Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
Travelingpik « Citoyen » 1403727300000
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Left as is: @3891178 - Dhelick - Not very innovative, this split spawn concept has been used before and in better ways. The build is basic and generic. @4946203 - Eliaspdc - Long build-a-thon, doesn't utilise a cooperation aspect particularly well @3973532 - Jonathanrubi - Build-a-thon, cramped on the left part (particularly getting back up from cheese) which might lead to some shams building offscreen. Also the lower path in the middle isn't as appealing as the top part, especially considering how mice can wj up the ice. @4962146 - Reganjsg - Cloud grounds make this extremely cramped and awkward to build on, with the gaps too small to allow a sham to spawn a board properly @3620313 - Brunnozin - Pointless cloud grounds, fake grass grounds, right side is extremely cramped and awkward to build on which leads to shams building offscreen. Main part of the map is a boring bridge build @878787 - Voriuke - Not a coop map @4998548 - Skalder - Am I missing something or is there no point to the circles in the middle of the wood grounds? Either way, build is long and lacking in variation, fairly generic layout (cheese on left, mice spawn on right, obstacle to build around in middle under which is hole), and quite boring @4999402 - Skalder - The fact that the grass ground is dynamic and that the cloud-covered ice grounds are anti-cloud ones isn't very obvious, which will confuse most people that play it. On the whole neither of those concepts go well together making for awkward/mismatched gameplay. Also, if you wish to use anti-cloud grounds in future maps I suggest putting a rectangle ground with the colour code #FAAFBE, covered with a cloud ground, as this is the main way public indentifies with it. @4999414 - Joseventus - The different layout of the pillars doesn't change gameplay at all; if they were 1 tall ice ground the build would be almost exactly the same. Building is unoriginal, there isn't much of a cooperation aspect and the sides are a bit cramped. @5003697 - Joseventus - Cloud grounds only make the build more awkward and long wided if you're not in easy mode. Aside from that build remains generic and the map isn't very enjoyable. @4999441 - Kenanskd - The way the grounds are spaced out makes it look like it's intended that there are alternate routes but they're all unrealistic. If you wanted to improve this, you might want to make all options look more appealing, either by raising the grounds or distributing them in a way that utilises the space better. Aside from that, I don't see the point of the water grounds and the build remains a boring/unoriginal bridge-ramp one. @5001322 - Gobbek - Generic layout, build-a-thon, the hard mode slots are a bit over the top. @5001900 - Wollacy - Even if you move the ice, which is mostly pointless, it's super awkward and cramped to build on, especially with the cloud grounds. @5002066 - Jeau - Super awkward and annoying to build on with the cloud grounds; nothing enjoyable about this. @4689665 - Ignomo - One long, annoying build-a-thon. The vertical scrolling just makes this more tedious and longwinded. @4909605 - Garyarcanine - Not that bad a map, but the bottom part isn't done very welll (why put the water??). I would suggest reworking the bottom part of the map and then resubmitting it. @4387810 - Fearounet - Generic layout, cloud in the middle is pointless because it's so small, and overall the map's very boring. @5225545 - Vitorgokufod - Not a proper code @2944210 - Blitzphantom - Generic, build-a-thon/monosolution @5015079 - Hakaret - Not a coop map (also mass death straight away if the sham pushes the ice) @5019431 - Izunaxuchiha - Not a coop map @5021144 - Rebornxmouse - Generic/more of a fight map than a coop. @5137776 - Kadermass - Not a proper code @2088851 - Brvseua - Minimal building, boring gameplay, building up the sides is a bit cramped but the cooperation aspect isn't overly bad. @5023743 - Obomjoao - Hidden floor, fake grounds, alignment could be better, minimal building. @5031858 - Donmickey - Bottom left corner is cramped and awkward with the cloud placement so no one will build from that way, but top part is also fairly cramped. There's room for variation in a sham's build but I'm not a fan of the cloud grounds, especially the way they constrict the space on the sides. On the whole this isn't the worst map I've seen but hardly the best either. @5031873 - Donmickey - Random layout/unnecessary grounds, minimal build and lacks a cooperation aspect. @5032210 - Augustinas - Despite the falling plank, there isn't a noticeable difference from a normal ice ground and these ones, which will confuse people. I would suggest changing that part of it. Aside from that, I don't think the map is anything special with few ways to build but a lot to build too, especially if you're not in easy mode. Additionally, the cooperation aspect of this map isn't that well developed. Overall it isn't the worst map I've seen but I would try using the concept in firstly, a more noticeable way and secondly, executing it in a different layout/way to utilise the cooperation aspect better and improve on the building. @5032257 - Augustinas - Like the other map this is super confusing and on top of the collision-less grounds we have portals which will only confuse the public even more. The building aspect on this isn't very well developed with only minimal building required but it's awkward to do so. Like the other one this also lacks a significant cooperation aspect - this is easily simple enough for one sham. @4705799 - Windtt - Not a coop map @5036101 - Juliniclack - Generic building/layout, nothing enjoyable @5036841 - Pikkaczuu - Random grounds/defilante token, lava and the other grounds makes this a pain to build on, on top of the fact that it's a build-a-thon. This is a nightmare for all shams. @5080700 - Pikkaczuu - Generic build-a-thon, cramped build towards the hole. @543090 - Lilmidge - Most shams will find this impossible to do and for those that can do it, most will find it a huge pain. @5040229 - Actionthb - Not a coop map @5040279 - Vitinhohrc - Not a coop map, P22'd for hidden floor @5041194 - Blowtex - Generic layout, requires off-screen building and two cheese seems sort of pointless. @4990040 - Hea - Not a coop map @5048285 - Keselekcabe - Easy to mess up/no sham will be able to do this, lacks a proper coop aspect @5054339 - Thidebo - Generic, random/unnecessary grounds @3666636 - Mikekungpd - Random gameplay, unenjoyable and awkward/minimal building. @5056012 - Bryanltm - Not a coop map @5053455 - Viinisilva - Generic, monosolution build. Boring to sham on and extremely tedious @5056925 - Batuhanxtrr - Unoriginal @5054562 - Baa - Lacks a cooperation aspect, unoriginal concept, poorly executed and boring to sham on. @5057128 - Djschelle - Cloud grounds makes this awkward and annoying to sham, building aspect is minimal and not particularly enjoyable. @5057133 - Djschelle - Generic @3195097 - Shalander - Super confusing, no one will be able to understand what to do and even if they did, building is awkward as hell and if mice touch the lava they knock the buld away. @4996584 - Superasno - This is plain confusing and completely random. No one will know what to do on this, the dynamic ice grounds aren't obvious, the random dark ground on right that doesn't collide with grounds and on top of it all, antigravity, with awkward building to cheese and hole. This isn't enjoyable in the slightest, and even for experienced shamans this is a nightmare. @5053896 - Xxshedownxx - Random, annoying portal spam gameplay. @5060260 - Izmirlicocuq - Generic/lacking in gameplay/not a proper coop map/ @4767492 - Yufffie - Generic, random gameplay and building. @5068432 - Lemurjede - Not a coop map/no cheese so impossible to go in. @5068898 - Ourworldnico - Hidden cheese/hole, P22'd @5068012 - Bataatiinha - Lacks a significant cooperation aspect, cloud grounds making building a bit awkward, and space isn't used up that well. Try distributing the grounds a bit better next time. @4812853 - Bataatiinha - One huge monosolution build-a-thon. @5070109 - Whingers - Generic @5070192 - Whingers - Generic/unnecessary cloud grounds that have been to used to try and distinguish the map but in fact make the map more awkward and annoying to sham on. @5006757 - Zombiewd - Generic layout/building, shams being spawned in a cage is pointless since it takes 1s to cannon the grounds away without any effects on the rest of the map. @4586665 - Arurchou - Random gameplay, not a coop map. @4091013 - Arurchou - Unoriginal, build-a-thon and random grounds (pretty much all the water grounds are unnecessary). @5073844 - Djmanoblu - Unoriginal, tedious/long build @5074892 - Elmaxicap - Fake choco grounds, portal spam gameplay and not really a coop map @5068819 - Messijb - Unorignal concept, boring building and lacks a proper cooperation aspect. @5083696 - Oliferfake - Random gameplay; I don't see the point of the spinning choco things besides getting in the way, and minimal building. @5084033 - Matheusferei - Random water grounds, monosolution build, cramped towards the bottom and generic. @1920972 - Rockbvictord - Boards get in the way and make shamming this awkward, gameplay is fairly boring and build remains generic despite the other boards. @5087432 - Mrssxer - Generic/random gameplay @5091996 - Siilverpack - The ice grounds are just annoying to remove and hardly affect the gameplay; rest of the map is generic and boring, lacking a proper cooperation aspect. @5092348 - Peppio - Generic @778057 - Rikkeshang - Water is random and unnecessary, the centre-left part is unncessary, as are other sections. Overall, build is boring and generic - nothing innovative or fun. @1104746 - Rikkeshang - Unoriginal idea and extremely awkward map to build on, especially when going through the water to hole. @5097251 - Gjdoritos - Extremely awkward and cramped to sham on, no one will be able to do this. @5099786 - Adikey - Generic, cramped on the sides, long-winded build @5105209 - Citronettte - Random gameplay, not a proper coop map, building at cheese is awkward and difficult considering the lava. @5106362 - Gmailxxx - Generic @5111662 - Cndalr - Concept is good in theory but most shams won't understand that you have to use the top grounds to build, and will be confused by how the other grounds don't collide with objects. This is just too confusing and hard for public. @5113260 - Muuuisie - Offscreen gameplay P1'ed: None Will be discussed: @4940118 - Fluffyshine - Not that great a map but it's a bit different with its use of multispawn (even though the spawns are sort of unfair), and there is space for variation in the build. It's worth a shot. @2531691 - Rdzoze - Building aspect of this isn't that great but I like the use of portals and it could be fairly interesting for a while. Ignored: @5073453 - Freseroctm - Blacklisted @5081457 - Cimentooo - Posted more than 2 maps (same post) @5087199 - Cimentooo - Posted more than 2 maps (same post) @5092464 - Cimentooo - Posted more than 2 maps (same post) @5110530 - Noktats - Blacklisted @4992448 - Nukualofa - Posted more than 2 maps (separate posts) @4992536 - Nukualofa - Posted more than 2 maps (separate posts) @4993186 - Danielmago - Posted more than 2 maps (separate posts) @4995536 - Danielmago - Posted more than 2 maps (separate posts) @5042191 - Danielmago - Posted more than 2 maps (separate posts) @5057219 - Nukualofa - Posted more than 2 maps (separate posts) @5057211 - Nukualofa - Posted more than 2 maps (separate posts) |
Srverdinhoo « Citoyen » 1403973660000
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Adikey « Citoyen » 1403974620000
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Augustinas « Citoyen » 1403974980000
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Gobbek « Consul » 1403988420000
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Drotik « Citoyen » 1404034380000
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Juniorxdi « Citoyen » 1404318240000
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