![]() Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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Left as is: @5411256 - Dpohk#3276 - The gameplay isn't interesting and doesn't offer multiple ways of completion. The shaman only has to build a ramp then the players would only have to run left/right. The trampoline at the left doesn't add anything to the map and the one at the right isn't helpful for the shaman nor the players. Please don't make caged maps as they don't offer good options for the shamans to build. @7661909 - Foor20#0000 - @7303330 - Bubamg#0000 - The map seems too difficult for P4, especially due to the cloud grounds in the middle which don't help support builds. The map doesn't provide multiple possibilities. The bottom half would only be a bridge, while the top part can be resolved with a box. The mechanism for the middle grounds is also broken, players cannot pass through. @7650091 - Furbiek#0000 - The map provides support for the build but in very odd places that wouldn't be quite intuitive for the shaman. It would overall provide a very weird build structure. The rotating ground in the middle would only interfere with a shaman's build so the shaman would either have to stop it, delete it, or build around it somehow. Also adding pointless obstacles around mice spawn such as the vertical ground that makes shaman build a plank/box to get them out is annoying and shouldn't be a part of your map. @7662708 - Cilacapenjoy#0000 - The top path for the cheese is very risky for the shaman to build on, one wrong move and their whole build's destroyed. This challenge isn't rewarding in other ways so that path will likely be avoided by shamans. The rest of the build seems to be mostly a bridge with a ramp, and the right side offers build stability but not enough space to use it to build, it's too cramped. @7648224 - Wed#0000 - Building in a map with tokens and wind is just frustrating. This map is way too hard with or without the grounds on the right. I think we already have a map in P4 with this concept but it's not that hard to build on it. I think it's mainly a ramp or a bridge, but that's it. If you're going to make a map like this please make sure it's real simple to build on, otherwise the map is impossible to have in normal rotation. @7655827 - Stovedove#0000 - Cute map but sadly the mice spawn part is very cramped and we don't accept art maps on P4/P8. @7659798 - Resnan#4967 - The map doesn't offer multiple build solutions. The bottom path would be challenging especially for divine shams because it's an extended bridge with little to no support, even with the space above the cloud. The map doesn't require any creative solution just a bridge and two portals. @4254670 - Entumido#0000 - The portals are unnecessary in this map since its structure implies that the shaman would have to build all the way through. The anticloud grounds are annoying to build with since they have no collision with shaman objects and they just make it way more annoying to get mice out of their spawn, as having a normal ground there is annoying already. The map's cramped around the hole and it would be difficult for the shaman to build there. There's only one way to build on the map which would get repetitive and boring. @6355444 - Brasouka#0000 - Ice grounds for spawn grounds, actually no supports for your build as there are only ice grounds, big cramped space in the middle of the map. Those are a lot of things you wouldn't ever try to even consider getting in your map if you wanted it to become a P4/P8. The map doesn't provide build stability for non-normal modes which makes it even more difficult because the grounds are ice. The shaman has to build vertically at the left which would be even more difficult for non-normal mode shamans, then build a bridge for the hole. The only valid support is too far from the shaman spawn and it's offscreen, making it very hard for the shaman to reach it for the build. @7664276 - Kiry#6848 - The solution to the map is only a bridge with two ramps. There is no other intuitive solution to the map, making it boring and repetitive. P1'ed: @7663009 - Ali#5216 - This map doesn't fit a shaman category. Please make sure when you create a map for these categories the build is the main concept of the map, otherwise it's very awkward. On a side note, it's cute and it deserves a P1. Will be discussed: None Ignored: None Dernière modification le 1576190100000 |
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@7670900 Dernière modification le 1578045240000 |
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@6787441 Dernière modification le 1577237520000 |
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