Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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@7669750 |
Mapcrew « Consul » 1578012720000
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Left as is: @6223027 - Pacisus#0000 - This map wouldn't bring anything new to the rotation, it basically consists in build a bridge to the middle platform and a ramp up to cheese and then a ramp up to the hole. In other words, it can be completed with just a few planks, which is not a good thing for Shaman maps. Also, we have a lot of maps very similar to this one already in rotation. @6422202 - Grimmaro#0095 - The concept of this map is very interesting and different from all the other maps we have in the current rotation, which is a great thing. However, it is very hard to be completed in a normal room, mainly by newer shamans. Besides, the routes the shaman can take are unbalanced because of the lack of supports in the left side. You can try to change the map layout and keep the same concept meanwhile you fix the points mentioned above. @7665984 - Bursia#0000 - There is A LOT OF maps exactly like that in the current rotation. In the next time you are making a map for the Shaman category, make sure that the whole space will be used in some way. In other words, use the unused space avaliable to add different routes to take or interesting obstacles. @7666332 - Dqhec#0000 - Nothing outstanding in this map. It has a lot of unused space which could be used to add different paths to follow or obstacles to makes it more interesting to the rotation. Besides that, we have maps like that in the current rotation. @6135866 - Bubamg#0000 - The shaman just need to build a bridge from its spawn to the mice spawn and then build a ramp up to the cheese and hole, which is not very attractive to the rotation nowadays. Also, the water as an obstacle from the bottom to the top with cheese makes it annoying. @7659797 - Resnan#4967 - The map layout, in general, is very cramped, the shaman may easily block the passage and that would make the entire map ruined, please, avoid maps like that. Besides that, the cheese is very close to the bottom part of the map and due to the lack of supports, it might lead to mass death. @7666549 - Hedonista#3931 - The map doesn't require much of the shaman abilities to build through. It can be completed with only three planks. Use the unused space avaliable to add more paths to follow or obstacles which requires more of its abilities. @6787441 - B0wl#7075 - The map is very hard to the rotation, mainly for new shamans because of the obstacle. It was not a good addition to the map. @7613264 - Blackout#6525 - The map layout makes the map boring to the shamans once you can complete the map by building two ramps which can be done with only one plank each one. Also, the lava grounds can ruin the buildings in the map. @7666970 - Rioxhsn#6427 - The bottom part of the map is very cramped and very close to the chat box which might lead to mass death. This makes the map unbalanced,due the fact that the shamans would prefer to take a safer route to build through. Try to add balanced paths and more obstacles to the map, fix the cramped part and submit the map again. @7225518 - Matzi#1510 - That big cloud ground is quite problematic to deal with. Also, the bottom part is too cramped which might lead to some risky builds. The top part of the map seems very generic, it feels like we've seen that layout quite often in rotation. @7668602 - Duskinor#0000 - It's easy to get rid of the dynamic grounds with just a balloon, after that, there's no much left that the shaman needs to do, and there's no much variety in builds. The map feels boring overall. @6556315 - Obsyt#0000 - The map looks nice, but the gameplay feels linear and boring. There's no much variety in builds, which leads to a lack of replay value. @7668805 - Hartnaeckig#6120 - The placement of the skull tokens leads to mass-death, which makes the map annoying to play on, rather than fun or challenging. The symmetrical layout makes it more repetitive and boring as well, and usually one side of the map will be left unused. P1'ed: @7665355 - Cilacapenjoy#0000 - The map plays fine, but it doesn't bring anything that makes it unique. P1 will do. @6972902 - Pjfsamora#0000 - The map works fine, although I didn't find it to be too interesting or unique. The plank with the red nail doesn't add a lot to the gameplay, it's easier to just avoid it instead of working with it in the build. @7669750 - Blood#3565 - Nice map. P1 will be. Will be discussed: None Ignored: @7668037 - Sin#9948 - Posted more than 1 map (#11367) @7062570 - Sin#9948 - Posted more than 1 map (#11380) @7438747 - Sin#9948 - Posted more than 1 map (#11380) |
B_ootcamp « Citoyen » 1578013920000
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@6929764 - edit Dernière modification le 1578015840000 |
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@7670871 |
Woodwilbert « Citoyen » 1578078840000
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@7671047 |
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@7405797 |
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@7671354 |
Grimmaro « Consul » 1578307800000
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@6210100 |
Drotik « Citoyen » 1578488820000
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@6678731 |
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@7191008 |
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@7595449 |
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@2722523 |
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@4998589 |
Kturny « Citoyen » 1579057860000
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@7673994 |
Hartnaeckig « Citoyen » 1579076400000
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@7674018 |
Olppaemi « Citoyen » 1579198320000
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@7673671 @7673669 |
Finerlobster « Citoyen » 1579217580000
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@7674457 |
Tennis « Citoyen » 1579282860000
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@7674623 |
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Left as is: @7670871 - B0wl#7075 - It doesn't offer different possibilities for building given its design encourages only one solution. @7671047 - Woodwilbert#1570 - Pretty simple, which is nice for shaman maps, though I must say a third of the map will get neglected and there's just one viable solution for the sham. @7405797 - Matzi#1510 - It's somewhat challenging but I feel like I've already seen this map before, there's nothing really anything exciting about it. I don't see the need for that wood ground going off-screen, it's unnecessary and may confuse some mice. @6210100 - Grimmaro#0020 - It's a cool concept in theory, but being fairly honest here, shams will just build a bridge and two ramps to cheese and hole most of the time, which makes this map kinda boring to play more than twice. Also, while testing it in public, some shams had no idea on what to do with the dynamic ground to start a building at bottom, out of divine mode. It's a shame because I found it different from the usual maps that get submitted in P4 and was willing to give it a chance. @6678731 - Drotik#8972 - Soulmate feature is just awful for portals, plus the design of this map is pretty bad. I understand the concept but the cloud ground is just horrible to deal with. @7191008 - Leiks#0000 - Uninteresting layout, boring gameplay. @7595449 - Wed#0000 - The cloud grounds seem to be randomly placed and don't have a real purpose other than limiting shams' builds. @2722523 - Sekui#0000 - Could make for a good map but the problem with this one is after you press the buttons there's just one viable solution (bridge + ramp for cheese and hole) which puts me off, just like many other maps submitted in this review. If you want it to get P1'ed, just send me a forum PM but I'll leave it P22 for now just in case you want to edit it in the future. @7673994 - Kturny#0000 - I think the cloud grounds limitate shams' creativity, they could have a better placement. @7674018 - Hartnaeckig#6120 - Too cramped to build and move around. @7674623 - Tennis#8153 - It's really difficult to deal with all those moving grounds. The top right part is useless and the map overall is cramped and not clear. P1'ed: None Will be discussed: @6929764 - Pjfsamora#0000 - Looks like an alright challenge. I enjoyed the design and it's fun to play on. Worth discussing. @7671354 - Blood#3565 - An okayish use of death tokens, let's give it a try. @4998589 - Namelessh#0000 - Not too sure on this one, will look for more opinions on it. @7674457 - Finerlobster#0000 - This is what I can call simple, fun and creative. What a good use of water! I would like to ask you some alignment adjusts on the grounds, though. Ignored: @7673671 - Olppaemi#0000 - Posted more than 1 map (#11396) @7673669 - Olppaemi#0000 - Posted more than 1 map (#11396) |
B_ootcamp « Citoyen » 1579489380000
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@6815763 |