Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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rainbow flag (LGBT) map! @7709658 |
Tosempao « Citoyen » 1587518640000
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Mitazinha « Citoyen » 1587575280000
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Tdpnice « Citoyen » 1587613380000
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@6834655 |
Thecheaters « Citoyen » 1587645180000
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@5643720 @5608455 Dernière modification le 1591306440000 |
Thecheaters 1587645300000
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[Modéré par Etyla, raison : Double post] |
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Viniciusdara « Consul » 1587679800000
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Mapcrew « Consul » 1587906360000
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Left as is: @7695973 - Stovedove#0000 - The map here has way too much awkward angles and because of this, the map has such limited reach in terms of access. While you have supports here to bypass this, there is still limited access in terms of space and building variety as a whole. I also dislike the boxes as they're not contributing the map in a positive way but rather as an after-thought to encourage more difficulty when in reality, they're just minor annoyances that are easily by passable. @6939402 - Pjfsamora#0000 - I am going to come out and say that this map isn't anything special because it is just so similar to other maps in rotation, it doesn't offer anything that we don't already have. I would also say that the building variety here is lacking quite a bit despite having an open layout because the vertical ice and cloud limits the shaman to using just ramps. It also doesn't make sense to take the bottom left route because its just more difficult, thus forcing the shaman to ramp from cheese and go up and over without any real variety. @7690787 - Comorr#0000 - I think the concept in of itself is different and I applaud the effort into making something unique but the problem with this map is that it is way too tough for normal shamans as well as it being way too lengthy to be completed by just a single sham. @7693142 - Hebreu#9558 - While I don't mind minimal maps such as this, this layout and concept doesn't add anything to rotation as we have a few maps that play similarly even though they aren't exactly the same. The map would also be too hard for shamans as there isn't a good place to build a foundation given that the ice sticks through the top. @7711918 - B0wl#7075 - I found the concept to be interesting but not something that would work in rotation as the angles make placing grounds quite difficult. I can tell that you've added the longer grounds to combat that but the problem still remains because of how limited space there is. I don't know if this has potential to be P4 unless drastic changes are taken. @5961693 - Bielpratasqn#0000 - Too difficult for the average shaman. Fine as P1 @6979690 - Matzi#1510 - The map isn't too bad but I do not think that it is fun enough given how bland and common the concept of these clouds are in rotation. @7512313 - Adymices#0000 - The map isn't anything interesting as it requires 2 or 3 ramps and given that the map is symmetrical as well, it'll have to be repeated on the other as well. I would advise against doing symmetrical maps in the future as they limit the potential gameplay that you can have, when you have two different sides, it gives the map more possibilities and building potential. @7216512 - Clilo#0000 - Fine as P1 @4783752 - Koulouh#0000 - I appreciate the effort into making something different but the dodue concept here isn't quite balanced right. The shaman spawns right above the right cheese which gives them an automatic bias to build towards that. I also dislike the lack of decent supports here, it gives average shamans a really tough time trying to make a stable build, especially given the extra weight by the dodue parameter. @7699059 - Alexandraion#0961 - Can be completed solo, thus not P4 @1303717 - Mapzylla#2983 - The concept is indeed interesting but I think the biggest flaw here is that the circle becomes quite useless when you've removed it from the cheese location; all the shaman has to do is balloon it and then the concept is quite easily by passable, thus making it useless as a whole. When you have dynamic grounds such as this, they need to be implemented in a way where they're necessary, a lot of mapmakers will add something like this when it isn't necessary at all. I would recommend trying to tie this dynamic ground more into the game play where the shaman has to interact with it more, otherwise don't add it at all. @7700194 - Neeize#3698 - The grounds are too inconsistent as some have collision with objects and some don't as well as mice collision. I would recommend being more consistent in your future maps. @7700452 - Louis49#0000 - Cheese area will cause too much mass death and because this is for P4, we have to keep the average shaman in mind, whom all would definitely struggle with it. @7700185 - Commandantso#0000 - I personally really dislike the water because of two reasons. The first reason is that it doesn't actually have any real use and the second reason is because mice will get all over the map which isn't that fun for the shaman as a whole. @5674441 - Uhuge#0000 - I think the only real positive here is that the map is visually stunning, though I would argue that the orange background clashes with the delicate pinks. The game play here isn't that good and while I like that you've attempted to add an alternative route through the middle but being honest, most shamans just won't take that route and take the outside. Spawning through the cloud isn't any real trouble and all they would have to do is bridge to the mice on the right and then ramp up to the cheese, completely avoiding the middle all together. I would recommend somehow trying to figure out how to balance the routes better and make your secondary route more rewarding or appealing to take. @6324118 - Superyacine#0000 - The map will turn into the typical "bridge along cheese and then ramps on each side" kind of map. I think the clouds make accessing the cheese really awkward and given that the cheese is really low to the map border, this is a mass death waiting to happen; at the very least, very difficult for the average shaman in normal mode to do. I would also advise against doing symmetrical maps as it limits the potential game play that can be had because what you do on one side can be done on the other. @7701045 - Thekingwys#4005 - The usage of the dodue parameter here is quite useless and unnecessary, I would advise against using dodue unless your concept requires it but in this case, it can easily be replaced with normal cheese. I really dislike how choppy this map is and what I mean by that is that you've used clouds to separate the map into 3 distinct areas, which forces the shaman to have to go around as well as it limits what the shaman can do in terms of variety. @7701242 - Bhvana#0543 - Too difficult for normal rotation. @6680545 - Bacon#8543 - The map layout encourages a lot of ramps which isn't particular interesting when the map can be completed in under 30 seconds using just ramps. @725337 - Xaxadoooooo#0000 - I think that the map design is too restrictive and to be honest, quite bland for P4. The cheese location is too cramped and tight for the average shaman to make good use of the space without messing up and while you've added clouds, the lack of support and surface area makes a lot of the potential builds too unstable. @7703533 - Biancatelle#0000 - The layout doesn't really make a lot of sense and I got the feeling that everything was just random with no consistency and/ or purpose. All the shaman has to do is do a straight ramp all the way up to the top-middle area and then bridge over to the cheese, thus making the bottom-middle route unnecessary and too long. @7703037 - Boon#6497 - The concept is too common and isn't used here in a way that is much different from the rest, thus doesn't really pose as anything interesting. The cheese area is also way too cramped for the shaman to build out of. @7702091 - Phuphle#0000 - The lava is too random and the left side is way too cramped to be a good P4 map. @7705333 - Udeos#0000 - I am not a fan of the clouds as they're way too restrictive for the shaman and not that fun to play around. @7705321 - Cirra#1897 - This map can be completed solo, thus not suitable for P4 @7405788 - Bushmeister#0000 - The map layout makes this map too restrictive for what the shaman can actually do in terms of building variety due to the "enclosed" nature of the map. The shaman would bridge and ramp almost similarly to almost every other shaman because there isn't much creative input in what can be done. @7701204 - Tbc#0000 - This map would become a ramp up to the hole since the mice can drop down to the cheese. Nothing too interesting or fun for the shaman. @7706922 - Mandy#8754 - This map is too bland and common to what we have in rotation. All that would be required here is ramps on either side of the map, thus not too interesting or fun to play on. @7708817 - Frisbyy#0000 - This map can be done solo, thus not suitable for P4. @7708363 - Leo#9163 - This map can be done solo, thus not suitable for P4. @7709674 - Atx#8733 - The mice spawn is way too cramped and the rest of the map isn't too interesting in terms of game play due to the layout encouraging a lot of bridges and ramps. @7709658 - Bella#7805 - This map can be done solo, thus not suitable for P4 @7709707 - Tosempao#0000 - The lack of consistency with the collision is a huge problem with this map. I would also advise against adding a roof as well to P4 maps as a general rule of thumb. @7709962 - Mitazinha#0000 - The cloud is way too thick for the average shaman to be able to bypass this without skills, which isn't good because it excludes a lot of shamans who may not have springs or other similar skills. @7710179 - Syttk#4766 - The night mode isn't really necessary here as all it does it act as a minor annoyance rather than a contribution to the map as a concept. The map is also not that good for shaman because it can be solved with a box and then the rest can be done solo. @5191016 - Namelessh#0000 - The shaman items are not really that good here because their only purpose is to serve as a minor annoyance rather than an actual obstacle; all the shaman has to do is cannon them all away and then the map becomes a basic ramp map isolated to the left side. P1'ed: @7685592 - Sekui#0000 - I don't mind P1 because the concept is different but the concept is too inconsistent and wouldn't work too well. @7703954 - Finerlobster#0000 - Nothing too interesting but I personally thought it was fine enough for P1. @7709431 - Ssusluu#7196 - Fine enough for P1. @6750442 - Viniciusdara#4015 - The MGOC parameter makes this map way too easy and not suitable for P4 as not a lot of building is required. All the shaman has to do is build to ramps on the bottom right and then a few ramps for the cheese and that's it. P1 for being different though. Will be discussed: @6834655 - Tdpnice#0000 - Not the most interesting or the most unique but it works. Ignored: @7694688 - Guepardo7#1478 - Blacklisted until May 3, 2020. @7698243 - Blackage#7092 - Posted more than 1 map (#11505) @7696130 - Blackage#7092 - Posted more than 1 map (#11505) @7702620 - Auau#0595 - Blacklisted until May 22, 2020. @7702622 - Auau#0595 - Blacklisted until May 22, 2020. @7701329 - Juliandcc#0000 - Posted more than 1 map (#11519, #11520) @7701664 - Juliandcc#0000 - Posted more than 1 map (#11519, #11520) @5643720 - Thecheaters#0000 - Posted more than 1 map (#11546, #11547) @5608455 - Thecheaters#0000 - Posted more than 1 map (#11546, #11547) Dernière modification le 1587912900000 |
Bhvana « Censeur » 1587915660000
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Koulouh « Citoyen » 1587939360000
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@4739827 Dernière modification le 1589223900000 |
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Blackage « Citoyen » 1587943260000
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Superyacine « Censeur » 1587962640000
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@6324118 - Editted |
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Kralfatih72 « Citoyen » 1588067880000
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Mitsnara « Citoyen » 1588093140000
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@7726535 Dernière modification le 1590103920000 |