Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Eremia « Censeur » 1602978780000
| 0 | ||
@7792917 |
Anabooleta « Citoyen » 1603062780000
| 0 | ||
@7793298 |
Atinesta « Censeur » 1603113360000
| 1 | ||
Left as is: @7788381 - Irunalone#1742 - From the looks of the map, unfortunately it equates to be what we call a "forced path map" meaning that with the current layout of the map (primarily due to the diagonal grounds and tight spaces), you are forcing the Shaman to build in only those specific directions. I advise to open up your map a bit more by altering the layout and spacing somethings out - the clouds in the middle and anticloud don't seem truly necessary to me in the slightest, and the upper right of the map in this current point in time is not being used - mayhaps you could move the Shaman spawn there instead? @7785631 - Hackdesamba#0000 - Similar to the map above, with the current layout of the map, it forces the Shaman to build in the specific directions that you've provided creating somewhat of an ramp+bridge exclusive solution map only. I understand that you've added the crevices to give the Shaman's -especially those in divinity- more support, however I'd suggest that you space out the grounds a bit more/make them smaller as to give the Shaman more space to build and to have the layout shifted in a manner that will let the Shaman be able to have more freedom in the direction of their builds and the like. @1745750 - Viniciusdara#4015 - This map quite frankly is too linear and will only result in a massive bridge for the Shaman to complete the map from the cheese to the hole with little to no challenge/issues other than the fact that overall they'll have to remove the runes. My suggestion to you would be to go through some of our maps recently under P4 to see what we're looking for regarding different challenges. @7785602 - Nickdavii#0000 - Unfortunately the only challenge/obstacle I am seeing from this map is the large cloud ground in the middle - otherwise once they get past this, all the map would take for completion would be a simple ramp and bridge. I'd advise that you look into different types of obstacles that we're looking for in rotation by going to our most recently perm'd maps for ideas! @5182507 - Namelessh#0000 - While the layout and overall idea is unique in on it's own, unfortunately with the placement of the defilante death tokens, it gives the map more of a "forced path" meaning that it forces the Shaman to build in a specific direction with no other freedoms. If you would like to keep this concept, I'd remove a few of the tokens so that they aren't so tedious to work with and add a different type of obstacle to keep the challenge there - perhaps more placement for clouds and crevices to help support the dinivity Shamans would be a great start! @7778600 - Guisanper#0000 - This map definitely caught my eye - it's fascinating with the aspect/idea and it isn't one I haven't seen before! I'd definitely like to see this perm'd however I don't believe that the idea would be too obvious for newer Shaman's on what they are to do (building up to the lava). As it is one of the most creative maps I've seen thus far, I'll say that you should add mini arrows pointing towards the lava so that it is somewhat clear as to what to do. @7788938 - Stovedove#0000 - This is definitely also a concept I hadn't seen before in changing the mass of the objects to be lighter. While it is interesting, I don't believe that this map poses any challenges for the Shaman's still for them to overcome as they could merely keep their anvils invisible/etc. If you'd like to keep this idea, I'd space out the gap you already have in the middle so it's more likely the Shaman will go through it and perhaps add some small cloud grounds so that there is still somewhat difficulty! @7788862 - Godmcb#6577 - While it's an idea that I again hadn't seen used to this degree before, I don't believe that this one would specifically work in rotation with only one Shaman - this is also under the assumption that there would be enough mice to pop each of the bubbles. Perhaps I'd try a different idea for the next submission - and if you'd like to keep this general idea, to not have it being used to such a degree and have it only cover the hole rather than everything. @5177997 - Koulouh#0010 - I see that you've given the Shaman's multiple ways to complete the map, however the problem remains that it is likely that the builds will still only result in a massive bridge for the lower half of the map. I'd suggest perhaps putting some clouds/minor obstacles in the way so that it isn't the first solution that they think about taking. Another suggestion is that perhaps it would be best to add some crevices in the grounds to help stabilize a lot of the builds since the aspect of water can cause them to lag/shift beyond what's intended. So - crevices and something along the bottom so it isn't likely for Shaman's to create massive bridges. @7789024 - Phi#1265 - With the given layout/openess of the map, unfortunately I cannot see it receiving any different perm. Currently it would result in a massive ramp and bridge, and that be all. The bottom left and top right of the map would seldom be used entirely and the area near the cheese would be significantly cramped for the Shaman to work with. @7789080 - Kevin22#1272 - With the vertical ice ground near the hole, it had immediately made this map a forced path map, meaning that it forces the Shaman to build in a specific direction with no variety/ways for them to complete it in different manners - truly limiting their creativity. I'd advise you to see what are the most recent maps that we have put into roation for P4 to see moreso what we are looking for for ideas! (Maps with various different ways to complete them, more of an open feeling -not cramped whatsoever- and a map with a challenge for the Shaman.) @7105051 - Kiry#6848 - I appreciate the edits that you have implemented! However, there's still somethings that I believe that we should look at. For example, I can still see the probability of Shaman's simply taking the lower path and creating amassive bridge and then a ramp up to the hole - let's change this by adding a few small obstacles to really deter this. Clouds are a great start that you could place near the bottom and also perhaps shift the grounds that the mice spawn on towards the left a bit and lower it. @3581383 - Pamdecp#0000 - While this map is appealing, there's a handful of problems that come to mind - for example, other than having to move the iceblocks, there isn't really a challenge that this map has that forces the Shaman's to pause and think about how they're going to complete the map. Then, there's the dilemma that a majority of the Shaman's will simply build a bridge and then a ramp up to the mice to get them down. We can fix this by perhaps shifting the grounds near the hole (as well as the hole) further down and the grounds inwhich the mice spawn on closer to the right. Then, from there I'd add a few more grounds/clouds/obstacles fo r the Shaman regarding the middle of the map so that it isn't as bare. @7789312 - Marllonsilva#0000 - Unfortunately this is not what we are looking for in rotation - there is no significant challenge here other than the cheese placed between the two cloud grounds, which admittedly can be a bit difficult as it creates a cramped atmosphere. Other than that, this map is lacking as all it would result in otherwise is a long bridge and ramp up to the hole. I'd suggest looking at the maps currently in rotation that we recently perm'd for more ideas! @6958959 - B_Ootcamp#8312 - I actually do like this map however have a few ideas in how I believe it can work better for rotation - the right half of the map seems full, however the left part is lacking for lack of a better word with minimal/to no grounds. Perhaps use the grounds that the mice spawn on and shift it towards the left, as well as the cloud ground there to use up more of the space provided to you. @7788940 - B0wl#7075 - To begin, I'd shrink the speed grounds so that they aren't as long and then space them out a bit more so that the Shaman's builds aren't as tight/cramped as they appear to be throughout testing. @5099426 - Pgmsule#0000 - I'm sorry but it appears the mech on this map is broken (there is no movement on the speed ground whatsoever when mice jump on it). @7790990 - Gilcatmey#0000 - From the looks of this map, I don't believe that this map could end up in rotation due to it's simplicity and lack of a challenge/obstacle for the Shaman's to overcome as they've merely got to build a bridge to the cheese and then two ramps to finish the map with little to no issues as all they've got to do is push the grounds to the side. I'd advise issuing different types of obstacles for the Shaman to overcome that will force them to think and to be more creative with their builds. @7791888 - Blood#3565 - With the layout and alignment of all of the diagonal grounds, this map results in what we call a forced-path map regardless of the fact that clouds were used. This map at this current point in time is very linear and I don't see it adding anything to gameplay as it doesn't challenge the Shaman to be creative or to think out of the box as more likely than not, they'll just do a bridge and a few ramps to complete the map. @7791941 - Eginixbexem#0000 - Similar to many maps that I've seen throughout this review, this map is what we call a forced-path map meaning it forces the Shaman to build in a specific direction with little to no variety - in this case, a zig-zag pattern. I'd say to open up your map a bit more with grounds that aren't as long and to shift some of the grounds a bit - what I'm really looking for is maps that offer the Shaman's MANY ways/paths to complete a single map which can easily be accomplished by having grounds that aren't as long and by implementing crevices. @7786336 - Happyshytoes#0000 - This map is too generic and without any challenges/obstacles for the Shaman to overcome. I'd like to ask you to look at the maps currently in rotation to get more of an idea as to what we're looking for! @7792904 - Karaka#0647 - Can be completed without the use of a Shaman. @7793298 - Anabooleta#1474 - While this is genuinely an appealing map to look at, I don't believe that it has any challenges for the Shaman's to overcome other than the speed ground downwards (then again, could just be build over). P1'ed: @7788459 - Xaxadoooooo#0000 - While the layout of the map is moreso simplistic, it has charming gameplay for both the mice and the Shaman - and for that reason, I'll be P1'ing it today. Unfortunately in it's current state, it cannot be considered P4 due to the fact that near the bottom, all it would take from the Shaman is a massive bridge and ramp up towards the cheese with little to no challenge. If you'd like to try again for P4, let me know! @3878078 - Newen#6196 - This map is really unique and I can see it wouldn't hurt our current rotation, however I'm not the biggest fan when it comes to the usage of portals in Shaman maps as that takes away the challenge and overall makes maps more time-consuming than not. Other than that, as aforementioned, it wouldn't hurt so I'll be P1'ing this map today! @7786256 - Obsyt#0000 - Great for P1 @7792917 - Eremiaovidiu#0000 - I really liked the right side of the map that the mice spawn on, however I feel that the left where the Shaman is can use a little bit of work to get this map where it needs to be so it can potentially receive a higher perm. That being said, I'd suggest shifting the furthermost left grounds closer to the left (border of the map) and to lower the cheese so that the Shaman's have more space to build and so that area isn't as cramped as it currently is. Next, I'd remove the ground directly below the cobwebs as it doesn't seem to necessary. Will be discussed: @7705600 - Refused#6163 - As I know you've been very adamantly editing this map and it has gotten to the point I believe no further edits can take place (other than shifting the mouse hole a tad bit to the right), I'll be placing it under discussion to see what the rest of the team thinks! Ignored: None Dernière modification le 1603118460000 |
0 | ||
@5182507 edited |
Koulouh « Citoyen » 1603124100000
| 0 | ||
@5364059 |
Viniciusdara « Consul » 1603125960000
| 0 | ||
@7778866 Dernière modification le 1603393560000 |
Eremia « Censeur » 1603127460000
| 0 | ||
@7792917 - edited |
Godmcb « Censeur » 1603128660000
| 0 | ||
@7789247 |
Zetdey « Censeur » 1603130400000
| 0 | ||
@7785218 edited Dernière modification le 1604277540000 |
0 | ||
@7702275 |
Berpyderpy « Citoyen » 1603141680000
| 0 | ||
@7793552 |
Tadzio « Citoyen » 1603150020000
| 0 | ||
@7785631 - Edited Dernière modification le 1603756380000 |
Refused « Censeur » 1603241940000
| 0 | ||
@7793573 |
Stovedove « Citoyen » 1603243980000
| 0 | ||
@7793839 |
Minstens « Censeur » 1603285800000
| 0 | ||
@2864303 Dernière modification le 1603290120000 |
0 | ||
@7792052 Dernière modification le 1604536260000 |
B_ootcamp « Citoyen » 1603408020000
| 0 | ||
@7794668 |
Provincias « Citoyen » 1603416240000
| 0 | ||
@7794707 |
0 | ||
@7801840 Dernière modification le 1605069000000 |
Johnny « Citoyen » 1603462680000
| 0 | ||
@7794843 |