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« ‹ 6 / 22 › »
Bafflua Map Submissions
Mardunk
« Citoyen »
1373474040000
    • Mardunk#0000
    • Profil
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#101
  0
@4063166 - Fallout
Shamousey
« Consul »
1373482980000
    • Shamousey#0095
    • Profil
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    • Tribu
#102
  0
Lucahappy
@3788246 - The platforms are too big to knock most mice off, the ice is too small to see, the floating snowmouse doesn't look that good (even with the background), and the flags aren't needed (and one goes partly offscreen).

Neyqn
@4059297 - Added.
@4057982 - Added.

Arber
@4059739 - The gameplay of this map is nice but the design is less than desirable, the flat rectangle style makes the water and cloud stand out too much, in a bad way.
@4059785 - Add a large background-coloured rectangle at the top offscreen, and make it foreground, so people can't see where the items are being spawned.
@3981718 - Added.
@3171810 - Added.
@3814789 - Added.
@4059976 - Not a great design and the gameplay isn't dissimilar to other submissions.
@4060045 - Haha, Simon finally has a face! I like that idea, but the map's design itself could be a lot more like vanilla with grass grounds, multispawns, and stuff like that.

Coeai
@4059492 - Added.
@2970263 - The top ice ground is useless and just gets stuck to one side, and mice get separated too easily and make it impossible to get to the other side to kill.

Figoi
@4059894 - You need to remove the box from this and add a hole, and hide the offscreen cloud grounds. The offscreen rectangles should be removed, too.
@4059857 - Why are there two sets of co-ordinates submitted?
@4059828 - Added.
@4059807 - Add a foreground rectangle offscreen to stop it showing where the objects are being spawned.
@4040296 - Same as the above map.
@4059802 - Added.
@4040359 - Mice flying up from the lava will knock out others, which isn't that fun.
@4015899 - Can be solved too easily.
@3958008 - Can be solved too easily, too, and the defliante is glitchy in it once mice go in.
@4047950 - Added.
@4050178 - Added.
@4014234 - Doesn't make good use of shaman flying.
@3999052 - Added.
@4004258 - Added.
@3784641 - Pink doesn't suit well for vampires, but it's very similar to existing vampire maps.
@3762062 - Added.
@3734065 - Very similar to existing vampire maps.

Veredar
@4059970 - Added.
@4060170 - Added.
@4060360 - Added.
@4060476 - Added.
@4060694 - Some of the decorations' alignment could be a bit better, some seem sunken and others seem off-center. Also, the shaman spawn needs to be in the middle.

Rikkeshang
@4057889 - The design of this map doesn't look very good, and the walljumping at the end seems unnecessary.
@4057755 - The box gets stuck too easily, like this.

Cndair
@4060177 - The planks on a flat surface like this make them too hard to tip.
@4060252 - The design of this map isn't that great, the two random blocks in the center aren't that useful, and the gameplay is the same as one of the other maps already in rotation.
@4060344 - Walljumping gameplay similar to that of other Memorial maps.
@4060386 - A single bump isn't different gameplay to some of the other Push maps there are.

Enginfener
@4060239 - The wind on such a long map is similar to a map already in rotation.

Eistter
@3871616 - Added.

Arthurgol
@4060354 - Added.
@4017245 - Balloons get stuck in this, and the gameplay is similar to another map already in rotation.
@3928799 - Added.
@4060913 - Balloons get stuck in this, and the gameplay is similar to another map already in rotation.
@4007285 - Some of the clouds have collision and some don't? Confusing and bad.
@4011000 - Trololol maps can only have one shaman for now, but even so mice would go to the top one because it's obviously easier and has more space.
@4058054 - Platforms are too big to knock most mice off.
@4002644 - Added for now.
@4010996 - Added for now too.
@4060984 - Too tight spaces, making it difficult to dodge cannons but also difficult to kill in a lot of places.
@4009991 - Again, too tight spaces and it's impossible to kill people at the right hand side.
@4061028 - Platforms are too big. Remove the top cheese, and lower the middle ground and make them all thinner.
@4026868 - Which survivor game? There are multiple, and the dynamic ground isn't stable and makes it far too easy.
@4009962 - Added to see how it'll go.
@4061396 - Not that great gameplay for Climb, the large grounds block most paths up.

Azulisocpp
@4057824 - Do I even need to say why this is a bad map and won't work? If you keep ignoring the comments I gave before, I'll automatically reject all maps from you in future.

Rainbowjay
@4060576 - Added.
@4000015 - Similar map already in rotation
@4057865 - Added.
@4060433 - It's too hard to hit the mice on the lower levels.
@3957551 - Make the 45 degrees stone a little smaller so there's less place to stand.

Sloocky
@4060866 - Similar to several maps that are already in rotation.
@4061073 - The fake cannon has no collision which makes it a little confusing, the text is nice but should be "mine" in English and doesn't make sense in other languages, the trampoline isn't bouncy enough to be needed as a trampoline ground, and mice have to ride cannons back to avoid the water, which is bad.
@3921321 - You didn't say what minigame this was for, but it's quite obviously Push. You didn't follow the main thread, and being forced to walk on dynamic objects is bad in case everyone isn't keeping up with the sync.

Nonameoh
@4061070 - Not that great gameplay.

Epicdeaddude
@2148850 - Seems like a random collection of grounds, gameplay isn't good and alignment is awful.
@4061377 - The design is bad, the dynamic ground should have fixed rotation, it should have been exported as a tribe house map, and maps for walljump shouldn't have a hole or cheese.
@1894730 - Added.

Jamieboox
@4050622 - Alignment and design could be way better.

Ratoncicito
@4061133 - Added.
@4061516 - The maze isn't much of a maze and it's too easy to see where to go, and just using ice isn't making good use of the flying.
@4061370 - You used the base XML but didn't read the rest of the main thread about Memorial maps.
@4061463 - Fix the gap here.
@4061361 - You didn't read the main thread, alignment could be better, and getting a box after it's fallen into a place like this takes too much time.

Championrs
@4053131 - The design still isn't that nice, a lot of grounds have different friction, the plank is visible when it should be hidden, and you've messed up the mechanic.
@4061778 - Similar map already in rotation.
Your other two maps were in the room rotation already.

Xendeavor
@858702 - Similar map already in rotation.

Merahmuda
@4059310 - The mouse has to rely on cannon jumping in an awkward place, which is bad.
@4059260 - Added.
@4061889 - The mice get stuck at the spawn.
@4059448 - You didn't read the main thread.

Flamingsun
@4061012 - Interesting map, added.

Flindix
@4060625 - Having nothing to stand on but the box is bad in case the sync isn't good.

Azetunomild
@4062197 - Added.

Reidobalon
@3731005 - Added.

Mardunk
@4063166 - Isn't very different from another map in rotation, and the grounds have collision still.

Efefay a dit :
how did bafflua grow so quickly? in lke 3 days it jumped to 400

May I remind you that there is a discussion thread for things like this? Topic-340606 Also, it's only been two days, and it hit 650 mice yesterday! I'm guessing that a lot of the popularity is from the old Baffbot players, and/or from people using the dedicated rooms.

Beachking a dit :
Don't forget in Reverse Survivor your shaman spawn should be in the cgae.

Thanks for noting this, I've noted this down in the main thread. Also remember that Reverse Survivor is now for two shamans!
Arber
« Citoyen »
1373483520000
    • Arber#0000
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    • Tribu
#103
  0
Fallout
@4059785 Fixed!

Simon
@4060045 Fixed!

Push
@4059739 - 120,309 - Fixed

Bomb
@4065518

Trolol
@4065563 - 130,290
Ikke
« Sénateur »
1373483640000
    • Ikke#0020
    • Profil
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    • Tribu
#104
  0
@4057755 - Push - 620,300 (fix'd)
@4057677 - Push - 65,30
@4057767 - Reverse Survivor
@4057889 - Balance
@4002429 - Bloon
@3877599 - Memorize
@4053523 - Trololol 30,315
Obsouar
« Citoyen »
1373483640000
    • Obsouar#0000
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    • Tribu
#105
  0
trololol : @4063739 100,335
Reidobalon
« Citoyen »
1373484000000
    • Reidobalon#0000
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#106
  0
@3962250 - Bloons
@2618050 - Bloons
Cndalr
« Citoyen »
1373484120000
    • Cndalr#0000
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    • Tribu
#107
  0
Hi, there's a problem with minigame Reverse Survivor.
Shaman can get out of the box with teleport
Arber
« Citoyen »
1373485260000
    • Arber#0000
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    • Tribu
#108
  0
Cndalr a dit :
Hi, there's a problem with minigame Reverse Survivor.
Shaman can get out of the box with teleport

It's 2 shamans now, its fixed.
Epicdeaddude
« Citoyen »
1373485440000
    • Epicdeaddude#0000
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#109
  0
@4061377-Fixed
@2148850-Changed a bit so it doesnt look AS terrible
Coeai
« Citoyen »
1373485440000
    • Coeai#0000
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    • Tribu
#110
  0
Kings of the hill
@2970263 - edited

Trolololol
@4062076 - x110 y250 , x110 y330

Fallout
@4063937

Memorial
@4063973
Beachking
« Citoyen »
1373485680000
    • Beachking#0000
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    • Tribu
#111
  0
Race Camp-@3966620
Brunoav
« Citoyen »
1373486040000
    • Brunoav#0000
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    • Tribu
#112
  0
Reverse Survivor - @4046884
Arthurgol
« Citoyen »
1373487180000
    • Arthurgol#0000
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#113
  0
Bloons
@4017245
@4060913
@4063964
@3676491
@4011000
@4010986

FFA
@4060984
@4009991
@3676553

King of the hill
@4061028
@4064313

Snow
@4007285
@4010906

Fly
@4010974
@3894338

Survivor
@3947442
Nonameoh
« Citoyen »
1373492700000
    • Nonameoh#0000
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    • Tribu
#114
  0
Made more FFA maps

@4064164 - FFA
@4064184 - FFA
Ghostkyller
« Citoyen »
1373493720000
    • Ghostkyller#0000
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    • Tribu
#115
  0
FFA

@4064226
Merahmuda
« Citoyen »
1373496960000
    • Merahmuda#0000
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#116
  0
Push - @4059448 X : 42, Y : 302
Portvivor - @4061889
@4059310 - Trololol x; 248 y; 331
Zhouajie
« Citoyen »
1373497680000
    • Zhouajie#0000
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    • Tribu
#117
  0
@4064435 -Trolololol - 70,310
@4025432 -Fly
@4065255 -Bloons
Azuli
« Citoyen »
1373503560000
    • Azuli#9482
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    • Tribu
#118
  0
Bloons:
@4057824
@3115359
@3135077
Portvivor:
@3244733
Petrenrenpet
« Citoyen »
1373506800000
    • Petrenrenpet#0000
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    • Tribu
#119
  0
FFA:

@4064595
@4057342
@4057257
@4057197
@4057141
@4057093
@4056830
Blacknowave
« Citoyen »
1373545320000
    • Blacknowave#0000
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    • Tribu
#120
  0
Memorial:@4065608
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