| Envio de Mapas #Hardcamp#Hardcamp Map SubmissionsSoumission de cartes #Hardcamp |
| « Citoyen » 1772415300000
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| @7978797 - edited (new code) Dernière modification le 1773058860000 |
| « Citoyen » 1772416440000
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| @7977339 - (edits) @7975332 @7979080- @7976099 - @7980657 - deleted - deleted, * Dernière modification le 1779035460000 |
| « Consul » 1775051700000
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| @7963139 @7971417 - ( same gameplay as 1st one, different looks ) @7979418 Dernière modification le 1775051820000 |
| « Censeur » 1775667900000
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| @7973333 |
| « Citoyen » 1775740860000
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| @7980182- Dernière modification le 1776871080000 |
| « Citoyen » 1777704060000
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| @7700053 |
| « Citoyen » 1778031780000
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| @7738770 |
| « Citoyen » 1778121300000
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| @7726775 |
| « Citoyen » 1778251500000
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| @7339835 @6727954 Dernière modification le 1778753340000 |
| « Citoyen » 1779152880000
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| @7615553 |
| « Citoyen » 1779333600000
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| @7676781 |
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| Checkpoint! |
| « Citoyen » 1779757320000
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| <wrong code> Dernière modification le 1779763260000 |
| « Citoyen » 1779763200000
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| @7730087 |
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![]() Refused @7975332 - Akiong#3458 (3x❌)
@7976099 - Akiong#3458 (3x❌)
@7979080 - Akiong#3458 (3x❌)
@7726775 - Eduard11#2625 (3x❌)
@7738770 - Eduard11#2625 (3x❌)
@7963139 - Wilczaq#9140 (1x3️⃣, 3x❌)
@7979418 - Wilczaq#9140 (3x❌)
Edits before being accepted @7977339 - Akiong#3458 - Really simple but fine treadmill gameplay and interesting obstacles, it makes the map enjoyable to play. However it lacks refinement especially in the left part where the gameplay is both too automatic and inconsistent, where the first treadmill is too high. Arrows are appreciated but too many of them drawn in different configurations pretty much clutters the screen. You edited the ending after your submission, and we believe that the ending was better on this screenshot. (1x2️⃣, 2x⚙️, 1x❌) @7980182 - Akiong#3458 - It would be preferable that the start and the cheese part are remade, as they're precise and a bit annoying to play. Everything after the cheese plays well and is enjoyable. (3x⚙️) @6727954 - Axiary#0000 - The map is fine for rotation, but the corner jump section with aie should be traded for another obstacle as it's annoying. (3x⚙️) @7700053 - Eduard11#2625 (sizemap) - The map is really enjoyable to play and the obstacles are original and intelligently designed when combined with size changes. Designing a sizemap is complicated as it's not always clear how gaps should be used or whether a ground should be phased through or not, and the map is laid out really well to make each obstacle appear intuitive. However, we noted certain issues. Firstly, the way we must go through the grounds on the top isn't clear. We would suggest closing the acid gap and indicate that we need to phase through the ice to prevent any confusion with the path. We would also recommend indicating that the second ice gap in the top middle section needs to be used or the left one made tighter. Secondly, the acid on the top left section of the map is not particularly enjoyable as we have to jump before changing size. We believe this could be improved. Lastly, the transition after the cheese is very precise, we recommend to make it less precise as it's already hard to process the size changes. (3x⚙️) @7730087 - Eduard11#2625 - The map is really well made, plays well, and the obstacles are reused in a very smart way. However we'd like to see some edits on the layout because it's pretty confusing at the beginning. First, it will be hard to understand what to do if you haven't played other maps with the same concept given how open this one is. Maybe you can replace the green line with a rectangle covering the area below it and give it a color similar to the background so it looks transparent. Secondly, we believe that some small edits like changing this earth into an ice would help a lot (screenshot) (right now we can slow down on the earth ground and take the boost + spring token, if it was an ice we couldn't and we wouldn't have that many options at the start). Also the grip on the earth in the bottom left is a bit awkward and we'd rather see a chocolate here. (1x3️⃣, 4x⚙️) @7339835 - Zenitxh#0000 - Fine gameplay and execution. The obstacles are simple but pretty fun, especially the top/right one with the lava. We would suggest some edits to make the map a bit less precise in some parts, particularly the middle part and the ending where the jumps may be difficult to calculate; and failing and going back on the top of the platforms is a chore. (1x1️⃣, 3x⚙️) Accepted @7978797 - Akiong#3458 - D2 - Edits have been applied and the map is ready for rotation. (3x2️⃣) @7615553 - Eduard11#2625 - D1 - Fun, fast-paced map, obstacles are simple but it's pretty technical overall and the chains are nicely done. (3x1️⃣) @7676781 - Eduard11#2625 - D3 - Very clean gameplay, nice chain in the middle. The ending is conceptually simpler but plays nicely, the start is more precise but we can learn it rather fast. (2x2️⃣, 2x3️⃣) @7973333 - Jasseh#0000 - D2 - Intriguing new concept with the double usage of trampolines forming a rather old-school set of obstacles that are simply and elegantly arranged, as well as visually appealing and fun to play. (3x2️⃣) @7899899 - Portwave#8221 - D1 - (3x1️⃣) @7974203 - Urook#1131 - D4 - (3x4️⃣) @7981237 - Urook#1131 and Mquk#0095 - D4 - (1x3️⃣, 2x4️⃣) @7981320 - Urook#1131 - D4 - (3x4️⃣) Difficulty changes @6521321 - Suwns#0000 - D2 → D1 - (4x1️⃣, 1x2️⃣) Removed @7688054 - Shalander#0000 - D3 - (1x3️⃣, 3x❌) Dernière modification le 1781222820000 |
| « Citoyen » 1781213880000
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| @7700053 edited @7730087 edited |
| « Censeur » 1781480640000
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| @7969990 - edited |
| « Citoyen » 1781568120000
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| @7980657 |
| « Citoyen » 1781568120000
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| - ignore Dernière modification le 1781789220000 |
| « Citoyen » 1781851020000
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| @7977339 - edit |