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Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan
V1n1c1ustop
« Citoyen »
1446224220000
    • V1n1c1ustop#0000
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#1161
  0
@6325497

Dernière modification le 1446226800000
Unknown
« Censeur »
1446270840000
    • Unknown#3300
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#1162
  0
@6326696
Renax
« Citoyen »
1446271380000
    • Renax#3834
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#1163
  0
@6324880
Moldify
« Citoyen »
1446315360000
    • Moldify#0000
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#1164
  0
@6039571
Nabu
« Citoyen »
1446330780000
    • Nabu#7108
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#1165
  0
@6328686
@6328698
Cetos
« Censeur »
1446487200000
    • Cetos#0020
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#1166
  0
@1754502
Lelebize
« Citoyen »
1446590340000
    • Lelebize#0000
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#1167
  0
Bolodefchoco - @6096794
Mapcrew
« Consul »
1446758220000
    • Mapcrew#0020
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#1168
  0
Left as is:
@3826286 - Framnm - Dull and generic map with cramped building spaces and no originality
@6120000 - Hea - Dull, no room to be creative. It's a very forced build and the map doesn't offer any originality
@6207331 - +Mistersacri - I don't know why the rectangle looks so weird but it's exactly the same as a cloud? This makes the map rather boring and no fun to build on. Besides, we've seen this concept both in P4 and P8 a lot of times already
@6205249 - +Mistersacri - Big water grounds will always create very messy builds, and the cloud and anvil will only contribute to that. Besides that, the area between the cloud and the ice wall is rather cramped which can make things messy too. This is not a map that is enjoyable to shaman on
@3321599 - Joseventus - This is too generic. It might be fun to play but it's nothing new and it's too build-a-thonish for p1
@4886481 - Joseventus - This is a nice idea, but not executed well. There isnt much difference in which path the shaman chooses to take and the big clouds make it very difficult for the shamans to help newer mice who might plunge to their deaths.
@6289337 - Karbuyusu - Unappealing, a lot of unused/obsolete areas and way too build-a-thonish
@6238541 - Fovy - It's a nice concept, but there is too much going on in this map. It has phasing grounds, treadmills, grounds without collision with grounds, water, basically it's a big puzzle with no fun to figure it out. The bottom right is mass-deathy too. Maybe it would be better if you space the map out more and remove 1 or 2 aspects from it
@6287824 - Ltuv - Building isn't very novel, but there's a couple of interesting different paths to choose. However, the paths aren't executed very well. The building space on certain ones is limited and needs to be spaced out more. Also, the map needs visual improvement (eg the grass grounds and the symmetry on the left rectangle grounds.) Work on that, and it might be worth a shot
@6289521 - Mmdc32 - I like the way the shaman is forced to build on the right side of the map, but other than that the map was too generic to be worth a shot. Maybe put that concept in another map, or give the left side a revamp
@6304409 - Mmdc32 - Essentially this is building 2 generic bridges, not very interesting. The arrows don't look good either
@6294997 - Uolesportee - Too generic, no interesting building either
@6302415 - Ahyenn - This is a very cool concept, but it's not fun to build a big long horizontal bridge. Change that up a bit. Also the space to go back to the hole at the left is too cramped
@6304596 - Ahyenn - We've seen a lot of maps like this lately, and this one doesn't stand out enough in terms of creativity to be worth a shot.
@5996509 - Curinfake - Too generic, even for a wind map. The map isn't very fun to play either
@5835882 - Curinfake - The boxes will all be pushed by mice, and what remains is an uninteresting map with a really weird looking bottom left corner
@4252126 - Viniciusdara - This won't work, especially because the shaman can't see the big area they have to cross with their build. It was a fun idea though, and maybe if the map was made a bit more user-friendly it could work. I liked seeing a new idea.
@4548682 - Viniciusdara - This one was a lot less fun to play, unfortunately. The portal aspect of the map is too generic, and the building was too. The other one has much more potential
@6250262 - Picapauui - Too unoriginal. There are thousands of maps like this
@6306742 - Tzcosmin - Too unoriginal and not appealing
@6307061 - Floopze - I thought it was a fun map, but unfortunately it doesn't offer anything new and the building is rather dull
@6017038 - Uhuge - Why do you show shaman objects on a regular cloud? That's very unnecessary. Anyway, the build isn't interesting, a small horizontal bridge followed by a long bridge upwards. The clouds aren't used very well here.
@6017060 - Uhuge - Too monosolutionish. The last skull-spam map that I put in discussion got a lot of negativity for being too skull-spammy, so this is likely not a concept that has high potential
@6307368 - Pingouuu - Cramped, unoriginal and forced build-a-thon
@4363756 - Arthiforum - The bridges are a nice touch, but they don't add a lot of value to the map. Besides that, the building space is way too cramped and the build is very forced
@6309540 - Marceleyly - Too generic cage map, too simplistic
@6309810 - Floopze - Generic build, too monosolutionish. Nothing original here
@6219696 - Rdzoze - The last version we discussed had a pretty unanymous p22 vote. We all liked the concept, but all our public tests proved that the map simply doesn't work in public. I don't see this changing that fact, unfortunately. It is simply too chaotic in public.
@6312119 - Appolyn - Too generic, not fun to play
@2660560 - Modifys - Also too generic, there is nothing new offered here. Ice/grass maps don't have a lot of potential anymore, as we've seen pretty much every combination already
@6314488 - Lenkashowx - Not a good example of a pick-a-side map. Too generic, unfortunately. Also very unappealing, 2 flowers don't change that
@6314908 - Frikasrata - Unappealing, generic
@6318260 - Jtrabalhador - Not a p8 map
@6333745 - Reppam - This is more mech than shaman, there's very little building the shaman must do
@3749292 - Dopha - Generic, also submitted to P4 which is not allowed
@6324741 - Dprocik - I absolutely commend you for trying to combine game modes that haven't been combined before, but collision and shaman combined is not a good idea. It is no fun at all waiting for a shaman while mice are jumping on your head, and the building is tedious and boring as well for the shamans
@6325497 - V1n1c1ustop - Cloud spam
@6326696 - Uelintondd - Ground spam with forced builds, this is no fun at all to shaman
@6324880 - Renaxan - This is too confusing, and not very fun to play or build on. Aesthetically the map looks very unappealing and unbalanced
@6039571 - Modifys - Generic, the anchorable ground doesn't change that. It's hardly even noticeable either. Also little space to build/be creative
@1754502 - Cetos - Too unoriginal
@6096794 - Lelebize - This isn't very interesting, big horizontal bridge or generic build whichever cheese is chosen. Water serves no purpose other than making that side easier to pick


P1'ed:
@6285049 - Framnm - This, too, offers very little innovativity. The building aspect is more fun than last map, but this is not good enough for a discussion. I think it's fine for P1


Will be discussed:
@6066061 - Bolodefchoco - I thought this would be a rather boring map, but I did 3 public tests and saw 3 different solutions, so I'm going to give it the benefit of the doubt.


Ignored:
@6171117 - Lipeproziim - Posted more than 2 maps (same post)
@6164278 - Lipeproziim - Posted more than 2 maps (same post)
@5849259 - Lipeproziim - Posted more than 2 maps (same post)
@6015641 - Lipeproziim - Posted more than 2 maps (same post)
@6037802 - Lipeproziim - Posted more than 2 maps (same post)
@6097946 - Lipeproziim - Posted more than 2 maps (same post)
@6101955 - Lipeproziim - Posted more than 2 maps (same post)
@6325156 - Voledefiirst - Posted more than 2 maps (same post)
@6325176 - Voledefiirst - Posted more than 2 maps (same post)
@6328686 - Voledefiirst - Posted more than 2 maps (same post)
@6328698 - Voledefiirst - Posted more than 2 maps (same post)

Dernière modification le 1446761460000
Rareboi
« Citoyen »
1446774600000
    • Rareboi#5046
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#1169
  0
@4886481 edit a few more clouds to one side more difficult than other ..
@3321599
Bleoons
« Citoyen »
1446837900000
    • Bleoons#0000
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#1170
  0
@6337717
Renax
« Citoyen »
1446849660000
    • Renax#3834
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#1171
  0
@6345421

Dernière modification le 1447238400000
Triboxxl
« Citoyen »
1446903120000
    • Triboxxl#0000
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#1172
  0
Bolodefchoco - @1929779
Bolodefchoco - @2001846
Uhuge
« Citoyen »
1446970440000
    • Uhuge#0000
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#1173
  0
@6152377
Aksale
« Citoyen »
1446996300000
    • Aksale#0000
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#1174
  0
@3305130
Reppam
« Censeur »
1447280220000
    • Reppam#0000
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#1175
  0
@5935170
@5606643

Dernière modification le 1448476920000
Marceleyly
« Citoyen »
1447292940000
    • Marceleyly#0000
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#1176
  0
@6309540 Edited
Viniciusdara
« Consul »
1447430400000
    • Viniciusdara#0000
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#1177
  0
@5637035
@6329868

Dernière modification le 1448577900000
Gusfromcc
« Citoyen »
1447431060000
    • Gusfromcc#0000
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#1178
  0
@6343425
@6348881

Dernière modification le 1447431840000
Goondad
« Citoyen »
1447438680000
    • Goondad#0095
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#1179
  0
@5553609
+Mistersacri
« Censeur »
1447440720000
    • +Mistersacri#0000
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#1180
  0
@6369999

Dernière modification le 1448763480000
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