Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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@7935063 @7944221 Dernière modification le 1700240880000 |
Ougoundare « Citoyen » 1699042140000
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@7884516 |
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@7944262 |
Xaxadoooooo « Citoyen » 1699109040000
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@7944249 @7944388 Dernière modification le 1699483140000 |
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@7944455 |
Komkhivane « Citoyen » 1699910820000
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@7944723 |
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@1896862 |
Jasseh « Censeur » 1700065920000
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@7944115 - edit |
Okpatinhos « Citoyen » 1700246520000
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@7860606 @7846568 |
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@7945444 @7945590 Dernière modification le 1701298080000 |
Orororii « Citoyen » 1701218460000
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@6007007 @7887874 Dernière modification le 1701547680000 |
Aiz 1701298080000
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[Modéré par Jackellina, raison : Requested] Dernière modification le 1701614880000 |
Ougoundare « Citoyen » 1701300360000
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@7944347 |
Eremia « Censeur » 1701442500000
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@7945757 @7945761 Dernière modification le 1701449100000 |
Eremia « Censeur » 1701975780000
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Note: This review has been conducted by several mapcrew members. If you wish to get more feedback about your map, please contact me via forum or discord and I will pass your query to the corresponding reviewer. Left as is: @7944221 - Maah#4542 - The map is interesting, however it would not work in my opinion. Firstly, ramps that are shaman's cage could be problematic if mice were to get there as it would be hard to kill them, if not impossible. Secondly, the cloud under shaman's cage doesn't really do much as it doesn't fulfill the purpose it is supposed to. Lastly, I feel like it would be in general rather hard to survive on the bottom due to the amount of elements shamam can use. @7944262 - Partyfool#0095 - I appreciate the symmetry, however the trampoline is way too strong. Another thing is that mice can easily camp on the sides of the top platforms, making it impossible for the shaman to kill them. Lastly, it is quite hard to kill on the bottom, especially on the platform that's under the platform shaman is currently standing on. @1896862 - Jota#0676 - The layout and gameplay are a bit simple. @7944115 - Jasseh#0000 - Unfortunately, as much as I like this map, tests did not go well and almost noone died despite the shamans being good. I believe the problem is the anticloud ground that is rather far away from shaman, making it hard for him to aim there properly. @7860606 - Okpatinhos#0000 - Nice idea, however it seems to be hard for shaman. Mice have too much freedom. @7846568 - Okpatinhos#0000 - Interesting idea, however, there are a few issues. I believe the clouds are way too strong, making it hard for mice to survive. Next issue are the acid grounds. Combined with the strength of the clouds, it makes it really hard for the mice to survive, creating an unbalanced gameplay. Lastly, the top cloud is quite problematic. The gaps in it allow cannons to be stuck inside of it, which leads to the changes in trajectory of others cannons. @7945590 - Out#9916 - While the concept is nice, it does have some issues. Firstly, the cloud makes the cannon bounce over the mice most of the time and it requires very specific aiming to reach the angle you want. Secondly, I believe it is a bit hard to shoot mice that are standing on the highest platforms as it is far away from shaman's spawn. Lastly, the bottom right anticloud platform is also rather hard to reach. @6007007 - Orororii#0000 - The map looks interesting, however there are several issues. First of all, the combination of the little ice triangle under shaman's spawn and any cannon aimed at the bottom part of the map would make mice go right through the mechanism, leaving them with no time to react. What's more, in many cases the acid kills them if the speed that they fly through with doesn't. Secondly, the top anticloud platform could be a bit problematic as cannons would just go through, leaving mice unharmed. Lastly, the vertical platform and acid under mice spawn are a bit useless. @7887874 - Orororii#0000 - Handled in private. @7944347 - Ougoundare#0000 - Personally, I don't think there's anything particularly special about the map and the layout is quite generic. Most of the grounds are just so far away, and therefore a little difficult to deal with for inexperienced shamans. It just gives mice a lot of time to react to incoming cannons. I am not sure what the purpose of the despawn is on the shaman's side in particular since the shaman can choose to drop down easily on his own. What's more, such long anticloud grounds are so difficult to knock survivors off of, in this map in particular there are also no significant combo opportunities to make up for the fact that cannons go through the ground which leaves mice mostly unaffected. @7945757 - Eremia#0020 - To begin with, the large iced portion on the left is definitely harder to knock mice off of than it looks, inexperienced shamans might find it hard to snipe accurately and fast enough to trick the mice, as opposed to spamming cannons downwards which is not very efficient. This portion should definitely be covered up, but even then, I think it could have been made to use less space. I'm not sure whether the idea with the portals is good, I believe most players of the game mode prefer not to use any additional objects. Aside from that, I don't think the layout is anything that special, and on first sight not very balanced. That is, because, first of all shamans have to knock the mice off of the anticloud which is hard enough as it is without any particular combo opportunities, but then the fact that mice knocked onto the ground to the right can instantly recover as they can reach their spawn ground and climb back up makes the issue too big. @7945761 - Eremia#0020 - The idea with the bombs is very very original but to me this item just seems overly chaotic and powerful, shooting it using cannons seems overpowered. This issue is amplified by the fact that it seems that the whole map is centered around this concept, the shaman is offered certain "corridors" to shoot bombs through, which are almost perfectly aligned with the mice's grounds. It makes me think that any shaman can use them very efficiently, perhaps too much so. Will be discussed: @7935063 - Maah#4542 @7884516 - Ougoundare#0000 @7944249 - Xaxadoooooo#0000 @7944388 - Xaxadoooooo#0000 @7944455 - Hyk#6465 @7944723 - Komkhivane#8696 @7945444 - Out#9916 Ignored: None Dernière modification le 1702253520000 |
Victor345 « Citoyen » 1702255260000
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@7946251 |
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@7812500 |
Xaxadoooooo « Citoyen » 1702300380000
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@7946180 |
Orororii « Citoyen » 1702312380000
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@7887874 @6007007 Dernière modification le 1703275260000 |
Xsuperjuniox « Citoyen » 1702319520000
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@7946290 mapa simples para jogar survivor |