×

Langue

Fermer
Atelier 801
  • Forums
  • Dev Tracker
  • Connexion
    • English Français
      Português do Brasil Español
      Türkçe Polski
      Magyar Română
      العربية Skandinavisk
      Nederlands Deutsch
      Bahasa Indonesia Русский
      中文 Filipino
      Lietuvių kalba 日本語
      Suomi עברית
      Italiano Česky
      Hrvatski Slovensky
      Български Latviešu
      Estonian
  • Langue
  • Forums
  • /
  • Transformice
  • /
  • Modules
  • /
  • Abdeltif's scripts
« ‹ 6 / 6
Abdeltif's scripts
Ttrabzonlee
« Citoyen »
1404405420000
    • Ttrabzonlee#0000
    • Profil
    • Derniers messages
#101
  0
Please Add Paste Moepl link?
Abdeltif
« Citoyen »
1419355560000
    • Abdeltif#0000
    • Profil
    • Derniers messages
    • Tribu
#102
  0
Firestonnne a dit :
Abdeltif a dit :

Yus but diffirecnt places and deacted ids , impossible

Not even close to being impossible:
t = 0

function eventChatCommand(playerName, cmd)
local ppX = tfm.get.room.playerList[playerName].x
local ppY = tfm.get.room.playerList[playerName].y
if cmd:sub(0,4) == "part" then
if tfm.get.room.playerList[playerName].isFacingRight then
for i=0,3,1 do
tfm.exec.displayParticle(cmd:sub(6), ppX, ppY + 10 * i, 5, 0.05, 0, 0, nil)
end
else
for i=0,3,1 do
tfm.exec.displayParticle(cmd:sub(6), ppX, ppY + i * 10, -5, 0.05, 0, 0, nil)
end
end
end
end

system.disableChatCommandDisplay("part", true)
function eventLoop()
for i=0,14,1 do
if i % 2 == 0 then
tfm.exec.displayParticle(math.random(0,37), 50, 50 + 10 * i, 1 + 0.2 * i, 0, 0.01 * i, 0, nil)
else
tfm.exec.displayParticle(math.random(0,37), 50, 50 + 10 * i, 1 + 0.2 * i, 0, 0, 0, nil)
end
end
end

Yeah that's an old post + I learned that after ,
Since it's old I didin't need to edit it but that doesn't mean that I don't know how to use for loops to pop particles all around the room

Edit : Me in the future : I was such a moron, ignore that second last line in my post .-.

Dernière modification le 1440767040000
Abdeltif
« Citoyen »
1440771540000
    • Abdeltif#0000
    • Profil
    • Derniers messages
    • Tribu
#103
  0
I'm back , with few news,

If you check the 1st post ( or the 0th if you wish ) you'll see that I did a major change, I added a new tab, called utilities.
What does that mean?
It means I'm back
And it means there's something new you can now try.

The Utilites Tab is mostly for people who know HOW to code with lua.
I'm currently working on fixing my old modules because they are pretty useless.
( I double posted because my old post is over 1 year old and to announce the news ;) )

Dernière modification le 1440771660000
Cutylilian
« Citoyen »
1441569600000
    • Cutylilian#0000
    • Profil
    • Derniers messages
    • Tribu
#104
  0
Abdeltif a dit :
Cutylilian a dit :
I love partical 12 because it looks like a twilight magic boom.Which matches my twilight hair ^^. I like 26 as well

The full list of particals by atelier801 is in here : click
Scroll down ↓ until you find Particles.


Just asking : 12 is the spirit's animation how can u love it o.O

I know Imma bit late but.....


I like the bunch of pink spirits when combined together... it makes like a bigger particle effect and its rlly pretty
Abdeltif
« Citoyen »
1446124920000
    • Abdeltif#0000
    • Profil
    • Derniers messages
    • Tribu
#105
  0
I made a simple script to test the new "ColorPicker" Feature , because the "playEmote" one is pretty self explanatory :D
http://i.imgur.com/HBeJXcc.png

The Very Very Basic Script

Now that I tested it, I'll use this, *everywhere*

Ex : I added it to a very old tribe fun script of mine.

Use !colour (or !color) to open the colorPicker and chose your color :)


THIS UPDATE RULES !

Dernière modification le 1446125280000
Uditya
« Citoyen »
1446125100000
    • Uditya#0000
    • Profil
    • Derniers messages
    • Tribu
#106
  0
ahh I really liked the color picker !
Abdeltif
« Citoyen »
1451330640000
    • Abdeltif#0000
    • Profil
    • Derniers messages
    • Tribu
#107
  0
I made this very simple Sparkle-map-thingy (I HATE NAMING MY CODES ;-;)
If you want your map to add Sparkles
add a Yellow Nail, go to it's XML tag :
<O VE="1" SP="1" X="652" C="22" N="20" Y="154" TY="circle" P="0" />
VE="number" Speed of the particles
SP="number" Particle type (5 is hearts for EX, you can find them in the Module FAQ)
N="number" Number of particles.
TY="type" The only available types are : circle and square.

code : http://pastebin.com/u589dwXi
  • Forums
  • /
  • Transformice
  • /
  • Modules
  • /
  • Abdeltif's scripts
« ‹ 6 / 6
© Atelier801 2018

Equipe Conditions Générales d'Utilisation Politique de Confidentialité Contact

Version 1.27