Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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Sasuke_23_23 « Citoyen » 1620916920000
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@7854928-edited Dernière modification le 1621014720000 |
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Darkness « Consul » 1621315860000
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Plubio « Censeur » 1621896840000
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Left as is: @6511880 - Zetdey#3845 The idea is good but the layout is really not great. The acid grounds end up being very ignorable. Also, is it really necessary to put acid grounds? Ice grounds would serve the exact same purpose. The map is basically monosolution, there's not much to do here other than a bridge and ramps up. Also, if you try to b the acid grounds you will get to 0,0 which is really bad. @4737009 - Jasseh#0000 The clouds placed in the cheese and hole end up being really annoying for the shaman trying to build freely around the map. Thanks to the layout everything feels kinda cramped and its completion only requires an easy bridge construction. @7848796 - Louree#2356 Construction in here is very limited and hard for any shaman no matter their level. This means the map will end up being very tedious and boring really soon. @5177997 - Koulouh#0095 I think this map would be a lot better if the acid grounds weren't useless and easily avoidable. They could be any other ground and there would not be any different. @7819989 - Thekingwys#4005 The same problems stated above are presented in this map. There is just too much space for the acid grounds to be avoidable, making them basically useless and turning gameplay not that interesting. Also, why is there dodue? That could turn players confused and make them think there is some hidden cheese somewhere. It serves no purpose. @1362679 - Viniciusdara#4015 I don't get why there is a left side that is only visible when spawning. You can't access that part and ends up being completely useless. The acid grounds are useless too, they could be replaced with ice grounds and serve the same purpose. Also, there's no indication that the red button on the right side of the map does what it does, thus being very confusing. @7768838 - M23#4702 The map is really confusing, please avoid using excessive decoration, and this includes other backgrounds that aren't the ones in the map editor. Also, don't put acid ground next to mice spawn because they all will just die. @7105438 - Matzi#1510 Acid grounds can be replaced with ice and serve the same purpose, therefore making them just really annoying to deal with. The cheese part is very cramped and, why does the hole even have a cloud? Please avoid placing clouds on cheese/hole. @7841680 - +Guai#0000 Cobwebs turn out to be very annoying when trying to get rid of those boxes. The grounds that let you pass through force you to instantly get stuck on them and make building there very difficult and unpleasant as they're all around the cheese. Also, the construction path is very forced too, there isn't too much space for creativity, so the map is fine as P1. @7799227 - Portwave#8221 There are just too many grounds. The path is very forced and the gameplay is not enjoyable at all. Try not to overload your maps. Also, the cloud on cheese is totally pointless, better leave the shamans more space to build. @7852664 - Natosah#0000 I liked the use of the acid ground below a water ground with cheese, but the rest of the map is really not good. Hole and cheese parts are very cramped and you're not using the right side at all. @7853078 - Aranea#1648 Gameplay is very boring. There's nothing really challenging in this map and that acid ground in the bottom is completely avoidable. @7853092 - Santoex#0000 Too hard for normal rotation. @7853118 - Maia#4025 Bridge and ramp up map. Nothing really interesting or innovative in here. @7853189 - Xxproxx#7299 This is not a P4 map. Please send your maps to the appropriate category. @7853421 - Xzowtx#0000 Cheese part is awful. There's no easy way to build it, mainly because of the big cloud there. The rest of the map is boring. @2805798 - Ravaglia#0000 You just have to build a bridge on this map, both mice and shaman spawn on ice and building is really painful as you could easily fall to your death. Not enjoyable at all. Please avoid using rectangles grounds and use normal grounds instead. Leave rectangles for anticloud grounds. @7853409 - Liya#1839 A bridge and a ramp up solve the map, which is straight up boring. @7853411 - Teodoracool#0000 Concept is already used in other maps in rotation, and this map, in particular, isn't outstanding at all. @7853688 - Kokx#0690 Bland map. There's nothing outstanding, innovative, or interesting here. @7853945 - Xdapoloxd#0000 Thanks to the weird spot the shaman spawns in, there's not really a solid ground/support to start a build on the left side of the map. Thus making it really hard for him as it's very easy to fall off and die. I would recommend changing his spawning point to the ground in the right side corner of the map. Last but not least, the cloud on the left side makes it annoying to build to cheese, it forces you to be too close to the offscreen. @7688612 - Irreverente#6611 This map requires almost no building because of the long grounds covering the entire map. @7851142 - Zekos#0908 The map feels very cramped and forced due to the position of the grounds. Also, there's no real need for dodue here, it's not being used well. @5335731 - Sullivan#5482 This is not a P4 map. Please send your maps to the appropriate category. @7852642 - Obsyt#0000 The map is soloable under the right circumstances. Forcing shaman to build for mice who trapped themselves is terrible, especially when it's a forced build on the bottom right. The map is very confusing as to what you need to do and what do the grounds do. @7778939 - Wiannix#7716 Bridge and ramps up map. Also, the concept is already being used in other maps in rotation and this one isn't outstanding at all. @7855159 - Marte#7526 This is not a P4 map. Please send your maps to the appropriate category. @7855674 - Turtwean#0000 I feel that with the use of consumables this map could lead to mass death. Another bridge + ramp up map. Please don't change the gravity in maps of this kind, especially if the only purpose of this is achieving that mice have a higher probability of dying. @5045581 - Namelessh#0000 It feels like the map was made randomly adding grounds after the acid was put in place. It doesn't come together, at all. The left side is super simple and the acid ground is just pure evil. If you are going to make a map based on playing around a rotating acid ground, then focus on that concept and leave the rest of the map to be simple. You don't require much after a big challenge like that. Just keep in mind a rotating acid ground might be straight up killing a bunch of mice because they made the wrong move. @7855933 - Wwe#1097 Boring map, easily avoidable obstacles. P4 maps with lava turn out to be very annoying as their restitution tend to destroy any construction, please avoid using them. @7856470 - Karaka#0647 I really loved the idea, unfortunately, I think it'd be too hard for rotation as the planks can get really chaotic. I would really recommend sending this to the #divinity module though. @7856506 - Nevve#7043 Soulmate isn't allowed on P4 maps. Also, don't ever put an acid ground right next to mice or shaman spawn as they will most likely die from a mistake. @6954053 - Okpatinhos#0000 There's nothing new or exciting about this map. We have a lot of these already in rotation. Fine as P1. P1'ed: None Will be discussed: None Ignored: @7851843 - Sasuke_23_23#0000 Posted more than 1 map @7850965 - Sasuke_23_23#0000 Posted more than 1 map @7851386 - Sasuke_23_23#0000 Posted more than 1 map @7854277 - Sasuke_23_23#0000 Posted more than 1 map @7854928 - Sasuke_23_23#0000 Posted more than 1 map @7734014 - Esekayagi#0000 Posted more than 1 map @7733513 - Esekayagi#0000 Posted more than 1 map Dernière modification le 1622499240000 |
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Portwave « Citoyen » 1622383920000
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Xdapoloxd « Censeur » 1622969100000
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