| Envio de Mapas #Hardcamp#Hardcamp Map SubmissionsSoumission de cartes #Hardcamp |
| « Citoyen » 1781892840000
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| @7944423 |
| « Citoyen » 1781909400000
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| @7440296 @7772760 @7718062 @7724204 @7742977 Dernière modification le 1783607760000 |
| « Citoyen » 1782321420000
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| @7959278 |
| « Citoyen » 1784521200000
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| @7730078 |
| « Citoyen » 1784576220000
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| @7613954 |
| « Citoyen » 1784576700000
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| @7621795 |
| « Citoyen » 1784577120000
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| @7962744 @7951634 |
| « Citoyen » 1784817000000
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| @7944424 @2335344 Dernière modification le 1784823360000 |
| « Citoyen » 1785020400000
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![]() Refused @7742977 - Alarobzein#0000
@7969990 - Bautipro#5357 (4x❌)
@7613954 - Eduard11#2625 (4x❌)
@7951353 - Eduard11#2625 (1x⚙️, 2x❌)
@2335344 - Katwyn#1614
@7944424 - Katwyn#1614
@7959278 - Katwyn#1614 (4x❌)
Edits before being accepted @7977339 - Akiong#3458 - We think it's a decent map and we would be fine with adding it even if the gameplay is fairly basic. Nevertheless, there are still some edits to make. First, the vertical treadmill on the left is a deadly trap, all treadmills have restitution and are pushing you so you think you must spam left (←) after touching it, but this one isn't pushing you, so you die from the lava. Second, the hole placement used to be better in the previous version, we would rather do the bottom right chain again than go into the spawn box which is degrading the flow of the map. (2x⚙️, 1x❌) @7980657 - Akiong#3458 - Conceptually simple obstacles but they work nicely, especially near the start. However, we suggest editing certain parts: the rightmost chain could be less automatic (it could be made more challenging if the top sticky ground was longer and its extremity further away from the lava drop), and there could be a little bit less restitution on the trampoline in the bottom left because we have too much speed when reaching the spring afterwards. Also, less important, but the entire top left section could be comprised of more engaging obstacles. Otherwise, the map plays fine and is fun. (3x⚙️, 2x2️⃣) @7718062 - Alarobzein#0000 - Amazing flow, insane map and layout. However, two problems have been found in this map prior to accepting it. First, it is impossible to go through the sticky ground after the cheese when a player is lagging. Second, you were made aware of a shortcut that was fixed in another version of the map. (4x4️⃣) @7724204 - Alarobzein#0000 - Edits to this map have been discussed internally and are ongoing. (2x⚙️, 1x❌) @7951634 - Eduard11#2625 - Clever map with a nice retro look, it's fun and the chain on the left is very well done. However, the beginning of the last chain is a bit too precise and we would like to see some edits there. In fact, if you don't get the perfect bounces from the two vertical trampolines (Image) you can hardly reach the top, which can make this part frustrating. (1x1️⃣, 3x⚙️) @7944423 - Katwyn#1614 - Good map overall, we like how the chains play, they feel enjoyable and we wouldn't mind seeing a high gravity chain map into rotation. However, some minor edits could make this map better: first, remove the long water under the spawn if the obstacle is possible without it. Second, indicate the specificity of the long water at the left with an arrow or a color, and if you can, make both the remaining water grounds similar (same speed, etc., even if it requires some slight changes on the first obstacle). Third, most players expect the top trampoline to be frictionless on the way back, it could be better to remove it and use water in front of it to get the grip instead, or split it into two visible trampoline grounds since they don't have the same characteristics. Fourth, lower the cheese part very slightly so we're not forced to walljump with high gravity if we don't have enough speed. Finally, turn the red galaxy ground into a sticky ground so we do not get stopped randomly. This way the map will flow better and be more coherent. (2x⚙️, 1x❌) Accepted @7440296 - Alarobzein#0000 - D3 - Awesome puzzle map, it would be very interesting to see it in rotation. It is also very fun to learn it but it can be very farmable once you understand the way and you learn the inputs. There are some shortcuts as well, which is a rare case of them being relevant in hardcamp because they don't make the map any less difficult. (2x3️⃣, 1x4️⃣) @7772760 - Alarobzein#0000 - D4 - Amazing map. Same comments as the map above, it can also become farmable but the end is very hard and balances the difficulty of the learning process well. (3x4️⃣) @7621795 - Eduard11#2625 - D1 - Fun map, the obstacles are very basic despite the idea of combining wind with a lengthy map being pretty interesting. Though, it does not hurt the rotation to add it. (3x1️⃣, 2x❌) @7700053 - Eduard11#2625 (sizemap) - D2 - Edits have been applied, the map is very fun and ready for rotation. (4x2️⃣) @7730078 - Eduard11#2625 - D2 - Very fun, the map plays very well and is pleasant to look at. (5x2️⃣) @7730087 - Eduard11#2625 - D2 - We are satisfied with the minimal edits applied here. The map is very clean, enjoyable and reuses space well. (4x2️⃣) @7951351 - Eduard11#2625 - D3 - Very creative map, and extremely fun to infer the path. It might be repetitive or precise in some parts (e.g. the cheese part is a bit cramped), but the map is cleverly organized and presents a good challenge. (3x3️⃣, 2x4️⃣) @7962744 - Eduard11#2625 - D3 - Nice use of the no-jump mechanic, and the map has interesting obstacles. The puzzle-like design of the map is pretty appealing and it makes up its identity; messy and discontinuous path yet easy to learn. (4x3️⃣) @7534809 - Mquk#0095 - D2 - Very creative concept, the edits made the map way more fun. The gameplay as well as the flow is very good and smooth. (3x2️⃣, 1x3️⃣) @7443741 - Urook#1131 - D3 - (4x3️⃣) Difficulty changes @4834444 - Xorcist#0000 - D2 → D1 - (3x1️⃣, 1x2️⃣) Removed @7469195 - Pratton#0095 - D2 - (3x❌) Dernière modification le 1788664440000 |
| « Censeur » 1788564120000
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| « Citoyen » 1788962640000
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| « Citoyen » 1791248580000
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| @7907510 bang bang |