Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Xaxadoooooo « Citoyen » 1702319940000
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@7946681 Dernière modification le 1703264340000 |
Jasseh « Censeur » 1702679760000
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@7946400 @7946546 Dernière modification le 1702842480000 |
Kvicls « Citoyen » 1702818120000
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@7935624 @7935297 Dernière modification le 1702819620000 |
Lian11 « Citoyen » 1702834980000
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@7946544 Dernière modification le 1703385660000 |
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@7946410 @7946497 |
Eremia « Censeur » 1703261880000
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@7946721 @7946740 Dernière modification le 1703283960000 |
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@7940904 @7940920 Dernière modification le 1703600160000 |
Sphinx « Citoyen » 1704844380000
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@7947460 |
Baabel « Citoyen » 1707143940000
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@7948937 |
Jackellina « Citoyen » 1707178680000
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Left as is: @7946251 - Victor345#4476 - Although the map is neat and well aligned, the layout does not offer any innovation. What's more, the platform under the shaman is tedious to shoot against, while the grounds at the very top are out of reach for the shaman. @7812500 - Ceagy#7796 - The layout is interesting, however, I don't think it would work. Since shaman's spawn is on the right side, his only choice is to shoot left cannons, which would either kill mice instantly because of the tilted platform on the left, or give them a boost upwards. What's more, with this layout and spawns, the tunnel is not as involved as it could be in this map. @7946290 - Xsuperjuniox#0000 - While the attempt at a more unique layout is good, it sadly does not work too well. The layout turns out to be a bit basic and lacks innovation. What's more, the top right wooden ground is too far to reach and can be abused. I'd suggest using the empty space to improve the gameplay. @7946400 - Jasseh#0000 - While the layout looks certainly innovative, I don't think it could work. The round parts create camp spots and in my tests it was almost impossible to kill mice. What's more, they are kind of far away from each other and also rather small, which leads to poor mobility. @7935624 - Kvicls#2000 - The layout seems unique at first, but the gameplay uses the same principle as some of the older P10s. Every "floor" repeats the same type of platforms. Secondly, the large anticloud separating the shamans obscures the clouds beneath, which can be confusing.Overall, the map is rather chaoti. @7935297 - Kvicls#2000 - With all grounds being connected by clouds, it is easy to stack a multitude of cannons at once, eliminating players easily even on the largest platforms. On the other hand, the bottom platforms are difficult to reach and may in turn favour mice. @7946544 - Lian11#0000 - From a visual perspective, the map looks quite nice. The gameplay, however, is not as innovative. The layout provided has been explored in other maps and does not stand out here. @7946410 - R_Y#8502 - Nice use of 45 degree ice! It's enjoyable to play as shaman, especially against mice on the middle platforms. Sadly, the mice spawn is rather uninteresting, while the small ground on the bottom left is somewhat random and unsafe. We would suggest making use of the space there to come up with something better. @7946497 - R_Y#8502 - I love the layout and it could work, however, since the shaman is in cage, the bottom clouds cannot be reached along with the middle platform on the bottom. What's more, the clouds near the shaman spawn can be inconsistent and not very accurate. @7940920 - Zeus#6550 - The design is interesting and gives the map a fresh look, but the ground configuration is more based on existing perms than it is original. As such, the map wouldn't bring anything new to P10. @7947460 - Sphinx#3009 - The moving platforms are pretty fast, and considering their anticloud properties - too difficult for shamans to handle. The button is, as previously mentioned, poorly designed, as it does more harm than good. Moreover, it is hard to aim on the ground right below the shaman, and the sticky ground adds an excessive element of safety to the bottom left of the map. @7948937 - Baabel#5207 - While it is nice to see a more unusual, slanted layout, it does not work properly, nor does it stand out from other maps. The bottom right ground is difficult for the shaman to tackle due to its position, while the cloud ground seems random and is too difficult to reach, limiting its purpose. Lastly, the ice from the shaman's cage extends off-screen, which can be abused by shamans. Will be discussed: @7946180 - Xaxadoooooo#0000 @7887874 - Orororii#0000 - Already in discussion @6007007 - Orororii#0000 @7946681 - Xaxadoooooo#0000 @7946546 - Jasseh#0000 @7946721 - Eremia#0020 @7946740 - Eremia#0020 @7940904 - Zeus#6550 Ignored: None Dernière modification le 1707436680000 |
Baabel « Citoyen » 1707531300000
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@7948937 |
0 | ||
@7949248 @7940920 - Edited Dernière modification le 1707566160000 |
Jasseh « Censeur » 1707584220000
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@7949690 @7949800 Dernière modification le 1710358620000 |
Xaxadoooooo « Citoyen » 1707612780000
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@7948327 @7949485 Dernière modification le 1708022160000 |
Denisthemas « Citoyen » 1707656700000
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@7949347 |
Denisthemas « Citoyen » 1707744540000
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@7949375 |
Sphinx « Citoyen » 1707945960000
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@7947460 |
R_y 1707952080000
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[Modéré par Jackellina, raison : Requested] |
Okestrela « Citoyen » 1708000980000
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@7949476 |
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@7944064 - Edited. @7949651 Dernière modification le 1708286280000 |