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Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan
Matzi
« Citoyen »
1574027220000
    • Matzi#1510
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#11341
  0
@7405826
Brasouka
« Citoyen »
1574126160000
    • Brasouka#0000
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#11342
  0
@6355444
@6355492
Resnan
« Citoyen »
1574382840000
    • Resnan#4967
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#11343
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@7659798

Dernière modification le 1575332760000
Obsyt
« Citoyen »
1574453580000
    • Obsyt#0000
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#11344
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@6646069
Resnan
« Citoyen »
1574465460000
    • Resnan#4967
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#11345
  0
@7659797

Dernière modification le 1575332700000
Darkyhs
« Citoyen »
1574720040000
    • Darkyhs#0000
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#11346
  0
@7660748
Viniciusdara
« Consul »
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    • Viniciusdara#4015
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#11347
  0
@588161
Ignomo
« Citoyen »
1575334020000
    • Ignomo#0000
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#11348
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@4675236
Plubio
« Censeur »
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    • Plubio#0095
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    • Tribu
#11349
  0
Left as is:
@7655840 - Stovedove#0000 - Shaman maps shouldn't be focused in punctual obstacles just as the ice ground next to the mice spawn, where shaman needs to put a box or a plank so mice can get out that box. Rather you should make a challenge for the build involving the entire map, and please don't use too many cloud grounds as they can make the build end up being really cramped.
@7641123 - Archilles#5767 - You can solve this map easily with a bridge and a ramp up between the clouds. There's not much of a challenge here but to not ruin the build in the ramp up as it might get a bit cramped. Try to avoid making maps that can be solved just by a bridge and some ramp ups.
@6091327 - Cilacapenjoy#0000 - The map is too confusing thanks to the blue grounds without a good reason. The build is basically just a bridge with ramps up due to the shaman spawn placement. Also the tokens are a bit random in there, I don't see why there are here.
@7655984 - Kaijuinhas#4816 - Not a P4 map. If you are submitting a shaman map, please make sure the build is the main challenge of the map and not the mice running around. Also keep in mind maps with offscreen gameplay won't be accepted in any category.
@7648224 - Wed#0000 - I love the idea but unfortunately it's way too hard for normal rotation because players can't handle the wind without any supports around the cheese or in their way to it.
@7650091 - Furbiek#0000 - Maps that can be completed with just a bridge and ramps up are no longer challenging and not needed either. Try to make your map a bit harder to complete by adding aditional grounds which contribute to the difficulty in a good way, don't add random grounds to make the build forced.
@6655262 - Johandergarc#0000 - Your map needs to have at least a cheese and a hole for it to be considered into any discussion or comments, otherwise if you want your map to stay as a tribe house then you don't need to submit it to any category.
@7661909 - Foor20#0000 - I like it but the cheese part is a bit cramped and I also think the ice that covers mice is more interesting than the one that covers the cheese, but the entire bottom part of the map is full of unused space which you could use to improve it. Having a map more centered in the concept of the ice which is covering mice where you have to think which path you are taking because one seems easier than the other one but you would need not to block it seems better, just make sure both paths are balanced as in if you make it to leave the "top" path free, then it's not just an instant win or if you block it and you need to follow the "bottom" path then it's not too hard either.
@7657415 - Zeptocat#9470 - Please when submitting a map to the P4 category, make sure the shaman building is the main concept of the map, because if not then it hardly fits this category. Try not to make soloable maps for shaman maps.
@7597616 - Blackout#6525 - We have a lot of maps like this one already in rotation, the build is simple and not really any different from what we see right now.
@7658083 - Duskinor#0000 - I really loved the idea behind the cheese part, that ice groun really makes you think on what to do so you don't ruin the map. The rest of it is not very good, you should focus on the idea you have for the cheese and just make that a map, without the rest.
@7108992 - Tdpnice#0000 - The shaman really struggles to start a build properly and then it's just full of ramps and a bridge. Make the difficulty of the start be a good challenge for the build anywhere else instead.
@7163914 - Pacisus#0000 - It is fine as P1. Nothing outstanding, we have a lot of maps like this already.
@7405826 - Matzi#1510 - Cloud grounds placed like this one just mess up with the build a lot and are a very unpleasant challenge to face. On a side note, you only need to build a bridge and ramps up to complete the map, which is not challenging anymore and therefore you'd need to make your map more enjoyable.
@6646069 - Obsyt#0000 - The planks are there just to annoy the shaman; they don't add much and they server no other purpose than to be there. The build is really simple with or without the planks in there, so it's not a very interesting map over all.
@7660748 - Darkyhs#0000 - Ramps everywhere in addition with two really annoying clouds that just bother the shaman's build. The map doesn't offer anything new to rotation.
@588161 - Viniciusdara#4015 - There's nowhere safe to start your build, which is really bad. There are no supports to keep the build stable so you need to be really skilled to finish this map in divine mode or hard mode. Editing that wouldn't help though, the build then would be really simple and the map would be very boring. I recommend you start over a new map.
@4675236 - Ignomo#0000 - Interesting idea but there are a few downs: The cheese/hole part is a bit too close to the offscreen/chatbox, maybe lifting everything some pixels up could help with that. Also the water part could be slightly wider so it's not that hard to get mice through there. On a last note I'd add an ice ground (maybe 30 px width) behind the moving ice ground so even if shamans with the remove grounds skill remove the moving ice ground, they would still need to build somewhat as intended as before. Please make these edits and PM me directly when you're done so we can put this map in discussion.


P1'ed:
@7655150 - Xlll#7522 - Mainly ramps are the things you build to complete this map, however it is as enjoyable as the other maps similar to this one, so P1 should do.


Will be discussed:
@7331121 - Bubamg#0000 - Cool concept, I really liked it. Simple but with a fun twist. I'll see what others think.


Ignored:
@6355444 - Brasouka#0000 - Posted more than 1 map (#11342)
@6355492 - Brasouka#0000 - Posted more than 1 map (#11342)
@7659798 - Resnan#4967 - Posted more than 1 map (#11343, #11345)
@7659797 - Resnan#4967 - Posted more than 1 map (#11343, #11345)

Dernière modification le 1575418920000
Dpohk
« Citoyen »
1575422160000
    • Dpohk#3276
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#11350
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@5411256
Sin
« Citoyen »
1575450120000
    • Sin#9948
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#11351
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@7661909 edited

Dernière modification le 1576114620000
Bubamg
« Censeur »
1575459540000
    • Bubamg#0000
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#11352
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@7303330
Furbiek
« Citoyen »
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    • Furbiek#0000
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#11353
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@7650091
edited
Cilacapenjoy
« Citoyen »
1575482460000
    • Cilacapenjoy#0000
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#11354
  0
@7662708
Wed
« Citoyen »
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    • Wed#0000
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#11355
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@7648224 edited
Ali
« Citoyen »
1575567600000
    • Ali#5216
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#11356
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@7663009

Dernière modification le 1575909180000
Stovedove
« Citoyen »
1575611160000
    • Stovedove#0000
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#11357
  0
@7655827
Resnan
« Citoyen »
1575827820000
    • Resnan#4967
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#11358
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@7659798
Entumido
« Citoyen »
1575849660000
    • Entumido#0000
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#11359
  0
@4254670

Dernière modification le 1575930780000
Brasouka
« Citoyen »
1575975900000
    • Brasouka#0000
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#11360
  0
@6355444
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