Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Gonzalezihno « Citoyen » 1596387000000
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Trexexjc « Citoyen » 1596404160000
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Jasseh « Censeur » 1596459000000
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Stovedove « Citoyen » 1596479220000
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Bmlove « Citoyen » 1596511980000
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Refused « Censeur » 1596518100000
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Akiong « Citoyen » 1596636720000
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Mapcrew « Consul » 1596644760000
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Left as is: @576050 - Xaxadoooooo#0000 - The map has an interesting idea, however, it was not well executed. The left side and the top part of the map will not be used, all the buildings will be focused in the middle of the map. @5177997 - Koulouh#0000 - The map is a bit cramped in the middle because of its design which also implies on not having many options for buildings, which is going to make it repetitive and boring with the time. The water makes it very annoying for the shaman to build on this map and that is not really good for this category. Even with the water were removed, there is nothing in this map that we have not seen before. @7755806 - Anitta#0148 - This map does not fit the Shaman (P4) rotation. @3156225 - Viniciusdara#4015 - O conceito é legal, mas o mapa não exige muito do shaman, nesse casp, basta construir uma ponte na parte inferior do mapa e uma rampa até a plataforma dinâmica onde basta colocar balões e removê-los conforme o objetivo seja chegar ao queijo ou a toca. Não é muito desafiador. @7756681 - Miroslavchik#0000 - There is nothing outstanding in this map. The map layout is very cramped (mainly in the "cage" where the cheese is in) and it does not allow options of buildings and different paths to follow by the shaman, to sum up, it is going to be very repetitive and it will affect the replay value directly. On a side note, neither the dynamic circle ground and nor the anti-cloud ground wasn't a great addition to the map. @5298500 - Cepejjaa#0000 - There are some maps very similar to this one already in rotation. I'd recommend you avoid using a lot of cloud grounds once they limit the diversity of buildings on a map, making the shaman always building in the same way, which is not attractive. Besides that, in both the players and in the shaman spawn, the area is very small and it will forces an off-screen building (and consequently gameplay) which is not allowed to the rotation. @6966667 - Apollopolo#0000 - O mapa, basicamente, consiste em construir uma ponte e duas rampas, uma para o queijo e outra para a toca de forma "estratégica" para evitar que os ratos pisem no piso que puxa para baixo antes da hora. Mas... esse conceito poderia ter sido melhor aplicado, está muito simples e o shaman não tem muitas opções de construção, o que é bem chatinho para mapas que dependam do shaman. Além disso, o piso de nuvem no meio do mapa é totalmente sem nexo, só está limitando cada vez mais o espaço para construir. @7753829 - B0wl#7075 - All is need to be done on this map is build a bridge and a ramp up to the cheeses and hole. The dodue here wasn't well used, once the cheeses are very close to each other, the shaman does not have to put much effort to help the players get them all. @7758255 - E_F#0000 - There is a lot of maps like that already in rotation. The cloud grounds makes it very boring to build on this map. @7758353 - Wed#0000 - A parte inferior do mapa chega a ser linear inútil pois quase não é usada. Depois que o shaman se teleporta, é basicamente construir uma ponte entre o spawn dos ratos até a toca. Isso não é muito desafiador. Os portais são bastante desnecessários por aqui. @7762136 - Unholy#7409 - This map is soloable and does not depend on the shaman to be completed. In the next time you submit a map for the Shaman (P4) category, make sure he is the one to be challenged. @4448044 - Lei#0020 - O mapa não é muito equilibrado, é bem mais facil ser completado coletando o queijo da equerda e fazer uma leve rampa até a toca do que construir debaixo para cima da forma que o mapa sugere. Ademais, quase a totalidade da parte debaixo não é usada nesse mapa. @4854307 - Namelessh#0000 - The map seems nice at first glance, but after playing it, you realize that the map itself is pretty cramped due to the skulls that seem pointless except making the map more deadly. Besides, the whole top seems unused and I don't see the point of using trampoline grounds when you block them with skulls and clouds. They could be any other ground and it would work even better without both the skulls and the clouds. @5847209 - Moon#4587 - It looks like you have mixed two already existents maps in one. Anyways, the middle part of this map is very cramped, if the shaman block the passage somehow, it would be very hard to find a way to fix it. Also, it is all about ramps. @7759985 - Twinkill#1202 - It was pretty common to see maps exactly like that back in 2011-2012. Unfortunately, it would add nothing new or interesting to the rotation. You could use the empty space around the central grounds to add different paths to follow or even different obstacles. @7701329 - Juliandcc#0000 - In the bottom part of the map, there is an ice ground very close to the chatbox, there is not enough space available to build on this area and no good supports either, due to this fact, it might lead to mass death while building. On the other side, on the way to the hole, despite having more space, the situation is the same. Besides that, there is no diversity of buildings on this map, which is going to make it boring to play on with the time. @7105051 - Kiry#6848 - First of all, the collision in this map will lead to both mass and AFK death which is not allowed to the rotation. Secondly, the map design, in general, is cramped, mainly in the cheese part and this is not good even for the maps without collision. Anyway, the map would bring nothing new or interesting to the rotation. @7760262 - Godmcb#6577 - The idea of being able to use nails in the cobwebs is not bad, but the map itself feels a bit linear to build on, with most people ending up using the same ways. Also, cobwebs tend to be kind of annoying when used, especially when they are pretty large. @7760573 - Martin#4841 - All need to be done in this map is put a few planks to build ramps or other shaman objects such as boxes, or anvils on it to complete it. Unfortunately, it is not attractive for the rotation. @7760602 - Suppon#1377 - The players spawn is unsafe, because the AFK players will die very fast in this map. This is not allowed to the rotation. @7761387 - A_4K#3858 - Even though, the proposed concept is really interesting but the way it is executed here is pretty poor. First of all, the hole part is way easier than the cheese part and both dynamic ice and the wind are kind of pointless and due to the map's layout which is ice-only, it's pretty irritating to get around for both shaman and mice. In addition to this, I don't see the reason behind using dodue cheese when there is just one cheese. I'd suggest to completely re-layout the map while also staying with the concept of rotating ice grounds. @7761384 - Harold#3699 - Portal maps tend to be really short even when you fully use your space on the map. Here, it's obviously even shorter which makes the gameplay really dull for the players. In general, the map is pretty uninteresting to play on since all you have to do as a shaman to complete it is using portals twice or thrice. I suggest adding more gameplay to the map to fully use the power of portals. @7761703 - Gonzalezihno#0814 - The map is pretty cramped and really linear due to its layout which makes it uninteresting to play on. Also, The concept of shaman objects placed on the map is nice, but in this map, the objects seem randomly placed which makes this map slightly confusing at first glance (ie. the box is slightly under the chatbox for some reason). @7761874 - Trexexjc#0000 - Besides that, I found this map enjoyable enough, there are some things making the map unacceptable. Firstly, Both mice start and cheese part is way too cramped and troublesome for the shaman, while top part of the map feels a little unused to me. Also, I would suggest deleting the clouds because they are pointless except making the map more bothersome for the shaman. @4272457 - Jasseh#0000 - This map is very linear and way too cramped for the rotation mostly due to the small gap in the bottom part of the map which is making it extremely bothersome for the shaman to build in there. Also, because of the map being pretty much mirrored, the obstacles are really repetitive and uninteresting for the players. @7692721 - Sazd#0148 - Whole left bottom corner of the map is unused and there is a lot of useless stuff used in this map, such as cobwebs, dodue or wind. In addition to this, I feel like the hole part is way too cramped for a wind map since I doubt that anyone would decide to go through the web in there. Moreover, I totally don't understand the concept behind the cloud wall in the middle of the map except helping the shaman with the gap between the grass ground and the cloud ground, although it could have been executed in a better way. Last but not least, the concept of no collision with objects chocolate grounds is nice but since the map uses the wind parameter, it ends up being really bothersome for the shaman to build on. @7762269 - Stovedove#0000 - Really nice idea although it could have been executed in a better way. Firstly, I totally don't understand the point of the water ground, it's making the map slightly confusing and it allows mice to mess around the whole left side of the map making it really troublesome for the shaman to build while players are everywhere. Secondly, even though I really like the apple concept, I feel like players might rush and try to shortcut the obstacle to grab the cheese and in most of the cases end up dying due to the mice spawn position. Besides, the whole bottom part of the map is really cramped and except the apples, there is no support for the shaman which makes it really irritating to build on. Last but not least, the cloud below the hole is really pointless and usually, the shaman ends up building an uninteresting bridge from cheese straight up to the hole. @7762496 - Bmlove#3009 - Besides that, it is not a shaman map, the layout is really weird and the map is unappealing to play on due to the very basic gameplay. @7705600 - Refused#6163 - The grounds that hide the background on the left side of the map don't really seem to change much from if they weren't there as it does not really add much difficulty to adding planks on that side. The one on the right side gives more challenge, however, the shamans will likely place a tilted plank outside of the hidden area on the far right side near offscreen to make a path to the hole. Shamans can also make a path above the information bar as there is nothing that blocks them. @7762697 - Rody#2092 - The main obstacle is building a long bridge which is really uninteresting to build as a shaman. However, you can skip this part due to the map using portals which makes this map really short and dull for players. When using portals in your maps, make sure that the gameplay isn't short and lacking variety. P1'ed: @7755803 - Hawis#0901 - Não há nada realmente novo em seu mapa, a parte inferior, principalmente no meio, não será muito usada pelos shamans uma vez que os outros caminhos são mais fáceis de serem seguidos. De qualquer forma, o mapa funciona bem em público. Se encaixa como P1. @7759105 - Plubio#0010 - This map wouldn't bring anything new to the rotation. However, it is indeed at a higher level of difficulty than we are used to seeing around, which is a positive thing. Fits P1 perfectly. Will be discussed: @6170715 - Ifo#4275 - Simple and fun! I'm gonna see what the others think about it. Ignored: @7761601 - Akiong#3458 - Posted more than 1 map (#11740, #11749) @7763048 - Akiong#3458 - Posted more than 1 map (#11740, #11749) Dernière modification le 1596806880000 |
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Anitta « Citoyen » 1596827340000
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Bhvana « Censeur » 1596838020000
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Godmcb « Censeur » 1596856440000
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Trexexjc « Citoyen » 1596907320000
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Xaxadoooooo « Citoyen » 1596984480000
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Koulouh « Citoyen » 1596985200000
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