Envio de Mapas #Hardcamp#Hardcamp Map SubmissionsSoumission de cartes #Hardcamp |
![]() ![]() « Citoyen » 1748039100000
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@7968410 |
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@7699222 |
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@7954278 @7960128 @7960268 @7960407 @7961465 @7961605 @7962144 @7963807 Dernière modification le 1752073200000 |
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@7333361 |
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@7700560 |
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@7703901 - (sizemap) |
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@7742641 |
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![]() Refused @7968410 - Kittenmaid#8595 - All the obstacles aren't bad but overall it is just a generic token gameplay. Antoni0#8587 - @7957057 - I don't know why you edited so much after sending it but now the bottom right part is not working. The rest looks okay but the bottom right, the cheese and the end was better when you sent it. @7953481 - Rioxmaps#3702 - Already P13. @7954278 - Rioxmaps#3702 - The layout is pretty cool but the obstacles around it are kinda odd and not interesting enough. @7960128 - Rioxmaps#3702 - The start might be a little precise but cool, the rest is just generic stuff not very challenging, also cp doesn't work in hardcamp. @7960268 - Rioxmaps#3702 - Only frustrating obstacles and not enjoyable at all. @7960407 - Rioxmaps#3702 - Very basic and generic, the end is very annoying to play. @7961465 - Rioxmaps#3702 - Some good ideas with the ice effect but some parts should be removed/edited. The trampoline part on the right is annoying and not fun at all. The fact that we have to do 3 times the same thing with the two trampolines on the border is too much and repetitive. The end is awful. @7961605 - Rioxmaps#3702 - Good cp idea but checkpoints doesn't work in hardcamp so it couldn't work there. @7962144 - Rioxmaps#3702 - Obstacles are amusing (especially the cj part), but there's not enough variation, despite there being potential for other stuff with this concept. @7963807 - Rioxmaps#3702 - The rule/concept is cool, but the obstacles are quite easy and generic, it feels like the first ideas found were the ones implemented and no further thought went into them. @7333361 - Jota#0676 - Asked you to send it but we realised it was very similar to virtini's map, the cheese part is also quite the same at the beginning and it is overall a bit generic. @7700560 - Ijuini#0000 - The concept is interesting but could be improved: the way we need to aim the right place in the left portals in order to appear at the right height in the middle is disturbing, it would work better if the target grounds were smaller and at the right place, even if you need to put 4 portals at the left to make it work. It also feel like you tried to find and recycle paths in an environment that started becoming messy after the main obstacles have been designed. Doing again the top part after getting the second cheese is quite annoying and bland. The top right part where you must get the tp for the 3rd cheese is not very interesting and could definetely be better. So basically what should be changed is the block of tps and everything between getting the 2nd cheese and the 3rd cheese. Edits before being accepted Ijuini#0000 - @7623284 - Still much things to edit, firstly this part https://prnt.sc/xkSf4KidqwNn was working better in the last version (the part witht the boost, not the trampoline on the right), now it feels very precise. All the skulls of the map are unnecessary and could be removed to clear the map a little. Lastly, the gap between acid and honey at the spring+honey part is too short, so sometimes we hit the acid under if we don't have the perfect speed (maybe you can just reduce the size of the acid). Ijuini#0000 - @7699222 - Very cool map, however, we often get too much speed when hitting the purple tp, so we don't stay long enough on the sticky ground and because of that, we don't go high enough on the left after using the blue tp (see here: https://prnt.sc/oh__m71GuBZ_), you can maybe fix it by changing the way we take the purple tp. Also there is a bug when you hit softly that purple tp, it teleport you under the lava in the middle https://prnt.sc/pxTIIVFJcnH5. Ijuini#0000 - @7703901 - Just remove the useless arrows (https://prnt.sc/QDV25GnQf39P) and it's fine. (you can contact me in-game or on discord when it's done). @7742641 - Bautipro#5357 - Remember this comment if for a potential HC version and different from what we talked about in-game: Overall the map isn't the most amazing map we've seen but it would work if you do some edits: The cheese part is a bit disappointing and generic, the top right part used to be better in the last version(s), so we would like to see something different there (just an idea from alarobzein: https://prnt.sc/OkrOEub1siYA) Accepted @7360367 - Mquk#0020 - D2 @4559481 - Eili#0000 - D3 > D2 Dernière modification le 1752762900000 |
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@7953449 @7957213 @7959949 @7960156 @7962351 @7962542 @7970833 |
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@7950272 v1 @7969978 v2 |
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@7877877 |
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@7480073 edited @7971905 |
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@7872787 |
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@6883555 edited Dernière modification le 1755194040000 |
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@7877888 |
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![]() Refused @7953449 - Rioxmaps#3702 - Just a generic gameplay overall, the trampolines are a bit laggy and sometimes we hit the ice under the wood on the edge after getting the cheese. @7957213 - Rioxmaps#3702 - No variation of the obstacles so it's very repetitive, it's basically the same obstacle over and over again. @7959949 - Rioxmaps#3702 - Doesn't make a great use of the water concept, the first obstacles are simple but not outstanding and the ending plays awkwardly. It's very easy to miss the hole, prompting the player to redo some obstacles even when the cheese has been gathered. @7960156 - Rioxmaps#3702 - Only relies on precision, the obstacles are quite boring and generic. @7962351 - Rioxmaps#3702 - Usebug is bannable and shouldnt be part of the game. @7962542 - Rioxmaps#3702 - A little boring and way too easy for bootcamp/hardcamp, some things could be used in another map but used differently. @7970833 - Rioxmaps#3702 - The concept isn't uninteresting but the gameplay isn't very fun and way too slow. @7877877 - Jas#4974 - Honestly we would like to see another version with this concept but easier than this one. Right now it is wayyyy too precise and it usually bug at some parts in the map. @7877888 - Jas#4974 - Too hard to actually learn this map and do it consistently. Treadmills will always have small variations of speed and direction so you cant really memorize it, and the gameplay is definitely too fast and it rely too much on small reaction times which make it very frustrating. Edits before being accepted @7872787 - Alarobzein#0000 - We would like to see some edits on the bottom right part, the gap between the two lavas is too close and annoying, we think it could be improved if it is different or less precise. Also an indicator to show where to go before the cheese would be a bad idea (suggestion from urook: https://prnt.sc/7OGFTyyqmwkb) Accepted @7708582 - Ijuini#0000 - D2 @7969978 - Bautipro#5357 - D1 @7480073 - Urook#1131 - D4 @7971905 - Urook#1131 - D2 @6883555 - Brpiy#6028 - D1 |
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@7973032 |
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@7972742 |