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  • Parkour Map Submissions
« ‹ 6 / 40 › »
Parkour Map Submissions
Bhvana
1590523860000
    • Bhvana#0543
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#101
[Modéré par Etyla, raison : Unnecessary]
Xoo
« Citoyen »
1590599100000
    • Xoo#7439
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#102
  1
@7729827 - new
@7729838 - new

Dernière modification le 1590611520000
Geneeskunde
« Citoyen »
1590603660000
    • Geneeskunde#0000
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#103
  0
@7685100
Jaker
« Citoyen »
1590614640000
    • Jaker#9310
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#104
  0
hehe @7729626 will be replaced

Dernière modification le 1592944020000
Eremia
« Censeur »
1590659580000
    • Eremia#0020
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#105
  0
@7730021

Xoo a dit :
@7729827 - new
@7729838 - new

Better read the rules and edit your map, unless you want it to be rejected.

Dernière modification le 1591308180000
Eremia
1590659880000
    • Eremia#0020
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#106
[Modéré par Etyla, raison : Double post]
Tocutoeltuco
« Censeur »
1590709440000
    • Tocutoeltuco#0000
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#107
  6

Monthly Review: May 2020

Side note: this was supposed to be posted yesterday lol



Maps sent after May 24th will be reviewed the next month.

Approved (59)
A_4ngelxd#0000: @7726090
Alarobzein#0000: @7715830
B0wl#7075: @7706899, @7708441, @7713014, @7714047, @7714173, @7714529
Benevolente#3520: @7698560, @7698561, @7699881
Currint#0000: @6661142, @6661180
Elmattjuan#0000: @7693207, @7697240, @7697996, @7699228, @7700050, @7702503, @7705700, @7709862
Flash01#1465: @7701083, @7707267
Gabiicapo#0000: @7622823
Gronki#0000: @7700991
Houston#0177: @7654996
Johnny#1049: @7694249
Katmok#0000: @7668588, @7687039, @7690914, @7692753, @7693740, @7693792, @7697371, @7697372, @7702446
Kilomuis#0000: @7640633
Lawlzfail#0000: @7677393, @7716199
Marijose12#0000: @7679559, @7718796
Puyolyeri#0000: @7689092, @7718602, @7720358
Stovedove#0000: @7678002, @7681166, @7689471, @7700719, @7707500, @7711771, @7713969, @7715135, @7727850
Vikster#9179: @7726261
Vitpower#0000: @7652980, @7714094, @7715385, @7723570
Zasadesu#0000: @7727211
Almost there (45)
A_4ngelxd#0000:
• @7723191 - Checkpoint 1 looks confusing and you could fix the ice at the first checkpoint so the mice can gain more momentum. Also we suggest aligning the candle at checkpoint 3.
• @7724468 - Checkpoint 5 is hard, and decrease the restitution of the trampoline at checkpoint 10. Also if we don't do it like this the checkpoint feels very complicated.
Artimetica20#0000:
• @7692047 - Checkpoint 7 is hard compared to the rest of the map, increasing the width of the chocolate ground on checkpoint 8 would be nice
• @7710989 - Add an arrow on checkpoint 4 to guide the players on how to get to the next checkpoint and checkpoints 6 and 7 feel a bit easy (you can make them a bit challenging if you like, or it's okay). Also it would be nice if you hide these chocolate grounds behind the ice and do the same for this ice to make the map look more appealing.
B0wl#7075:
• @7709737 - Great map, but checkpoints 7 and 8 seem to be confusing. We feel like checkpoint 8 seems unnecessary, and it'd be nice if you add an arrow to show how to get to checkpoint 9
Benevolente#3520:
• @7623232 - Checkpoint 1 is difficult for new and semi-experienced players, increase the space between the cheeses at checkpoint 4.
• @7666502 - Checkpoint 1, 3 and 9 are hard. Try adding a little bit more restitution on the trampoline at checkpoint 1 and move the ice higher at checkpoint 3.
• @7701766 - Checkpoint 2 is hard, checkpoint 5 might be difficult for most of the players, and you need to do something about this wood, or else it's very luck-based. But overall, the map looks very promising.
• @7703480 - Checkpoint 3 might be difficult for new parkour players, checkpoint 6 can end up being difficult for players who have lag or low framerate, and try increasing the restituion of the trampoline on checkpoint 11.
• @7713073 - Checkpoint 1 seems to be little hard, if you touch lava you'll fall on the grass which reduces your momentum by the time you reach the choco, and checkpoint 7 is very hard.
• @7719504 - Checkpoint 1 will be hard for new players, checkpoint 3 is hard and confusing; if you increase the width of the trampoline next to checkpoint 4 it would be much better, and add a ceiling on your map.
Braxansito#0000: @6996694 - The corner jump at checkpoint 2 is super hard, checkpoint 3 is very luck-based hence difficult aswell. For checkpoint 10 you need to have perfect timing to avoid touching the cheese, which might be impossible for new players and mildly difficult for semi-experinced players.
Chocojell#0000:
• @7697076 - Add more friction on the chocolate grounds at checkpoint 3 and hide the ice behind the choco to make it look better. For checkpoint 5 you can either increase the restitution of the trampoline, or add another ground to make the gameplay a bit more interesting. Checkpoint 8 seems hard because we have to calculate when to hit the trampoline, remove the lava ar checkpoint 9 and fix the armchair position.
• @7699888 - Checkpoint 4 is hard and looks like it's randomly placed if this is a player's first attempt on the map. It'd be nice if you could add an arrow on checkpoint 5 to show the players where to fall, and please add something to cover this.
• @7705704 - Checkpoint one is a little hard, and players can also do this to evade it. You can add an arrow to show the path from checkpoint 2 to 3. Checkpoint 5 can be completed by doing this. Checkpoint 8 seems unnecessary.
Commandantso#0000: @7717064 - Checkpoint 2 is hard and can be frustrating for new players and for players who experience lag issues. The same applies for checkpoint 5, inexperienced players may not know how to do that part so we suggest lowering the ice.
Elmattjuan#0000:
• @7708727 - Obstacles look repititive, checkpoint 4 is hard and this ice could have a bigger size to solve that issue.
• @​7703099 - Checkpoint 6 is floating and can be a problem for players with high ping/low ips, and checkpoint 9 is very hard.
• @7705686 - Checkpoints 1 and 3 are hard.
• @7708341 - Checkpoints 1 and 8 are confusing and hard.
• @7710332 - Checkpoints 3, 5 and 7 are confusing; 3 and 7 are hard.
• @7712665 - Remake checkpoint 1, checkpoints 2 and 4 are hard.
• @7715772 - Remake checkpoint 1, checkpoint 6 is hard and tedious.
Euney#5983: @7717932 - Decrease restition and use ice instead of 0 friction grass above the lava and on checkpoint 8. Checkpoint 2 is hard and make the trampoline a bit more visible on checkpoint 3. Overall the map is nice and we'd also suggest adding a checkpoint between checkpoint 8 and 9.
Gigiot#0000: @7713415 - Remake checkpoint 5, its very difficult. Divide checkpoint 8 by adding a new checkpoint between 8 and the armchair, because if someone fails it's very punishing. Also put the trampoline behind the ice ground to make it look appealing
Gronki#0000: @7700551 - Checkpoint 2 is hard, place checkpoint 3 on top of the chocolate ground, on checkpoint 6, this part is very narrow, so we suggest you increase the gap. Lastly, increase the friction of every chocolate ground.
Johnny#1049: @7703644 - Remove the stone ground on checkpoint 5.
Joserrr#9552: @7702730 - Fix this at the start of the map, because it's bouncy enough to skip the turnaround on the ice, increase the restitution of the lava and the trampoline on checkpoints 3 and 5, and it's better to use ice grounds instead of wood with 0 friction.
Katmok#0000: @7707661 - Make sure the lava on checkpoint 5 is inside the parameter of the map, and you can also consider adding a checkpoint here.
Kimkaan#0000: @7704439 - Checkpoint 1 is hard, checkpoint 4 is confusing and requires you to time your movements precisely in order to complete this part, in checkpoint 6 the cloud and the ice block is not necessary.
Lpr5#0000: @7716094 - Try to remake checkpoint 3 and 4. Checkpoint 2 and 7 have repititive obstacles. We think the map would be better if it gets a complete makeover.
Nair0bi#3975: @7705858 - Every black colored ground should have equal properties. The trampoline at checkpoint 4 could use a bit more restitution so players don't get bored. Checkpoints 7, 8 and 10 are a bit hard and 10 is confusing.
Reses#2305: @7719521 - Checkpoint 1 is hard, if you tilt the ice floor of checkpoint 1 it would be easier. Checkpoints 4 difficult for new players. Checkpoint 6 isn't clear- adding an arrow or a ground beside would help. Checkpoint 7 is go through the cheeses without touching them (random), on checkpoint 10 add an arrow indicating where you have to fall. Also hide this part of the map that looks ugly.
Songoku4568#0000: @7676601 - This area of the map is totally unnecessary, add something to fill this gap. The map has an interesting and somewhat original gameplay, which is not bad.
Stovedove#0000:
• @7709751 - Checkpoint 5 is extremely difficult / impossible to help. Gravity makes the map tedious.
• @7711727 - Checkpoint 9 difficult. Widen the space or reduce the width between these two chocolates, and reduce trampoline restitution.
• @7719405 - Change Checkpoint 3 to Checkpoint 2.
• @7723659 - Checkpoint 6 is difficult.
Uhuge#0000: @6277655 - Checkpoint 3 is confusing because you have to repeat the obstacle and it isn't indicated by the arrow. Preferably use a different color, rather than neon green.
Vikster#9179:
• @7698145 - Obstacles at Checkpoints 1 and 2 are repetitive and generic. Checkpoint 7 there are 3 ices that are repetitive.
• @7699731 - Checkpoint 7, having 4 repetitive woods is simple and repetitive. Checkpoint 8 on the water side is difficult for newcomers and is impossible to do if you have low ips/lag
• @7700209 - Checkpoint 5 is difficult with lag/low ips and tedious. Checkpoint 6 add an arrow to indicate the path of the next checkpoint, because you can do this and get to the other checkpoint easier: Click here to view.
Vitpower#0000:
• @7652516 - Checkpoint 7 is difficult.
• @7652980 - Checkpoint 2 is difficult.
Zasadesu#0000: @7712554 - Add an arrow indicating how to get to Checkpoint 2. Preferably change this trampoline because it has almost no friction and acts like a wood.
Rejected (51)
Acholis#0000: @7712138 - Good map idea, but the gameplay is hard especially for beginners. Checkpoints 3 and 5 are super confusing, and checkpoint 10 is almost impossible to pass if you have lag issues.
Andrew678#0000: @7722296 - We don't think we noticed any significant changes since the last submission. Checkpoint 3 is still difficult, checkpoints 4 and 6 after you do the turnaround, and checkpoint 8 feels luck-based.
Artimerica20#0000: @7687595 - Map is overall confusing and it feels difficult to play on.
Callej#0000:
• @7691467 - Replace this trampoline with another ground type, because it barely has any restitution. For checkpoint 3, increase the sizes of the water grounds; For checkpoint 6 increase the resitution of the lava; make the corner jump a little easier to execute on checkpoint 7, and lastly the circle does not look good on the map.
• @7715190 - The map is easy and the grounds are very badly aligned.
Chocojell#0000:
• @7699651 - Checkpoint 2 is hard because the lava is very low, you can either divide this section into 2 checkpoints or remake it as a whole. Checkpoint 7 is mildly difficult, you could increase the friction on the chocolate grounds. Checkpoint 8 is badly done, players can complete this part without using the trampoline. Fix the armchair position.
• @7709229 - Checkpoint 1 is hard for new players, the trampoline at checkpoint 4 can have a bit more restitution, you can also replace the ice with trampoline on checkpoint 5. We'd also like you to consider remaking checkpoint 6 (it feels too empty, make it have a bit more gameplay/harder). For the wood near the chair, don't rotate it too much and put it behind the ice.
• @7723458 - Tedious and repetitive gameplay, and looks more like a training map rather than a parkour map.
Churupka#2244: @7695773 - We accept tribehouse (P22) maps, not deleted (P44) maps. Other than that, the map looks very messy.
Dymmo#3481:
• @7712709 - In the first checkpoint, cheese is not well aligned and it's difficult to get through checkpoint 4 (luck-based). Checkpoint 6 is long and not well done, and for checkpoint 8 the player has to be really accurate with the corner jump or they can't complete that part (increasing the trampoline restitution would be a solution).
• @7712824 - Very easy map and gameplay, it could use more obstacles, creativity and originality in each checkpoints.
Egecanege#0000: @7708590 - Wood on checkpoint 1 is too long, the checkpoint position of checkpoint 3 must be on the floor and is also hard to do. At checkpoint 6 the players can easily skip all the obstacles using the trampoline circle. Players can complete checkpoint by doing this, and lastly, the map feels very empty.
Gazdk#0000: @7726323 - Checkpoint 3 is hard and impossible to do it in a "normal" way, checkpoint 5 has low restituion on the trampoline, checkpoint 6 is super easy, checkpoint 11 can be confusing and/or random (add an arrow to fix that), and its also difficult to time the jump to get to the next checkpoint. The overall map itself felt like it was confusing.
Gronki#0000: @7693213 - Make sure the checkpoints do not go outside the screen (the last checkpoint), the map is overall easy so you can start by improving the first checkpoint, for checkpoint 2 add an ice floor so the players don't only walljump the chocolate ground, and you can try making checkpoint 7 a bit more difficult. Lastly, you should fix the arrows.
I00#7552: @7668385 - Overall, the map looks misaligned, has a bad gameplay and looks messy. Checkpoint 1 is difficult, checkpoint 7 is easy, and checkpoint 12 is tedious.
Isaidelectro#0000: @7708410 - The map was made with poor effort; the grounds are badly positioned and the checkpoints are in the wrong places.
Isanose#0000:
• @7706623 - Checkpoint 4 and 7 are hard, and the map can have a better design.
• @7706571 - Looks identical as @7706623. Checkpoint 2 is luck based and hard, checkpoints 3 and 6 are simple, checkpoints 4 and 7 are hard.
Jaker#9310: @7723503 - The map looks great, but it's very easy. Also, you used the top half of the map more than the bottom half, try adding more things below so your map can get more (good) gameplay and design. Decrease the restition of trampolines on checkpoint 4 and 7. The arrow is very large and is unnecessary, same goes for the trampoline above checkpoint 9.
Johnny#1049:
• @7684126 - Checkpoint 7 is long and can be difficult for some players. Checkpoint 10 is very luck-based and the chocolate ground is unnecessary.
• @7684329 - The first checkpoint is difficult to turnaround and reach the wood, checkpoint 9 is very difficult for new players. This map is impossible and very tedious to play on.
• @7689043 - This map is somewhat empty, lacks design and is tedious to play on.
• @7695463 - Checkpoint 1 will be very challenging for new players, and the same idea is used for checkpoint 2. The ice on checkpoint 5 is tough for new/amateur players. Checkpoint 8 is confusing and checkpoint 10 is difficult to complete, and impossible if the player has lag/low ips.
• @7707688 - Nice name, but has a lot of room for improvement. Cheese is not allowed on the first checkpoint unless the whole map is intended to be done with cheese and the ice ground has friction. Checkpoint 2 has no arrow to show the players where to fall, the trampoline on checkpoint 5 makes it really easy for the players to pass through the cobwebs. Lastly, checkpoint 9 is hard.
• @7719211 - Treadmill is sometimes buggy on checkpoint 1, checkpoint 3 is very simple and checkpoint 8 can be difficult if the player has lag/low ips.
• @7719769 - Do not rotate the ice too much on checkpoint 2, there is no arrow that tells the players to climb the wood on checkpoint 3, checkpoint 5 has the same issue as checkpoint 2 except that it's with the wood ground. The ice ground on checkpoint 6 should be a bit shorter. Checkpoint 7 and 10 are very complicated due to the increased distance and high lava restitution respectively.
• @7725234 - Checkpoint 1 is hard, checkpoint 5 seems unnecessary, checkpoint 9 has a hard corner jump, and checkpoint 10 is too easy. Do not hide the armchair.
Katmok#0000: @7716157 - Low gravity maps can be boring.
Miaux#3178: @7718911 - Map is tedious and confusing, using different frictions without differentiating with colors but unnecessary using different colors also adds up more confusion.
Nair0bi#3975:
• @7705319 - Checkpoints 2 and 4 are outside the screen, the smmall grounds at checkpoint 5 have different properties, the restitution of the trampoline at checkpoint 6 is low. The map has a boring gameplay and the design is unsatisfactory.
• @7705995 - The color of the trampoline should be a little lighter, it might look like a bad reason to refuse it but we have to admit that it does hurt our eyes, maybe use a lighter/dull color. Checkpoint 3 can be a bit difficult for the new players and the trampoline can use a higher restitution. Checkpoints 6 and 8 look empty.
• @7708794 - The map looks empty and the checkpoints are poorly designed. The first checkpoint looks like it doesn't have many obstacles but it's very complicated at the same time. Checkpoint 4 is hard and confusing so adding arrows to show the way would be nice. Checkpoint 5 is extremely easy.
Neeize#3698: @7704491 - The overall design of the map and how checkpoints are placed needs to be worked on, and there is no need to put a checkpoint on the armchair (finish).
Portwave#8221: @7709399 - Checkpoint 2 avoid positioning them in the air and lower the restitution in the tramp and lower the restitution on trampoline. Checkpoint 3 increase the friction of the first chocolate because this can be tedious for everyone and difficult for new mice. Checkpoint 4 add a roof so that the mice cannot go outside the lava / water. Checkpoint 6 is confusing and can be avoided . Suggestion is to remove the rectangle because it does not contribute anything to the map.
Reshman#0020: @7709671 - Map is difficult and confusing.
Sonrayjkl#0000: @7711642 - There cannot be more than one checkpoint at the same point, 3/4 checkpoint impossible with low ips/lag for inexperienced players. And the last checkpoint is super hard, simple gameplay and poor map design.
Stovedove#0000: @7685877 - Map is too easy.
• @7687751 - Checkpoint 1 to 6 are super easy and a very simple design (edit all that), the remaining checkpoints are fine.
• @7720264 - Avoid putting too many checkpoints in the air, because not everyone has a good internet connection and most of them could criticize this map a lot, reducing the amount of checkpoints (edit almost the entire map, 9 air checkpoints in total), the map design is good.
Toysaras#0000: @7715001 - Map has poor gameplay and simple obstacles Checkpoint 6 you can go for a shortcut through the lava, and checkpoint 7 repetitive obstacles and very easy. Obstacles at checkpoint 12 are repetitive and somewhat boring.
Uhuge#0000: @6783808 - Map is difficult for new players.
Vikster#9179: @7697100 - Generic gameplay and simple obstacles.
Wiktorcia332#6006: @7695925 - Easy map. Lava grounds should only be playable on the actual checkpoint. Checkpoint 9 and 10 change the ice for wood, try not to change the properties of this ice.
• @7696320 - Easy and simple map.
• @7696376 - The map is confusing and generic.
• @7708281 - Generic and simple map without much gameplay.
• @7710947 - Map doesn't have proper alignment and is extremely confusing without many obstacles.
X1ezx1#9948: @7710303 - Checkpoint 3 is easily evadable. Checkpoint 4 hard, slightly increase the restitution of the trampoline or replace the ice with wood. Checkpoint 6 is unnecessary. Overall, the grounds are badly positioned.
• @7711305 - Checkpoint 6 is tedious. Overall, the map has poor and generic gameplay and obstacles can easily be evaded at Checkpoint 2.
• @7704966 - The trampolines for Checkpoints 3 and 7 are confusing. Checkpoint 6 increase the friction of the chocolate grounds. Improve the overall design of the map.
Zasadesu#0000: @7709881 - Map is confusing.

Dernière modification le 1590709740000
Katmok
« Citoyen »
1590757740000
    • Katmok#0000
    • Profil
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#108
  0
@7707661 - updated
Commandantso
« Censeur »
1590776700000
    • Commandantso#0000
    • Profil
    • Derniers messages
#109
  0
@7717064 - fixed
@7730580 - new
@7733124 - new
@7739700 - new

Dernière modification le 1592946660000
Eremia
« Censeur »
1590779340000
    • Eremia#0020
    • Profil
    • Derniers messages
    • Tribu
#110
  0
@7730732
Portwave
« Citoyen »
1590779460000
    • Portwave#8221
    • Profil
    • Derniers messages
#111
  0
@7709399 - fixed
@7730993 - new

Dernière modification le 1590833940000
Gronki
« Citoyen »
1590788100000
    • Gronki#0000
    • Profil
    • Derniers messages
#112
  0
@7730683 - Edit

@7700551 - Edit

@7723102 - New
Stovedove
« Citoyen »
1590797940000
    • Stovedove#0000
    • Profil
    • Derniers messages
    • Tribu
#113
  0
@7730874
Malinkat
« Citoyen »
1590799680000
    • Malinkat#6204
    • Profil
    • Derniers messages
#114
  0
@7730826 - new
@7731313 - new
@7731402 - new

Dernière modification le 1590890760000
Lawlzfail
« Citoyen »
1590824700000
    • Lawlzfail#0000
    • Profil
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    • Tribu
#115
  0
@7684006 - new
Artimetica20
« Citoyen »
1590841980000
    • Artimetica20#0000
    • Profil
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    • Tribu
#116
  0
@7710989-edit
@7692047-edit
@7730999-new
Lorelei
« Citoyen »
1590874980000
    • Lorelei#6006
    • Profil
    • Derniers messages
    • Tribu
#117
  0
@7707163 - new
Kamal
« Citoyen »
1590879600000
    • Kamal#8011
    • Profil
    • Derniers messages
#118
  0
new - @7731284
Widabapo
« Citoyen »
1590946440000
    • Widabapo#0511
    • Profil
    • Derniers messages
    • Tribu
#119
  1
@7731648
@7731970
@7731908
@7731730
@7683277
@7733192
@7741788
@7683277
@7738859

Dernière modification le 1593571800000
Kamal
« Citoyen »
1590954360000
    • Kamal#8011
    • Profil
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#120
  0
new - @7731475
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