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Map Editor Q&A
Monsterrs
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#1181
  0
When I try to include Mv in my map it makes everything on the anchor go to 0,0 look:
<C><P F="1" G="0,8" /><Z><S><S X="401" H="194" Y="474" T="6" P="0,0,0.3,0.2,0,0,0,0" L="794" /><S X="118" H="10" Y="75" T="2" P="0,0,0,1.5,0,0,0,0" L="50" /><S X="94" H="44" Y="94" T="6" P="0,0,0.3,0.2,0,0,0,0" L="101" /><S X="711" H="10" Y="75" T="2" P="0,0,0,1.5,0,0,0,0" L="50" /><S X="734" H="44" Y="94" T="6" P="0,0,0.3,0.2,0,0,0,0" L="101" /><S X="398" H="310" Y="219" T="1" P="1,9999,0,0.2,0,0,0,0" c="2" L="30" /><S X="398" H="23" Y="364" T="1" P="1,9999,0,0.2,0,0,0,0" c="3" L="290" /></S><D><DS Y="359" X="128" /><F Y="37" X="570" /><F Y="37" X="206" /><P X="18" P="0,1" Y="376" T="6" /><P X="787" P="0,0" Y="380" T="6" /><P X="55" P="0,0" Y="73" T="4" /><P X="775" P="0,0" Y="73" T="4" /><T Y="377" X="397" /></D><O><O X="400" P="400" C="13" Y="210" Mv="80" /><O P="0" X="398" C="22" Y="366" /></O></Z></C>
Fxie
« Citoyen »
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#1182
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Monsterrs a dit :
When I try to include Mv in my map it makes everything on the anchor go to 0,0 look:

You /must/ include Mp otherwise the anchor will trigger the no-b glitch. Just add Mp="Infinity" to the same motor you added Mv to and it should work ^^
Xxninjazxx
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#1183
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Mousechris a dit :
Like this?

&amp;lt;C&amp;gt;&amp;lt;P /&amp;gt;&amp;lt;Z&amp;gt;&amp;lt;S&amp;gt;&amp;lt;S P="1,1,0.3,0.2,0,1,9999,9999" L="183" X="369" H="46" Y="212" T="0" /&amp;gt;&amp;lt;/S&amp;gt;&amp;lt;D /&amp;gt;&amp;lt;O /&amp;gt;&amp;lt;/Z&amp;gt;&amp;lt;/C&amp;gt;

Or are you talking about that one impure map?

I think I know what map you mean, and yes like that impure map
Enemymule
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#1184
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i know i sound like a nob but i forgot wtf does angular and linear damping do? ._. *never mind found it*
Fxie
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#1185
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Enemymule a dit :
i know i sound like a nob but i forgot wtf does angular and linear damping do? ._. *never mind found it*

Linear dampening affects directional movement of a dynamic ground. The higher the linear dampening, the more resistance a dynamic ground has to move. The best way to really see what I mean is by testing it yourself.

Angular dampening affects rotational movement of a dynamic ground. The higher the angular dampening, the more resistance a dynamic ground has to rotate. In other words, it'll spin around slower.
Enemymule
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#1186
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thanks i always seem to forget those two
Monsterrs
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#1187
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Fxie a dit :
You /must/ include Mp otherwise the anchor will trigger the no-b glitch. Just add Mp="Infinity" to the same motor you added Mv to and it should work ^^

Thank you :)
Monsterrs
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#1188
[Modéré par Inconnu_0]
Darklantern
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#1189
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Xxninjazxx a dit :
I think I know what map you mean, and yes like that impure map

here is a sample xml of what impures map does. please note it wont work until you export it (the blocks will only fall for the mice, not the shaman)

http://pastebin.com/SZWMb2VR
Signaveris
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#1190
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How do you create a no shaman map if I don't want them to spawn at the hole either.
Willinator
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#1191
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Signaveris a dit :
How do you create a no shaman map if I don't want them to spawn at the hole either.

Just dont add a sham spawn. You will become the shaman anyways when you validate it but after its exported only mice will spawn.
Enemymule
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#1192
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@2992232 Enemymule there is a floating hole, too much wj, fake grounds and genericwhat do you mean by "generic"?
Barrydarsow
« Censeur »
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#1193
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Generic in this context would be plain, boring, unoriginal, etc.
Kenjit
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#1194
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Signaveris a dit :
How do you create a no shaman map if I don't want them to spawn at the hole either.

Any map you make and export will have a shaman automatically spawn by default. If you don't set a shaman spawn marker, they will spawn at the location of the hole. The only way you can have a map play in rotation without a shaman is if a moderator or map crew member changes the map status to P42 (this is the no shaman test status - it wont play in rotation automatically and is used so the map can be manually tested in rooms without a shaman) or if it gets accepted into the P7 rotation.
Fxie
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#1195
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Can global variables be used in ground properties similarly to math constants (such as Infinity), and if so what are some?
Enemymule
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#1196
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Barrydarsow a dit :
Generic in this context would be plain, boring, unoriginal, etc.

awww
Impuredeath
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#1197
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I have been asked how to do the dual mouse spawn on maps. So I re-made it in a cleaner version. And made the xml public on CFM:
http://cheese.formice.com/maps/@3017432

Note: You need to know a bit about IM grounds and Invisible grounds, to be able to make maps with this.
Admshumaker
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#1198
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This question is directed tward Impure, or anyone else who knows how.


http://screencast-o-matic.com/watch/cl66Yy9Uh
Darklantern
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#1199
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Impuredeath a dit :
I have been asked how to do the dual mouse spawn on maps. So I re-made it in a cleaner version. And made the xml public on CFM:
http://cheese.formice.com/maps/@3017432

Note: You need to know a bit about IM grounds and Invisible grounds, to be able to make maps with this.

seems great, however the version you have offered us doesnt seem to work. all the afk mice end up on the left and all the mice that hold right go to the right, whereas your other 2 maps with this concept split the afk mice.

what did you leave out and would you care to share it? :3
also i tried it out with non IM grounds and it seems to work the same. what is the point of having all the IM? the one IF ground in your xml doesnt even hit anything (no collision with grounds)
Enemymule
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#1200
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how do you make a good vampire map?
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