Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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@7399330 |
Devilders « Citoyen » 1589893500000
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@7679679 |
Xaxadoooooo « Citoyen » 1589930100000
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@7723515 |
Osmanyksk123 « Consul » 1589987460000
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@7725793 |
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@7726258 |
Mythical43 « Consul » 1590077820000
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@7726378 |
Viniciusdara « Consul » 1590100260000
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@2073765 |
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@5979832 |
Hartnaeckig « Citoyen » 1590355920000
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@7668611 |
Guigameplay « Citoyen » 1590398820000
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@7728529 |
Eliterecon « Citoyen » 1590503220000
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Left as is: @7711824 - Bhvana#0543 - There are other maps with this same concept that have been executed more interestingly using the ice block, a big space of the map is unsued and all that is needed is a bridge at the bottom of the map which is nothing interesting. As an additional tip, adding a roof in this case would be a good idea to prevent mice from going over the ground from the top and dying. @6680545 - Bacon#8543 - The mouse cage is unneeded and you only need very few planks to build to the hole and cheese which makes it very easy and bland. @7696130 - Blackage#7092 - The most you can do at the start is place a box due to the limited space from the cloud, which makes it hard for mice to climb out of. The right side of the map is too tight to build on. There are other similar maps in rotation, so this does not provide anything new. @6324118 - Superyacine#0000 - The clouds don't really make this less uninteresting than any other bridge-solution map and a ramp to the hole. The cloud at the top left and in the middle don't provide anything to the build in any way which makes the whole top part unneeded. @1275707 - Alexcpxd#0000 - This map plays like several other maps in rotation already so it does not bring any originality here. You can make a route to the cheese offscreen which makes this map even easier. @7726535 - Hawis#0901 - Once the shaman helps the mice to the top, it becomes a bridge solution to both the cheese and the hole and it is likely that every shaman will take this route. The sticky ground is easily avoidable. @7713783 - Udeos#0000 - This map is not really original from other maps in rotation, and the colors of the grounds are not that appealing. @7524653 - Luascas#4427 - The water and the lava ground at the right don't really add anything interesting to the map, and the solution is quite bland. @7707725 - Commandantso#0000 - A basic build that consists of putting a couple of planks over the ice grounds is sufficient to build to the cheese and to the hole. The icecubes are only there to cause a slight nuisance to the shaman but can be easily removed and in fact, the ones at the bottom only make it easier for the shaman as a safe spot for the mice. @7712107 - Thekingwys#4005 - While the map as a whole is not too bad, the gap between the two grounds in the middle does not help much to stabilize the build and considering that there is not a whole lot of space in the map, it will get boring to build on as it forces you to go through one path. @7637369 - John#9081 - The cheese at the top will be favored because it is a lot easier to build for and it makes building to the hole much easier and more linear than if you were to build to the bottom cheese first. @6506946 - Bielpratasqn#0000 - There are other maps in rotation with the same concept but better execution. The portals on this map make it a whole lot easier to build on and even without the portals, it is very easy to bypass the plank in the middle by building offscreen rather than going through the complications of moving the planks to make a path for the mice. @7684311 - Pjfsamora#0000 - The space around the cheese is very tight and annoying to build through and forces you to use that one path, and on top of that, there is no originality in the layout of the map. @7714865 - Hakanwalker#5312 - All you need to do on this map is place boxes under the big ball and cannon the smaller one, then it is a solution of 3 planks in total. The overall layout of the map is very unappealing. @7725307 - B0wl#7075 - The circle grounds don't provide anything interesting to the map other than the one where the mice spawn to block them. The grounds at the bottom only encourage a bridge to the cheese and a ramp to the hole. @7715160 - Invidiame#9129 - This map is just another variation of maps that already exist in rotation, it plays exactly the same and is very easy to build on. @7724482 - Stovedove#0000 - It is only a matter of removing the first box at the top to clear the path to the cheese, and then it is only a one-way solution to the hole which makes the map uninteresting. @732345 - Comorr#0000 - The less experienced shamans will not understand that they have to build to the left side of the map to then let the wind push the players to the hole, and even if they do, it will be hard for them to help less experienced mice that are struggling to jump on the ramp up due to the wind and the cheese that makes them heavy. The build is also not that interesting as it will only be a bridge and ramp. @7715665 - Zoewing#0000 - The grounds seem to be placed at random, the map is very empty. Fine as P0 @7716153 - Paula#1381 - The build will only consist of a ramp to the cheese. As an additional tip, make sure that the grounds are not too high near the information box in your future maps. Fine as P0 @7716184 - Kaorunyara#0000 - Hidden cheese maps are not allowed. Please read the submission rules. @7716317 - Angelica#0415 - This map can be done solo which is not suitable for a P4 shaman map. @7716746 - Darklantern#0000 - This map will be too hard for the shaman as it does not provide enough support for the build. @7059379 - Matzi#1510 - The clouds are too big which force a bridge solution to the cheese, which is quite boring. @7717180 - Ssusluu#7196 - This map can be done solo, which is not suitable for a P4 shaman map. @7717194 - A_4Ngelxd#0000 - The layout of this map only encourages a bridge + ramp solution build which is quite boring. The chocolate ground at the top is useless. @7718708 - Wed#0000 - The high gravity is only there to cause a slight nuisance to the shaman. The map is very empty which just encourages a generic bridge + ramp solution. @7719907 - Elmattjuan#0000 - This map provides nothing new in terms of orginality, there are other maps that have this same layout which makes the builds feel essentially the same on each of these maps. @7720807 - Mad#3134 - The cloud grounds seem to be placed at random, and the solution to this map is only a small bridge to the cheese and back to the hole. @1234956 - Jota#0676 - The builds to either of the cheeses are quite linear, and the layout is uninteresting. @7722971 - Keyx#0000 - The concept used with the sticky ground here has already been seen more interestingly in rotation, and the layout will force the same build for any shaman. @7723022 - Riolue#0000 - The shaman needs little to no build to move around the map and place the portals for the mice in the cages. The layout is unappealing and the words on the map are not necessary. @3888840 - Mckeydown#0000 - This map does not really provide anything that we can't already find in rotation. The layout used here is common in shaman maps. @7723741 - Missarty#0000 - The map only requires a bridge to complete. Fine as P0 @7723857 - Nurk#1592 - This map can be completed solo, which is not suitable for a P4 shaman map @7723933 - Caaioceesar#0000 - Nobody will use the rotating grounds because they will easily mess the builds up so they won't affect the build, a bridge + ramp solution is sufficient @7699242 - Internekty#0000 - This map can be completed solo, which is not suitable for P4 shaman maps @7399330 - V_21#0000 - I am not a fan of the concept used here because the invisible grounds on the skulls make it a lot easier for the shaman to put planks over and under them which make it very easy to avoid dying from them, and the build is very simplistic and uninteresting. @7723515 - Xaxadoooooo#0000 - The base grounds here are too close to each other which doesn't encourage the shaman to build any other way than just building over them with a few planks, and the no-collision circular grounds don't really seem to affect the gameplay or make a difference from if they weren't there. @7725793 - Osmanyksk123#5925 - The solution to this map is two ramps, one to the cheese and one to the hole which is uninteresting. @7726258 - I00#7552 - It is quite easy to build a bridge and a couple of ramps over the skull tokens which does not make building on this map any interesting. @7726378 - Mythical43#0000 - The balls and trampolines do not add anything interesting to the map, building to the cheese requires a maximum of two planks and the rest is soloable which makes this map unsuitable for P4. @2073765 - Viniciusdara#4015 - The mech ground in the middle seems to be hard to move despite a big number of mice moving on it so it just moves sideways which does not add much to the map. Shamans will just build a bridge over it, which is quite uninteresting. @5979832 - Ozzank#4396 - This is not an arts submissions thread, and even if it were, the design and gameplay are unappealing. @7668611 - Hartnaeckig#6120 - Most of the space on this map won't be used, and the area where you actually need to build on the left side is very small which only allows minimal and non-creative building. P1'ed: @5006068 - Namelessh#0000 - It looks like a challenging map at first glance but then you quickly realize that it doesn't encourage any interesting build because a bridge to the cheese and ramp to the hole is enough to get the job done. It is however good enough for a P1. @5920948 - Uhuge#0000 - The gameplay on this map for the shaman won't be that fun as it's a simple bridge solution to the cheese as that's the easiest way to go. The pre-spawned planks the routes for the shaman as well. It is an okay map to build on as P1 however. Will be discussed: None Ignored: @4739827 - Koulouh#0000 - Blacklisted until Jun 26, 2020. @6996744 - Danieltriana#3339 - Posted more than 1 map (#11566) @6992866 - Danieltriana#3339 - Posted more than 1 map (#11566) @7191008 - Leiks#0000 - Posted more than 1 map (#11585) @7718112 - Leiks#0000 - Posted more than 1 map (#11585) @7712787 - Kralfatih72#1852 - Posted more than 1 map (#11557, #11561) @7713747 - Kralfatih72#1852 - Posted more than 1 map (#11557, #11561) @7718910 - Marcianinho#0000 - Posted more than 1 map (#11587, #11588) @7718926 - Marcianinho#0000 - Posted more than 1 map (#11587, #11588) @7722557 - Guigameplay#4811 - Posted more than 1 map (#11592, #11611) @7679679 - Devilders#0000 - Posted more than 1 map (#11602, #11604) @7725642 - Devilders#0000 - Posted more than 1 map (#11602, #11604) @7728529 - Guigameplay#4811 - Posted more than 1 map (#11592, #11611) Dernière modification le 1590509880000 |
Elmattjuan « Citoyen » 1590522000000
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literal sería mejor que también hagan algo así como en survivor, una guía, puro refuse hay (; @7719366 Dernière modification le 1590522480000 |
Superyacine « Censeur » 1590539400000
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@5678353 |
Godmcb « Censeur » 1590542700000
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Delete. Dernière modification le 1591668600000 |
Commandantso « Censeur » 1590576300000
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@7728831 |
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@7059379 |
B_ootcamp « Citoyen » 1590675120000
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@7708062 |
Areluissohxx « Citoyen » 1590683460000
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@6788455 |
Internekty « Citoyen » 1590705540000
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(excluded ideia) Dernière modification le 1591570260000 |