Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Stovedove « Citoyen » 1597454160000
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@7766613 |
Anitta « Citoyen » 1597455420000
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@7764239 - Map Edited, thanks for sugestions. |
Marllonsilva « Citoyen » 1597511460000
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@3840837 @7765393 Dernière modification le 1597640040000 |
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@7768232 |
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@6186662 |
Akiong « Citoyen » 1597578600000
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@7768546 |
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@7759738 |
Bautipro « Censeur » 1597710180000
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@7769093 |
Refused « Censeur » 1597890420000
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@7768887 |
Tucancitto « Citoyen » 1598038260000
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@7207930 |
Koulouh « Citoyen » 1598193540000
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@4739827 |
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@7697808 |
Osmanyksk123 « Consul » 1598204280000
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@7105051 - edited |
B_ootcamp « Citoyen » 1598226720000
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@7771177 |
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@7692264 |
Mapcrew « Consul » 1598278920000
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Left as is: @4737009 - Jasseh#0000 - The layout of this map is cramped making it very bothersome to build on as a shaman. Besides, due to the cheese being caged between grounds it is very hard to innovate any build in there which makes that part of the map really uninteresting. I'd suggest to make the map less cramped and therefore less confusing by remaking the map. @7767211 - Hackdesamba#0000 - Simple portal map with a bridge for a build that doesn't provide anything new in our rotation. @7767227 - Parok#3421 - The solution in this map is based on a small bridge which is uninteresting to play on. Besides, whole top part of this map is unused and filled up with random grounds. On a side note, remember that mirrored maps tend to be quite repetitive. @7766780 - Hummaa#0000 - Both cheese and middle part of the map are really cramped making it really irritating to build on as a shaman. Moreover, both sides seem to be based on rather simple ramps making it uninteresting to play on both as a shaman or mice. Last but not least, when shaman blocks the main middle path, the map can still be completed offscreen as it is possible to enter the roof. @7767274 - Moon#4587 - Even though we do sometimes accept soloable maps for Shaman categories, this map is way too easy to complete without shaman. Besides, the floor is not visible making it really confusing for the players that they can just rush to the hole. @5230308 - Viniciusdara#4015 - I like the idea although the gameplay is way too balanced on a simple bridge from cheese to hole which is very common obstacle in shaman maps. Please re-layout bottom and right part of your map to bring more variety to it. @7766986 - Commandantso#0000 - This concept is already really common in rotation and besides that, it is way too straightforward as all you have to build is a ramp from hole to cheese. Last but not least, the design seems a little bit odd and i dont see the point of using cobwebs in this map. @4427652 - Holizxdd#0000 - The concept in here seems overused making the map look slightly chaotic and crowded which ends up in making the map more confusing. Besides that, mice can escape their "cage" by going offscreen and all shaman has to do is to build a long bridge which is an unappealing form of gameplay. Moreover, I don't really see a solution where top part of this map would have been used since it's full of long planks making the top part of the map cramped. @7767075 - Godmcb#6577 - Middle part of the map seems slightly cramped and the map seems to use excessive amount of concepts at once which makes the map really chaotic and confusing for players. On a side note, there is invisible web next to the cheese between two visible cobwebs, if you want to resubmit your map, please remove that invisible cobweb first. @7760602 - Suppon#1377 - There is a lot of unused space that could bring more variety to the map while the whole gameplay is based on a simple and small bridge in the bottom part of the map making it very dull to play on. @7764239 - Anitta#0148 - Both the odd design and walls that are blocking offscreen parts of the map are making this map really cramped and therefore very bothersome to build on for shaman. What's more, middle part of the map seems unused when compared to both left and right side of the map. @7768232 - B0wl#7075 - Skulls are making the map really cramped and building on this map as a shaman is really bothering due to the maps layout (which is ice and chocolate). Besides that, both layout and the design of skulls are making this map look really confusing and chaotic for players. @7768546 - Akiong#3458 - The skulls need to be more aligned to make it more visually appealing as they look very messy now. The cheese cage is very cramped with the skulls and it will likely cause mass-death when the portals are placed there as mice will instantly die for the slightest move, and the shaman needs to be very careful while placing the portal. Lastly, there is no interesting build that can be done on this map as it is overall very empty and will likely only require a bridge. @7769093 - Bautipro#5357 - Skulls are used pretty poorly in this map making it very massdeathy as even with a slight move you can pop into the skulls and die easily. Moreover there isn't much space where you can start your build as a shaman which makes it really hard and uninteresting to play on and both cheese part and hole part is way too cramped due to the unappealing usage of skulls. What's more, there is a lot of empty space that could have been filled out with interesting obstacle to bring more variety to the map, while now the whole difficulty consists from building a bridge from one side to another which is a well-known obstacle in shaman maps and due to the cloud in the middle of the map, even though it has the small gap in between to help you stabilize your build, building the bridge seems slightly more irritating. Last but not least, the roof made in this map is really bothering for both shaman and mice as it in example stops the balloons from flying offscreen. @7705600 - Refused#6163 - Personally, I find this concept really unappealing to play on. I think first plan rectangles used in this map are way too big making it really bothersome to build on. Although if you still want to try submitting the map, I'd suggest to make the rectangles smaller at first place and then re-layout the map because left side is still unappealing to play as much haven't changed in there. @7768887 - A_4K#3858 - This map is overdone with concepts which makes it really irritating to build or just move around the map because of how chaotic the map is. I'd suggest to remake the map but keep the concept of moving ice and get rid of the bothersome wind. @7207930 - Tucancitto#4143 - Fine as P1 since there is nothing outstanding in this map and it consists from very simple builds and top part of the map is really cramped. @4739827 - Koulouh#0010 - @7771824 - Osmanyksk123#5925 - Gameplay in this map consists of using portals approximately 5 times which makes this map really short and unappealing to play on. Besides, there is no way for the mice to die which makes it even easier. When making portal maps, make sure your map isn't short or easy and that the shaman has to put some effort into completing it. @7105051 - Kiry#6848 - The map is enjoyable except that it's very linear and probably wouldn't bring anything new to the rotation. On a side note, both clouds used in this map are pointless and should have been removed and mice spawn is really cramped, basically forcing shaman to use offscreen to build in there. @7692264 - Sazd#0148 - Both sides of the map are unused and the concept of antigravity map with defilante tokens seems really massdeathy. On a side note, it is very hard to make a good antigravity map, if you want to try make it as easy as possible for the shaman so newer players won't get confused. P1'ed: @7766613 - Stovedove#0000 - The concept is really nice, although it is possible to escape the shaman cage with portals if your screen is big enough. Besides, it would be still possible with shaman teleport skill from the in-game skill tree. P1 will do. @7759738 - Qzyiu#3250 - This is an art map more than a shaman map. The map is however cute and it's nice that you can solo it, so it's been P1'd. @7771177 - B_Ootcamp#8312 - Really fun map but I'm afraid that it's not innovative enough to be discussed. Even though it consists of simple builds (ramps or bridges) I really enjoy the map probably due to it's layout which is executed in a really good way. Will be discussed: @7768660 - Xaxadoooooo#0000 - @6186662 - Ifo#4275 - Ignored: @3840837 - Marllonsilva#0000 - Posted more than 1 map (#11783) @7765393 - Marllonsilva#0000 - Posted more than 1 map (#11783) @7758353 - Wed#0000 - Posted more than 1 map (#11779, #11793) @7697808 - Wed#0000 - Posted more than 1 map (#11779, #11793) Dernière modification le 1598472780000 |
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@7760602 - edited :< |