Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Koulouh « Citoyen » 1594331820000
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@7752989 Dernière modification le 1594755600000 |
Skyhjkf « Citoyen » 1594439460000
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Anitta « Citoyen » 1594495920000
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Godmcb « Censeur » 1594497120000
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Delete. Dernière modification le 1594929180000 |
Anitta « Citoyen » 1594497540000
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@7729671 - Map edited. Dernière modification le 1594572960000 |
V1n1c1ustop « Citoyen » 1594520160000
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Tdpnice « Citoyen » 1594555680000
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Anitta « Citoyen » 1594573800000
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Ricksth « Citoyen » 1594574700000
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Godmcb « Censeur » 1595022240000
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Mapcrew « Consul » 1595107320000
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Left as is: @7749214 - Bhvana#0543 - This map is really confusing and misleading due to the grounds having no collision with shaman objects. What's more, when the shaman uses the cloud skill to replace the cloud, every ground falls. Although, I feel like this concept has some potential, but it has to be executed a lot better. @7744167 - Commandantso#0000 - The space usage in this map is poorly executed. Top grounds are barely used because of the map's layout which forces the shaman to make a boring bridge from hole to the cheese which takes approximately 5 planks. In addition to this, its hard to start any base because of the layout, and to build at all because of how slippery all the grounds are due to their ice-like properties. There's an issue with the mice spawn too. Due to it being slippery and small, it's pretty easy for the mice to fall and die. To sum up, the solutions here are pretty repetitive and there isn't enough support for the shaman to build which makes it really hard and uninteresting to play on. @7719366 - Elmattjuan#0000 - For first, even though the design is nice, it causes a slight confusion for the players. I'd suggest to use normal clouds and grounds instead of using colored rectangles for no reason, since usually they are used for special grounds such as mechanisms. Due to the map's layout, I don't think anybody will use the cloud gap above the cloud circle, since it's easier to build a bridge below. The other thing, that I found confusing, are the grounds' properties. The shaman will have a tough time figuring them out. There is also some cramped space on account of the amount of cloud rectangles. In general, it's kind of hard to build in here, due to slight confusion caused by the design and the ground properties. @7750278 - Bravefriends#0000 - Even though we sometimes accept soloable maps for Shaman, this one is just way too easy to complete without shaman, submit your map here to get a more detailed review of your map. @1527462 - Viniciusdara#4015 - Even though the offered concept is very interesting and it has potential, it has to be executed in a better way. This map is basically too hard for rotation and there is no sign of grey grounds having collision with the shaman objects. Also, is very easy to cheat on normal mode, because you can stop the ground from moving by putting a B nailed plank below, which basically ruins the concept of the map. What I can suggest is to completely re-layout the map and submit it again. @6170715 - Ifo#4275 - The concept is really good and interesting, but it's very confusing for the shamans that they have to pop the balloons. I'd suggest adding a balloon for mice to pop at the start so that they can see how the concept works. @7750633 - Mckeydown#0000 - Enjoyable concept, but it's poorly executed. Due to the map's layout, the shaman is forced by the defilante skulls to make a simple bridge which is unappealing and pretty common form of gameplay for shaman maps. Also, I don't see the point of skulls in the left bottom corner, delete them if they are unnecessary. @7701971 - Sofochka#1271 - This map is way too similar to an actual Vanilla map and it's gameplay consist of approximately 3 planks. Also, there is a lot of unused space that could be filled out with creative obstacles to make the map better. @7751273 - Alexcito#1471 - The gameplay is pretty repetitive and the top part of the map is unused. Moreover, I don't see the point of three small boxes in the left bottom corner of the map, if they are unnecessary delete them. In general, nothing outstanding and feels too dull to be P1'ed. @7751656 - Skyhjkf#5507 - The map layout makes it hard to build on because it is way too cramped, due to this fact is easier to make an offscreen gameplay in the top left side of the map to the hole than build a bridge in the bottom map area. Besides that, the map would bring nothing new to the rotation because all you have to do is put a few boxes, build a ramp up in the cheese part and (maybe) a bridge to the hole. @7006837 - V1n1c1ustop#0000 - Not a bad map except that it's pretty annoying to build through water and cloud grounds the and gaps for planks are slightly too small. I'd also suggest to change the left side of the map because the hole part is basically soloable. @6716860 - Tdpnice#0000 - Fine as P1 since the worse shamans might block the narrow spaces with shaman objects and totally close their way to cheese or mice. @7752149 - Ricksth#0000 - Your map does not fit the category P4. Submit your map here for a proper review. @7752989 - A_4K#3858 - The concept used in this map is interesting, but the way it is executed is pretty unclear and slightly irritating for the shaman. Firstly, mice can rush it to cheese where they can take the cheese, fall and die pretty easily. Secondly, the whole map is covered in invisible walls which helps the mice to go basically everywhere, which might be annoying when building as a shaman. Moreover, the water makes it hard for the shaman to build in general. P1'ed: @7742735 - B0wl#7075 - Fun and simple concept, but nobody's going to use bottom cheese since the top one is way easier to get even though there's dodue. @5459193 - Lei#0020 - Seems like the gameplay is based on a straightforward bridge which isn't that interesting, but I really enjoy the concept proposed here. On a side note, this map might very hard for divine mode @7753126 - Godmcb#6577 - There's nothing outstanding and actual the layout slightly forces the shaman to take the top path, while the bottom one is just a long bridge with no support, that's also why most of the people won't go for the bottom cheese due to the top one being easier. Will be discussed: @577674 - Xaxadoooooo#0000 - Really interesting concept, let's see what the others think. @5362241 - Koulouh#0000 - Played well in public, although the skulls seem unnecessary. Ignored: @7751871 - Anitta#0148 - Posted more than 1 map (#11705, #11707, #11710) @7729671 - Anitta#0148 - Posted more than 1 map (#11705, #11707, #11710) @7752156 - Anitta#0148 - Posted more than 1 map (#11705, #11707, #11710) Dernière modification le 1595275140000 |
Xaxadoooooo « Citoyen » 1595276340000
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@576050 Dernière modification le 1595340180000 |
Koulouh « Citoyen » 1595278680000
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Anitta « Citoyen » 1595282820000
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Viniciusdara « Consul » 1595360100000
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Miroslavchik « Consul » 1595453520000
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