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Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan
Nekko
« Citoyen »
1572130800000
    • Nekko#3630
    • Profil
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#11321
  0
@7653725
Nhokw
« Citoyen »
1572223620000
    • Nhokw#0095
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    • Tribu
#11322
  0
@7654040
Mapcrew
« Consul »
1572711780000
    • Mapcrew#0020
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    • Tribu
#11323
  1
Left as is:
@7630472 - Sewdycreatooor#0873 - Most shamans take long to understand how this map works. They also waste a lot of time trying to use the top left passage, which is blocked by an invisible gound. I'd like that one ground to be visible, so shamans can focus their time on possible paths.
@3305165 - Fram#4747 - This map's obstacles can be easily avoidable, which makes the solutions pretty generic.
@6091327 - Cilacapenjoy#0000 - The general idea is nice but the map can be done with a simple bridge in the bottom. Try to put some obstacles that require the shaman to find alternative new paths to complete this.

@7650091 - Furbiek#0000 - Pretty generic solution.
@7652703 - Ilkay#4776 - Despite the mechanism, the building needed to complete this map is still very simple. There's also a similar map in rotation.
@7639583 - Archilles#5767 - Those wood grounds can be a problem, one little mistake can ruin the whole map. Also, with the new shaman abilities, those grounds can both be unpinned and the whole purpose is ruined.
@7653366 - Austinbacky#0000 - Top part has basically no use and the solution is generic.
@7653443 - Juunaz#0000 - This map doesn't follow the Shaman category rules: the mice can complete the map without the shaman.
@7653725 - Nekko#3630 - There are pretty similar maps in rotation so I think it would be nicer if the ground where the shaman spawns was larger. That way, shamans with no abilities have no way to jump directly to the bottom right ground and this requires them to build.
@7654040 - Nhokw#0095 - The map isn't that challenging. A simple bridge/ramp will easily do it.


P1'ed:
@7641156 - Wed#0000 - Shamans didn't have much difficulty to complete this and most times the solution consisted on a bridge/ramp.
However there aren't many maps like this in rotation, and I can see that an effort was put into it.


Will be discussed:
None


Ignored:
@7651751 - Nasalokobr#0000 - Posted more than 1 map (#11311)
@7651753 - Nasalokobr#0000 - Posted more than 1 map (#11311)
@7651759 - Nasalokobr#0000 - Posted more than 1 map (#11312, #11314)
@7651769 - Nasalokobr#0000 - Posted more than 1 map (#11312, #11314)

Dernière modification le 1572815520000
Stovedove
« Citoyen »
1572832680000
    • Stovedove#0000
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#11324
  1
@7655840
Archilles
« Citoyen »
1572848460000
    • Archilles#5767
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#11325
  0
@7641123
Cilacapenjoy
« Citoyen »
1572888960000
    • Cilacapenjoy#0000
    • Profil
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#11326
  1
@6091327
Kaijuinhas
« Citoyen »
1572890820000
    • Kaijuinhas#4816
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#11327
  0
''@7655984''
Wed
« Citoyen »
1572995460000
    • Wed#0000
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#11329
  1
@7648224
Furbiek
« Citoyen »
1573062900000
    • Furbiek#0000
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#11330
  0
@7650091
-edited; add and move grounds
Johandergarc
« Citoyen »
1573066800000
    • Johandergarc#0000
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#11331
  0
@6655262
Xlll
« Censeur »
1573319760000
    • Xlll#7522
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#11332
  0
@7655150
Sin
« Citoyen »
1573536120000
    • Sin#9948
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#11333
  0
@7661909

Dernière modification le 1575334560000
Bubamg
« Censeur »
1573634880000
    • Bubamg#0000
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#11334
  0
@7331121
Zeptocat
« Citoyen »
1573658880000
    • Zeptocat#9470
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#11335
  0
@7657415
Blackout
« Citoyen »
1573665120000
    • Blackout#6525
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#11336
  0
@7597616
Duskinor
« Citoyen »
1573797600000
    • Duskinor#0000
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#11338
  0
@7658083
Tdpnice
« Citoyen »
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    • Tdpnice#0000
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#11339
  0
@7108992
Pacisus
« Citoyen »
1573950900000
    • Pacisus#0000
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#11340
  0
@7163914
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