Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Stefan « Censeur » 1625946000000
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Left as is: @7262041 - Teodoracool#0000 - First of all, the map seems cramped as there aren't much space to build for the shaman mostly around right side of the map where cheese are. Also, the ice wall next to the bottom cheese is barely visible which is very misleading for mice. Last but not least, it is way easier to use the top path than using the bottom one to go to the hole. @7799227 - Portwave#8221 - It doesnt seem like anyone would take the top route to the hole since it is way easier to just make a massive bridge in the bottom part of the map. @6791252 - Dawrow#0000 - Mirrored maps tend to be very repetitive and uninteresting in terms of gameplay. Other than that, all you have to do as a shaman is making a simple bridge from one side to the other which is tedious for everyone since the gameplay consists of such a basic obstacles. @7813473 - Bravefriends#0000 - Same as for the last map. Mirrored maps tend to be repetitive and uninteresting in terms of gameplay. Also, it seems like the wind has no other purpose than to make this map harder and more bothersome for the shaman. @7103054 - Matzi#1510 - Bottom part of the map (mice spawn especially) seems very cramped. Also, the gap in the middle of the map could be too small for a shaman who uses the skill that makes the shaman bigger. Other than that, the obstacles aren't very creative since the whole map is basically about making two or three ramps to all of the objectives. @7525841 - Wed#0000 - First of all, shaman can use the teleport skill to teleport himself back to the map, so i dont think this concept has any sense for normal rotation. Secondly, the grounds hidden behind clouds are very confusing. Also, you barely have to build in here as a shaman since most of the gameplay is based on just placing 3 portals just to get mice from both spawns to the cheese and then to the hole. @7859748 - Xdapoloxd#0000 - I don't see any purpose to that dynamic ice since you can easily get rid of it with using 1 cannon. Other than that, map seems slightly cramped and the design might be slightly confusing since rectangles are often used to indicate anticlouds. Also, the gameplay isn't very interesting since its based on building a big ramp from cheese to the hole which is an uninteresting form of gameplay. @7859753 - Nevve#7043 - There is a lot of unused space in this map that could've been filled with additional gameplay since now the map is fairly short. Also, the clouds are way too helpful making it very easy for the shaman to build on and since it is also just about building a very long bridge, the map is uninteresting to play on for both the shaman and mice. @7860920 - Shiro#9082 - First of all, mice can easily rush for the cheese and then just wait for the shaman to make a simple ramp up to the hole. There's a lot of unused space and that angled grounds in the corners of the map aren't really changing anything other than limiting the space that is still being unused. @7865680 - Karaka#0647 - All you need to do to solve this map is slightly move the pre-spawned planks to leave some more space at the hole, then you can build a bridge to the cheese using the pre-spawned items as a starting base. It does not encourage much creativity. @7864379 - Eurycruzx#0000 - Whole bottom part is pretty unused since it is way easier to just do a very simple ramp up to the hole and 1 plank long bridge to the cheese. You should make better use of space in your map so that there are either multiple paths to take, or the main path is very interesting. @7856330 - Gwmp#6439 - Mirrored maps tend to be very repetitive gameplay-wise. Other than that, the solution is very simple and short since all you need to do is a long bridge from one side of the map to another which is very uninteresting. Next time, try to use whole space on your map to bring more interesting gameplay to your map. @1197545 - Viniciusdara#4015 - All it takes to complete the map is a very uninteresting bridge and two small ramps up to hole and cheese. Also, I think that the acid wall is pointless since it takes just one simple cannon to throw it out. @7863312 - Akiong#3458 - The map looks very unappealing to begin with. It looks like grounds randomly placed all over the map. The obstacles are overall very straightforward, cramped and because of that, they're uninteresting to play on. @7802762 - Ork#0015 - It seems like the path above the acid ground is a bit overpowered. It doesn't look like anyone would try to go with the bottom path when it is way easier and faster to make a bridge above the acid ground. Other than that, the gameplay is truly uninteresting to play on since it consists of building a long bridge which is unappealing to play on as a shaman. @6511880 - Zetdey#3845 - These moving ice grounds are very easy to avoid and they honestly seem useless to me. Other than that, all you have to build in this map is a long bridge which isn't very interesting for both mice and the shaman. @6308835 - Jota#0676 - Whole top part of the map is unused and the apple concept is making the map fairly easy. Also, there is nothing special about this map that would make it stand out from the others. @7864303 - Aranea#1648 - In my opinion, throwing the boxes out of the map doesn't add anything to the gameplay except for making it longer. Besides, the map seems pretty cramped and mirrored which makes the gameplay seem repetitive and therefore uninteresting to play on. @7860100 - Widabapo#0511 - First of all, earth not having collision is very confusing since there are some gaps on the map that suggest a perfect spot for a plank. Also, cheese part seems a bit cramped and it is too much based on a long bridge. @7865201 - Mady#2238 - First of all, using fake grounds is not suggested since it makes your map very confusing and hard to play on. Other than that, the map consits of very simple gameplay which makes it unappealing to play on. I suggest using more innovative obstacles rather than going for something we all have already seen. @7759169 - Stefan#0020 @7865516 - A4kh#8411 - The map is very empty and all you have to do is build a long bridge and ramp in the bottom of the map. You don't have to build anything in the top right part of the map since mice spawn allows them to easily jump on whatever you build to get the cheese. @7865593 - Onlinerido#0000 - Since the map is somewhat mirrored the gameplay is very repetitive meaning that you have to build either two very similiar bridges or just one that allows mice to walljump the earth ground next to the spawn so that they can easily get to the hole. On top of that, since the offscreen part of the map is not closed, it is possible to easily use it as an advantage to build a ramp up to the hole which is way more convenient than building below the spawn. P1'ed: @6033668 - Namelessh#0000 - The map seems fun, although the gameplay is a little too much based on making ramps, or just a big bridge in the bottom part of the map. On top of that, some people seemed to be confused with the anticloud acid grounds. @7771091 - Xaxadoooooo#0000 - The map is somewhat interesting although the gameplay is simply just too basic to be anything more than P1. @7862827 - Viaxeiro#0000 - I truly enjoyed the map but the gameplay is way too simple for a highperm since it consists of a long bridge and a ramp up to cheese which isn't anything new. Will be discussed: @4045771 - Jasseh#0000 @7802813 - Eremia#2246 - Portal maps tend to be very short or based only on making portals and not building, but this one somewhat encourages the shaman to do something else rather than just use portals so I'll give it a shot. @7865135 - Bluevintrix#6860 - Spawn mysz wydaje się być trochę za blisko kwasu, ale oprócz tego mapa jest ciekawa, więc chętnie zobacze co inni o niej myślą. Ignored: None Dernière modification le 1629219300000 |
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Viniciusdara « Consul » 1627280400000
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Jasseh « Censeur » 1627492860000
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