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  • Soumission de cartes #Hardcamp
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Envio de Mapas #Hardcamp#Hardcamp Map SubmissionsSoumission de cartes #Hardcamp
Akiong
« Citoyen »
1772415300000
    • Akiong#3458
    • Profil
    • Derniers messages
    • Tribu
#1181
  0
@7978797 - edited (new code)

Dernière modification le 1773058860000
Akiong
« Citoyen »
1772416440000
    • Akiong#3458
    • Profil
    • Derniers messages
    • Tribu
#1182
  0
@7977339 - (edits)
@7975332
@7979080-
@7976099
- @7980657
- deleted
- deleted, *

Dernière modification le 1779035460000
Wilczaq
« Consul »
1775051700000
    • Wilczaq#9140
    • Profil
    • Derniers messages
#1183
  0
@7963139
@7971417 - ( same gameplay as 1st one, different looks )
@7979418

Dernière modification le 1775051820000
Jasseh
« Censeur »
1775667900000
    • Jasseh#0000
    • Profil
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    • Tribu
#1184
  0
@7973333
Akiong
« Citoyen »
1775740860000
    • Akiong#3458
    • Profil
    • Derniers messages
    • Tribu
#1185
  0
@7980182-

Dernière modification le 1776871080000
Eduard11
« Citoyen »
1777704060000
    • Eduard11#2625
    • Profil
    • Derniers messages
    • Tribu
#1186
  0
@7700053
Eduard11
« Citoyen »
1778031780000
    • Eduard11#2625
    • Profil
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    • Tribu
#1187
  0
@7738770
Eduard11
« Citoyen »
1778121300000
    • Eduard11#2625
    • Profil
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    • Tribu
#1188
  0
@7726775
Rioxmaps
« Citoyen »
1778251500000
    • Rioxmaps#3702
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#1189
  0
@7339835
@6727954

Dernière modification le 1778753340000
Eduard11
« Citoyen »
1779152880000
    • Eduard11#2625
    • Profil
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    • Tribu
#1190
  0
@7615553
Eduard11
« Citoyen »
1779333600000
    • Eduard11#2625
    • Profil
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    • Tribu
#1191
  0
@7676781
Urook
« Citoyen »
1779738300000
    • Urook#1131
    • Profil
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    • Tribu
#1192
  1
Checkpoint!
Eduard11
« Citoyen »
1779757320000
    • Eduard11#2625
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#1193
  0
<wrong code>

Dernière modification le 1779763260000
Eduard11
« Citoyen »
1779763200000
    • Eduard11#2625
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#1194
  0
@7730087
Urook
« Citoyen »
1781206140000
    • Urook#1131
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#1195
  0
http://img.atelier801.com/29a4f0a0.png
Refused
@7975332 - Akiong#3458 (3x❌)
  • Fine map, obstacles before the hole are interesting. My biggest issue with this map is that the chain after the darker chocolate feels filler, another issue is related to the map's aesthetic and layout decisions. For instance, there is an unnecessary empty space after the springs that exists just to adapt to this obstacle which could have housed one that is more relevant. ❌
  • The restitution on the start is too high and it's so annoying to control your speed there, as said above the obstacles after the hole are filler and the end is very boring. ❌
@7976099 - Akiong#3458 (3x❌)
  • Nice attempt at using galaxy grounds, but the map is a maze and doesn't offer interesting gameplay. ❌
  • Could be something but it's too chaotic right now, the positions of the galaxies are so bad you can die on the purple galaxy close to the hole and you can use both red galaxy on the top right by accident (in both ways). The gameplay is too repetitive yet anyways. ❌
@7979080 - Akiong#3458 (3x❌)
  • As much as I appreciate the ideas here I think the map is too simple for hardcamp, and the way the hole obstacle plays is questionable. Otherwise, the map is fun, but I don't think it fits the rotation. ❌
@7726775 - Eduard11#2625 (3x❌)
  • There's fairly decent ideas revolving around honey/ice, for instance the bottom right part is particularly fun to play and is done correctly in my opinion. But I believe the map could have been executed differently, especially regarding how certain aspects of grounds have been configurated. in fact, the middle part looks rather filler and unpleasant with the honey timing, and the ending is not really enjoyable to learn as it isn't clear how the honey and ice effects should be used in conjunction with the trampolines. ❌
@7738770 - Eduard11#2625 (3x❌)
  • Too cheap in my opinion, the path is very confusing, the obstacles aren't very enjoyable, mostly the bottom right which is frustrating and annoying to play. ❌
  • I liked playing this map and I think it flows well and contains interesting ideas. The starting chain is fun and so is the subsequent one, but there's two downsides to the experience. First, the path is confusing, it should be indicated that the player has to take the rune under the sticky ground rather than avoiding the skull and continuing to the right. Secondly, we sometimes do not land correctly on the H-shaped water grounds, and the speed taken on the springs is not something we can easily control. Besides these two points, I'm worried about the difficulty of the map and the quality of the other obstacles, because they are rather straightforward after one or two failed attempts. Perhaps, the empty space on the bottom left part of the map could be replaced for a better first cheese obstacle or/and for a better ending. ❌
@7963139 - Wilczaq#9140 (1x3️⃣, 3x❌)
  • The map looks good and appears promising, as I find the variety of obstacles to be rather exhaustive under this theme, which is a great feat. But on top of being repetitive, the gameplay is also pretty generic. Upon playing it, I feel like the gameplay is just based around trying to reach a ground that's further away, so it requires precise setups for each obstacles and it consequently takes a while to get across the entire map. ❌
  • I wouldnt mind accepting the map (with the earth grounds but without decorations), even if it's a bit generic, it's challenging and we don't have many "technical" maps like this in the rotation. 3️⃣
@7979418 - Wilczaq#9140 (3x❌)
  • It's not bad, but long and repetitive. ❌
  • Visually pleasant but I agree with above. Also, dying with aie was highly unexpected. ❌
  • I'll vote ❌ solely based on the fact that there are too many moving grounds and it's a bit annoying to keep waiting and everything is quite precise on top of that, it's not something I'd like to play. ❌


Edits before being accepted
@7977339 - Akiong#3458 - Really simple but fine treadmill gameplay and interesting obstacles, it makes the map enjoyable to play. However it lacks refinement especially in the left part where the gameplay is both too automatic and inconsistent, where the first treadmill is too high. Arrows are appreciated but too many of them drawn in different configurations pretty much clutters the screen. You edited the ending after your submission, and we believe that the ending was better on this screenshot. (1x2️⃣, 2x⚙️, 1x❌)
@7980182 - Akiong#3458 - It would be preferable that the start and the cheese part are remade, as they're precise and a bit annoying to play. Everything after the cheese plays well and is enjoyable. (3x⚙️)
@6727954 - Axiary#0000 - The map is fine for rotation, but the corner jump section with aie should be traded for another obstacle as it's annoying. (3x⚙️)
@7700053 - Eduard11#2625 (sizemap) - The map is really enjoyable to play and the obstacles are original and intelligently designed when combined with size changes. Designing a sizemap is complicated as it's not always clear how gaps should be used or whether a ground should be phased through or not, and the map is laid out really well to make each obstacle appear intuitive. However, we noted certain issues. Firstly, the way we must go through the grounds on the top isn't clear. We would suggest closing the acid gap and indicate that we need to phase through the ice to prevent any confusion with the path. We would also recommend indicating that the second ice gap in the top middle section needs to be used or the left one made tighter. Secondly, the acid on the top left section of the map is not particularly enjoyable as we have to jump before changing size. We believe this could be improved. Lastly, the transition after the cheese is very precise, we recommend to make it less precise as it's already hard to process the size changes. (3x⚙️)
@7730087 - Eduard11#2625 - The map is really well made, plays well, and the obstacles are reused in a very smart way. However we'd like to see some edits on the layout because it's pretty confusing at the beginning. First, it will be hard to understand what to do if you haven't played other maps with the same concept given how open this one is. Maybe you can replace the green line with a rectangle covering the area below it and give it a color similar to the background so it looks transparent. Secondly, we believe that some small edits like changing this earth into an ice would help a lot (screenshot) (right now we can slow down on the earth ground and take the boost + spring token, if it was an ice we couldn't and we wouldn't have that many options at the start). Also the grip on the earth in the bottom left is a bit awkward and we'd rather see a chocolate here. (1x3️⃣, 4x⚙️)
@7339835 - Zenitxh#0000 - Fine gameplay and execution. The obstacles are simple but pretty fun, especially the top/right one with the lava. We would suggest some edits to make the map a bit less precise in some parts, particularly the middle part and the ending where the jumps may be difficult to calculate; and failing and going back on the top of the platforms is a chore. (1x1️⃣, 3x⚙️)


Accepted
@7978797 - Akiong#3458 - D2 - Edits have been applied and the map is ready for rotation. (3x2️⃣)
@7615553 - Eduard11#2625 - D1 - Fun, fast-paced map, obstacles are simple but it's pretty technical overall and the chains are nicely done. (3x1️⃣)
@7676781 - ⁠Eduard11#2625 - D3 - Very clean gameplay, nice chain in the middle. The ending is conceptually simpler but plays nicely, the start is more precise but we can learn it rather fast. (2x2️⃣, 2x3️⃣)
@7973333 - Jasseh#0000 - D2 - Intriguing new concept with the double usage of trampolines forming a rather old-school set of obstacles that are simply and elegantly arranged, as well as visually appealing and fun to play. (3x2️⃣)
⁠@7899899 - Portwave#8221 - D1 - (3x1️⃣)
@7974203 - Urook#1131 - D4 - (3x4️⃣)
@7981237 - Urook#1131 and Mquk#0095 - D4 - (1x3️⃣, 2x4️⃣)
⁠@7981320 - Urook#1131 - D4 - (3x4️⃣)


Difficulty changes
@6521321 - ⁠Suwns#0000 - D2 → D1 - (4x1️⃣, 1x2️⃣)


Removed
@7688054 - Shalander#0000 - D3 - (1x3️⃣, 3x❌)

Dernière modification le 1781222820000
Eduard11
« Citoyen »
1781213880000
    • Eduard11#2625
    • Profil
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    • Tribu
#1196
  0
@7700053 edited
@7730087 edited
Bautipro
« Censeur »
1781480640000
    • Bautipro#5357
    • Profil
    • Derniers messages
    • Tribu
#1197
  0
@7969990 - edited
Akiong
« Citoyen »
1781568120000
    • Akiong#3458
    • Profil
    • Derniers messages
    • Tribu
#1198
  0
@7980657
Akiong
« Citoyen »
1781568120000
    • Akiong#3458
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    • Tribu
#1199
  0
- ignore

Dernière modification le 1781789220000
Akiong
« Citoyen »
1781851020000
    • Akiong#3458
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    • Tribu
#1200
  0
@7977339 - edit
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