Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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Stovedove « Citoyen » 1591295160000
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Darklantern « Citoyen » 1591487340000
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Mckeydown « Censeur » 1591552980000
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Jasseh « Censeur » 1591614360000
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Kaisly « Citoyen » 1591651380000
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Godmcb « Censeur » 1591668600000
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Refused « Censeur » 1591681980000
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Devilders « Citoyen » 1591705080000
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Oliwwia « Citoyen » 1591799220000
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Apollopolo « Censeur » 1591831800000
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@7728883 Dernière modification le 1591858920000 |
Wyspa997 « Citoyen » 1591903680000
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Miłego grania ^^ @7737888 |
Wyspa997 « Citoyen » 1591984620000
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Next check ;) @7738366 |
Wyspa997 « Citoyen » 1591987260000
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The best ;) @7738380 |
Wyspa997 « Citoyen » 1591989780000
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Next ;) @7738398 |
Plubio « Censeur » 1592008260000
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Left as is: @7719366 - Elmattjuan#0000 - Una pequeña guía: no mapas completados únicamente con puentes o rampas; no mapas con suelos muy pegados o el chamán pasará mal rato al construir en lugares tan forzados; no instes la jugabilidad en el off-screen; puntos de ayuda para empezar la construcción siempre son bien recibidos. Son algunas ideas básicas, y como puedes ver tu mapa actualmente tiene que los suelos están tan pegados unos a otros que es complicado construir en ciertos puntos. Además, trata de usar los suelos predeterminados (nubes para nubes, hielos para hielos) que si no es algo confuso. Está bien si quieres usar círculos, simplemente ponlos e indica con un objeto cayendo si tiene colisión con suelos o no. @5678353 - Superyacine#0000 - Cloud grounds are annoying. They make it so it's very cramped to build near cheese and mice spawn. Offscreen gameplay might be preferred due to this fact, and that's not desirable. @7728831 - Commandantso#0000 - Portals just make the map longer without a good reason; the build is still a bridge and a ramp up to hole. @7708062 - Pjfsamora#0000 - I loved the idea of the cheese partially covered by the cloud like that. Please try to focus a map on that concept, because the rest of this map is very unpleasent. @6788455 - Areluissohxx#8072 - Cute looking map but that's about it. The build is very unoriginal and we already have plenty of maps like this one in rotation. @7730414 - Bhvana#0543 - Placing 3 planks on the cloud completes the map. You don't even have to worry about the rotating plank on top because it won't hit you. Even if it did hit you, the map is very vanilla-like and therefore not really want we want for rotation right now. @7730933 - B0wl#7075 - No es el diseño de mapa adecuado, además de que ese bloquecito de rectángulo queda muy fuera de lugar. Intenta con algo que no deje muy opacada la nube, es decir intenta con menos suelo pero un poco más grandes. @5847209 - Moon#4587 - Build is a bridge with two ramps up to cheese and hole. Please try to add more challenges to your map. @7729671 - Anitta#0148 - We already have maps with portals used like this. All you have to do is build upwards and divine shamans only need to use portals once to complete the map in a very small amount of moves with a very simple solution. Try to avoid using them as in most maps they aren't a very good addition. @6465222 - Bielpratasqn#0000 - The cheese part is bad due to the tokens. The build in general is a bridge with some ramps up and you need to keep in mind that different paths should be balanced if shaman decides to go for any of them. Building below the hole without good supports is really terrifying. @3722199 - Lei#0020 - @7731404 - Urook#1131 - Bridge + ramp up solve this map. Also it's kind of hard to see the hole at first, don't hide it on decoration please. @7725885 - Sazd#0148 - The map is so visually polluted. The cloud grounds are hard to see because of that background. Also the decortaion isn't helping, it's making it worse. Lastly, the build is really cramped everywhere. @7731088 - Burakcankk#9195 - We already have plenty of maps that use portals like this. Please stop using them for this kind of layouts and try to use them for better concepts. @7731813 - Paula#1381 - There's a lot of unused space on the right side of the map. Also, a ramp up finishes the map quickly which is bad. @7726095 - Comorr#0000 - Please don't do maps like this. Shaman maps are supposed to be a building challenge, not a "please mice don't die trying to solo" challenge. @7732235 - Wed#0000 - A simple ramp up solves this map, leaving the entire left side unused. Please make sure the build is the main challenge of the map and avoid putting such cramped spaces like the bottom in here. @7733127 - Honeythief_Mew#0000 - La parte del agujero con la nube así y los tokens está buena. El viento le da ese nivel de dificultad elevado pero interesante que no se encuentra generalmente en mapas de viento. Te recomiendo plasmar esa idea en un mapa nuevo y construir el diseño alrededor de esa idea. Por último, trata de no usar fondos en mapas que puedan opacar las nubes; a veces es mejor simplemente no usar fondos. @7733569 - Guguwrx#0000 - It's a bit hard to start a build properly because it's cramped on shaman spawn. The rest of the map is not bad but it's not anything we haven't seen before. @7733134 - Riolue#0000 - There's basically only one build in here due to the layout of the map. Cheese is in a cage and so do mice and hole. Forced paths aren't usually very good, so please try to give diversity to the shaman. @7734002 - Stovedove#0000 - A bridge with a ramp up to hole solves this map. Please try to avoid that for your shaman maps. @7734196 - A_4Ngelxd#0000 - I liked that the circles help stabilizing the build, but it's too cramped in that cheese and hole parts. Try to make the cheese part by itself a layout on a map so shaman need to build around it. @6171270 - Namelessh#0000 - The map is way too hard for rotation. People have a lot of problems building here because if just feels very cramped thanks to the current layout. @7735799 - Mckeydown#0000 - When mice touch the mech ground, it starts going crazy. It's a visual thing, but it can affect the gameplay severely if shaman doesn't notice it's only visual. Concept is nice but it's not well implemented. Try it out in a different layout. @6781318 - Jasseh#0000 - Symmetrical maps just lead to a boring gameplay. Not to mention that the build is basically a bridge. @7736467 - Kaisly#0000 - The cloud ground like that just forces shaman to do a single type of build, which is really annoying. Please avoid adding such big grounds on a shaman map. @7736093 - Godmcb#6577 - Los suelos de chocolate solo retrasan la construcción hacia el queso y el hoyo. El mapa es bastante largo de por sí por el scroll, y además esperar a que el chamán termine de quitar los suelos después de descubrir que tiene que usar los trampolines es agotador. Generalmente los mapas donde tienes que hace spam de objetos no son buenos, trata de evitar eso. @7690375 - Refused#6163 - There's a forced path in here. Please make sure to leave the shaman the choice of where and how they want to build; do not force them to build one single thing. Also I suggest you to use less grounds or to make them smaller, because right now the shamans has to build very little. @7725642 - Devilders#0000 - If you are going to use ice grounds, place ice grounds. Also this map is basically a ramp up to cheese and you're done. Try to use smaller grounds so this won't happen. @7737195 - Oliwwia#7770 - Not a P4 map. @7728883 - Apollopolo#0000 - I loved the springs with the antigravity, but unfortunatelly antigravity is a hard concept on its own to also have all this other stuff going on. If you want to use antigravity on a map, you need to make sure it's as simple as it gets. Also it's hard to build on mice spawn because there's so little space and you need to make sure you don't block the hole. P1'ed: @7059379 - Matzi#1510 - Mice spawn is a bit awkward an the layout is nothing new, but overall I liked it so P1 it is. @5781791 - Ifo#4275 - Interesting idea but sadly it doesn't work as intended. @7712388 - Darklantern#0000 - The build is extremely simple; nothing outstading at all. The map is fine though, so P1 should do. Will be discussed: None Ignored: @7730694 - Esekayagi#0000 - Posted more than 1 map (#11623, #11635) @4600869 - Esekayagi#0000 - Posted more than 1 map (#11623, #11635) @7737888 - Wyspa997#0000 - Posted more than 1 map (#11655, #11656, #11657, #11658) @7738366 - Wyspa997#0000 - Posted more than 1 map (#11655, #11656, #11657, #11658) @7738380 - Wyspa997#0000 - Posted more than 1 map (#11655, #11656, #11657, #11658) @7738398 - Wyspa997#0000 - Posted more than 1 map (#11655, #11656, #11657, #11658) Dernière modification le 1592019420000 |
Stargazing « Censeur » 1592031720000
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