Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
Bubamg « Censeur » 1429171200000
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@5927957 |
Burneyess « Citoyen » 1429195980000
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@5928330 |
Cndalr « Citoyen » 1429226700000
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@5932856 |
Fakegami « Citoyen » 1429234860000
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@5933026 |
Eternity « Citoyen » 1429244040000
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@5933121 |
Zoerjoe « Citoyen » 1429252320000
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@5928422 |
Burneyess « Citoyen » 1429276140000
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@5928330 |
Fakegami « Citoyen » 1429307520000
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@5934701 |
Kinhusxd « Consul » 1429320360000
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EN: Hello, guys. My internet connection has been a bit unstable lately, so it took more time to check this thread. Anyway, feel free to send me a private message on the forums or whisper me in-game if you want to talk about any of your maps which were submitted for this review. BR: Olá, pessoal. Minha internet está um pouco instável nos últimos dias, então a avaliação demorou um pouco. De qualquer forma, sintam-se livres para me enviar uma mensagem privada no fórum ou cochicho no jogo se vocês quiserem conversar sobre seus mapas que foram enviados para essa avaliação. Left as is: @5929003 - Ahyenn - Trampoline grounds may spin and it becomes hard to play this map in public. Earth ground with no collision may be confusing @5819265 - Artsecretx - It's not really interesting the fact that you'll depend on shaman in case you fail. There's only one path, so replay value is low. @5848506 - Artsecretx - Map seems a bit unaligned. Fake earth on the left where mice spawn may induce mice to waste a little time and no one reached wood grounds before they fall. It's interesting how they used the spinning grass ground to reach cheese. I think this map has too many concepts in a single map so it's not enjoyable at all. @5923530 - Asdraws - Gameplay is basically walljumping, so it's not really enjoyable. @5842808 - Bluedragonie - It looks like an art map but art isn't detailed enough. A lot of mice died while trying to reach the lollipop after getting cheese. @5923020 - Bokodxd - It looks like a vanilla map but it uses lava grounds instead of trampolines. Shaman may spawn objects and it may crash some players, so this map will be deleted. @5889247 - Brasiliaveia - The layout of the map is appealing and trying to reach the ground where cheese is may be a nice challenge but the other obstacles are quite generic. @5890845 - Brasiliaveia - Gameplay is little. It's basically going underwater, getting cheese, running and walljumping water ground. @5898150 - Brwil - This map rewards mice who spawn on the right side of the map, since they are closer to the trampoline ground. It's an interesting concept, but it needed to be developed in a map with a better gameplay. @5928330 - Burneyess - It's almost impossible to reach hole. @3920996 - Cflashc - Gameplay is basically running left and right and walljumping, so it's not really enjoyable. @5927025 - Cflashc - It reminds me about some maps which are already in rotation, like @1396768 and @365742. @5920254 - Cfmapas - Although there's a shortcut by using the trampolines, it's not really obvious at the first time mice play this map. Maybe this concept could be improved in a map with more shortcuts. @5827214 - Chuilan - Quite of interesting but it may easily become massdeath. @5932856 - Cndalr - Could you make snow grounds a little bit longer or add more clouds near hole to avoid massdeath? We might test it again after these edits were made to avoid massdeath. @5919747 - Commupro - You just need to bounce three or four times, so I think gameplay is lacking a little bit. @5920230 - Curinfake -Gameplay looks like a mix of @2524170 and @622358 @5934975 - Curinfake - I don't think walljumping and collision fit together very well, even though some lucky mice may avoid walljumping so much. @5901864 - Dandedude - No one was able to complete this map alone. Maybe you could show me how to do it after you get cheese. @5910112 - Dandedude - It's a bit too complicated for newer mice and it's unfair that one mouse may reach hole before his souldmate gets cheese. @5915633 - Dprocik - It didn't work in public. Most mice went to the right side and shaman had the big cheese skill. So, they could get cheese there and the upper part of the map became useless. @5898367 - Drawist - I feel like gameplay is lacking a little bit. It's quite short. @5901793 - Drawist - This map was discussed for P7 before and it didn't work as it was expected. It seemed to be too luck based in a public room. @3799577 - Duesoul - The path in the left side of the map is barely used. The collision is useful until mice reach the ground with an arrow in the following picture (http://prntscr.com/6vvfhl), so I think it's not the most interesting use of collision. @4187515 - Elacg - It looks like a shaman map but building is limited to the center part of the map. (http://prntscr.com/6v2t7k) @5800189 - Fakepozekron - Although mice may step into each other to reach hole, map feels very empty. @5933121 - Fofonams - Gameplay is basically running, so it's not realy enjoyable. @5930543 - Fudidexmitu - It's interesting how there is a cheese which rewards mice who are better skilled but there's too much walljumping involved in gameplay and the map has some aligment issues. @982048 - Garybro - Mice get stuck for a while here (http://prntscr.com/6vvgiv) and the path to hole is interesting but it may be neglected (http://prntscr.com/6vvh6m). @923724 - Garybro - It's too difficult for most mice so it becomes massdeath. @5898388 - Gravyyty - It's not very original and it lacks in shortcuts, so it's fine as P1. @5926307 - Gravyyty - Grass on the right side of the map doesn't look so nice and gameplay is too similar to the vanilla version of this map. @3028239 - Hyouraan - I tested it several times and it breaks due to mice's weight, so a lot of mice sink in the water grounds because they are pushed to death by other mice. It seems to be a nice idea though. @5753762 - Iiiiiiiiidez - It's basically running and jumping, so it's not very enjoyable. @5845027 - Joseventus - Massdeath @5900170 - Joseventus - It's quite simple. Maybe you could develop this concept a little bit. @5901521 - Kacpervipek - After mice hit the first trampoline ground, it's not clear that they can't walljump the other ones so some mice will die in the first obstacle. Mice can't see the gap (http://prntscr.com/6vbifo) and it's not clear that some wood grounds move. The sliding path to cheese is enjoyable @5902620 - Kacpervipek - I feel gameplay is too short, so it isn't enjoyable at all. Maybe this concept could be improved a little bit. @5925773 - Kikipodre - Gameplay is mainly based on walljumping, so it isn't really enjoyable. @5901970 - Looils - Gameplay is about walljumping and running, so this map feels boring. @5919832 - Ltuv - Gameplay is somewhat different from the maps we see, so I think it may be okay for P1. I just wanted decoration aspects to be more appealing. There's just too much different decorations in this map. @5919897 - Ltuv - Quite of boring map. @5923640 - Minijuruba - Quite of confusing map. Shaman springs in the beginning of the map may lead to massdeath. @5925633 - Mousefullscr - Gameplay is based on walljumping and running, so it isn't very enjoyable. It becomes really boring for the ones who try getting the cheese under the chocolate ground. @5906494 - Mousetat - Try increasing the mass of the trampoline circle. Mice keep on pushing it and as it hits other grounds, it increases its speed. @4854323 - Namelessh - It's a bit frustrating that mice will depend on shaman in case they fail after hitting trampoline ground. The way to hole is a bit difficult. @5881613 - Netostd - Gameplay is a bit enjoyable but it's way too short @5913141 - Nielreis - It's not very original. The lava obstacle reminds me of a bootcamp map which is in rotation. @5913861 - Niopigaa - It's way too similar to a vanilla map we had in rotation before. @5904409 - Noctoc - Mechanism seems to be a bit unstable and there's some waiting involved in the gameplay, so it may be boring. @5901988 - Nubcolorado - Please add a cloud ground to cover the lava grounds and make the lava ground in the upper right side of the map more obvious. I really enjoyed the tramping to hole. @5904033 - Okpatinhos - Gameplay is similar to @108660, but it uses boxes instead of grounds. @5916561 - Okpatinhos - It's not very enjoyable and gameplay is quite short. @2308002 - Pamdecp - It was recently discussed for P9 and it was too chaotic in public rooms. Mice couldn't really play this map. @5903195 - Piaim - Mice depend on shaman to complete this map. It tends to become massdeath after mice reach lava ground next to cheese, so I'll set it as tribe house. @5927114 - Pikamike - Gameplay is ok but map is has some aligment issues. Shamans tend to build offscreen while helping the ones who can't walljump back after cheese. @5899286 - Pikkaczuu - This map is quite enjoyable but I'm worried it may crash some players. Besides it, it may drive some people dizzy. @5909013 - Pikkaczuu - It would be too massdeath for public rooms. Newer mice would try to imitate better skilled mice and shaman would end up with no saves at all. @5835232 - Pulsatrix - It may easily become massdeath. @5902445 - Rdzoze - Quite of interesting concept but it didn't work. It's way too difficult for every mice mice, they don't really understand the concept. @5893130 - Resourc - Gameplay is mainly about running, so it's not really enjoyable. @5922996 - Speedytchizi - Map seems a bit unaligned and gameplay isn't original at all. @5801215 - Sspprinterr - It looks like an art map but art has some issues (http://prntscr.com/6w20nu) @5865284 - Sspprinterr - It's a shaman map but it feels generic despite of the planks. @5928720 - Stormleg - It's fine as P1, but it may easily become boring since it's about standing in the bubbles and waiting for them to burst. @5925822 - Stypmania - It's quite of repetitive and mice can barely see the trampoline grounds they must use to reach the wood ground. @3690119 - Supervincend - Gameplay is somewhat different (slanted grounds + wind) but I feel like it's frustrating and difficult for most mice. @5907208 - Supervincend - It's not a very original soulmate map. After cheese, it becomes a bit annoying because it's hard to climb the ice grounds in case your soulmate doesn't have good skills. @5916820 - Tdpnice - The concept reminds me about @3270078 but this one has more deaths because of the ice grounds. Maybe you could try submitting it for P6. @5921147 - Thizian - It may easily become massdeath. @5078122 - Viniciusdara - It depends on a lucky spawn and mice didn't seem to enjoy it when it played in public. @5923273 - Welmoddj - Gameplay is mainly walljumping, so it's not very enjoyable. @5923021 - Xdaurom - It reminds me about some vanilla maps which are currently in rotation, but you used chocolate grounds instead of ice, trampolines and grass grounds. @958282 - Xendeavor - The faster cheese seems to be a bit luck based and no one was able to get it when I first played this map. It'll take some rounds to notice how to get it, so gameplay is about hitting lava ground twice and walljumping a long chocolate wall most times this map plays in public. @5025090 - Xshedownx - Interesting concep but it's a bit hard to build here. Maybe you improve it for P7 in a new map with more shortcuts. @5021544 - Yesmineee - It doesn't fit rotation since it doesn't have cheese nor hole. @5927325 - Yviniciuss - It's interesting how there are two cheeses but gameplay is mainly about walljumping and grounds seem a bit unaligned. P1'ed: @5803856 - Chuilan - It's a bit repetitive but there are some shortcuts. It's enjoyable enough. @2692105 - Hyouraan - Ice grounds add an interesting aspect to gameplay. It's enjoyable for P1. @5897089 - Sproot - Soulmate isn't very useful but gameplay is enjoyable. @5905174 - Tdpnice - Ok for P1. @5921148 - Thizian - Enjoyable collision map. @5890921 - Thugsta - Enjoyable map. @5876470 - Unparagoned - Interesting effect but replay value is low. Will be discussed: @5927957 - Bubamg - I'll bring it to be discussed for P6 but It'll probably need some edits. @5514948 - Pamdecp - Collision and trampoline grounds don't usually fit together very well but this map flows nicely due to gravity properties. @2897722 - Rido - Enjoyable vanilla parody. @5881430 - Thugsta - It'll take some time until mice find the fastest path. Ignored: @5929670 - Fakegami - Posted more than 2 maps (same post) @5933026 - Fakegami - Posted more than 2 maps (same post) @5934701 - Fakegami - Posted more than 2 maps (same post) Dernière modification le 1429545540000 |
+Mistersacri « Censeur » 1429548720000
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@5962610 Dernière modification le 1430580360000 |
Thizian « Citoyen » 1429548780000
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@5960020 @5921155 Dernière modification le 1431859560000 |
Drotik « Citoyen » 1429561020000
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@5936836 @5942478 Dernière modification le 1429607160000 |
Sproot « Citoyen » 1429561020000
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@5941814 @5859602 Dernière modification le 1430936520000 |
Garybro « Citoyen » 1429562340000
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@5941857 @5954975 Dernière modification le 1430173260000 |
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@2817100 @2858698 Dernière modification le 1431610980000 |
Nubcolorado « Citoyen » 1429566960000
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@5901988 - Edited! @5942041 Dernière modification le 1429569540000 |
Artsecretx « Citoyen » 1429575120000
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@5882188 |
Rareboi « Citoyen » 1429578720000
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@5972026-edited @5944908 Dernière modification le 1430943720000 |
Xshedownx « Citoyen » 1429579200000
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