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  • Shaman Skill Sneak Peak
« ‹ 6 / 26 › »
Shaman Skill Sneak Peak
Shadowwinter
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#101
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Curious if they'll eventually release a beta for the skills for certain players to test like they did with the customizations, at the cost of getting no stat gain for there saves as long as it's enabled. I'm just a bit iffy about the admins only testing it considering a few mice compared to a group won't find as many bugs and what not.

Can only dream, I guess.
Eliotn
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#102
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Arber a dit :
Tigrounette came to room 1 and showed us the sneak Peak of shaman skills implent

One thing that will be implented is the green apple. That will give us the ability to be more faster if we stay inside its circle.

This looks like a better implementation of the shaman speed circle that was discussed. I still don't like it, although it appears to be better than last time. Please, don't put this ability in.
 
Arber a dit :
Shamans will be able to spawn grounds that are also part of map editor such as chocolate ground, ice ground. ect

Whats the point to this? The only way this might be a good idea is if it is a customization option for your planks. Tramp ground would be a bad idea. Ice ground has quite a bit of trolling potential, and isn't really advantageous for shamans that want to help. Chocolate ground is actually much more useful (EZ WALLJUMP) and might make certain maps trivial. Without anchors, they aren't really that useful. Can these planks be anchored?
 
Arber a dit :
Shaman will also be able to spawn the abilities that are included in defilante minigame, speed power up, jump powerup ect.

This is actually a really good idea, and kind of makes the speed apple redundant.
 
Arber a dit :
Shaman will have the ability to glide for a few seconds then it should be recovered to glide again.

Interesting idea. How does the gliding work?

Arber a dit :
Shaman can spawn a sheep which can explode in some seconds and can make mice fly up c:

Its fun in the vanilla map where you have exploding balls. Would be kind of annoying in other maps, depending on how the map is.
 
Arber a dit :
Shaman can give power to mice to turn in box, plank ect :D

No I do not like this idea. Please keep mice transformations to their rooms. This power can be used to favorite in some maps, because transforming resets the jump. (if the upgrade is given to every mouse) Plus, its really annoying, and obscures what time people get into the hole.

Arber a dit :
This is not fake, this was a sneak peak which was made in room 1 c:
6/14/2013

It looks better than the initial suggestions, but I think some of the abilities need rethinking. I also feel that these ability choices should be done as tradeoffs. Many of them make shamaning easier and really need to be rethought.
Deletedaccount
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#103
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Boosts shouldn't be allowed imo. And I'm not sure what the sheep is meant to be about (As someone mentioned, there's a bomb sprite, so it should just be that that gets used).

I hope this doesn't change the game so much that the charm of TFM for the past 3 years disappears :/
Shadowwinter
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#104
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Eliotn a dit :
Whats the point to this? The only way this might be a good idea is if it is a customization option for your planks. Tramp ground would be a bad idea. Ice ground has quite a bit of trolling potential, and isn't really advantageous for shamans that want to help. Chocolate ground is actually much more useful (EZ WALLJUMP) and might make certain maps trivial. Without anchors, they aren't really that useful. Can these planks be anchored?

The chocolate/ice planks can be anchored to things, however you can only spawn them in small planks.

I feel like they both serve there purposes. Chocolate is of course going to help newer players walljump up things and the ice planks to me will also help mice get up and to places faster. However for the trolling part. When has there ever not been a trolling downside to the things in the game?
 
Eliotn a dit :
Interesting idea. How does the gliding work?
Its fun in the vanilla map where you have exploding balls. Would be kind of annoying in other maps, depending on how the map is.

Gliding works as it's name intends. You can jump and glide for a short amount of time. However I don't think it's possible to wall-jump while the wings are out and you're animation locked while using them if you jump and spawn.

However you can still spirit jump with them and everything. Leading me to believe they'll have a certain duration till they despawn.

Agreed with the Transforming of objects, speed boost, and etc. Needs to either be removed or rethought.

Also to add onto this. It is possible for shaman to revive dead mice at random and also revive themselves after they've died as a normal mouse.

The shaman can also teleport a short distance (In range of the spawn circle I believe).
Spinnando
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#105
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Thunderai a dit :
Boosts shouldn't be allowed imo. And I'm not sure what the sheep is meant to be about (As someone mentioned, there's a bomb sprite, so it should just be that that gets used).

I hope this doesn't change the game so much that the charm of TFM for the past 3 years disappears :/

It's slapstick or from old cartoons. Works well in games like boardgame-online that's full of random funny items.

Bomb would be great in this.
Deletedaccount
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#106
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I know, I'm say it still seems completely out of place here. Using the current bomb sprite is fine enough in my eyes.
Tewi_inaba
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#107
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cant wait~
Haruhitastic
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#108
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So, someone on BR brought up an interesting point.. This is going to make it harder to hunt hackers and may make it easier for people to make hack clients.
Paadariaa
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#109
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Oh Oh You thought that with this new tutorial and testing the mice is much more hack's With this the mice had been filled with so much hack will stop playing Serve Br
Haruhitastic
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#110
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^ A yup. Here's the translation of the conversation we just had about this.

Paadariaa a dit :
Os hakcer's vão evoluir muito mais bjs

The hackers will evolve more now, good job.

Thogabriell a dit :
TAlvez novos hacks...

Maybe new hacks...

Haruhitastic a dit :
Aham.

"Hack ban hack!"
"Eu nao fazer hack foi um maca~"

Uh-huh.

"Hack ban hack!"
"I'm not hacking it was an apple~"
Snowysun
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#111
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Arber a dit :
tig spawned a sheep xD

The sheep looks a little derpy..LOL
Sheepy Hooves
Ghjxpain
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#112
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I also made a video ;p
Transformice Debuglua with New sham objects! *-*

http://www.youtube.com/watch?v=mQJqDDt3DHM&feature=youtu.be
Johnlantern
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#113
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Haruhitastic a dit :
I was really excited for this as someone who loves shamaning but... all I see is ways people are just gonna get out of proper shamaning. As is it's died a while ago ("sham sp" "cn" "balloon" and the sham gives in) but this is putting the nail in the coffin.

It has come to this. Yes.
Kattiej
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#114
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WOAH THIS IS WOAH, THIS IS AWESOME!!
Plague
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#115
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I hate it already.
Time to quit. \o
Slevink
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#116
[Modéré par Dracoleaf, raison : Not the place for these complaints]
Eliotn
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#117
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Shadowwinter a dit :
The chocolate/ice planks can be anchored to things, however you can only spawn them in small planks.

I feel like they both serve there purposes. Chocolate is of course going to help newer players walljump up things and the ice planks to me will also help mice get up and to places faster. However for the trolling part. When has there ever not been a trolling downside to the things in the game?

Yeah, I don't deny that they have their uses. However, they feel too similar to regular small planks. And trolling downsides can be pretty problematic, such as when ice used to be able to deny firsts too easily.
 


Shadowwinter a dit :
Gliding works as it's name intends. You can jump and glide for a short amount of time. However I don't think it's possible to wall-jump while the wings are out and you're animation locked while using them if you jump and spawn.

However you can still spirit jump with them and everything. Leading me to believe they'll have a certain duration till they despawn.

I think it reduces gravity, correct me if I am wrong. It sounds kind of interesting, but only useful for shamans that love spiriting themselves/using cannonballs to move around the map.

Shadowwinter a dit :
Also to add onto this. It is possible for shaman to revive dead mice at random and also revive themselves after they've died as a normal mouse.

Ugh I hoped that reviving dead mice wouldn't be in the game and complained about this in the first suggestions thread, the mechanic sounds like favoritism, especially if dead mice end up where the shaman is. The shaman being able to revive himself as a normal mouse only sounds useful if the shaman wants to try proing a map but fails, or the shaman dies but manages to solve the map.

Shadowwinter a dit :
The shaman can also teleport a short distance (In range of the spawn circle I believe).

Sounds like it could break many maps that intentionally trap the shaman to a limited area. Thats the problem I have with this power.
Masani
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#118
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Ommg... The Bad.___.
Kaysan
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#119
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Sydoline shaman level system test (Videos)
Tigrounette shaman level system test (Videos)
Eliotn
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#120
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Computerbad a dit :
Sydoline shaman level system test (Videos)
Tigrounette shaman level system test (Videos)

Thanks, helps to see what is going on. My thoughts again:

1. The gliding thing looks very powerful. easy spirit jump from the glide, it will probably be nerfed. But maybe I am missing something
2. giving mice the ability to transform is as annoying as I suspected.
3. The sheep thing is also annoying. Maybe.
4. The apple is more annoying. I didn't realize it was a movable object, what was the devteam thinking? It will lead to all sorts of issues with it lagging around and randomly changing your speed. Even when anchored, still annoying. I prefer the speed rings to speed up my disciples.
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