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« ‹ 6 / 19 › »
Module API & Minigame Suggestions
Tailtong
« Citoyen »
1382435820000
    • Tailtong#0000
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#101
  0
Something like system.key[keyNumber].isDown would be pretty cool.

Example of code :
a dit :

function eventLoop(ct,tr)
if system.key[32].isDown==true then
print("How dare you press the spacebar!")
else
print("Why aren't you pressing the spacerbar?")
end
end

Shamousey
« Consul »
1382441940000
    • Shamousey#0095
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#102
  0
Tailtong a dit :
Something like system.key[keyNumber].isDown would be pretty cool.

Why not just set an appropriately named boolean when someone presses a key?
Zyx
« Censeur »
1382480760000
    • Zyx#8690
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#103
  0
Able to press a button 'Delete Script' which deletes the whole script in the lua box instead of deleting the whole thing piece by piece like in long scripts.
Epicshawty
« Citoyen »
1382481660000
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#104
  0
Swirlfire a dit :
Able to press a button 'Delete Script' which deletes the whole script in the lua box instead of deleting the whole thing piece by piece like in long scripts.

Ways to do this
- Press in the lua box, hit CTRL+A and click backspace.
Zyx
« Censeur »
1382482140000
    • Zyx#8690
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#105
  0
Epicshawty a dit :
Ways to do this
- Press in the lua box, hit CTRL+A and click backspace.

That didn't work for me

Incase you didn't know that's probaby for PC's I have a Mac
Epicshawty
« Citoyen »
1382482920000
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#106
  0
Swirlfire a dit :
That didn't work for me

Incase you didn't know that's probaby for PC's I have a Mac

Ahh, try Command+A
Zyx
« Censeur »
1382482920000
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#107
  0
Epicshawty a dit :
Ahh, try Command+A

Thank youuu
Epicshawty
« Citoyen »
1382483040000
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#108
  0
Swirlfire a dit :
Thank youuu

Glad to help out!
Tokesdavid
« Citoyen »
1382634720000
    • Tokesdavid#0000
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#109
  0
./room #antigravity block

this is that there are 10 blocks, and they must "hunt" in the space - with and then disappears. Order: red, yellow, green, blue, orange, brown, white, black, pink, purple. If you click on a square that you order from, but if you click wrong, then nothing happens. -10 GRAVITY! (pl: @4416496 )
Zyx
« Censeur »
1382837220000
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#110
  0
Could we add something to the draw command in utility where only your drawing is erased?
Timatimaaa
« Citoyen »
1383045840000
    • Timatimaaa#0000
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#111
  0
Suggestion:
tfm.exec.addSummoningRadius(Int radius, String playerName)
Geoffan
« Citoyen »
1383255000000
    • Geoffan#0000
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#112
  0
a war minigame with equipable weapons.you can change weapon with spacebar.the weapons are:pistols,bows and arrows,guns and swords.were split into the red and blue team.the winning team wins the cheese!this is a suggestion.what do you think?
Issey
« Citoyen »
1383367140000
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#113
  0
Suggestion: tfm.exec.addSpawn(String playerName, array Items)
Ratotap
1383406200000
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#114
[Modéré par Takumisyn, raison : Not English]
Basterfeild
« Citoyen »
1383486300000
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#115
  0
Function

function colision(String, playerName, Object ID)

Events

tfm.exec.setMouse(String, playerName) ---after be Shaman/Vampire

For LUA Tree

.isFacingLeft
Mikuhl
« Citoyen »
1383489900000
    • Mikuhl#3311
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#116
  0
Tig should get on this. Theres so many good suggestions. I doubt that he ever even looked at this.

But my suggestion is to be able tell what level the player is.
Lovvis
« Citoyen »
1383494880000
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#117
  0
maybe hungergames ? :o
Livcorish
« Citoyen »
1383525120000
    • Livcorish#0000
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#118
  0
How about a module thats not a game, but an "advanced" tutorial. Noobies could go in and learn how to use anchors, like how to build a bridge! This would have helped me alot when I was new, maybe it could help others too? c:
Shamousey
« Consul »
1383558240000
    • Shamousey#0095
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#119
  0
Basterfeild a dit :
function colision(String, playerName, Object ID)

tfm.exec.setMouse(String, playerName) ---after be Shaman/Vampire

.isFacingLeft

Collision would be nice, I'd like to see a whole set of Box2D events to use personally.

setMouse seems useful but it may be useful to have a false argument in the existing setVampirePlayer and setShaman functions, since they're different.

.isFacingLeft is unneeded, if .isFacingRight is false then the player is facing left.

Livcorish a dit :
How about a module thats not a game, but an "advanced" tutorial. Noobies could go in and learn how to use anchors, like how to build a bridge! This would have helped me alot when I was new, maybe it could help others too? c:

hint hint wink wink


http://i.imgur.com/Cs1yuP6.png
Shamousey
1383558480000
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#120
[Modéré par Ramenfrog, raison : Herp.]
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