice, not only does the shaman have to deal with 2 anticloud grounds that experienced survivors are pretty hard to knock off of, but also the whole bottom section with 3 grounds close to each other that make it possible to continuously run around. Shooting the pyramid also requires some good sniping skills in order to be effective. @7850000 - Jasseh#0000 - It's not that interesting and people are mostly forced to try to jump over combos coming their way since the inner wall is covered with acid (as opposed to having the possibility to duck to avoid attacks) @7856732 - Haydie#0000 - Seems pretty difficult to sham against experienced survivors, mostly because of the 2 anticlouds + this amount of surface pretty close together makes me think it needs more than 90 seconds @7766074 - M23#4702 - It wasn't bad but definitely seemed like too many sections to deal with as a sham, some of which anticloud too which takes a lot of time @7766075 - M23#4702 - The token is very cool however absolutely nobody reached it because no one reached the section to the left, it requires a good (risky) cornerjump and the shaman is also shooting to the right which inhibits movement to the left. The right side of the map is alright, nothing that extraordinary. With a few edits to get the token and left side more involved in the gameplay, and also spacing the anticloud a bit further away from the section below, it can be a great addition and innovative @7845192 - Bluevintrix#6860 - Too much acid I think it will be very hard to survive without having access to either the inner wall nor the outer one (which is the case for all grounds except the spawn one), which also makes the gameplay more limited as people are forced to try to dodge combos rather than avoid @7839261 - Bluevintrix#6860 - It's not that interesting, the placement of the top acid + iced inner wall makes me think it will be hard to survive there. The bottom section requires some precision sniping otherwise people can camp - hide behind the platform closer to the sham. The sham's section is cool @7849398 - Xxxskywalker#0000 - The colorful section to the right is a good intention but not really appealing. The rest isn't very exciting @7843957 - Xxxskywalker#0000 - Very hard to deal with as the shaman, the top section acts as just one longer ground despite the sticky ground. That, plus the anticloud at the bottom and the fact it's quite cramped, make it hard to sham. @7856518 - Orororii#0000 - I quite like the idea however it has a major flaw, which is that you can camp in the clouds @7856735 - Orororii#0000 - Not that interesting and I think it'll be rather annoying to deal with for less experienced shamans in public, sniping people on the middle bottom ground comes with the risk of propelling mice on the bottom right platform upwards as the cannon(s) climb(s) the cloud ramp. So in large rooms it won't work well. Experienced survivors can also avoid attacks and even combos by ducking into the clouds if they time it well @7829754 - Shilodeath#0000 - I quite like the idea and design but it's quite cramped, the space at the top could be used to space it out a bit and the gameplay isn't that different to some old maps. It would also be nice to somehow indicate that the wall hasn't any friction @7845686 - Ougoundare#0000 - I'd say it's not interesting enough @7840617 - Ougoundare#0000 - Though it's possible to snipe at the bottom grounds it's definitely made more limited by the cloud that's sort of in the way, while the large cloud mostly only helps with the mice's spawn ground (experienced shamans can use it for the bottom left ground too). The little cloud offers some good alternatives however I don't expect most shamans to be able to use it efficiently. The idea with the large cloud and semicircle is pretty cool but could be executed in a better layout, the combination of colors is also not super appealing. @7856720 - Gremix#4123 - It was alright but inexperienced shamans definitely had trouble dealing with all those grounds and mobility, and there were 2 other aspects which occured in my tests: people getting destroyed by the ice next to the anticloud, and people's cannons being messed up by the apple (I don't think that's a big flaw, people will learn how to shoot, just saying) @7841149 - Newen#6196 - It's just 2 longer sections, uninteresting if not unbalanced too, since people can recover along the large surfaces @7858347 - Oyuncu#1197 - The large grounds all close together mean that people will be walljumping and moving around a lot, mobility makes the map pretty hard to deal with @7844443 - Portwave#8221 - The 2 anticlouds + the rather long sections + ice ramp make me think it will be hard to sham. With a few edits, such as make the anticlouds not anticloud (I'd remove the top anticloud altogether) and remove the ice to the left that's not that necessary since the sham mostly shoots to the right, it has potential and you could resubmit @5368783 - Koulouh#0095 - It was ok, only issue was the segment of acid that had collision with cannons, mice were able to camp behind it in a way that it was impossible for inexperienced shamans to snipe them, so they had to move from the spawn. Edit and resubmit @7844794 - Loulougie#0000 - Not interesting enough @7865749 - Xaxadoooooo#0000 - The large mech is definitely a pain to deal with as a sham, not only because of its surface but also because you can move around the whole map. It is pretty cool though @7862862 - Xaxadoooooo#0000 - It's better after the despawn (the anticloud is way too close to the longer section and helps just to waste like 10 seconds), you can submit it like that, it's not that interesting and consists of 2 longer grounds that are potentially difficult to knock experienced survivors off of but we'll see @7857187 - Riot#1239 - The simplicity is kind of cool but it's probably too generic @6778675 - Leiks#0000 - A good shaman might keep mice restrained on the bottom sections and the map becomes very easy due to lack of surface to survive on, despite the mice's spawn ground being directly under the sham and the little pyramids that can get you propelled upwards. A less experienced shaman will not only have trouble dealing with those pyramids as mice just camp the inner side, but they'll also propel mice onto the top section where they become almost impossible to kill as they move between the sides of the triangle and/or get propelled upwards by cannons. There will also be some partially offscreen gameplay up there @6997953 - Leiks#0000 - The first phase with those large anticlouds is so short that I wonder why it was included in the first place. In any case, dealing with anticlouds this large is extremely difficult as a sham, not to mention the insane mobility the mice have due to all those grounds being so close to each other. After the despawn it's a collection of small grounds somewhat isolated from each other which will make gameplay very unstable from the mice's perspective @6190562 - Sewaged#0000 - Inexperienced shamans might be overwhelmed by the mobility and certainly by huggers which can easily reach them, though I don't look at it as a big flaw I'm just saying. On the other hand I think it will be very easy for a good fast shaman as all grounds are relatively short and the mice's chances are largely based on their capability to run around using the water and between the sides of the grounds, which might be fun for them but not for the shaman so it's not a great way of balancing it out in my opinion. Hotkeyers spamming straight and angled cannons to the left should do the trick though @7842907 - Sewaged#0000 - The idea is potentially incredibly fun but with this amount of clouds there were one too many rebounds, it does become quite chaotic when the same cannon bounces off of not 1, not 2, but 3 or 4 clouds (during testing i managed 6 even) @7860132 - Lucasnumlock#0000 - Feels cramped and most experienced survivors should have an easy time here as enough grounds are close together that people move around the map too much @7860256 - Samet#9134 - The background isn't allowed, some of the grounds are too long and give mice too much surface to survive on and the acid should have an indication that it has no collision with objects (inner rectangle of the same color as the background - 6A7495) @310521 - Trexexjc#0000 - I think it's easy for the sham as all grounds are relatively short and without much support aside from the possible continuous running between the 2 middle segments, which isn't really a great way of balancing it out, It also reminds of @281479 @728305 - Trexexjc#0000 - Eh it's not really innovative gameplay aside from the acid block, and its position is very difficult to deal with as a survivor, in other words people to its right will get wrecked and the ones to the left will be pushed to the bottom left ground easily since it's so little surface @7860606 - Okpatinhos#0000 - The anticlouds are difficult to deal with, they could have normal collision since sniping at the bottom sections isn't that hard, however if they had normal collision it would be pretty similar to other maps @7344644 - Okpatinhos#0000 - Definitely hard for one shaman, the grounds in the middle section are within touching distance of each other which means mice can easily recover after being shot either direction, not to mention they can let themselves be hit whilst on the middle ground and propelled upwards by the cannon when struck into the corner of the lateral grounds @7860648 - Phansi#7362 - Not much surface for the mice, the sticky is also pretty glitchy (it's shaking from the mass of just one mouse) @7857554 - Phansi#7362 - The design and cobwebs are pretty cool but it's generally unbalanced as mice mostly only play on the lateral vulnerable grounds or the shorter middle one, and not very interesting @7861512 - Akiong#3458 - Despite its craziness the biggest issue is definitely the shaman's section, as he stays in the water, the spawning range barely reaches out of the cage, which means it's hard to aim the mice properly. It's particularly difficult to aim at the grounds farther away from the sham. Apart from that the map has a lot of unneeded surface that should be removed and the mech is glitchy @7834634 - Eremia#2246 - Sure the apples give some cool possibilities for the grounds below (and, due to that, I believe it's easy to clear those grounds especially if the shaman moves) but I think most of the round will be spent trying to get mice off of the longer platform farther away from the sham @7862066 - Eurycruzx#0000 - Too much surface and mobility @7863308 - Jmayoi#0000 - Too much surface for the mice to survive on @7865410 - Catbg#9905 - The background isn't allowed and the grounds are way too long for it to be balanced. The top platform is also way too high up @7865413 - Catbg#9905 - Standing on the small wood closest to the shaman's spawn ground is an unbalanced strategy in the mice's favour as they get propelled upwards whenever a cannon pushes them against the corner of the wood behind them @1418791 - Jota#0676 - Generic (lol) @7299136 - Jota#0676 - I quite liked it but the tests seemed largely skewed towards the shamans that cleared it in less than half the round, i'd make the acid not have collision with objects (since cannons were rebounding off the ceiling and it wasn't needed) @7865781 - Mafia_Yt#7120 - P10 maps can't have holes and shouldn't be exported to the server. It is possible to camp in the clouds, there are too many grounds close together for it to be balanced, and the circles are also easy to survive on. @7865785 - Mafia_Yt#7120 - It is possible to camp in the clouds, there are too many grounds close together for it to be balanced, and the circles are also easy to survive on. @7866192 - Widabapo#0511 - Too many grounds, combinations of ground types and mice are immortal if they keep walljumping the vertical wall to the right @7866311 - Jets#9678 - Sure the shaman's section is cool (and i definitely liked that even inexperienced shamans were able to use it nicely and create combos), from the mice's perspective it's not that outstanding especially as using the smaller strips next to larger grounds gets you easily headshotted; the layout on the left could definitely be improved @7866480 - Aziat#3456 - Pretty cool from the shaman's perspective but not so much for the mice (the layout to survive on is similar to other maps). The possible combos using all the clouds are pretty cool but I'm not so sure they are that versatile when used by less experienced shamans. The biggest flaw is that, considering how the highest anticloud is placed, the shaman has to climb up the ice ramp to his right and shoot at the same time in order for his cannons to reach it, which is no fun task for people without the Acrobat skill. The top clouds aren't very easy to use for that ground either, they're mostly only for the section below Will be discussed: @7856109 - +guai#0000 - It made me think it would be difficult to deal with experienced survivors constantly getting back onto the anticloud but the reality is it moves quite slowly so if you knock them down once there is enough time to kill them off, as the acid on the left seemed particularly effective. Overall I thought it was pretty balanced and fine enough for a discussion @7800006 - Jasseh#0000 - It wasn't great in my tests, shams mostly failed to snipe properly and mice easily survived on the large section; particularly in big rooms, the headsurfs inhibit proper snipes for a big part of the round. However I do like it and will give it a chance and we'll see how it plays out for the other guys @7861094 - Haydie#0000 - Sure I guess, didn't receive the best feedback (probably cuz it's unconventional) but it had a really interesting dynamic due to the moving acid in my opinion, not easy to survive either side of the acid but since the large ground is anticloud it does give mice a chance. The bottom parts aren't amazing but they did their job (balancing it out) so in the end the right amount of mice survived almost every time @7857863 - Gremix#4123 - Inexperienced shamans aren't really able to do anything aside from spam cannons downwards, which is limited, however it proved to be quite efficient and, using the apples' deflections and the corners, I guess the map allows other techniques as shamans gain experience. The gameplay was definitely a bit awkward, but also unconventional and hopefully pretty fun. In the end the amount of mice left was good in each test, though it might be balanced for the wrong reasons (headsurfs on the ramps, acid difficult to avoid at the bottom etc - I do think these were needed for it to be balanced though) @7750898 - Eremia#2246 - I enjoyed it when it was in rotation and the issue was fixed Ignored: None Dernière modification le 1626544740000 |
Zetdey « Censeur » 1626545340000
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@6392518 edited @7867011 |
Budweiser « Censeur » 1626546420000
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Mafia_yt « Citoyen » 1626582120000
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Orororii « Citoyen » 1626612540000
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@7856518 edit @7831259 |
Bluevintrix « Censeur » 1626618420000
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@7845192 - Edited @7839261 - Edited Dernière modification le 1632166080000 |
Haydie « Citoyen » 1626634500000
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@7857228 - Edited. @7860971 - Edited. |
Jasseh « Censeur » 1626716820000
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@2008802 @7850000 |
Koulouh « Citoyen » 1626718860000
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Noodlel « Citoyen » 1626729480000
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