| [GROUND] One-Way/Semipermeable |
| « Citoyen » 1343799120000
| 0 | ||
Raouldufy a dit : After hours of us ranting at eachother about this suggestion? You say I'm kind of cool. I'm touched. <3 |
| « Citoyen » 1343799240000
| 0 | ||
Hatoncat a dit : this is how i made some of my friends |
| « Citoyen » 1343799240000
| 0 | ||
Raouldufy a dit : K, let's not get back off topic. xD Supporters: Raouldufy |
| « Citoyen » 1343799240000
| 0 | ||
Hatoncat a dit : kk cool suggestion /support |
| « Citoyen » 1343802060000
| 0 | ||
| You 2 need to use the pm system your spamming....... ~_~ |
| « Citoyen » 1343802600000
| 0 | ||
Mousemarrie a dit : secret bumps but do you like the idea or not and its on topic spamming so its legal |
| « Citoyen » 1343808120000
| 0 | ||
| The people in this thread are retarded. It's been proven over and over that such a ground is possible without implementing a NEW ground that the Transformice team has to spend TIME to develop and bugfix. That's time they're not spending on ANYTHING ELSE. The reason why Fxie doesn't support every single suggestion is because these suggestions are redundant, not to mention the inherent problems with this ground map-editor wise that Fxie already brought up. And no, Chandara a dit : is not remotely a good argument because clearly people are "stupid engough" to make terrible maps constantly which show up on the rotation waaay too often. Also, if you REALLY wanted a completely noob friendly way to make a 1-way effect then ![]() Put your green and red colour grounds that don't affect ground and mice in front of this contraption and bam, 1-way street. |
| « Citoyen » 1343845980000
| 0 | ||
| @Hozaku: Congrats. If there was this ground we're talking bout, consider that you just wasted objects/grounds making the same thing. |
| 0 | ||
Gangsterpt a dit : Amazing he used 1 ground and 2 objects. So basically, he used no more grounds than this suggestion would use and merely 2/30 objects (most maps use 0 anyway). Valid point you have there. |
| « Citoyen » 1343856720000
| 0 | ||
| >Congrats. You just proved this "new ground" is easily replicated causing only a very minor inconvenience that I feel the need to point out as some kind of massive fatal flaw. I don't even need to gather evidence of all the retardation in this thread, you can cut through this shit with a knife. |
| « Citoyen » 1343858760000
| 0 | ||
| Sir Im just saying this would be a great idea even if you do an engenious trick. And stop getting people problems calling them "retarded". This is a forum for christ sake, there are kids around that may read this... And still, it may have more 2 objects than this new ground, but is way better and more simple with this new ground. Excuse me if I ofended you. |
| « Citoyen » 1343862360000
| 0 | ||
Fxie a dit : -What if he wanted the pass-by length a bit taller? The small plank wouldn't be good enough or the big plank wouldn't fit. -What if he wanted the length to split the whole middle of the map? Those planks would sure fit nicely. Not. -What if a mouse would say hold the plank up for everybody to pass through? Problem. -What if while the mouse is going this way ----> , it leaves an open ability for another mouse to come back this way <---- -What if you wanted objects to pass through? -What if you wanted it to be a skinnier length/width so it could fit the map making of your choice? I pretty much destroyed your idea of trying to compare that ugly thought of a silly plank competing up to this suggestors idea of a new ground. Valid points I've got here. |
| « Citoyen » 1343863920000
| 0 | ||
| @Hozaku, send me a XML with your 1-way-effect, and Ill try to manage to go through in 2 ways ( if you have time). |
| 0 | ||
Beastmatt a dit : Use a dynamic ground. 1 ground doesn't hurt. Beastmatt a dit : I can't wait to see maps with half of the entire map removed circulating in higher rotation. Beastmatt a dit : Refer to Hatoncat's solution. Also applies to the above query. Beastmatt a dit : Refer to Hatoncat's solution. Applies to the above query and the query above the above query. Beastmatt a dit : Use a dynamic ground and uncheck "collision with grounds." Beastmatt a dit : Use a dynamic ground. 1 ground doesn't hurt. Beastmatt a dit : You pretty much made yourself look like a fool by adding this sinker beneath your easily refuted points. |
| « Citoyen » 1343865960000
| 0 | ||
| /Support! Nice original idea! It is the awesome things like this that help imporve TFM instead of destroying it with vampire maps and stuff. -.-' |
| « Censeur » 1343872860000
| 0 | ||
| You guys all need to stop spamming, i'm getting a mod. |
| « Citoyen » 1343873760000
| 0 | ||
Fxie a dit : The ground he is suggesting will rule over everything else you put. It would be easier and simple than having to create a big ass contraption that would not make any sense. Just admit that every solution you give me would take alot more work than just adding a simple ground implemented for you. Easy peasy lemon squeezy. |
| « Citoyen » 1343874300000
| 0 | ||
Mousechris a dit : I don't see any spam , I see a discussion. They're giving their reasons to point the good and the bad on this idea. Still I see no wrong on taking this further, Beastmatt just said it all. |
| « Censeur » 1343875680000
| 0 | ||
| The idea is to make a special ground so i'm going to see if i can think up of any other special grounds, i suggest you all do the same. |
| « Citoyen » 1343879760000
| 0 | ||
![]() Did no one see this? |