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  • Soumission de cartes #Hardcamp
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Envio de Mapas #Hardcamp#Hardcamp Map SubmissionsSoumission de cartes #Hardcamp
Katwyn
« Citoyen »
1781892840000
    • Katwyn#1614
    • Profil
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    • Tribu
#1201
  0
@7944423
Alarobzein
« Citoyen »
1781909400000
    • Alarobzein#0000
    • Profil
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#1202
  0
@7440296
@7772760
@7718062
@7724204
@7742977

Dernière modification le 1783607760000
Katwyn
« Citoyen »
1782321420000
    • Katwyn#1614
    • Profil
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    • Tribu
#1203
  0
@7959278
Eduard11
« Citoyen »
1784521200000
    • Eduard11#2625
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#1204
  0
@7730078
Eduard11
« Citoyen »
1784576220000
    • Eduard11#2625
    • Profil
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    • Tribu
#1205
  0
@7613954
Eduard11
« Citoyen »
1784576700000
    • Eduard11#2625
    • Profil
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    • Tribu
#1206
  0
@7621795
Eduard11
« Citoyen »
1784577120000
    • Eduard11#2625
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#1207
  0
@7962744
@7951634
Katwyn
« Citoyen »
1784817000000
    • Katwyn#1614
    • Profil
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    • Tribu
#1208
  0
@7944424
@2335344

Dernière modification le 1784823360000
Eduard11
« Citoyen »
1785020400000
    • Eduard11#2625
    • Profil
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#1209
  0
@7951351
@7951353
Urook
« Citoyen »
1785264300000
    • Urook#1131
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#1210
  0
http://img.atelier801.com/29a4f0a0.png
Refused
@7742977 - Alarobzein#0000
    Removed by author.
@7969990 - Bautipro#5357 (4x❌)
  • I'm in love with this concept but the obstacles in themselves and the execution are not that good. They are very simple and straightforward, and the "ice filter" looks cool but it makes the transition between the obstacle very awkward. P22
  • I can understand the main idea behind this map was to make use of this interesting ice glitch find, and it's a really good idea when combined with water acting as a no-go area. I was thinking the beginning with the water gap is a very good introduction to this idea, but it sadly follows that the second obstacle chain is too simple and not very compelling, and I think it could be nice to see another chain here where you need to catch the ice effect on the go. Also, as opposed to your most recent bootcamp submission of this map you're using a tiny water gap that I would personally trade for another obstacle since it's pretty precise and we've already seen it used in the previous obstacle. Finally, the third part isn't too bad, but I would go with P22. P22
@7613954 - Eduard11#2625 (4x❌)
  • There are good ideas but I'm not satisfied with their execution, obstacles look fairly old-school and somewhat play awkwardly. For instance in the bottom left part or in the ending chain, especially because the speed these obstacles are completed with makes them feel like trampolines have not been properly calibrated. The chain also feels too automatic. P22.
  • Even though it's a very normal map, I find it not too enjoyable to play; every single part of the map's gameplay is not something new but feels generic to me and as said above, its chain feels really automatic. P22
@7951353 - Eduard11#2625 (1x⚙️, 2x❌)
  • Your ideas are very admirable, and it's a very interesting map for sure, sadly most parts here have their little own inconvenient. The start feels slightly precise and it's quite unenjoyable to repeat after failing the next obstacles; the second part with the spring requires a setup that is too specific (a very well-timed jump at the bottom of the acid ground) and sometimes I might hit the ice underneath the spring; third part is way too hard and requires extremely fast reflexes, making it way too precise. However, I found the cheese part to be the highlight of the map, very fun and well done! Though, I'm gonna vote P22 for this one. P22
  • Very very cool ideas, I think you should keep all the obstacles but just make the 2 obstacles in the middle (Image) slightly less precise, the rest is fine and it's a very cool map that could be D3 or D4 after edits. Edits.
  • I agree with the comments above and especially about the issue at the beginning which feels very uninteresting and has a weird layout in comparison with the rest of the map, other than that, the ideas are very cool, especially at the end. P22
@2335344 - Katwyn#1614
    The previous version was fitting D2 and would have been accepted. The map is currently impossible, please revert the edits you made.
@7944424 - Katwyn#1614
    This map is currently part of the bootcamp rotation (P13).
@7959278 - Katwyn#1614 (4x❌)
  • Some interesting ideas and potential for hardcamp, but many edits to make. Some parts don't need to be that precise (the first chain when reaching the chocolate, it's too high/ice timing is too long, the obstacle after the big wood, and the placement of the hole is too high). Also the cheese part is pretty poor and I'd like to see something else here. P22.
  • Agree with above, there's definitely some good ideas and a lot of work put into this map, and obstacles are overall well designed. However, I didn't find most parts to be very appealing, as said earlier the right side is precise and I personally don't find it very interesting, the next obstacle is cool but still pretty much precise. Then you're met with the left one which is confusing with all the effects and indicators, so I would recommend at least closing the section as shown in the screen (Image). Beside, this part is pretty generic and slow, it makes the map take too long and unrewarding to complete. P22.


Edits before being accepted
@7977339 - Akiong#3458 - We think it's a decent map and we would be fine with adding it even if the gameplay is fairly basic. Nevertheless, there are still some edits to make. First, the vertical treadmill on the left is a deadly trap, all treadmills have restitution and are pushing you so you think you must spam left (←) after touching it, but this one isn't pushing you, so you die from the lava. Second, the hole placement used to be better in the previous version, we would rather do the bottom right chain again than go into the spawn box which is degrading the flow of the map. (2x⚙️, 1x❌)
@7980657 - Akiong#3458 - Conceptually simple obstacles but they work nicely, especially near the start. However, we suggest editing certain parts: the rightmost chain could be less automatic (it could be made more challenging if the top sticky ground was longer and its extremity further away from the lava drop), and there could be a little bit less restitution on the trampoline in the bottom left because we have too much speed when reaching the spring afterwards. Also, less important, but the entire top left section could be comprised of more engaging obstacles. Otherwise, the map plays fine and is fun. (3x⚙️, 2x2️⃣)
@7718062 - Alarobzein#0000 - Amazing flow, insane map and layout. However, two problems have been found in this map prior to accepting it. First, it is impossible to go through the sticky ground after the cheese when a player is lagging. Second, you were made aware of a shortcut that was fixed in another version of the map. (4x4️⃣)
@7724204 - Alarobzein#0000 - Edits to this map have been discussed internally and are ongoing. (2x⚙️, 1x❌)
@7951634 - Eduard11#2625 - Clever map with a nice retro look, it's fun and the chain on the left is very well done. However, the beginning of the last chain is a bit too precise and we would like to see some edits there. In fact, if you don't get the perfect bounces from the two vertical trampolines (Image) you can hardly reach the top, which can make this part frustrating. (1x1️⃣, 3x⚙️)
@7944423 - Katwyn#1614 - Good map overall, we like how the chains play, they feel enjoyable and we wouldn't mind seeing a high gravity chain map into rotation. However, some minor edits could make this map better: first, remove the long water under the spawn if the obstacle is possible without it. Second, indicate the specificity of the long water at the left with an arrow or a color, and if you can, make both the remaining water grounds similar (same speed, etc., even if it requires some slight changes on the first obstacle). Third, most players expect the top trampoline to be frictionless on the way back, it could be better to remove it and use water in front of it to get the grip instead, or split it into two visible trampoline grounds since they don't have the same characteristics. Fourth, lower the cheese part very slightly so we're not forced to walljump with high gravity if we don't have enough speed. Finally, turn the red galaxy ground into a sticky ground so we do not get stopped randomly. This way the map will flow better and be more coherent. (2x⚙️, 1x❌)


Accepted
@7440296 - Alarobzein#0000 - D3 - Awesome puzzle map, it would be very interesting to see it in rotation. It is also very fun to learn it but it can be very farmable once you understand the way and you learn the inputs. There are some shortcuts as well, which is a rare case of them being relevant in hardcamp because they don't make the map any less difficult. (2x3️⃣, 1x4️⃣)
@7772760 - Alarobzein#0000 - D4 - Amazing map. Same comments as the map above, it can also become farmable but the end is very hard and balances the difficulty of the learning process well. (3x4️⃣)
@7621795 - Eduard11#2625 - D1 - Fun map, the obstacles are very basic despite the idea of combining wind with a lengthy map being pretty interesting. Though, it does not hurt the rotation to add it. (3x1️⃣, 2x❌)
@7700053 - Eduard11#2625 (sizemap) - D2 - Edits have been applied, the map is very fun and ready for rotation. (4x2️⃣)
@7730078 - Eduard11#2625 - D2 - Very fun, the map plays very well and is pleasant to look at. (5x2️⃣)
@7730087 - Eduard11#2625 - D2 - We are satisfied with the minimal edits applied here. The map is very clean, enjoyable and reuses space well. (4x2️⃣)
@7951351 - Eduard11#2625 - D3 - Very creative map, and extremely fun to infer the path. It might be repetitive or precise in some parts (e.g. the cheese part is a bit cramped), but the map is cleverly organized and presents a good challenge. (3x3️⃣, 2x4️⃣)
@7962744 - Eduard11#2625 - D3 - Nice use of the no-jump mechanic, and the map has interesting obstacles. The puzzle-like design of the map is pretty appealing and it makes up its identity; messy and discontinuous path yet easy to learn. (4x3️⃣)
@7534809 - Mquk#0095 - D2 - Very creative concept, the edits made the map way more fun. The gameplay as well as the flow is very good and smooth. (3x2️⃣, 1x3️⃣)
@7443741 - Urook#1131 - D3 - (4x3️⃣)


Difficulty changes
@4834444 - Xorcist#0000 - D2 → D1 - (3x1️⃣, 1x2️⃣)


Removed
@7469195 - Pratton#0095 - D2 - (3x❌)

Dernière modification le 1788664440000
Jasseh
« Censeur »
1788564120000
    • Jasseh#0000
    • Profil
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#1211
  0
@7766677
@7889999
@7778884
@7866666
@7833333
Portwave
« Citoyen »
1788962640000
    • Portwave#8221
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#1212
  0
@7977776
@7899999
@7977772
Lo_ski
« Citoyen »
1791248580000
    • Lo_ski#0331
    • Profil
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    • Tribu
#1213
  0
@7907510 bang bang
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  • Soumission de cartes #Hardcamp
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