Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
+Hotboy « Citoyen » 1639795920000
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@7363168 @7451713 Dernière modification le 1640056680000 |
Haydie « Citoyen » 1640190600000
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@7866811 @7861573 Dernière modification le 1640190720000 |
Extremq « Citoyen » 1640444280000
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Left as is: @4045771 - Jasseh#0000 - While I appreciate the simple layout and clear visuals, I feel like it's a bit too generic/bland to play on because of it's horizontality. It's way too familiar. @7850000 - Jasseh#0000 - The bottom platform is way too easily abused by multiple mice. Treadmills could work, but not in this form. Also, try to notice that your layouts (both this and the previous map) have the same feel. @7877795 - Gabriel_Dual#0000 - Mice are trapped and can't die. You need to spawn mice somewhere else. @7871483 - Star#6652 - You can't die if you hug the leftmost wall. Fix the issue. @7878316 - Star#6652 - This map is way too crowded for shamans to play on. It feels unpolished and not thought out, resulting in a lots of issues with gameplay. @7864999 - Wiannix#7716 - The platforms are too fast and cannot be hit easily by shamans. Also, the tramp doesn't aid the gameplay too much. I like the layout, though, so try again. @7877945 - Pookachu#1579 - Not playable, unfortunately. It has cheese, a hole, the terrain is random and the background should be removed. You need to export it as a tribehouse map. @7881497 - Autumn#0740 - The layout is generic, it's way too overused (and I expect to find it further in the review, too). Either way, the trampoline is too weak, but the design is on point! I really like it. @7874521 - Autumn#0740 - Yet again, a map that looks the same as the others. It's spammy in nature and the shaman can climb really high up and shoot from there. Either way, this was close to being discussed, so try some other ideas! @7857013 - Ougoundare#0000 - The layout is similar to already existing p10's, mostly because of the acid on the bottom and the spawn of mice. I've already reviewed this though, and it hasn't really changed, so I won't change my vote either. The design should be improved. @7878229 - Natutrek#8395 - The clouds on the shaman spawn are solid, for some reason. Also, the arrows made out of clouds don't collide with anything at all. Not only that, but there are also clouds used as tramps. Not good. @7877239 - Xaxadoooooo#0000 - The gameplay feels random and if a shaman passes the wall they just waste their time. Mice are not required to do anything other than hanging up on the spawn, and I really don't find it interesting. @7879075 - Xxxskywalker#0000 - Interesting layout with all the holes and such, but people complained it's hard for shamans and I agree. Not only that, but some corners are hidden (the middle anticloud for shamans). The gameplay is unbalanced. @7857228 - Hyk#6465 - The bottom left anticloud for mice is annoying to deal with. Mice can camp it without issue. Other than that, the layout is generic and feels the same as previous submissions. @7873065 - Hyk#6465 - Mice are overpowered in the water. They have a safety net (the ice wall) and they do not risk anything by staying there. The acids are useless, also. It may be playable, but fix these things first. @7879427 - Nimbasa#5467 - The map is biased for mice. They can cj to the shaman, they have a lot of walls to hug and the shaman is extremely far away from all things. There is no cohesion between the structures. @7856518 - Orororii#0000 - Still snipey and feels random. Players weren't enjoying it that much, and I think the shaman gameplay is bland. @7880102 - Orororii#0000 - Spam and win. Because of that, gameplay isn't interesting, unfortunately. @7879680 - Camurkurayz#0000 - Random layout, not much thought behind it. Feels random and mice don't even spawn on both sides. @6215593 - Sewaged#0000 - The circled grounds feel a bit lacking and without purpose. Also, mice reaching the middle circle are extremely advantaged. Could be interesting, but it doesn't have any cohesion, really. @7879931 - Sewaged#0000 - Fun concept, unplayable gameplay. Try tweaking it, please. I would love seeing it played. A major problem is that the shaman needs to spam and that's pretty much it. Involve some skill. @7859256 - Ougoundare#0000 - Random map, full of chaos and not much thought involved. You should read up on a tutorial. No cohesion between elements, at all. @7880010 - Kasparasb#0000 - Mice are unkillable on the ice slopes and cannons are nuclear. Unbalanced. @7880019 - Kasparasb#0000 - Yet again an unkillable spot on the slope or by staying in the clouds. The cannons are, yet again, nuclear. Lower the coefficients. @7880343 - Mrkleer#8542 - The map is bland and generic. It has nothing but two straight platforms, and it brings nothing new. @7880713 - Mrkleer#8542 - This map is hard for mice and it also feels not thought out at all. It's not clear which grounds have restitution or not, and it's also similar to past maps. @6973636 - Sladkoru#5992 - I like the simplist approach, but mice are annoying to deal with if they stay in the water. Wasted time is not fun. Mice are also a bit too mobile, and shamans can't deal well with mice directly under them. @6528215 - Sladkoru#5992 - Comments were given directly to you, but to summarize, mice don't have any choices and are stuck on a small ground. It's also difficult. @7877877 - Jas#4974 - Mice can hug walls and the shaman is not far enough to cover their cast area. Not only that, but the gameplay is not that diverse and mice have it easy. @7880088 - Jas#4974 - The idea is splendid, but you need to make it more enjoyable for shamans. You need to aim at awkward angles and it doesn't flow that much. Try more, though, it's exciting. @7853181 - Gremix#4123 - Feels awkardly similar to past maps, so I'll give it a no. This exact same layout has is perfectly linear and doesn't bring any new fresh ideas. @7881858 - Combate_King#3046 - This map is not thought out at all, unfortunately. You should check the guide on survivor maps. @7882111 - Noodlel#6728 - When I told you about how similar maps feel, look 2 maps above. This is what I am talking about. However, the map also suffers from inconsistency regarding the clouds. They feel uncomfortable to use and are not well made. @613687 - Viniciusdara#4015 - I like the fresh idea but this is too hard for mice. It's a spam of cannons and it doesn't reflect the shaman's skill too much. Make the layout a bit more accessible (remove the right acid wall?). @7224814 - John#9081 - I actually think this layout is nice. Nothing too fancy, feels thought out and it has some skill expression. What I don't like is the fact that the two platforms are too high up. Edit and make them smaller and I will put it to discussion. @7883031 - Noodlel#6728 - Same layout as many other maps in this discussion. @7883770 - Kvicls#2000 - Hmm, I like how it looks, but it's too hard for the shaman. I suggest having some more grounds because I can't do anything other than shoot left as a shaman. @7766075 - M23#4702 - I'll say this is a bit more interesting, but I also feel like it's a bit too generic because of the layout placement. It's pretty linear. Not only that, but there are camping spots for mice on the right side by hugging the walls. @7885029 - Alextodynho#0000 - Visually, the map shouldn't bother with background. Not only that, but the cloud grounds have different properties and that's not a good way of communicating what bounces cannons and what doesn't. Consider reading the survivor map tutorial. @7885190 - Larousse#0215 - Awkward map. Backgrounds are not necessary at all. @7885073 - Larousse#0215 - Water is extremely tight, mice have too much ground and the way you indicate collision is, yet again, awkward. Not a map fit for survivor. @7887337 - Japq#5404 - This map is the same as some other 4-5 maps in this thread. The sham only has to sit and snipe/spam cannons, and that isn't interesting. There are other maps which already employ this. @7888186 - Whinter05#1350 - The grounds are placed too high up, consider moving them down a little. Other than that, the gameplay is easier for mice. If they reach the top side, it's going to be annoying for the shaman to deal with. @7866811 - Haydie#0000 - The whole layout feels like a beautified 3-plank map. The far right side is just a stall for mice and the top side is extremely annoying for the shaman because of the amount of anticlouds used. Not only that, you added ice on the corners, mice will cj easily after jumping with a cannon. @7861573 - Haydie#0000 - Again, too much anticlouds. It's just nothing interesting personally, you only spam cannons and hope nobody dodges them all. Other than that, the only grounds that arent anticlouds are right under the shaman, which is going to be a pain as well to deal with. Will be discussed: @580502 - Viniciusdara#4015 - Interesting and unique. I will give this one a shot. Might be a bit harder for mice. @7766076 - M23#4702 - The start feels a bit slow but it compliments the rest of the gameplay. The map change is what sold it for me. Let's see it discussed. @7884200 - Xaxadoooooo#0000 - Fun to play on. The disappearing grounds are what I like the most about this map. Will be discussed. @7363168 - +hotboy#0000 - Interesting map. Love the use of apples, will be discussed. @7451713 - +hotboy#0000 - Unique design! This will be discussed as well. Ignored: None Dernière modification le 1646045220000 |
Fakedoaero « Citoyen » 1646077500000
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@5342854 @7896105 Dernière modification le 1664690040000 |
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@7898896 @7914234 Dernière modification le 1661458080000 |
Xaxadoooooo « Citoyen » 1646310720000
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@7875753 Dernière modification le 1658952000000 |
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@7766073 @7766074 |
Unknown « Censeur » 1646451660000
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@4855970 @7451713 - Edited Dernière modification le 1655867700000 |
Mrkleer « Citoyen » 1646673000000
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@7899096 @7906291 Dernière modification le 1654353120000 |
Xaxadoooooo « Citoyen » 1646681940000
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@7910777 Dernière modification le 1661724480000 |
Orororii « Citoyen » 1646690160000
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@7898268 @7856518 Dernière modification le 1665943080000 |
Jasseh « Censeur » 1646691540000
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@7665978 @7800008 Dernière modification le 1652728020000 |
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Removed Dernière modification le 1659714720000 |
Crazizika « Citoyen » 1646767980000
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@1626971 |
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@7898360 (Edited) @7910336 Dernière modification le 1657796940000 |
Ougoundare « Citoyen » 1646918640000
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@7873663 |
Ougoundare « Citoyen » 1647560220000
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@7898863 |
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@7899333 @7873084 double mice Dernière modification le 1654170060000 |
Sewaged « Citoyen » 1648121100000
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@7907809 @6190562 Also wanted to share with everyone that you can add shaman_tools="17,17,17" into your <P> code at the start, to load cannon hotkeys for easier testing. Dernière modification le 1658232180000 |
Valhalla « Citoyen » 1648380240000
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@7900125 |