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  • New skill tree coming! Post your ideas here!
« ‹ 6 / 16 › »
New skill tree coming! Post your ideas here!
Inthebin
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#101
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Annefromva a dit :
Something with glitter/sparkles pls.

Yes and have it come down like Snow and lag everyone who cannot disable it.
That sounds like a great idea actually.
Insoholic
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#102
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Johnlantern a dit :
Some of these are probably too game breaking

Naked - Cast on a mouse to remove their outfit, leaving them naked for the rest of the round 1, 2, 3, 4, 5
+1! - All item spawn capacities have been increased by 1 (Such as you can now spawn 6 stable runes max) 1
Shaman - Able to use a custom shaman skin (like the circles and such that appear when you become shaman) 1
FFA - While in air, the shaman can spawn cannons while holding space and ducking (in order to keep from conflicting with builds and such) 1
I like to...MOVE IT - If you are currently standing on the cheese, you may move its placement anywhere within your spawn radius. 1
20% cooler - Cast on a mouse to make their outfit the same as yours for the current round 1, 2, 3, 4, 5
Boring...- While spawning an item, 1 mouse around you is put to sleep (the emote). 1, 2, 3, 4, 5
Stop! - Holds a mouse in their current position for _ seconds (gravity does not affect them) increase to 1, 2, 3, 4, 5 seconds

Nice ideas, John.
I totally suggest you idea!
/support
Cedieri
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#103
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I just want a skill that makes the totems better :L or really just make them better even if it doesnt have anything to do with the skills. TOTEMS
Johnlantern
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#104
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Hey! Look! Listen! - When an arrow is spawned, 'helpful' phrases appear around them for other mice.
Shadowwinter
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#105
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Inthebin a dit :

The problem is that I personally think the Wing Skill defeats the purpose as it has no weight limit.

The Diet skill only decreases shaman's weight, and as for the Windmaster tree itself I'd give it up for the other tree seeing as it'd be a lot more useful. Plus there's a loooot of fun stuff you can do with a grapling hook.

Inthebin a dit :
The only drawback is that you cannot reset it unless you touch the ground or an object.

I kind of see the grapling hook only being able to spawned (or shot) from your shaman's spawn range, and while there are other methods of getting up, I personally wouldn't be using the grapling hook to get up but to safely get down and stay in a position where I can build safely with the added risk of possibly disconnecting myself.


Inthebin a dit :
But you can spawn a balloon and use the Rocket Mouse Skill if your intentions are to go up.
The challenge of using the Rope idea will be apparent and I can only imagine a few actually using it for its novelty and challenge.

Ducking down could disconnect the rope, and I don't see a problem with the balloons, and people like challenges and that's more of what this game needs. I'd personally enjoy using this item trying to find unique ways to move around the map.

I think this skill would fit in nicely with all the others as well as work very well with them too. So many new combinations could open up and I think the point of these skills are to expirement and have fun.

I'd personally love to see this skill tree dedicated to hard to use skills. Let it be the hardmode of skills.
Cedieri
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#106
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and what about a skill that can push away mice kinda like meep, but not as powerful? like enough powerful to get them out of the shams spawning area but not longer
Johnlantern
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#107
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On my back! - Cast on a mouse to change their collision property (if they collide, they now don't, if they don't collide, they now do) 1, 2, 3, 4, 5
Johnlantern
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#108
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Cedieri a dit :
and what about a skill that can push away mice kinda like meep, but not as powerful? like enough powerful to get them out of the shams spawning area but not longer

You mean spirit?
Dabestpeng
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#109
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Maybe something like A bomb shield so if a bomb hits you it just bounces off and hits the mice or something..
Cedieri
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#110
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Johnlantern a dit :


So spirit?

oh uhh. i didnt remember that hahh
Problematicr
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#111
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I have so many ideas but i don't know how to say them ç_ç
Johnlantern
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#112
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BOOM!- Spawn on bomb to make it explode
Crodeath
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#113
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What is this skill where's mosue is shutting plasma ? or whatever it is?

"30 new levels and a new skill tree will soon be added to the game."

It means you can be lvl 130? and what is that new skill ?

-_-" I thinked it's new skill lel
Shamousey
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#114
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Crodeath a dit :
It means you can be lvl 130? and what is that new skill ?

Yes, you will now be able to reach level 130, and the image in the opening post is just art, not necessarily one of the new skills.
Jentheboy
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#115
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Shamousey a dit :


Yes, you will now be able to reach level 130, and the image in the opening post is just art, not necessarily one of the new skills.

It could be one of those skills never know,.,,,i WANT a kamehameha!!!!!
Arber
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#116
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tfm kamehameha

its ma video. its really identic to the photo on op

http://i.imgur.com/Pvsst6p.png
this skill would be awesome, it would push items
Hixed
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#117
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Arber a dit :
tfm kamehameha

its ma video. its really identic to the photo on op

this skill would be awesome, it would push items

or mauses
Johnlantern
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#118
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For each unused skill point, you gain an additional experience point per a mouse saved.


nevermind that's too cruel
Cadie
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#119
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WHAT? A NEW SKILL TREE?? -runs- This is spartaaaaah!!!! I need to save cheese for that redistrabution ;3
Finland
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#120
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Anomunus a dit :
How about no more additional abilities, because the current set of abilities are already game-breakingly overpowered and imbalanced as hell? Also the skills are causing the actual skill level of players to go down (RE: Springs replacing entire builds), I really don't think you should add more shaman abilities.

I kind of agree with this, and I think it'll be really difficult to add another skill tree that isn't repetitive of the others. The only kind of skill tree I can think of that wouldn't be repetitive is one that's purely aesthetic (like Magicalorb suggested a few pages back). And it would give those shamans who don't like using skills something to spend their skill points on without affecting their gameplay.

Example: I really liked that suggestion I saw that makes all the mice facepalm when the sham dies. I'd totally use that. :p

Some skills could be shifted around (like moving Superstar and whatever the kissing one is called to the new tree) to allow a few new non-aesthetic skills to be added to the older trees too.
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