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| « Citoyen » 1348641000000
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| @2955703 corrections of the map (the length and width) |
| « Citoyen » 1348656240000
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| @2955872 -->fight maps |
| « Citoyen » 1348656600000
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| @1872758 -->fight maps changed |
| « Citoyen » 1348661100000
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| @2956016 -->fight maps |
| « Citoyen » 1348663140000
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| @2956087 -->fight maps |
| « Citoyen » 1348672740000
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| @2955794 (news). |
| « Citoyen » 1348673760000
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| @2956563 :) |
| « Citoyen » 1348675800000
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| @2953826 |
| « Citoyen » 1348686720000
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| @2952386 (edited, I hope it's better) |
| « Citoyen » 1348689000000
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| ----------Rejected Maps: Toonney - @2953802 – I like what you did with the platforms around the holes, however I don’t like where the mice stand. Experiment with more basic styles of platforms. Also, the Shamans will spawn on the holes. They should probably be placed on a platform. Asquerit - @1597307 – It is too similar to one of my maps that is already in rotation. It’s a no due to the similarity. Poombumm - @2953911 – The higher grounds are a little too thin, and there are some slight alignment issues. I suggest putting the two lower left platforms to the edge of the screen, and put the long middle platform to the edge of the screen also. Lucasalvesmm - @2950984 – A map that looks similar to this is already in the fight rotation. It’s a no due to the similarity. Brolow - @2954369 – The use of slanted grounds seems unnecessary; along with the floating ground that the mice spawn on. Why not just place it on the bottom? Try to make everything have a purpose. Geoorg - @1524224 – Unnecessary plank length, and the map is a little too much like Tweetis’ to be accepted. Also, try not to use more than two holes. These WILL be where the shamans will spawn; flowers are useless for indicating spawn points now. Geoorg - @1524341 – Once again, unnecessary plank length. The map is good overall but the shamans will spawn at the holes. Can you think of a way to change your map to suit this fact? Isharo - @2955703 – The earth grounds look ugly when used in bulk. The bottom platform is too small, and the map doesn’t seem like a good scenario for a fight. Also, a little too much like map 50 for my liking. Tellal - @2955872 – Try not to use invisible grounds in fight. It does not promote a good fighting experience whatsoever. Tellal - @1872758 – Pretty sure I already said no to this. The design and the use of circle grounds aren’t very ‘vanilla’ and don’t make for a good fight. Tellal - @2956016 – Grounds are a little too long. Try not to overuse grounds that aren’t grass. Don’t ever put invisible grounds AND ice in the same fight map. xD Tellal - @2956087 – Unnecessary ground length and too much ice. Isharo - @2955794 – Again a little too much like map 50 for my liking. Dazchipmunk - @2953826 – Experiment with how many platforms to place and where. Also, I recommend experimenting with asymmetrical maps. ----------Further Testing: Jerrybc - @2934471 – I really like this map. I’ll put it forward to further testing. Jurandar - @2952355 – Thank you for taking the changes into account. I’ll put this into further testing and try to get it trialled as soon as possible. Streetdebbl - @2956563 – I quite like this. I can’t remember if I’ve seen something like this, but I’ll put this into further testing for now. Shugotsuko - @2952386 – I like it, but the symmetry is something we’ve seen too many times before. I highly recommend removing the platform on the left side of the screen with the palm tree on to create an asymmetrical map which will be more aesthetically pleasing and a new and more modern fight experience. I’ll put it into further testing until the changes are made. Lucasalvesmm - @2951079 – I quite like this map. I’ll put it forward to further testing. However, perhaps you should change the size of the lowest ground, that the mice spawn on, so it has the same height as the other two platforms. ----------All of the Maps currently in Further Testing / Being Trialled: Jerrybc - @2934471 Jurandar - @2952355 Shugotsuko - @2952386 Streetdebbl - @2956563 Lucasalvesmm - @2951079 Ziadtheman - @1469293 Alandex - @2950896 Drageny - @2946996 Jurandar - @2952355 Toonney - @2952467 Jerrybc - @2950245 Mrloll - @797212 Catochi - @2934619 ----------Comments: I have a lot of maps that need to be tested further. The rest of the map team and I will try to get them done as soon as we can, but thanks to everyone involved for their patience. Also, thanks for everyone for posting their maps. |
| « Citoyen » 1348689360000
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| The slanted grounds require actual aim instead of just spamming cannons right. If you have the higher ground then you can snipe people off, yet it's also prevents people from just camping up the top as the slanted ground project you back towards the main platform; much more fun than the common flat maps. It works better in practice than just looking at the map. |
| « Citoyen » 1348690020000
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Akiras a dit : Thanks, like that? :p |
| « Citoyen » 1348692300000
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Heymickygirl a dit : Which map are you talking about? Dollyblue's? |
| « Citoyen » 1348693080000
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| @2957909 -->fight maps @2663164 -->fight maps @2959324 -->fight maps @2959328 -->fight maps @2959336 -->fight maps @2959342 -->fight maps |
| « Citoyen » 1348693620000
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| @2955872 -->fight maps changed |
| « Citoyen » 1348693980000
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| @2956016 -->fight maps changed |
| « Citoyen » 1348694880000
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| @2956087 -->fight maps changed |
| « Citoyen » 1348695540000
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| @1872758 -->fight maps changed |
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| @2958266 |
| « Citoyen » 1348700520000
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| @1524224 - Fixed: [The reason for plank length is to make the shaman not build to cheese for the mice, & mice do not interrumpt the fight by going downstairs just an spirit is ok when someone has won the fight] Or you can explain why is that unnecessary D: @1524341 - Fixed: Holes. Plank lenght changed ^-^ |