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Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor
Denis
« Citoyen »
1714303020000
    • Denis#2572
    • Profil
    • Derniers messages
    • Tribu
#11561
  0
@7952932
Unknown
« Censeur »
1714354860000
    • Unknown#3300
    • Profil
    • Derniers messages
    • Tribu
#11562
  0
@5476709
@5479324

Dernière modification le 1714509240000
Orororii
« Citoyen »
1714677060000
    • Orororii#0000
    • Profil
    • Derniers messages
    • Tribu
#11563
  0
@6006978
Zeus
« Censeur »
1715154480000
    • Zeus#6550
    • Profil
    • Derniers messages
    • Tribu
#11564
  0
@7953269
@7889410

Dernière modification le 1715782200000
Kiky
« Citoyen »
1717509960000
    • Kiky#0542
    • Profil
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    • Tribu
#11565
  0
@7952750
Rioxmaps
« Citoyen »
1717925640000
    • Rioxmaps#3702
    • Profil
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    • Tribu
#11566
  0
@7954379
@7954396

Dernière modification le 1717960620000
Grapeup
« Archonte »
1718048100000
    • Grapeup#0010
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#11567
  0
Left as is:
@7850000 - Jasseh#0000 - The map is visually appealing, but lacks the element of originality. The gameplay takes place on ordinary platforms, placed in a generic layout.
@7776900 - Jasseh#0000 - The tight gap under the shaman spawn is an original idea, but the map is not well designed otherwise. Side platforms are hard to reach and thus have little purpose, while the middle platforms hardly provide any space for mice to escape.
@6654599 - Godmcb#6577 - While a map entirely made up of slanted grounds is original, it doesn't work quite well in its current state. The acid ramp is very limited as it can only be used when attacking mice at the bottom, while the top left platforms stay largely untouched. Furthermore, the top left platform is quite impossible to reach due to the way the acid is positioned.
@7950086 - Xaxadoooooo#0000 - Circular ramps can be used in innovative ways by shamans, but are mostly abused by mice to camp or propel themselves upwards. The bottom left ground is also quite hard to aim at. In addition, mice can camp by wall-jumping on their spawn ground, making the gameplay unfair for the shaman.
@7952447 - Xaxadoooooo#0000 - The map lagged at the bottom left, and the cannon flew up, killing everyone who was around it. Fix and send me the edited version.
@7951558 - Zewsos#0000 - Similar to another map in discussion (@7944388).
@7951559 - Zewsos#0000 - The gameplay was kinda bland, and almost nobody died. Most mice spent the round camping on the spawn ground as they could easily jump over the shaman's cannons. Another small thing is the aesthetic, there are too many colours in the map, I advise to stick to one or two colours overall.
@7944432 - Katwyn#1614 - Trampolines behind acid could work out well in P10, but the map is currently too difficult to survive on. Trampolines are too strong and mice at the bottom side of the map are too vulnerable. Lastly, mobility is very limited for mice.
@5750033 - Nadanando#5729 - Too similar to a map already in rotation (@7766073).
@4016709 - Jerrybc#0000 - Water grounds can be unique in the right layout, but in this case, they are rather random. Shamans will struggle to shoot precisely and mice will struggle to dodge, resulting in a very awkward gameplay. Lastly, the ground in the top right is hard to reach and out of place.
@7898884 - Hyk#6465 - The treadmill is a bit too strong, which makes it hard for mice to come back into play. Aside from that, the layout is quite generic and the cloud grounds don't add much originality. Lastly, the visuals can be quite confusing and overwhelming. Try to keep the map simple.
@7952915 - Pomidor008#8665 - The layout is too simple for the current standards. Make sure you use the space effectively and employ something more complex in the gameplay.
@7952916 - Pomidor008#8665 - In comparison, this map is more elaborated. However, it has certain issues that make it unfit for rotation. Firstly, the topmost anticloud is too high and hard to shoot at, while the platform directly under the shaman is almost impossible to clear. Lastly, the map lacks originality.
@7952932 - Denis#2572 - The gameplay is severely limited as there are no grounds to navigate for mice and only one way to shoot for shamans. The tunnel structure could be interesting, but only in a complete map. Make sure to use the space to add new structures.
@5476709 - Unknown#3300 - The map is indeed unique, but it's not as enjoyable to play. Shamans will struggle given that the layout is too mice-friendly, while the chocolate grounds only provide an extra way to camp. Lastly, the mechanism is unnecessary.
@5479324 - Unknown#3300 - Same as your previous map - the layout is too overwhelming for shamans to deal with. Try to simplify it a bit. Trampolines don't synergise well with the layout, while defilante mode creates a death border on the left side which can be unpredictable and cause unfair deaths.
@7953269 - Zeus#6550 - Too similar to a map already in rotation (@7716449).
@7889410 - Zeus#6550 - To begin with, the cheese at the top right is rather unnecessary, as the platform is far too small for the cheese to be avoidable. Furthermore, the spawn platform is too small for the mice, and they have very limited mobility. The shaman could quite easily kill off most of the room with one beginning cannon. Another thing is the slanted ground on the right, it was too hard for the shaman to reach it from their spawn point, giving mice an unfair advantage. And finally, there will definitely be mice who will try to jump from the spawning ground to the top right ground and will die by doing so, which is rather unfair gameplay.
@7952750 - Kiky#0542 - This is too similar to maps already in rotation but has its own issues. Firstly, the mice will be able to reach the shaman spot and camp there for the rest of the round as the ice wall will block cannons coming their way and they can just run against it to avoid cannons from the other side. When making a shaman cage, I recommend closing it from all sides and making sure the top is sealed off as well. The map also lacks originality.
@7954379 - Rioxmaps#3702 - Honey is not recommended for survivor as it does not work. Mice stick to the cannons and have no way of avoiding them, making them die almost instantly and unfairly.
@7954396 - Rioxmaps#3702 - Same as the previous review. I will also add that the map lacks originality.


Will be discussed:
@6006978 - Orororii#0000


Ignored:
None

Dernière modification le 1718224200000
Hyk
« Citoyen »
1719013560000
    • Hyk#6465
    • Profil
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    • Tribu
#11569
  0
@7898503
@7898896

Dernière modification le 1719062760000
Jjomanyaq
« Citoyen »
1720599180000
    • Jjomanyaq#4973
    • Profil
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    • Tribu
#11571
  0
@7956127
Victor345
« Citoyen »
1721783700000
    • Victor345#4476
    • Profil
    • Derniers messages
#11572
  0
@7956832
Gabriel_dual
« Citoyen »
1722790560000
    • Gabriel_dual#0000
    • Profil
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    • Tribu
#11573
  11
@7957514
Deletedaccount
« Citoyen »
1722886920000
    • Deletedaccount#6290
    • Profil
    • Derniers messages
#11574
  0
@7957571
@7957639

Dernière modification le 1723019280000
Zeus
« Censeur »
1724483400000
    • Zeus#6550
    • Profil
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#11575
  0
@7957779
Xxxskywalker
« Citoyen »
1724580540000
    • Xxxskywalker#0000
    • Profil
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#11576
  0
@7958505
R_y
« Citoyen »
1724784180000
    • R_y#8502
    • Profil
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    • Tribu
#11577
  0
@7946734
@7947989
Grapeup
« Archonte »
1725132180000
    • Grapeup#0010
    • Profil
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    • Tribu
#11578
  0
Left as is:
@7898896 - Hyk#6465
@7956127 - Jjomanyaq#4973
@7956832 - Victor345#4476
@7957514 - Gabriel_Dual#0000
@7957639 - Bape#9916
@7957779 - Zeus#6550
@7958505 - Xxxskywalker#0000
@7946734 - R_Y#8502
@7947989 - R_Y#8502


Will be discussed:
@7898503 - Hyk#6465
@7957571 - Bape#9916


Ignored:
None

Dernière modification le 1725136080000
Kvicls
« Citoyen »
1725361860000
    • Kvicls#2000
    • Profil
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#11579
  0
@7958971
@7958974
Mousechris
« Censeur »
1725404220000
    • Mousechris#0000
    • Profil
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    • Tribu
#11580
  0
@7959012
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