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« ‹ 6 / 18 › »
[Official Module] Prop Hunt
Jsilv
« Citoyen »
1382249700000
    • Jsilv#0000
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#101
  0
Yes, Shamo, I hope you contact Sydo and ask this to become official, I want to play this all the time and it's definitely a fans favourite!
Explodingtea
« Citoyen »
1382255340000
    • Explodingtea#0000
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#102
  0
I remember playing this a few days ago, definitly a favourite of mine and I hope we can make it official! ^v^
Petrenrenpet
« Citoyen »
1382296800000
    • Petrenrenpet#0000
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#103
  0
http://i.imgur.com/l3zrIpn.png
A bug, the map has an offscreen local (sry my english)

The shaman can't see me :D Alert the map's creator.
Smartnepic
« Citoyen »
1382301660000
    • Smartnepic#0000
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#104
  0
This is a super idea i love this!
Zyx
« Censeur »
1382398560000
    • Zyx#8690
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#105
  0
Did they do something because


http://i.imgur.com/RWBr8YP.png
What is dat blue text
Shamousey
« Consul »
1382398920000
    • Shamousey#0095
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#106
  0
Petrenrenpet a dit :
A bug, the map has an offscreen local (sry my english)

The shaman can't see me :D Alert the map's creator.

Chizpliz fixed this, hooray! Thanks for reporting it.

Swirlfire a dit :
Did they do something because

What is dat blue text

Take a look at the !help/intro text. "Use '!p [text]' to type to just other props."
Kittycattfm
« Citoyen »
1382409960000
    • Kittycattfm#0000
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#107
  0
Shamousey a dit :

Take a look at the !help/intro text. "Use '!p [text]' to type to just other props."

Thats cool, Talking props.

This is a 5 year old cartoon now! Yay!

E:
http://i.imgur.com/92HMg75.png
Ily for this.

E2: Is it possible to disable ice?
Shamousey
« Consul »
1382429400000
    • Shamousey#0095
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#108
  0
Kittycattfm a dit :
E:
Ily for this.

E2: Is it possible to disable ice?

Well way too many people were hole blocking, it was unbeleivable :( It's still possible, but at least a lot harder for them to do it now.

It's not possible to disable ice I'm afraid :(
Siuker
« Citoyen »
1382436600000
    • Siuker#0000
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#109
  0
damn ice noobs

about blocking,may be adding a cloud to the hole,then it becomes hareder to block it too.

and one map@1086788 that doesn't have roof,mice can get on the roof,also the map has Ca='',the top of roof is covered which sham have no ways to catch them.

aside from it,some maps have too many space in the up position,it's a tough work for sham to catch those flying object.I hope those maps can have a huge block to limit the space.

and the minigame is down again due to server restart
Maxkkk
« Citoyen »
1382540880000
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#110
  0
Siuker a dit :
damn ice noobs

about blocking,may be adding a cloud to the hole,then it becomes hareder to block it too.

Oh that'd be cool...
And Shamousey, you're in the map crew? Good job.
Loviiheart
1382556240000
    • Loviiheart#9013
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#111
[Modéré par Katburger]
Kittycattfm
« Citoyen »
1382568960000
    • Kittycattfm#0000
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#112
  0
Please please please get rid of the flight glitch ;-;

Way too many people abuse it.
Jiro
« Citoyen »
1382573040000
    • Jiro#0095
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#113
  0
On Maxkkk's map, theres a bug. If you try and become the baloons in the top left, you become become a large invisible box.
Nekoava
« Citoyen »
1382667720000
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#114
  0
Lol I luv dis module XD
Brightgem
« Citoyen »
1382731080000
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#115
  0
The real skulls dont look the same as prop ones.
Real:

http://i.imgur.com/vURLZGB.png
Prop:

http://i.imgur.com/0Y0gYT4.png
The prop one has a more smooth looking surface.
Kittycattfm
« Citoyen »
1382747340000
    • Kittycattfm#0000
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#116
  0
Brightgem a dit :
The real skulls dont look the same as prop ones.
Real:

Prop:

The prop one has a more smooth looking surface.

I noticed that from a picture in the OP.

But yes, I think some of the props are drawn though, so they forgot to draw something.

But this basically blows the cover of anyone being a skull.
Mikuhl
« Citoyen »
1382750580000
    • Mikuhl#3311
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#117
  0
Kittycattfm a dit :
I noticed that from a picture in the OP.

But yes, I think some of the props are drawn though, so they forgot to draw something.

But this basically blows the cover of anyone being a skull.

The sprites were exported from the game. TFM uses a multiple (totally useless) 'shapes' to make a 'sprite' the whole skull is a sprite, and the cracks, and the skull itself are the shapes. Shamousey accidentally only exported the skull part.
Yapale
« Citoyen »
1382751480000
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#118
  0
*spawns compainon box OVER the hole*

no entry
Boololo
« Citoyen »
1382772060000
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#119
  0
Certificate a dit :
oh my god i'm in the picture

Yes. Also, remember me? When we were young we would sometimes gossip and play together.
Siuker
« Citoyen »
1382784480000
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#120
  0
In my mind,I have two suggestions
1.randomize objects/location
Ppl starts remembering where objects located at in a map,espcially some areas that don't have any objects.
If you can make those area located with random objects,that would be good and more variable

2.blocking prevent
Some bad ppl blocked the hole.Even though there was a cloud ground,it cannot stop blocking.
Is it possible to make objects disappear after a certain time?If yes, set it to 0.5 or 1 second can stop blocking problem.
Of course, balloon is an exception,in one map that include objects is another exception too.
Otherwise, make two holes in a bit distance could simply solve the problem?

And finally a question,is it possible to check if a ice cube exist?or a way to know which the way a mouse died?if it does,you can do the same thing while spawning near the hole......
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