Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Apollopolo « Censeur » 1592949360000
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@7728871 |
Godmcb « Censeur » 1593111420000
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@7735968 |
Koulouh « Citoyen » 1593161940000
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@4739827 |
Dfoudre « Citoyen » 1593207720000
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@7745120 |
Yuugiooohhhh « Citoyen » 1593418500000
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@3717518 |
Alarobzein « Citoyen » 1593511500000
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@7746617 |
Jasseh « Censeur » 1593549060000
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@4272457 |
Pamdecp « Censeur » 1593557160000
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@1285222 |
Bhvana « Censeur » 1593716520000
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@7747844 |
Mapcrew « Consul » 1593972780000
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Left as is: @7738560 - Mice#6050 - The map is empty which only encourages a generic linear solution, it is recommended that you do not leave this much space in the map. @6606108 - Bielpratasqn#0000 - The gaps in the grounds are too small which sometimes causes the planks to glitch a little, and once you help the players get on top of the cloud grounds, it becomes a bridge solution and a couple of ramps which is uninteresting. @6023987 - Marcciiinho#0000 - The map has nothing new to offer to the rotation, you only need a couple of ramps to get to the cheese and you don't need to build anything to get to the hole after you build to the cheese. @7719366 - Elmattjuan#0000 - The map is a little cramped in the middle and it only allows one solution, there won't be any variety in the build between different shamans. @7739399 - Johanelpro#4549 - Building over the lava only consists of a long ramp and you have to build off-screen to help players get back to the top after getting the cheese because the space is very cramped. We suggest that you take a look on other P4 maps in rotation to have a better idea of the standards. @2177040 - Archives#0000 - There is no support for the shaman to start building from the mouse spawn and you will have to be careful to not accidentally block the path while building because the map at the top is cramped, and once you get to the cheese it is soloable. @6170715 - Ifo#4275 - I like how you have to make a path for the mice to get to the balloons and pop them to then make the cheese accessible but building to them is very boring because it only consists of a bridge then a ramp. I would like to see this concept used on a completely different and more interesting layout that allows more challenging builds. @7739568 - Apelidunsete#0000 - The whole bottom part requires a bridge and building to the cheese then to the top provides nothing interesting. @7729665 - Commandantso#0000 - The mouse spawn and cheese parts are cluttered due to the way the skulls are placed, and the builds there will likely end up slightly offscreen because of that, avoiding that would be preferred. Other than that, the map only provides one path for the shamans with not much variety in the build. @2954141 - Tdft#0000 - It is easier to build a bridge from the hole to the cheese and ignoring the whole top part of the map, and the mechanism in this map does not really provide much to the gameplay because the only time that it needs to be moved is when mice get to the cheese. P1 is enough. @7718708 - Wed#0000 - The skulls are unnecessary in this map because you won't really need to build close enough that they put any risk to the mice so they don't provide anything to the gameplay, and the solution to this map is generic and only consists of ramps. @7690645 - Refused#6163 - The dodue parameter is not used interestingly here, and the attachable grounds don't really provide much to the gameplay, it only makes building ramps easier which makes the map even more bland. @7702388 - Juliandcc#0000 - It will be very hard for the shaman to start building from the mouse spawn because of the anticloud grounds that provide no support, and if you do manage to to help the mice out from the spawn, the solution will be a bridge to the cheese. @7744999 - Altibindokuz#0000 - The map is not visually appealing, the shaman will end up doing a symmetrical build and the mgoc on this map is unnecessary and only makes the map very easy. @7742401 - King_Seniru#5890 - The right side of the map is very cramped, and even if it were to be fixed, the left side is not anything outstanding as some grounds are only placed there to make the space a little more narrow with a basic solution. @2081557 - Viniciusdara#4015 - When the shaman is building to the cheese, it can get easily cramped because of how narrow the space is so the shaman will have to be really careful while spawning any plank that may block the cheese, which would be painful. @7735968 - Godmcb#6577 - It is very annoying to move through the webs, despite having portals. When you put a portal in the webs, it'll be a little hard to move from it fast enough that it sometimes teleports you back which becomes annoying. Plus, this is pretty much a free 2-cheese map for divine mode which I am against having in rotation. @4739827 - Koulouh#0000 - The dropping grounds don't really provide anything to the gameplay, the bottom cheese is just a bridge solution and then you have to attach planks over each set of webs which becomes tedious. @7745120 - Dfoudre#0000 - The map is overall cramped due to the cloud grounds that limit the space of the map and when both sides of the map are symmetrical, it immediately becomes uninteresting because the build will be essentially the same on each side. @7746617 - Alarobzein#0000 - The lava does not really provide anything to the gameplay because of the cloud ground around them so the shaman will build over them without being affected by them, and the map is cluttered due to how big the cloud grounds are. @4272457 - Jasseh#0000 - Bridge solution at the bottom to the cheese then a couple of ramps to get to the top, does not really provide anything interesting. @1285222 - Pamdecp#0000 - It is easy to stabilize the ice grounds in the middle so that they don't interrupt the shaman in any way, which therefore makes the solution to the map a generic one. @7747844 - Bhvana#0543 - A big space of the map is left unused, it only focuses on building a ramp from the base ground to the center of the map. It is similar to some maps that are already in rotation, except this one is with water which only makes it a little more challenging but not that different. P1'ed: @7734196 - A_4K#3858 - It may be interesting to figure out how to start with a stable build and avoid the skulls around the cheese, but then building back to the hole is very boring compared to the right part of the map as we can easily avoid the skulls. P1 should do. @3717518 - Yuugiooohhhh#0000 - It may be enjoyable to build on but it does not provide much space for variety in the builds due to the limited space in the middle. The color of the clouds have been changed so that they don't get mistake for anticlouds. Will be discussed: @7359980 - Namelessh#0000 - The skulls don't really add much to the gameplay because the shaman will just build over the clouds so the skulls will be easily ignored, however building to both cheeses can be interesting. @7741227 - B0wl#7075 - It may be easier for the shaman to just build for the cheese to the right, but I like that they have to think through the build to get over the ball without blocking it to be able to have the advantage of gaining both cheeses. @7728871 - Apollopolo#0000 - Anti-gravity maps are usually hard for rotation but this I like how this one is simplistic, we could use some more anti-gravity maps in rotation. Ignored: None Dernière modification le 1594049160000 |
Bhvana « Censeur » 1593975180000
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@7749214 Submitted my map for the next review after the review post was made but before the thread was locked XD Dernière modification le 1593975300000 |
Commandantso « Censeur » 1594072020000
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@7744167 |
Elmattjuan « Citoyen » 1594104900000
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@7719366 |
Bravefriends « Citoyen » 1594156620000
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@7750278 |
Viniciusdara « Consul » 1594159440000
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@1527462 |
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@6170715 - less linear i think |
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@7742735 |
Xaxadoooooo « Citoyen » 1594216200000
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@577674 |
Mckeydown « Censeur » 1594228800000
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@7750633 |
Sofochka « Sénateur » 1594292880000
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/delete Dernière modification le 1641308160000 |