Rotação Oficial - P5 - Arteالدوران الرسمي - P5 - الفن (الرسم) 公式カテゴリー - P5 - アート Official Rotation - P5 - ArtRotazione Ufficiale - P5 - ArteRotation Officielle - P5 - ArtOficjalna Rotacja - P5 - SztukaPálya Körforgás - P5 - MűvészetiRotația Oficială - P5 - ArtăResmi Rotasyon - P5 - SanatRotación Oficial - P5 - ArteOfficiële Rotatie - P5 - Kunst |
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@5745561 |
Epiconnn 1421580000000
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[Modéré par Thewav, raison : Flood] |
Marllonsilva « Citoyen » 1421593800000
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@5741563 |
Bubamg « Censeur » 1421617260000
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@5747341 |
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deleted Dernière modification le 1421678640000 |
Victoreira « Citoyen » 1421692680000
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@5749080 @5750495 Dernière modification le 1421764140000 |
Xshedownx « Citoyen » 1421707440000
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@5669135 @4856024 Dernière modification le 1421709540000 |
Kinhusxd « Consul » 1421761380000
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Hey there, It took a while but please send me a private message on the forums to discuss about any suggestion or opinion about your map. Olá, pessoal, Demorou um tempinho, mas enviem uma mensagem privada no fórum para discutir qualquer sugestão ou opinião sobre seu mapa. Left as is: @5495888 - +sue - Art isn't very detailed and grounds properties are confusing. Some of them collide with shaman objects but they don't collide with mice, so it becomes difficult to build. @5736676 - Adoooosh - Art is really fine but gameplay isn't so enjoyable. Trampoline ground in the tentacles doesn't even affect gameplay. @5714108 - Andelota - Maybe you could move cheese a little bit up and to the left side, so mice could slide in the ear of the cat to get it and gameplay would be improved a little bit. Walljumping over art isn't so enjoyable. Also, you could replace the four wood grounds at the bottom of the map for a single wood ground and remove the square around cheese, since it's only confusing. @5732574 - Apadrinhada - Art isn't very detailed and gameplay is based on walljumping. Shaman can't help mice who can't walljump because the black ground collides with shaman objects, so it leads shaman objects out of that place (http://prntscr.com/5usmga). @4948511 - Ardhazee - Art isn't very detailed and gameplay is offscreen at times. Cheese is offscreen , too. Keep in mind that some mice don't use fullscreen mode. @4720024 - Asquerit - Collision is a bit inconsistent (http://prntscr.com/5vmiwe), so it may be confusing if mice fail at reaching the head of the character after they bounce in the first circle ground. Maybe the circle grounds could be purple coloured, so it would be more obvious that they act like trampoline grounds. I think green and purple fit well together. @4756878 - Asquerit - It's quite ok but it often leads to massdeath (http://prntscr.com/5usnf4). It seems balls aren't effective for showing mice that there isn't a ground in the middle of the tree. Also, the roots could be a little bit longer to avoid massdeath, too. @5439999 - Bkmzkfpfhtd - Art is little and gameplay is too short. It's based on walljumping over art. @5561840 - Byontr - It doesn't fit to P5 category. There are a lot of issues about this map: lava tends to lead to massdeath, offscreen hole, fake ice ground which leads to offscreen hole may be frustrating... @5709623 - Camiloccv - Art isn't very detailed and gameplay is based on walljumping over art. @5581348 - Cassabiel - I really like the art, even though it's a bit laggy at first but gameplay isn't so enjoyable. Maybe you could improve it by making mice interact with every cloud. Place them a little bit further, so they'll offer a challenge for mice. The moving cloud ground could be collidable and used to lead mice somewhere, too. @5721251 - Cheesygames - Art is kind of cute but gameplay is based on walljumping over it, which isn't very enjoyable. @5725618 - Cheesygames - Art has some alignment issues (http://prntscr.com/5usser) and gameplay is based on walljumping over art. The background is really cool. @5729532 - Ciocead - Art isn't very detailed and gameplay may be confusing. @5567806 - Cndalr - It's way too hard for avarage mice. Could you switch hole and cheese places (http://prntscr.com/5vn3bd). It would probably flow better in public this way, since mice won't have to reach the upper part of the map with cheese which makes them heavier. The way back to hole would be easier, then, and it would avoid some massdeaths. @5234772 - Cpayumo - It doesn't fit P5 category very well. It's a shaman map with an appealing design but the possible solution seems to be a generic bridge. @5249382 - Cpayumo - Art is little and gameplay may be confusing. It often leads to massdeath because there's some grasses as decoration but there's a water ground, so it may confuse mice. Hole is hidden, too. @5743074 - Dayye - Art is really cute but gameplay is based on walljumping over it. @5734893 - Dayye - Collision is a bit inconsistent in the right ear (http://prntscr.com/5v5j5e). Trees also look out of place, so they could be used in the normal way and you could use less trees. I'd P1 it with these edits since art is well done. @5689804 - Egarrido - Art isn't very detailed and gameplay at the bottom part of the map is too random. The different color shades is interesting. @5686313 - Egarrido - Art is kind of nice but the map feels empty. Gameplay isn't related to art. The first obstacle will force shamans to build offscreen in order to help mice who can't walljump.The grass ground covers the feet and the tail of the mouse, which isn't really good. @5727755 - Eljordhan - The fake lava grounds lead to massdeath. P44'd. @5615799 - Erlandzz - Art isn't very detailed and gameplay is based on walljumping over art. @5700998 - Hammyish - It's a background line-art map, so it doesn't affect gameplay. Grounds are too random placed. @466275 - Hastles - You can set every line as "background" in Viprin's tool, so art will be more consistent (http://prntscr.com/5v5kwr). Art is quite nice but half of the map feels empty. Cheese is hidden, so it'll take a while until mice find it. @3113949 - Hastles - Great art but gameplay may be boring. It becomes massdeath after mice get cheese and try to reach the bouncy ground. @5697662 - Hea - Gameplay may be a bit frustrating. For example, when you try to reach the leaf after walljumping the monkey and you fall, you'll have to walljump the whole map again. Actually, some mice die when trying to reach that leaf. Even though mice can see the upper part of gray triangle, mice randomly jump to slide after they get cheese, since most mice don't remember what's next. @5399976 - Hiisaan - The warrior is really nice but the right side of the map isn't so detailed. Grounds are a bit unaligned, too (http://prntscr.com/5vlo71) @5622399 - Japaegay - Gameplay isn't related to art. Also, it may be boring because it's only running/walljumping. @5699042 - Joseventus - Art is quite okay but it could be improved, it looks unaligned at places. The place where mice spawn may be cramped. Gameplay is basically walljumping over art. @5738450 - Joseventus - I really liked the wood house, it's very well done. Maybe the coconut-tree could be improved. You could use a little invisible box to show that coconut fruit collides with mice, because the ball falls and it seems the ground is bouncy. The ball could be purple coloured instead of blue, so it would be clearer that its restitution is similar to a trampoline ground. Cheese place may be a bit cramped. I'd rather having it in the sun and making mice bounce in the beach umbrella, so it would increase gameplay a little bit. @5723256 - Juupeerr - I don't deal with P19 rotation. You can post your maps in P19 rotation thread (http://atelier801.com/topic?f=6&t=783226) or whisper/send a message to a mapcrew who evaluates this category. @5729813 - Kjliss - Okay art but gameplay may be boring. @5733466 - Layora - Bazinga!!! Nice map but collision/restitution properties are too unclear. @5659597 - Leafinnjake - Art isn't very detailed and gameplay is based on walljumping over it. @5661678 - Leafinnjake - Art isn't very detailed and gameplay is basically walljumping over art. @5735852 - Leoppard - Art doesn't affect gameplay, so it feels random. @5734957 - Lolligexkip - Gameplay is based on building over art, so it isn't really enjoyable. @5737385 - Lolligexkip - Art is a bit inconsistent at places and the map itself feels empty. @5087117 - Lordebandido - Art isn't very detailed and gameplay is based on walljumping over it. @5086313 - Lordebandido - Art isn't very detailed and gameplay is based on walljumping over it, which isn't really enjoyable. The rounded ground is good, though. @5708351 - Ltuv - The room is okay but I think it's not enough for P5 standards. It may be a bit confusing, too. @5710240 - Lucasmcmice - It's such a nice idea but the execution isn't so fine. Cheese and hole are hidden. @5713299 - Lucasmcmice - Art isn't very detailed. Hole and mice spawn are offscreen. @5735064 - Magniifc - Art isn't very detailed and gameplay is based on a simple building. @5737599 - Magniifc - Art isn't very detailed. Gameplay seems to be a bit random. @5693418 - Matheusfgrf - Art isn't very detailed and gameplay is based on walljumping over art. Collision properties are a bit unclear at first. @5730110 - Matheusfgrf - Art isn't detailed. @5332172 - Mellamomile - Art isn't very detailed. @4046495 - Mtorrent - Art isn't very detailed. Hole is half offscreen, I'd suggest moving it to be fully inside the screen. @5327391 - Mtorrent - Art isn't very detailed. Gravity doesn't affect gameplay in an interesting way. @5701858 - Nlff - It reminds me about another airplane map which was in rotation before and most mice disliked it. This one may be a bit confusing in the parachutes. Art is well done, but gameplay is a bit bland, in general. @5734739 - Nlff - Interesting effect. Maybe it could start as soon as the wizard appears because some mice are about to get hole and they don't enjoy the ice grounds. Also, you could slow it down a little bit, so the last grass ground could disappear later. @5736568 - Paggyfoo - Art is fine but gameplay is based on walljumping over it. There's only the moon in the left part of the map, so it feels empty. @5728616 - Papelio - Art isn't very detailed and gameplay is about walljumping over art. @4497968 - Philarry - Gameplay somehow reminds me about Scenery's map (@1738125). It may be boring since it becomes a waiting game for the ones who are left behind. @5722105 - Pijoncito - It's a background art, so gameplay feels random. @5722278 - Pijoncito - Art isn't very detailed and gameplay isn't related to art. @5718933 - Pipermicerr - Art isn't very detailed and gameplay feels random. @5732814 - Plussh - Art isn't very detailed and gameplay is basically walljumping over art. Some mice think there's a floor and it may lead to massdeath. @4976274 - Quesoyquesos - Interesting effect but there are some issues about this map. The first bomb is a bit of unexpected for the rushers, so they suddenly hit lava. Some mice are faster than the mouse from Bouboum, too. The last bomb is already shown as the map starts and there's a rectangle after it (http://prntscr.com/5vksa2). Restitution in bombs is unclear at first but they are okay for gameplay. @5706535 - Rapidooo - Art isn't very detailed and gameplay is based on walljumping over it. @5706952 - Rapidooo - It may lead to massdeath since mice may think art is collidable. Gameplay isn't really realated to art. @5670337 - Ratadescolad - Mice didn't enjoy the gameplay since collision properties are too confusing. @5686259 - Ratadescolad - Art isn't very detailed. The dark screen may be annoying for some people. @4970607 - Ratsspeed - Gameplay may be frustrating for most mice. Cheese and water don't fit together very well. Shaman must also build underwater which is annoying. @5238282 - Renaxan - Gameplay is a bit repetitive and it's mostly about walljumping. I didn't understand what's that orange coloured thing in the left side of the map. @5666479 - Rorhix - Art isn't very detailed and gameplay is based on walljumping/building over art. @5702653 - Rorhix - Art isn't very detailed and gameplay may be boring, since it's based on bouncing in a low restitution trampoline and walljumping over art. @5640724 - Sampokeet - Art isn't very detailed and gameplay is based on walljumping over art. Mice go offscreen for a while in the bunny's ears. @5379671 - Sampokeet - Art isn't very detailed. @5740505 - Satrianegara - The idea is okay but the execution isn't so fine. The map is a bit cramped so shaman can't really help the ones who can't walljump. @337484 - Seeteegee - It's such a nice idea but this map becomes a waiting game, which isn't really enjoyable. Shaman may also press the button before mice stand in the rocket, so gameplay will be based on building a long bridge from cheese to hole. The rocket effect is interesting but gameplay isn't really enjoyable. @5670626 - Sherrwagn - It seems that red line is confusing for some mice, so it may lead to massdeath. You could make the cloud in the bottom part of the map longer or add a new cloud to solve it (http://prntscr.com/5vl04x). @5663013 - Snagel - Restitution in the red circles is too high, so it leads to massdeath. Also, the art doesn't collide with mice, so they'll die too . P22'd @5704427 - Snagel - Art is quite okay but gameplay is based on walljumping over it. Collision properties may be confusing too. @5700709 - Stefyproxd - Art isn't very detailed and gameplay is similar to another vanilla which is already in rotation. @5721592 - Streche - It may force shaman to build offscreen to help mice who can't walljump trampoline grounds. @5674188 - Sushids - Okay art but it's unclear that mice will hit the red circle ground instead of the blue one. Grounds seem to be randomly placed, too. @5674185 - Sushids - I really liked this map. the effect is really great. Stone grounds are random. It's not map maker's fault, but it seems the tongue glitches if mice use a b plank in the red circle ground (http://prntscr.com/5vl1sz). Maybe you could use stone grounds to make something which looks like a castle or something more related to Mario. @5735058 - Sykiriti - It doesn't fit to art category at all. Lava may become massdeath and gameplay is mostly walljumping. @5686132 - Tazq - It could work for Christmas but I don't think gameplay would be enjoyable for a longer time. I'll add it to discussion of temporary perm maps for Christmas. @5708650 - Thewtfjason - Okay style but this map often leads to massdeath. Friction in the ground after cheese could be increased. @3823639 - Thewtfjason - The map is cramped in general. Mice often use the spinning ground at the end and reach hole by being offscreen. @5707278 - Thrvoc - Art isn't very detailed and gameplay isn't related to it. @5737068 - Tokesdavid - art isnt detailed , grounds are confusing, etc @5744172 - Traswest - Art isn't very detailed ang gameplay is basically walljumping over art. @5694870 - Tuganbool - Art isn't detailed and gameplay isn't related to it. @5749080 - Victoreira - Copy of Miroslab's @3749859 @5750495 - Victoreira - It's way too similar to Miroslab's @2835004. @4357664 - Viinisilva - Collision may be confusing, especially in the blue ground next to hole. Friction may be a bit annoying in gameplay. Nice idea, but I don't think gameplay would be enjoyable for rotation. @5712232 - Vitooriack - Art isn't very detailed. @5722941 - Vitooriack - Kind of cute art but collision is inconsistent at places (http://prntscr.com/5vl7l9). I don't think those pink rectangles fit well with the art, too. @927540 - Winly - Gameplay is better now. Maybe you could use the trees (decoration object) as leaves for the big tree. The map is a bit laggy for some mice, too. Mice spawn is a bit cramped, maybe they could spawn next to hole. @5735304 - Wowwy - Art isn't very detailed and colors are too dark. @5669135 - Xshedownx - The right side of the map doesn't make much sense, so gameplay seems a bit random. P1'ed: @5033851 - Brvseua - Okay pixel art and there's some gameplay. Enjoyable for P1. @5689692 - Cityofangles - Art isn't very detailed but gameplay is enjoyable. @5715521 - Idcheese - It's ok how it's soloable since mice will jump from the transit board. Newer mice will depend on shaman help but it's enjoyable. @5735821 - Layora - Gameplay is basically walljumping over art or bouncing in panda cheeks and collision with the leaves at the end may be a bit confusing, but art is really cute. It's ok for P1. @5741563 - Marllonsilva - Nice oldschool art map @5742366 - Mcqv - Art is really amazing but gameplay may be boring. @5733056 - Mousechris - I really like the art idea itself but gameplay is basically walljumping the tower and using the treadmill for cheese. Ok for P1. @5720663 - Ratsspeed - The way back to hole may be a bit difficult, but it's an enjoyable map for P1. @5734320 - Viinisilva - Interesting idea but replay value is low. @4856024 - Xshedownx - Art isn't very detailed and the right side of the map seems a bit random, but gameplay is enjoyable. Will be discussed: @776000 - Seeteegee - Let's see what others think about bringing it back. @4284237 - Shalander - Gameplay is a bit confusing at first and the map seems a bit cramped but I think it's enjoyable. The main problems are about the friction in the spaceship (maybe it could be increased in the sides) and collision in the trees. I'll bring it to the team. @5707285 - Sherrwagn - Arts is okay and there's a gameplay which is related to art somehow. @5745561 - Uskil - It seems mice think there's collision in the window where cheese is (maybe because it's not slanted or a shading issue), but it flows well and I think mice can get used to it. El Chavo / Chaves will be a nostalgic trip for most kids and teenagers in South America. @5569398 - Vlks - It's interesting how the spinning fish may help or be an obstacle. The upper part of the map becomes a scenery with no gameplay, though. I'll bring it to the team. @4149609 - Vlks - Gameplay is better than the older versions of this map. Mice can figure out about collision properties and how the rope works until the effect is finished and it's soloable even if mice push the trampoline away. Ignored: @5616372 - Lutomorreu - Blacklisted @5699426 - Rtwonet - Posted more than 2 maps (separate posts) @5699443 - Marcelloor - Posted more than 2 maps (separate posts) @5701817 - Rtwonet - Posted more than 2 maps (separate posts) @5699918 - Rtwonet - Posted more than 2 maps (separate posts) @5596090 - Lubcl - Posted more than 2 maps (separate posts) @5701769 - Rtwonet - Posted more than 2 maps (separate posts) @5615575 - Lubcl - Posted more than 2 maps (separate posts) @5706010 - Lubcl - Posted more than 2 maps (separate posts) @5701945 - Gzhollower - Posted more than 2 maps (separate posts) @4825919 - Gzhollower - Posted more than 2 maps (separate posts) @5698964 - Gzhollower - Posted more than 2 maps (separate posts) @5718081 - Marcelloor - Posted more than 2 maps (separate posts) @5718449 - Uelintondd - Posted more than 2 maps (separate posts) @5716101 - Uelintondd - Posted more than 2 maps (separate posts) @5713572 - Uelintondd - Posted more than 2 maps (separate posts) @5719255 - Marcelloor - Posted more than 2 maps (separate posts) @5659840 - Bubamg - Posted more than 2 maps (separate posts) @5615769 - Bubamg - Posted more than 2 maps (separate posts) @5747341 - Bubamg - Posted more than 2 maps (separate posts) Dernière modification le 1421943540000 |
Minichefffe « Citoyen » 1421796900000
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@5751804 @5751804 Sou iniciante, mas fiz esse mapa espero que goste :D' Dernière modification le 1421797140000 |
Blakeino « Citoyen » 1421816460000
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@5728328 |
Sourisminizz « Citoyen » 1421872680000
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@5753787 |
Lolikatyy « Citoyen » 1421885940000
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@5754276 |
Thejeky « Citoyen » 1421907600000
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Kizzapizza « Citoyen » 1421939400000
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@3879048 |
Pelieditor « Citoyen » 1421947620000
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...... Dernière modification le 1423583280000 |
Ninguem « Consul » 1421951460000
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@2781641 |
Rareboi « Citoyen » 1421951760000
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@5755839 (edited) gameplay @5781404 Dernière modification le 1423429980000 |
Asquerit « Citoyen » 1421952420000
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@4756878 edited |
Cndalr « Citoyen » 1421956680000
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@5567806 Edited. |
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@5756997 |