| Envio de Mapas #Hardcamp#Hardcamp Map SubmissionsSoumission de cartes #Hardcamp |
| « Citoyen » 1762873320000
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| @7974118 |
| « Citoyen » 1763353200000
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| @7915418 @7453149 @7445307 @7975575 @7861475 Dernière modification le 1767009000000 |
| « Citoyen » 1763469540000
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| Deleted Dernière modification le 1763513520000 |
| « Citoyen » 1763732400000
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| @7957057 edited |
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![]() Refused @7973032 - Rioxmaps#3702 - Interesting ideas but they weren't presented in the best way. Some obstacles (start, cheese gap, ending) are too precise and not enjoyable and some other obstacles, if not bypassed via an offscreen shortcut like in the end, are very generic. Also we would recommend indicating that ice grounds grant the slippery effect. @7972742 - Capitan_pro#0000 - Good and interesting uses of the water overall but still need a lot of edits before being perm for the main reason that most of the obstacles are way too precise. The first water doesn't need to be that strong; 2nd obstacle is very cool, but the space between the wood and the chocolate when you have to jump after going down into the water is too small so it make it too precise; That kind of walljump on the top right is interesting but we wish there would be a platform under so we can recover even if we fall; The setup to crouch at the end before the water is too annoying, we would like to see some improvements there so it's not too annoying to crouch (or just another new obstacle instead if you can't fix). Because there is too many edits we add this map in the refused list but we believe it could be a good map for hardcamp if you improve it! @7973346 - Capitan_pro#0000 - Although the layout and the design are pretty neat and intelligently designed, the map boils down to a large set of generic obstacles. The way the galaxy, the stickies and the honey effect are used is very clever, mostly on the right side of the map, sadly most of the map is not at the same level of cleverness. It gets repetitive and derivative with a set of obstacles that try to fill in the remaining space to make it last more. @7973876 - Elk#0095 - Most obstacles are presented with unpleasant continuity and lack refinement, which makes the map frustrating and doesn't provide a lot of enjoyment. Some of them play awkwardly (cheese part) or introduce unnecessary difficulty (repetition of chocolate and ice walljumps, and usage of trampolines in the bottom right part which can be skipped). @7915418 - Akiong#3458 - It plays well but doesn't offer anything new or interesting beyond basic water gameplay. @7453149 - Akiong#3458 - The map has a lot of potential and contains fun with original obstacles, we can see improvements in your map compared to older ones so keep going! However, the top part appears unpolished (design and gameplay wise) as the interactions with the grounds and the treadmill feel odd, and the difficulty is very very unbalanced between an easy start and a unnecessarily precise ending chain. That chain at the end is so precise thats it's almost luck based to pass it which make it not suitable for HC. @7957057 - Antoni0#8587 - There was improvements in the last version but you just cameback to the old one without using what we asked last time, so it still has the same problems than before. The top left obstacle's idea is really interesting but needs to be polished, it plays awkwardly especially after we gather a lot of speed from the green water, hitting the blue water requires that you're perfectly placed to hit it or that you maneuver around it to hit the lava, the pace is likely too heterogeneous; On the top right obstacle, it's not obvious that we need to hit the ceiling before hitting the lava, and however the trampolines are positioned doesn't make it particularly enjoyable to play; the runes gameplay afterward isn't too bad; The chocolate grip on the bottom right part is to be removed asap, otherwise the obstacle flows alright although the cheese position in that chain looks arbitrary and out of place. Edits before being accepted @7974118 - Armani#5686 - Very good map and gameplay. Currently the top left part and bottom left sections are too cramped (https://imgur.com/a/7qweZQQ) which makes them slightly precise. It would be better if the player had more space to maneuver. Accepted @7504114 - Gamle#9340 - D1 @7900041 - Weien#6059 - D2 @7288883 - Mquk#0095 - D2 @7771414 - Portwave#8221 - D2 @7571410 - End#2728 - D3 to D2 @7399290 - Shalander - D2 to D1 @7240002 - Vintage#0246 - D3 to D2 Depermed @7197699 - Suwns#0000 Dernière modification le 1767049440000 |
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| deleted. Dernière modification le 1767054780000 |
| « Citoyen » 1767054840000
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| @7445307 - removed @7974671 - edited (2X) @7975573 - 7975744 Dernière modification le 1770010740000 |
| « Censeur » 1767483000000
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| @7763462 |
| « Citoyen » 1767492960000
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| as a reminder - please do not edit your messages! if you want to submit a map just make a new post |
| « Censeur » 1767669720000
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| @7969990 Dernière modification le 1771974420000 |
| « Citoyen » 1767759420000
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| @7975871 |
| « Citoyen » 1767828180000
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| @2897117 |
| « Citoyen » 1768138560000
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| - removed Dernière modification le 1768650000000 |
| « Citoyen » 1768138860000
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| -removed map Dernière modification le 1768649940000 |
| « Citoyen » 1769507400000
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| @@7977451 - edited Dernière modification le 1769844300000 |
| « Citoyen » 1769577600000
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| @7977339 (map is kinda short, srry lol) Dernière modification le 1769578680000 |
| « Citoyen » 1769781960000
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| @7735555 edited (2x) @7978666 - new one (after cp) Dernière modification le 1772374680000 |
| « Citoyen » 1770672480000
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| @7957057 edit |
| « Citoyen » 1771875960000
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| checkpoint! |
| « Citoyen » 1772382540000
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![]() Refused @7445307 by Akiong#3458
@7975573 by Akiong#3458
@7975744 by Akiong#3458
@7763462 by Bautipro#5357
@7969990 by Bautipro#5357
@7975871 by Akiong#3458
@2897117 by Katwyn#1614
@7974671 by Akiong#3458
@7735555 by Akiong#3458
@7957057 by Antoni0#8587
Edits before being accepted @7977451 by Akiong#3458 - Pretty cool map, only two things come to my mind that aren't very big deal but could improve the map: firstly, I think it's kinda sad that we can hit slowly the honey treadmill at the beginning without really hitting it and going down but I have no idea if it's possible to fix that or not. Secondly, I think the very last obstacle to reach the hole is trash and unnecessary, the hole could be on the spawn and it would be perfectly fine. D2 with edits. @7977339 by Akiong#3458 - I like this map, it's fun and the obstacles are pretty cool, the only thing I would mention is that the last obstacle to go the hole from the left side is very unconsistent and I'd like to see some edits there, D1 or D2 with edits. x2 Accepted
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