Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Pamdecp « Censeur » 1604869440000
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Dextech « Citoyen » 1604892300000
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Mapcrew « Consul » 1605290940000
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Left as is: @5182507 - Namelessh#0000 - Firstly, the map can be completed with a very simple bridge in the bottom of the map and a ramp up to the hole which is a very common shaman obstacle and it is probably the easiest way to complete this map as well. That aside, I don't understand why is there a roof in this map. @7778866 - Viniciusdara#4015 - While open maps like this one are welcomed, this one does not provide any interesting paths since most of them are just 1 plank long ramps or a bridge. Besides, why do the grounds have higher friction than a default grass ground? To sum up, there is nothing special about this map that would deserve a perm. @7792917 - Eremiaovidiu#0000 - Nothing interesting since the gameplay is pretty much just about a simple bridge in the bottom of the map and top part of the map is not used at all. Also, I don't see the point of using cobwebs in this map since we do not interact with them at all. @7785218 - Zetdey#3845 - First of all, this map is very linear and both skulls and the balloons in the middle of the map are pointless in my opinion. That aside, there is no cheese obstacle since you can just walljump the earth wall next to cheese and the layout is forcing shaman to always build in the same way - a ramp up to get the mice and a ramp up from cheese to hole. @7793552 - Berpyderpy#8827 - First of all you can complete this map very easily with balloons and the collision with grounds is very confusing. That aside, the map doesn't offer anything new for the rotation both gameplay and design-wise. @7785631 - Hackdesamba#0000 - We've seen plenty of maps like this before. There is nothing special about this one. Besides, the gameplay consists of a simple bridge in the bottom of the map which is very uninteresting to build on as a shaman. @7793573 - Refused#6163 - First of all, I do not understand why there is gravity 8 used in this map and even that aside, it is very troublesome for shaman to build on this map due to wind that is not adding anything interesting to the map in my opinion. Also, you can easily finish this map by making a simple bridge in the bottom of the map and a ramp up to the hole which is nothing new for shaman rotation. Last but not least, right top part of the map seems unused, if you want to edit your map you should try to change that as well. @2864303 - Minstens#0000 - Firstly, I dont understand why you've used soo many clouds in your map making the map simply cramped and limiting the possible solutions to a bridge in the bottom of the map. Middle part of the map aside, both sides of the map are really cramped and it would be very irritating for the shaman to build in there. @7792052 - B0wl#7075 - Acid ground is a new ground and a very deadly one and I think that the amount of acid grounds used in this one is just way too big which makes the map really cramped and very unpleasant to play on. @7794707 - Provincias#0000 - Middle part of the map is way too cramped and both sides of the map are unused. That aside, all you have to build as a shaman is a simple bridge which is very uninteresting to build on. @7801840 - Karaka#0647 - This map doesn't offer anything new since the cheese obstacle is very old and it is really uninteresting to just build downwards like this. Besides, Both sides of the map seem unused compared to the middle of the map. @7794843 - Johnny#1049 - Both left top corner and right side of the map are too cramped and due to the amount of acid grounds, the map is way too deadly to be accepted. Also, you can skip hole part by making a bridge offscreen above the map. @6992570 - Pratton#0000 - The map is basically empty while there is a lot of space to add interesting obstacles. Also, the gameplay consists of a long bridge from cheese straight to the hole which is a very dull obstacle that is no longer interesting in shaman maps. @7793137 - Bautipro#5357 - Way too hard for both P4 and P8 shaman categories because of the skulls in the middle which makes the map deadly and because of the antigravity that is very rare for shaman maps and most of the players dont know how to build on such maps. @7795093 - Miroslavchik#0000 - The map is way too cramped and some of the obstacles are just about pointless spawning planks to make a bridge or a box so that mice can grab one of the dodue cheeses. @7795082 - Cepejjaa#0000 - First of all, mirrored maps tend to be very repetitive and I'm certain that it is the case in this one as well. Besides that, all obstacles are very simple and uninteresting to build on as a shaman and the acid grounds are very easily to avoid which makes them pointless in my opinion. @7795416 - Suppon#1377 - The map is very cramped and acid grounds are way too close to both shaman and mice spawn which makes it very easy to die by accidentally walking into the acid grounds. Besides, I don't see any reason for the map to use both water grounds and the small cloud ground in the middle of the map. It's just making the map even more cramped and more unappealing to play on. @7795853 - Batonzz#0000 - Middle part of the map is cramped, some of the grounds (like the clouds) seem pointless and added just to make it more bothersome for the shaman to build on. Besides, you can build offscreen (above the map) and skip every obstacle in the map. @7105051 - Kiry#6848 - Mice spawn is a bit cramped and top part of the map is uninteresting and pretty easy due to the use of cloud beneath the hole. Besides this, that same cloud is also making right bottom part of the map barely possible to use in a good way which makes shaman take the top route more often since it is way easier than the bottom one. @7269596 - Farabi#5948 - Portal maps tend to be quite simple and short and I'm sure it is also the same case with this one. When using portals make sure that the gameplay is not short, somewhat interesting and still consists of building anything rather than just placing 3 or 4 portals in your map to complete it. @7796530 - Xaxadoooooo#0000 - I appreciate the concept but I'm certain that it is way too hard for the public and way too massdeathy to be accepted for official rotation. When I tested it in public a few, only 1 shaman completed it. I suppose you could make it easier (maybe lower the amount of acid grounds?) and resubmit it. @6999367 - Ifo#4275 - The concept is really interesting but it is also way too hard and massdeathy for the rotation right now. I suppose you can edit your map a bit to make it easier, maybe by lowering the number of shaman objects in the cheese area? @7797976 - Lionalmessi#6364 - You can complete this map very easily by going offscreen, right above the middle ice. Besides, the gameplay is fairly simple and this map does not offer anything new for shaman rotation. @5099426 - Pgmsule#0000 - The map is just uninteresting since left side is just a ramp up and a bridge above the treadmill. When I see some potential on the right side, right now it doesn't offer anything new for the rotation as well. @4242644 - Lei#0020 - It is very confusing that the acid grounds have no collision and that they pass through the clouds. When I tested it in public, everyone was clueless and shamans ended up dying or saving up to 4 mice with skills only without building anything. P1'ed: @5364059 - Koulouh#0010 - This concept is very interesting, although there are a few flaws in this map. Firstly, the rectangles are a bit pointless since they could've been replaced with cloud ground which would make the map less confusing. Secondly, I really enjoyed the gameplay on the left side but the right side seems way more uninteresting compared to the other one. For example, the boxes on right side could be removed with a simple cannon and they are not adding any gameplay to the map. @7789247 - Godmcb#6577 - I enjoyed playing this map but right side is way more uninteresting than the left one and as far as it is possible to grab the cobwebs mice will start to rush for the cheese or the hole because of the cobwebs. @7702275 - Newen#6196 - I like this map although the gameplay seems way too basic for a high perm since all it takes is to use the portals to find the hole and the cheese. There is practically no building in this map. @7793839 - Stovedove#0000 - I really liked the map at first glance but then I realized how easy the map is since you can just easily force some planks between grounds making, cheese part especially, very easy to complete. @7794668 - B_Ootcamp#8312 - The only concern I have about this map is that it is probably a little bit too hard since players still have to get used to the new acid ground and that acid ground on the right is way too close to shaman spawn making it possible for the shaman to just accidentaly touch it after the map starts. @7778600 - Guisanper#0000 - The concept seems slightly interesting but the obstacles are very simple and the gameplay is a bit dull so P1 will do. @7788107 - Dextech#0000 - Even though at first glance I didn't find this map interesting enough, after I played it I realized that it is actually really fun but not enough for a high perm since left side seems a bit cramped and because there aren't many routes you can take as a shaman. Will be discussed: @3581383 - Pamdecp#0000 - I feel like there should have been some space between the ice and the ground because it seems to be a bit buggy right now but despite that, I liked it. Ignored: @7796277 - Fastyle#0000 - Posted more than 1 map (#11969) @7796696 - Fastyle#0000 - Posted more than 1 map (#11969) @7712107 - Thekingwys#4005 - Blacklisted until lis 14, 2020. @7746073 - Rick_Crazy#5939 - Posted more than 1 map (#11978, #11980) @7800174 - Rick_Crazy#5939 - Posted more than 1 map (#11978, #11980) Dernière modification le 1605731220000 |
Tadzio « Citoyen » 1605735240000
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Eremia « Censeur » 1605738420000
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Lobirna « Citoyen » 1605738780000
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@7804440 Dernière modification le 1607547660000 |
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@7804534 Dernière modification le 1605825000000 |
Portwave « Citoyen » 1605779040000
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Thekingwys « Citoyen » 1605789840000
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Xaxadoooooo « Citoyen » 1605793080000
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Stovedove « Citoyen » 1605925080000
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Bisammoeen14 « Citoyen » 1605948240000
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Koulouh « Citoyen » 1606055760000
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Godmcb « Censeur » 1606088880000
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Refused « Censeur » 1606330920000
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