Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Orororii « Citoyen » 1708185540000
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@7887666 @6004660 Dernière modification le 1709242740000 |
Godmcb « Censeur » 1709309040000
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@7947437 @7950925 Dernière modification le 1710103020000 |
Antoni0 1709323380000
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[Modéré par Eremia, raison : Spam] Dernière modification le 1709331360000 |
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@7950503 ¿Que tal este mapa? Me gustaría verlo en survivor algo más a lo clásico y bueno :=) |
Baabel « Citoyen » 1710176400000
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@7950960 |
Livingdead « Citoyen » 1710177300000
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Hey, this is an innovative idea about survivor maps with hell mode. Thank u so much for checking it @7950916 |
Zewsos « Citoyen » 1711055220000
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@7411934 @7907603 |
Eremia « Censeur » 1711835460000
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Left as is: @7948937 - Baabel#5207 - The upper central platforms around the shaman are quite easy to target, while the one below - too difficult. The trampolines may help, but they are easy to avoid given the amount of space. I would also suggest avoiding symmetry as it limits the gameplay. Lastly, the trampolines look like anti-clouds, but they are not. Make sure to use the correct design. @7949248 - Zeus#6550 - The idea is nice, but the map is too easy to survive on in the current state. Mice spawn on a very safe platform, which gives them an unfair advantage from the start. The bottom grounds are also pretty long, further complicating the matter for shamans. I would recommend reducing the amount of grounds and avoiding the anticloud at the mice spawn. @7940920 - Zeus#6550 - The anticloud platform in the middle is too hard for shamans to clear. The rest of the map is pretty generic and the addition of acid grounds does not improve the gameplay. Lastly the bottom left and rightmost grounds are both hard to aim at. @7949690 - Jasseh#0000 - The idea of using cheese as a tool to slow down mice is pretty cool, but the map seems too hard to survive on. The ice anticloud is not ideal either, it is too unsafe for a spawn ground. I'd suggest going for a different layout that would compensate for the extra weight. @7949800 - Jasseh#0000 - Firstly, while the idea is original, it will not work in survivor. Honey is not recommended for survivor maps as it creates an unfair gameplay when players stick to the cannons and die instantly. Secondly, ice grounds are not recommended either as they increase the cannon speed, making it even harder to survive. Overall, the map is unbalanced and biased towards the shaman. @7948327 - Xaxadoooooo#0000 - The layout is sadly too simple and the clouds do not add much originality. This has been used in other permed maps. Symmetry is also discouraged as it further restricts the gameplay. @7949485 - Xaxadoooooo#0000 - The cloud construction has been used in a similar way in another map. The remainder is not out of the usual. On a side note, the anticlouds could be reduced in size a bit as they proved annoying to deal with in public. @7949347 - Denisthemas#8108 - The map doesn't offer any innovative gameplay, using a rather basic layout. Moreover, there are too many platforms for mice to survive. The ice ground in the middle is a good start, try to implement it in a different way so it can be used more extensively throughout the map. @7949375 - Denisthemas#8108 - Similar issues as your other map. Albeit slightly more balanced here, it looks and plays like older maps and does not stand out. @7949476 - Okestrela#0000 - Map is not up to standard as it features a very simple layout and fails to add an element of innovation. Try using the empty space to enrich the gameplay for both sides. @7944064 - Hyk#6465 - While the map looks nice, there are a few issues. Firstly, the platform under shaman's spawn is hard to reach and mice most likely won't die there. The ramp also isn't useful in any way and often boosts mice up. Secondly, the acid doesn't really do anything. The mice aren't likely to hit it. Lastly, the map is a bit basic and doesn't offer anything new. @7949651 - Hyk#6465 - The layout is somewhat different from what we have in P10, but it still plays in a rather basic way. The circle ground is interesting, but it doesn't add much as of now. Lowermost platform is unnecessary and only poses a nuisance to shamans. @7947437 - Godmcb#6577 - Very creative! The only issue for now is the map being too hard for mice. Try to make it easier to survive and we can go from there. @7950925 - Godmcb#6577 - While the idea is interesting, the right side of the map is quite simple and underwhelming. As for the water, shooting at an angle downwards or using the mad scientist skill can generate some high-speed cannons that could cause mass death and be abused. @7950503 - Jean#3978 - The layout does not provide any outstanding gameplay and is not up to modern standards. @7950960 - Baabel#5207 - Unfortunately, the layout is simply unoriginal. The bottom right platform is quite long and could be difficult to clear for shamans, while the ramp directly below the shaman is a camp spot. @7950916 - Livingdead#8766 - The art component is definitely unusual, but here it only adds confusion. The platforms are not arranged in an original way, while the bottom right one is too long and hard to reach, favouring mice. The despawning platform will lead to mass death as it's difficult to predict when it disappears. @7411934 - Zewsos#0000 - The map works well and is unique to a certain extent, but the bottom right ground was too easy to survive on. The cloud is also too deep inside the pit and hard to reach sometimes. I'd suggest reducing the size of the longer platform and bringing the cloud forward a bit. @7907603 - Zewsos#0000 - The map works better now, but the upper "levels" despawn too fast one after the other. Increase the interval and contact me privately. Will be discussed: @7947460 - Sphinx#3009 @7887666 - Orororii#0000 @6004660 - Orororii#0000 Ignored: None Dernière modification le 1712095140000 |
Jasseh « Censeur » 1712146620000
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@7850000 @7776900 Dernière modification le 1712523600000 |
Godmcb « Censeur » 1712164860000
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@6654599 |
Xaxadoooooo « Citoyen » 1712276400000
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@7950086 @7952447 Dernière modification le 1713279000000 |
Lian11 1712506800000
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[Modéré par Grapeup, raison : deleted] Dernière modification le 1712602500000 |
Zewsos « Citoyen » 1712602320000
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@7951558 @7951559 |
Katwyn « Citoyen » 1713222060000
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@7944432 |
Nadanando « Citoyen » 1713289800000
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@5750033 |
Kathuyaxel 1713344940000
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[Modéré par Grapeup, raison : spam] |
Kathuyaxel 1713344940000
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[Modéré par Grapeup, raison : spam] |
Jerrybc « Citoyen » 1713752340000
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@4016709 |
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@7898884 |
Pomidor008 « Citoyen » 1714265160000
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@7952915 @7952916 |